updated Finnish translation

This commit is contained in:
Nils Kneuper 2011-10-31 19:01:34 +00:00
parent 948eb74c33
commit a1a49cc160
3 changed files with 161 additions and 73 deletions

View file

@ -31,9 +31,9 @@ Version 1.9.9+svn:
* Made it so that all of the Hangul Syllables block is covered by the
font-loading code.
* Made it so that en_US translations are loaded if they exist (bug #18507)
* Updated translations: British English, Czech, Dutch, Galician, Indonesian,
Irish, Italian, Japanese, Korean, Latin, Lithuanian, Old English,
Portuguese (Brazil), Russian, Slovak, Swedish
* Updated translations: British English, Czech, Dutch, Finnish, Galician,
Indonesian, Irish, Italian, Japanese, Korean, Latin, Lithuanian,
Old English, Portuguese (Brazil), Russian, Slovak, Swedish
* Lua API:
* add function wesnoth.get_starting_location
* The side metatable provides also the side number

View file

@ -26,9 +26,9 @@ Version 1.9.9+svn:
* Language and i18n:
* Made it so that all of the Hangul Syllables block is covered by the
font-loading code.
* Updated translations: British English, Czech, Dutch, Galician, Indonesian,
Irish, Italian, Japanese, Korean, Latin, Lithuanian, Old English,
Portuguese (Brazil), Russian, Slovak, Swedish.
* Updated translations: British English, Czech, Dutch, Finnish, Galician,
Indonesian, Irish, Italian, Japanese, Korean, Latin, Lithuanian,
Old English, Portuguese (Brazil), Russian, Slovak, Swedish.
* Terrain:
* Oasis may be placed on any terrain, aliased to base.

View file

@ -3,8 +3,8 @@ msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-17 23:28+0200\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"PO-Revision-Date: 2011-10-08 19:13+0200\n"
"Last-Translator: Jani Haiko <japa97@hotmail.fi>\n"
"Language-Team: none\n"
"Language: \n"
"MIME-Version: 1.0\n"
@ -15,47 +15,47 @@ msgstr ""
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:11
msgid "Dead Water"
msgstr ""
msgstr "Kuolleet vedet"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:12
msgid "DW"
msgstr ""
msgstr "KV"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:16
msgid "(Beginner)"
msgstr ""
msgstr "Helppo"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:16
msgid "Citizen"
msgstr ""
msgstr "Kaupunkilainen"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:17
msgid "(Normal)"
msgstr ""
msgstr "(Normaali)"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:17
msgid "Fighter"
msgstr ""
msgstr "Taistelija"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:18
msgid "(Challenging)"
msgstr ""
msgstr "(Haastava)"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:18
msgid "Warrior"
msgstr ""
msgstr "Sotilas"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:19
msgid "(Difficult)"
msgstr ""
msgstr "(Vaikea)"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:19
@ -65,7 +65,7 @@ msgstr ""
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:22
msgid "(Intermediate level, 10 scenarios.)"
msgstr ""
msgstr "(Keskitasoa, 10 scenaariota)"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:22
@ -78,11 +78,18 @@ msgid ""
"your troops!\n"
"\n"
msgstr ""
"Olet Kai Krellis, poika ja merenmiesten viimeisen kuninkaan perillinen, "
"mutta vain poika. Pimeyden herra kääntää joukkoja epäkuolleiden orjiksi. "
"Johda kansasi on a mission to convince a powerful mer-sorceress to help you "
"repel the invasion. Pohjoiset meret ovat vaarallisia, joten tarvitset "
"oveluutta ja rohkeutta selvitäksesi. Mutta ensin sinun täytyy voittaa "
"joukkojesi kunnioitus! \n"
"\n"
#. [about]
#: data/campaigns/Dead_Water/_main.cfg:28
msgid "Campaign design and programming"
msgstr ""
msgstr "Kampanjan suunnittelu ja ohjelmointi"
#. [about]
#: data/campaigns/Dead_Water/_main.cfg:34
@ -92,12 +99,12 @@ msgstr ""
#. [about]
#: data/campaigns/Dead_Water/_main.cfg:40
msgid "Artwork"
msgstr ""
msgstr "Taiteellinen työ"
#. [scenario]: id=01_Invasion
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:36
msgid "Invasion!"
msgstr ""
msgstr "Tunkeutuminen!"
