Remove some unused files.

This commit is contained in:
Mark de Wever 2008-10-29 20:48:54 +00:00
parent f2d3cef13f
commit a2acee4356
2 changed files with 0 additions and 376 deletions

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@ -1,226 +0,0 @@
/* $Id$ */
/*
Copyright (C) 2003 - 2008 by David White <dave@whitevine.net>
Part of the Battle for Wesnoth Project http://www.wesnoth.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License version 2
or at your option any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY.
See the COPYING file for more details.
*/
//! @file network.cpp
//! Networking
#include "global.hpp"
#include "SDL.h"
#include "serialization/binary_wml.hpp"
#include "config.hpp"
#include "gettext.hpp"
#include "log.hpp"
#include "network_new.hpp"
#include "network_boost.hpp"
#include <algorithm>
#include <cassert>
#include <cerrno>
#include <queue>
#include <iostream>
#include <set>
#include <vector>
#include <ctime>
#include <signal.h>
#include <string.h>
#if defined(_WIN32) || defined(__WIN32__) || defined (WIN32)
#undef INADDR_ANY
#undef INADDR_BROADCAST
#undef INADDR_NONE
#include <windows.h>
#else
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netinet/tcp.h> // for TCP_NODELAY
#ifdef __BEOS__
#include <socket.h>
#else
#include <fcntl.h>
#endif
#define SOCKET int
#endif
#define DBG_NW LOG_STREAM(debug, network)
#define LOG_NW LOG_STREAM(info, network)
#define WRN_NW LOG_STREAM(warn, network)
#define ERR_NW LOG_STREAM(err, network)
// Only warnings and not errors to avoid DoS by log flooding
namespace {
} // end anon namespace
namespace network {
network_boost::connection::statistics get_connection_stats(connection connection_num)
{
return network_boost::manager::get_manager()->get_connection(connection_num)->get_statistics();
}
network_boost::manager* manager::boost_manager_ = 0;
manager::manager(size_t /*min_threads*/, size_t /*max_threads*/) : free_(true)
{
// If the network is already being managed
if(!boost_manager_) {
free_ = false;
return;
}
boost_manager_ = new network_boost::manager();
}
manager::~manager()
{
if(free_) {
delete boost_manager_;
boost_manager_ = 0;
}
}
void set_raw_data_only()
{
}
network_boost::connection_id server_connection;
server_manager::server_manager(int port, CREATE_SERVER create_server) : free_(false)
{
if(create_server != NO_SERVER) {
server_connection = network_boost::manager::get_manager()->listen(port)->get_id();
free_ = true;
}
}
server_manager::~server_manager()
{
stop();
}
void server_manager::stop()
{
if(free_) {
network_boost::manager::get_manager()->get_connection(server_connection)->disconnect();
free_ = false;
}
}
bool server_manager::is_running() const
{
return !free_;
}
size_t nconnections()
{
return network_boost::manager::get_manager()->nconnections();
}
connection connect(const std::string& host, int port)
{
return network_boost::manager::get_manager()->connect(host,port, network_boost::connection::GZIP)->get_id();
}
connection connect(const std::string& host, int port, threading::waiter& /*waiter*/)
{
return connect(host, port);
}
connection accept_connection()
{
network_boost::connection_ptr new_con;
if (network_boost::manager::get_manager()->accept(new_con))
{
return new_con->get_id();
}
return 0;
}
bool disconnect(connection s, bool force)
{
if(s == 0) {
network_boost::manager::get_manager()->disconnect_all();
}
else
{
network_boost::manager::get_manager()->get_connection(s)->disconnect(force);
}
return true;
}
void queue_disconnect(network::connection sock)
{
network_boost::manager::get_manager()->get_connection(sock)->disconnect();
}
connection receive_data(config& cfg, connection /*connection_num*/, bool*)
{
network_boost::connection_ptr connection;
network_boost::buffer_ptr buffer;
if (network_boost::manager::get_manager()->receive_data(connection, buffer))
{
buffer->get_config(cfg);
return connection->get_id();
}
return 0;
}
connection receive_data(std::vector<char>& buf)
{
network_boost::connection_ptr connection;
network_boost::buffer_ptr buffer;
if (network_boost::manager::get_manager()->receive_data(connection, buffer))
{
buffer->get_raw_buffer(buf);
return connection->get_id();
}
return 0;
}
void send_file(const std::string& filename, connection connection_num)
{
network_boost::buffer_ptr buffer(new network_boost::file_buffer(filename));
network_boost::manager::get_manager()->get_connection(connection_num)->send_buffer(buffer);
}
//! @todo Note the gzipped parameter should be removed later, we want to send
//! all data gzipped. This can be done once the campaign server is also updated
//! to work with gzipped data.
void send_data(const config& cfg, connection connection_num, const bool /*gzipped*/)
{
network_boost::buffer_ptr buffer(new network_boost::config_buffer(cfg));
network_boost::manager::get_manager()->get_connection(connection_num)->send_buffer(buffer);
}
void process_send_queue(connection, size_t)
{
network_boost::manager::get_manager()->handle_network();
}
std::string ip_address(connection connection_num)
{
return network_boost::manager::get_manager()->get_connection(connection_num)->get_ip_address();
}
} // end namespace network

