Add the last few items to the changelog from 1.14.
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as well.
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## Version 1.14.5+dev
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### AI
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* Fixed crash when the AI simulates a fight between two units which can slow but aren't yet slowed, then
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simulates another fight for one of them in Monte Carlo mode (issue #3650).
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### Campaigns
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* Descent Into Darkness:
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* Allow converting L3 necromancers to liches from S12 onwards (issue #3165).
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* When a recruited unit is fogged, scroll to the recruiting unit and play recruit
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animation. (issue #3577)
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* Fix line breaks in first statistics line in unit type pages in the help. (issue #3256)
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* Don't scroll to an enemy unit that teleports to or from an invisible hex. (PR #3578)
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* Don't show in the sidebar the time of day schedule of a shrouded hex. (PR #3638)
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* Game Load screen gracefully handles savefiles that can't be parsed. (issue #3652)
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* The sidebar now shows alignment and damages as they would be on the hex under
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the mouse, rather than at the unit's current location. (PR #3642)
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## Version 1.14.5
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### AI
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