#. [part]
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:45
@ -110,7 +117,7 @@ msgid ""
"further north, would raid against Jotha as predictably as the spring rains; "
"always, they were driven back to dry land with heavy losses, the salt water "
"of the bay stinging their wounds."
msgstr ""
msgstr "Kaukana pohjoisessa"
#. [part]
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:49
@ -125,6 +132,15 @@ msgid ""
"steer well clear of the merfolk. The merfolk army caught up with the orc "
"band as it reached Tirigaz."
msgstr ""
"In 626 YW, Jotha was attacked by a larger raiding party than ever before. "
"The king Kai Laudiss led his troops to repel the raiders. They were "
"successful, but merfolk casualties were greater than usual. And numbered "
"with the slain was the wife of Kai Laudiss. The kais grief was great, but "
"his wrath was also fearsome to behold. He readied his army to follow the "
"orcs. His stated purpose was not revenge, but the desire to secure the "
"safety of Jotha with a demonstration of force that would teach the orcs to "
"steer well clear of the merfolk. The merfolk army caught up with the orc "
"band as it reached Tirigaz"
#. [part]
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:53
@ -136,6 +152,12 @@ msgid ""
"poured forth from the city. The merfolk were trapped, and found themselves "
"vastly outnumbered."
msgstr ""
"Under the cover of darkness, the mermen slid into the bay, intending to "
"launch a surprise attack at dawn. But the orcs were prepared for this, and "
"had hastily devised a surprise of their own. Ships at the mouth of the bay "
"that had seemed but derelict hulks disgorged hordes of orcs. More of them "
"poured forth from the city. The merfolk were trapped, and found themselves "
"vastly outnumbered."
#. [part]
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:57
@ -150,6 +172,15 @@ msgid ""
"destroyed. When the remaining soldiers returned to Jotha, Krellis, the young "
"son of Kai Laudiss, learned that he had become kai."
msgstr ""
"Kai Laudisss army fought fiercely, slaying five orcs for every warrior they "
"lost. The kai himself fought with reckless abandon; foes fell with each "
"swing of his great mace. The orcs discovered that trapped mermen were "
"tougher than they had imagined, and found themselves fleeing into the forest "
"to escape their vengeful spears. As the kai had intended, it was a defeat "
"the orcs would not soon forget; but the cost was heavy. Kai Laudiss was "
"felled by a poisoned orcish dart, and the greater part of his army was "
"destroyed. When the remaining soldiers returned to Jotha, Krellis, the young "
"son of Kai Laudiss, learned that he had become kai"
#. [part]
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:61
@ -161,11 +192,17 @@ msgid ""
"to preside over an age of peace. Unfortunately, that was not to be. A new "
"enemy appeared from under the mountains."
msgstr ""
"Kai Krellis felt too young for the responsibilities of a kingdom, so he "
"relied on the wisdom of a priestess named Cylanna. She had been a friend of "
"his father, and he had known her as long as he could remember. Cylanna "
"mourned the former kai, but believed that his sacrifice would allow Krellis "
"to preside over an age of peace. Unfortunately, that was not to be. A new "
"enemy appeared from under the mountains"
#. [side]: type=Dark Sorcerer, id=Mal-Kevek
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:83
msgid "Undead Forces"
msgstr ""
msgstr "Epäkuolleet"
#. [objective]: condition=win
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:202
@ -173,32 +210,34 @@ msgstr ""
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:145
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:140
msgid "Defeat enemy leader"
msgstr ""
msgstr "Kukista vihollisjohtaja"
#. [unit]: type=Mermaid Priestess, id=Cylanna
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:228
msgid "Cylanna"
msgstr ""
msgstr "Cylanna"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:266
msgid "Is something wrong, priestess?"
msgstr ""
msgstr "Onko joku pielessä, priestess?"
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:271
msgid "Maybe. I smell death and decay."
msgstr ""
msgstr "Ehkä. Haistan kuoleman ja rappeutumisen."
