Moved the Great Ogre in a subdirectory.

This commit is contained in:
fendrin 2016-08-06 07:13:34 +02:00
parent 71ec45480d
commit a221339d57
2 changed files with 1 additions and 63 deletions

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@ -19,7 +19,7 @@
{campaigns/Legend_of_Wesmere/scenarios/chapter5}
[units]
{campaigns/Legend_of_Wesmere/units}
{campaigns/Legend_of_Wesmere/units/ogres}
[/units]
[lua]

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@ -1,62 +0,0 @@
#textdomain wesnoth-low
#Unit imported from Into the Underworld.
[unit_type]
id=Great Ogre
name= _ "Great Ogre"
race=ogre
image="units/monsters/great-ogre.png"
hitpoints=76
movement_type=largefoot
[resistance]
arcane=80
[/resistance]
#original movement was 4, raised to 5 to avoid RIPLIB. Elvish_Hunter
movement=5
#Wired mainline Ogre portrait. Elvish_Hunter
profile="portraits/monsters/ogre.png"
#It advances from L2 Ogre. Elvish_Hunter
[advancefrom]
unit=Ogre
#experience was 64, raised to 80 due to balance issue by Eros.
#64 was double the xp required for Young Ogre -> Ogre.
#This compensates the fact that Ogres can be intelligent unlike Trolls. Elvish_Hunter
experience=80
[/advancefrom]
experience=150
level=3
alignment=neutral
advances_to=null
{AMLA_DEFAULT}
#Original cost was 33, same as L2 Ogre. Elvish_Hunter
cost=43
usage=fighter
description= _ "Great Ogres are giant creatures that usually live alone in the wilderness, remarkably similar to humans in form, though large and misshapen. While they can be easily outrun or outsmarted, their strength is not to be underestimated."
die_sound={SOUND_LIST:OGRE_DIE}
#decreased from 16 to 15, as Tet suggested. E_H.
[attack]
name=cleaver
description=_"cleaver"
type=blade
range=melee
damage=15
number=3
[/attack]
#Unfortunately lacking any animation. Since I'm not an artist (I can barely hold a pencil in one of my two left hands :-P)
#if any artist likes the concept, any graphic help will be greatly appreciated. Still, I hope that players will like my idea.
#Elvish_Hunter
{DEFENSE_ANIM "units/monsters/great-ogre.png" "units/monsters/great-ogre.png" {SOUND_LIST:OGRE_HIT} }
[attack_anim]
[filter_attack]
name="cleaver"
[/filter_attack]
start_time=-100
[frame]
image="units/monsters/great-ogre.png:300"
[/frame]
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -50}
[/attack_anim]
[/unit_type]