Updated changelog(s).
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2 changed files with 25 additions and 15 deletions
24
changelog
24
changelog
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@ -1,5 +1,7 @@
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Version 1.3.12+svn:
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* campaigns:
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* A Tale of Two Brothers:
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* what the correct passwords for 'Guarded Castle' are is now randomized
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* Liberty:
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* 'Hide and Seek' mostly rewritten and it now has a bigger map with
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randomly placed guards
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@ -18,14 +20,14 @@ Version 1.3.12+svn:
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* the server now stores the next scenario send but the host, thus the
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clients no longer restart in the previous scenario
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* sound:
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* new or improved sounds: ogre hit and die
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* new or improved sounds: ogre hit and die, MP chat
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* units:
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* all max-level units now have two AMLA options: +3 max HP (+25% max xp) and
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full heal (+25% max xp)
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* gave the Necrophage a feeding ability, giving it +1 max HP for every living
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enemy killed
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* a floating text can now be specified within animation frames using the
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text= and text_color= keys
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* all lvl 2 outlaw units can now advance to lvl 3 in all campaigns and MP
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* the default AMLA for all max-level units is now +3 max HP, +20% max XP and
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healing to full
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* the standard AMLA XP limit upped from 100 to 150
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* replaced the fullheal AMLA of the Necrophage with a feeding ability, giving
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it +1 max HP for every living enemy killed
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* user interface
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* display the race in the unit preview panel (with gender variation support).
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* allow to use team labels also for 1-player-teams (bug #9747)
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@ -49,6 +51,8 @@ Version 1.3.12+svn:
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names are the same (bug #10501)
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* load the recall list with a start of scenario save (bug #10444)
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* Added support for side specific [message] (fr #7427)
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* a floating text can now be specified within animation frames using the
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text= and text_color= keys
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* miscellaneous and bug fixes:
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* various bug fixes and code cleanups
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* added gzip and gunzip command line parameters
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@ -57,8 +61,8 @@ Version 1.3.12+svn:
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* added a "ping_timeout" preference to allow adjusting the default timeout
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value ('60') from the preferences file
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* rewrote the network code to also receive gzipped data:
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* The clients send gzipped data to the MP server.
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* The MP server can send gzipped data depending on a hidden parameter
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* The clients send gzipped data to the MP server.
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* The MP server can send gzipped data depending on a hidden parameter
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which is off by default.
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* The campaign server sends and receives binary_wml.
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* fixed a crash when the attacker dies while performing a desparate attack.
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@ -68,7 +72,7 @@ Version 1.3.12+svn:
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* increased the precission off the mouse in the top row of the editor
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(closes bug #10219)
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* Fixed code to filter sent items when undoing (bug #10588, needs testing)
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* Avoid an assertion failure triggered in the replays
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* Avoid an assertion failure triggered in the replays
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Version 1.3.12:
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* campaigns:
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@ -4,6 +4,9 @@ changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
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Version 1.3.12+svn:
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* Campaigns
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* A Tale of Two Brothers:
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* What the correct passwords for 'Guarded Castle' are is now randomized in
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the previous scenario.
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* Liberty
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* 'Hide and Seek' mostly rewritten and it now has a bigger map with
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randomly placed guards.
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@ -20,13 +23,16 @@ Version 1.3.12+svn:
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* Recruitment OOS is fatal now.
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* Sound and music
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* New or improved sounds: ogre hit and die.
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* New or improved sounds: ogre hit and die, multiplayer chat.
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* Unit changes and balancing
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* All max-level units now have two AMLA options: +3 max HP (+25% max xp) and
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full heal (+25% max xp).
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* Gave the Necrophage a feeding ability, giving it +1 max HP for every
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living enemy killed.
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* All lvl 2 outlaw units can now advance to lvl 3 in all campaigns and
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multiplayer.
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* The default AMLA for all max-level units is now +3 max HP, +20% max XP and
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healing to full.
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* The standard AMLA XP limit upped from 100 to 150.
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* Replaced the fullheal AMLA of the Necrophage with a feeding ability, giving
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it +1 max HP for every living enemy killed.
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* User interface
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* Display the race in the unit preview panel.
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