#. [unit]: type=Merman Netcaster, id=Gwabbo
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:314
msgid "Gwabbo"
msgstr ""
msgstr "Gwabbo"
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:332
msgid "Back, you fiend! You have not won...I will return to finish this."
msgstr ""
"Tule takasin, sinä paholainen! Et ole voittanut vielä... Palaan vielä "
"viimeistelemään tämän."
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:343
@ -207,11 +246,13 @@ msgid ""
"without mercy. I managed to fight my way clear, and have come to seek your "
"aid."
msgstr ""
"Kai! Päällemme hyökätään! Oudot otukset tuhoavat kylämme ilman myötätuntoa. "
"Minä päätin taistella tieni vapaaksi, ja tulin auttamaan sinua."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:348
msgid "What manner of creatures were they?"
msgstr ""
msgstr "Minkälaisia ne otukset olivat?"
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:353
@ -221,6 +262,9 @@ msgid ""
"our weapons. And they smelled like nothing in the sea, of dank earth and "
"rottenness."
msgstr ""
"En ole koskaan nähnyt sellaisia. He olivat kuin miehiä, mutta heillä ei "
"ollut ihoa. Meidän aseemme menivät suoraan heidän lävitseen; sitten he "
"<i>nauroivat</i> aseillemme. Ja he eivät haisseet meren tuoksulle."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:358
@ -228,6 +272,8 @@ msgid ""
"Undead. This will be your first real test as a leader, Kai Krellis. You must "
"defeat these creatures."
msgstr ""
"Epäkuolleet. Tämä on ensimmäinen todellinen testisi, Kai Krellis. Sinun "
"täytyy kukistaa nämä olennot."
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:363
@ -236,6 +282,8 @@ msgid ""
"if you will permit — you reach the age now where a kai must learn battle "
"skills."
msgstr ""
"Kai, voisitko johtaa meidät heitä vastaan. Ja - jos sallit- olet nyt "
"täyttänyt iän jossa sinun täytyy opetella taistelutaitoja."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:368
@ -243,6 +291,9 @@ msgid ""
"Gwabbo speaks wisely. You must fight; I will protect you as much as I can..."
"but when war looms, a kai must lead. It is our way."
msgstr ""
"Gwabbo puhuu viisaasti. Sinun täytyy taistella; Suojelen sinua niin hyvin "
"kuin pystyn... mutta silloin kun sota alkaa, Kain täytyy johtaa. Tämä on "
"meidän sääntömme."
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:373
@ -250,11 +301,13 @@ msgid ""
"You have few trained fighters, so you can only recruit three of each level 1 "
"unit. There is no limit on citizens."
msgstr ""
"Sinulla on muutama kokenut taistelija, joten voit värvätä vain kolme tason 1 "
"yksikköä. Kaupunkilaisilla ei ole rajoitusta."
#. [message]: speaker=Mal-Kevek
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:403
msgid "Rise, my slaves! We will create an army for Lord Ravanal."
msgstr ""
msgstr "Nouskaa, minun orjani! Me luomme armeijan Lordi Ravanalille."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:412
@ -262,11 +315,13 @@ msgid ""
"He is raising our dead to fight against us! Even though they were your own "
"citizens, Krellis, show no mercy. Destroy them if you can."
msgstr ""
"Hän nostattaa meidän kuolleitamme taistelemaan meitä vastaan! Vaikka he ovat "
"meidän kaupunkilaisiamme, Krellis, meidän täytyy tuhota heidät."
#. [message]: id=Mal-Kevek
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:433
msgid "Foolish fish-men. You cannot kill <i>me</i> that easily."
msgstr ""
msgstr "Typeär kala-poika. Et voi tappaa <i>minua</i> noin helposti."
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:438
@ -278,22 +333,22 @@ msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:615
msgid "He is raising the dead from every village!"
msgstr ""
msgstr "Hän nostattaa kuolleita jokaisesta kylästä!"
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:619
msgid "This will be a dark day, but we <i>will</i> prevail."
msgstr ""
msgstr "Tämä tulee olemaan pimeä päivä, mutta <i>me</i>selviämme."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:641
msgid "Hey, I did it!"
msgstr ""
msgstr "Hei, minä tein sen!"