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/* $Id$ */
/*
Copyright (C) 2003 - 2008 by David White <dave@whitevine.net>
Part of the Battle for Wesnoth Project http://www.wesnoth.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License version 2
or at your option any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY.
See the COPYING file for more details.
*/
//! @file network.hpp
//!
#ifndef NETWORK_HPP_INCLUDED
#define NETWORK_HPP_INCLUDED
class config;
#include "network_boost.hpp"
#include <string>
#include <vector>
namespace threading
{
class waiter;
}
// This module wraps the network interface.
namespace network {
// A network manager must be created before networking can be used.
// It must be destroyed only after all networking activity stops.
// min_threads is the maximum number we allow to wait,
// if more threads attempt to wait, they will die.
// If min_threads == 0 no thread will ever be destroyed,
// and we will stay at the max number of threads ever needed.
// max_threads is the overall max number of helper threads.
// If we have that many threads already running, we will never create more.
// If max_threads == 0 we will always create a thread if we need it.
struct manager {
explicit manager(size_t min_threads = 1,size_t max_threads = 0);
~manager();
private:
bool free_;
static network_boost::manager* boost_manager_;
manager(const manager&);
void operator=(const manager&);
};
void set_raw_data_only();
//! A server manager causes listening on a given port
//! to occur for the duration of its lifetime.
struct server_manager {
//! Parameter to pass to the constructor.
enum CREATE_SERVER { MUST_CREATE_SERVER, //!< Will throw exception on failure
TRY_CREATE_SERVER, //!< Will swallow failure
NO_SERVER }; //!< Won't try to create a server at all
// Throws error.
server_manager(int port, CREATE_SERVER create_server=MUST_CREATE_SERVER);
~server_manager();
bool is_running() const;
void stop();
private:
bool free_;
};
typedef int connection;
connection const null_connection = 0;
//! The number of peers we are connected to.
size_t nconnections();
//! Function to attempt to connect to a remote host.
//! Returns the new connection on success, or 0 on failure.
//! Throws error.
connection connect(const std::string& host, int port=15000);
connection connect(const std::string& host, int port, threading::waiter& waiter);
//! Function to accept a connection from a remote host.
//! If no host is attempting to connect, it will return 0 immediately.
//! Otherwise returns the new connection.
//! Throws error.
connection accept_connection();
//! Function to disconnect from a certain host,
//! or close all connections if connection_num is 0.
//! Returns true if the connection was disconnected.
//! Returns false on failure to disconnect, since the socket is
//! in the middle of sending/receiving data.
//! The socket will be closed when it has finished its send/receive.
bool disconnect(connection connection_num=0, bool force=false);
//! Function to queue a disconnection.
//! Next time receive_data is called, it will generate an error
//! on the given connection (and presumably then the handling of the error
//! will include closing the connection).
void queue_disconnect(connection connection_num);
//! Function to receive data from either a certain connection,
//! or all connections if connection_num is 0.
//! Will store the data received in cfg.
//! Times out after timeout milliseconds.
//! Returns the connection that data was received from,
//! or 0 if timeout occurred.
//! Throws error if an error occurred.
connection receive_data(config& cfg, connection, bool* g = 0);
//connection receive_data(std::vector<char>& buf);
void send_file(const std::string&, connection);
//! Function to send data down a given connection,
//! or broadcast to all peers if connection_num is 0.
//! Throws error.
void send_data(const config& cfg, connection connection_num /*= 0*/, const bool gzipped);
void send_raw_data(const char* buf, int len, connection connection_num);
//! Function to send any data that is in a connection's send_queue,
//! up to a maximum of 'max_size' bytes --
//! or the entire send queue if 'max_size' bytes is 0.
void process_send_queue(connection connection_num=0, size_t max_size=0);
//! Function to send data to all peers except 'connection_num'.
//void send_data_all_except(const config& cfg, connection connection_num, const bool gzipped);
//! Function to get the remote ip address of a socket.
std::string ip_address(connection connection_num);
} // network namespace
#endif