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:645
msgid "Good work Kai, if I may say so."
msgstr ""
msgstr "Hyvää työta Kai, jos niin voi sanoa."
#. [scenario]: id=02_Flight
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:27
@ -309,6 +364,11 @@ msgid ""
"north and south along the coast to learn what they might about this Ravanal. "
"The news they brought him was not good."
msgstr ""
"Kai Krellis ymmärsi että epäkuolleet voivat palata, joten hän päätti "
"opiskella heistä mahdollisimman paljon. Hänen ainoa vihjeensä oli nimi jonka "
"pimeyden herra oli laununut: <i>Lordi Ravanal</i>. Hän lähetti parhaan "
"vakoojansa pohjoiseen ja etelään rannikkoa pitkin, ja käski heidän hankkia "
"tietoja Ravanalista. Uutiset jotka hän sai eivät olleet hyviä."
#. [part]
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:39
@ -320,6 +380,12 @@ msgid ""
"soldiers of different races. It seemed that he also lusted for merfolk "
"slaves. Krellis scouts reported that more dark armies were heading north."
msgstr ""
"Mal-Ravanal, oli suuri ihmisvelho joka muutti itsensä liskoksi. Hän on "
"hyökännyt Wesnothin kuningaskuntaan ja rakentaa suurta epäkuolleiden "
"ihmisten armeijaa. Hän myös lähetti pimeän herroja örkkien ja haltioiden "
"kimppuun, vain kerätäkseen erirotuisia epäkuolleita armeijaansa. Näyttää "
"myös siltä että hän on tehnyt merenmiehistä orjia. Krellin vakoojat "
"raportoivat että lisää epäkuolleita lähestyy pohjoisesta."
#. [part]
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:43
@ -328,6 +394,9 @@ msgid ""
"recruits. Krellis army did not yet match his fathers, but he now had many "
"competent soldiers. As he had expected, their adversaries soon arrived."
msgstr ""
"Viikon kuluessa, kokeneet sotilaat viime taistelusta kouluttivat uusia "
"miehiä. Krellin armeija ei vielä vastannut isäänsä, mutta heillä ole monia "
"kokeneita sotilaita. Kuten he odottivat, heidän vihollisensa palasivat pian."
#. [objective]: condition=win
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:83
@ -335,18 +404,20 @@ msgid ""
"Move Kai Krellis to the north-west corner of the map. He must be level one "
"or higher."
msgstr ""
"Liikuta Kai Krellis kartan luoteiskulmaan. Hänen täytyy olla tasolla 1, tai "
"korkeammalla."
#. [objective]: condition=win
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:88
msgid "(different bonus for each)"
msgstr ""
msgstr "(Erisuuruinen bonus)"
#. [objective]: condition=win
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:88
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:89
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:368
msgid "Defeat all enemy leaders"
msgstr ""
msgstr "Kukista kaikki vihollisjohtajat"
#. [side]: type=Lich, id=Mal-Kevek
#. [side]: type=Necromancer, id=Mel Daveth
@ -360,19 +431,19 @@ msgstr ""
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:185
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:200
msgid "Mal-Ravanals Forces"
msgstr ""
msgstr "Mal-Revanal"
#. [side]: type=Lich, id=Mal-Kevek
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:122
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:134
msgid "Mal-Kevek"
msgstr ""
msgstr "Mal-Kevek"
#. [side]: type=Necromancer, id=Mel Daveth
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:146
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:150
msgid "Mel Daveth"
msgstr ""
msgstr "Mel Daveth"
#. [message]: speaker=Mal-Kevek
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:277
@ -380,28 +451,32 @@ msgid ""
"You may have ended my first life, but you have only made me more powerful in "
"death. Now I will teach you a lesson!"
msgstr ""
"Olet lopettanut ensimmäisen elämäni, mutta olet tehnyt minusta voimakkaaman "
"kuolemassa. Nyt pidän sinulle oppitunnin!"
#. [message]: speaker=Mel Daveth
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:282
msgid "Leave some of them for me."
msgstr ""
msgstr "Jätä jotkin heistä minulle!"
#. [message]: speaker=Dead Knight
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:288
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:611
msgid "Uhhh."
msgstr ""
msgstr "Uhhh."
#. [message]: speaker=Mel Daveth
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:293
msgid "And him."
msgstr ""
msgstr "Ja hänet."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:298
msgid ""
"We are surrounded. Look how many there are! How can we defeat them this time?"
msgstr ""
"Meidät on piiritetty. Katso miten paljon niitä on. Kuinka voimme kukistaa "
"heidät tällä kertaa!"
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:303
@ -411,16 +486,20 @@ msgid ""
"help we could probably defeat these enemies. Our task is to convince her to "
"leave her enclave."
msgstr ""
"Pelkään pahoin että emme voi. Me tarvitsemme apua. Minun vanha opettajani, "
"Tyegëa, opettaa saarella pohjoisessa. Hän ja hänen joukkonsa ovat "
"voimakkaita. Hänen avullaan voimme toivottavasti kukistaa nämä viholliset. "
"Tehtävämme on suostutella hänet lähtemään hänen enklaavistaan."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:308
msgid "You can do that, right?"
msgstr ""
msgstr "Sinä voit tehdä sen, eikö niin?"
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:313
msgid "I am not sure that I can. However, you could."
msgstr ""
msgstr "En ole varma pystynkö. Kuitenkin, sinä voit."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:318
@ -428,6 +507,8 @@ msgid ""
"Me? Ive never even met Tyegëa. How can I convince her to help us if you "
"cannot?"
msgstr ""
"Minä? En ole koskaan edes tavannut Tyegëa. Kuinka minä voin suostutella "
"hänet auttamaan meitä, jos sinä et voi?"
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:323
@ -439,7 +520,7 @@ msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:328
msgid "Very well. How do we get there?"
msgstr ""
msgstr "Hyvä on. Kuinka me pääsemme sinne?"
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:333
@ -457,6 +538,9 @@ msgid ""
"will not be voiced aloud, but if you leave now, some of the people will "
"think this mission is just an excuse to run away."
msgstr ""
"Suurin os kaupunkilaisista ei ole sotilaita jotka avin yksinkertaisesti "
"seuraisivat käskyjä. Jos lähdet nyt, jotkut saattavat ajatella että "
"tehtävämme oli vain lähteä pakoon."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:364
@ -472,6 +556,8 @@ msgid ""
"I am not afraid! My people will see me fight the undead before we leave, "
"even if defeating them all is impossible."
msgstr ""
"Minä en pelkää! Kansani näkee minun taistelevan epäkuolleita vastaan "
"ennenkuin lähdemme, vaikka niiden kukistaminen olisi mahdotonta."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:377
@ -498,12 +584,12 @@ msgstr ""
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:414
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:802
msgid "This is impossible!"
msgstr ""
msgstr "Tämä on mahdotonta!"
#. [unit]: type=Vampire Bat, id=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:454
msgid "Friendly Bat"
msgstr ""
msgstr "Ystävällinen lepakko"
#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:470
@ -514,12 +600,12 @@ msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:474
msgid "Well, kill it, and lets keep moving."
msgstr ""
msgstr "Hyvä on, tapa se, niin pääsemme jatkamaan matkaa."
#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:478
msgid "But look, its licking my hand."
msgstr ""
msgstr "Mutta katso, se nuolee käsiäni."
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:483
@ -531,22 +617,22 @@ msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:487
msgid "Its kind of cute."
msgstr ""
msgstr "Se on aika söpö."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:491
msgid "Very well then. I suppose we have our own bat."
msgstr ""
msgstr "Hyvä on. Luulen että meillä on oma lepakko."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:501
msgid "Arent you going to kill it? We need to keep moving."
msgstr ""
msgstr "Etkö aio tappaa sitä? Meidän täytyy jatkaa matkaa."
#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:505
msgid "I would feel bad about that. It is, uh, licking my hand."
msgstr ""
msgstr "Minusta tämä tuntuu pahalta. Se, uh, nuolee käsiäni."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:513
@ -556,12 +642,12 @@ msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:541
msgid "Look, this chest was in his tent. It is filled with gold!"
msgstr ""
msgstr "Katso, mitä löysin tästä arkusta. Se on täynnä kultaa."
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:553
msgid "You receive 200 gold."
msgstr ""
msgstr "Saat 200 kultaa"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:560
@ -613,7 +699,7 @@ msgstr ""
#. [side]: id=Gashnok, type=Goblin Knight, type=Goblin Knight, type=Direwolf Rider, type=Direwolf Rider
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:86
msgid "Wolf Riders"
msgstr ""
msgstr "Susiratsastajat"
#. [side]: id=Gashnok, type=Goblin Knight, type=Goblin Knight, type=Direwolf Rider, type=Direwolf Rider
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:90
@ -652,7 +738,7 @@ msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:218
msgid "Beware, people!"
msgstr ""
msgstr "Varokaa, ihmiset!"
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
@ -685,7 +771,7 @@ msgstr ""
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:914
msgid "That sounds great! Ill take it."
msgstr ""
msgstr "Kuulostaa hyvältä! Minä otan sen."
#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:308
@ -754,17 +840,17 @@ msgstr ""
#. [unit]: type=Merman Brawler, id=Teeloa
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:348
msgid "Teelöa"
msgstr ""
msgstr "Teelöa"
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:362
msgid "Help! Save me!"
msgstr ""
msgstr "Apua! Pelasta minut!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:367
msgid "Who are you? What is happening?"
msgstr ""
msgstr "Kuka sinä olet? Mitä tapahtuu?"
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:372
@ -773,11 +859,13 @@ msgid ""
"years. I saw you coming up the coast in strength, so I fled. They follow in "
"my wake, and without your protection they will surely kill me."
msgstr ""
"Minun nimeni on Teelöa. Olen ollut näiden saurians orja jo kaksi vuotta. "
"Näin sinut tulossa rannikkoa pitkin. Jos et suojele, minua kuolen varmasti"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:377
msgid "A slave!"
msgstr ""
msgstr "Orja!"
#. [message]: speaker=Gilak
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:383
@ -896,7 +984,7 @@ msgstr ""
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:578
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:282
msgid "You receive 100 gold."
msgstr ""
msgstr "Saat 100 kultaa."
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:600
@ -937,12 +1025,12 @@ msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:653
msgid "What is your name?"
msgstr ""
msgstr "Mikä on sinun nimesi?"
#. [message]: speaker=Keshan
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:658
msgid "I am Keshan."
msgstr ""
msgstr "Olen Keshan"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:663
@ -996,7 +1084,7 @@ msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:745
msgid "So you will help us defeat them?"
msgstr ""
msgstr "Joten autatko minua kukistamaan nuo?"
#. [message]: speaker=Siddry
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:750
@ -1054,12 +1142,12 @@ msgstr ""
#. [objective]: condition=win
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:96
msgid "Also kill Marg-Tonz"
msgstr ""
msgstr "Tapa myös Marg-Tonz"
#. [side]: id=Marg-Tonz, type=Orcish Sovereign
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:130
msgid "Orcs"
msgstr ""
msgstr "Örkit"
#. [side]: id=Marg-Tonz, type=Orcish Sovereign
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:134
@ -1069,7 +1157,7 @@ msgstr ""
#. [side]
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:159
msgid "Undead"
msgstr ""
msgstr "Epäkuollut"
#. [message]: speaker=ghost scout
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:251
@ -1207,7 +1295,7 @@ msgstr ""
#. [message]: speaker=Marg-Tonz
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:750
msgid "I hate mermen!"
msgstr ""
msgstr "Vihaan merenmiehiä"
#. [scenario]: id=06_Uncharted_Islands
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:26
@ -1286,7 +1374,7 @@ msgstr ""
#. [message]: speaker=Growloff
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:272
msgid "Dont kill me!"
msgstr ""
msgstr "Älä tapa minua."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:276
@ -1410,7 +1498,7 @@ msgstr ""
#. [message]: speaker=Vlagnor
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:195
msgid "You! Drake. Do we kill you too?"
msgstr ""
msgstr "Sinä! Draakki. Tapammeko sinut myös!"
#. [message]: speaker=Keshan
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:199