Updated changelog(s).

This commit is contained in:
Lari Nieminen 2007-12-28 12:05:31 +00:00
parent b5e2717727
commit a0f9a03b8a
2 changed files with 25 additions and 15 deletions

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@ -1,5 +1,7 @@
Version 1.3.12+svn:
* campaigns:
* A Tale of Two Brothers:
* what the correct passwords for 'Guarded Castle' are is now randomized
* Liberty:
* 'Hide and Seek' mostly rewritten and it now has a bigger map with
randomly placed guards
@ -18,14 +20,14 @@ Version 1.3.12+svn:
* the server now stores the next scenario send but the host, thus the
clients no longer restart in the previous scenario
* sound:
* new or improved sounds: ogre hit and die
* new or improved sounds: ogre hit and die, MP chat
* units:
* all max-level units now have two AMLA options: +3 max HP (+25% max xp) and
full heal (+25% max xp)
* gave the Necrophage a feeding ability, giving it +1 max HP for every living
enemy killed
* a floating text can now be specified within animation frames using the
text= and text_color= keys
* all lvl 2 outlaw units can now advance to lvl 3 in all campaigns and MP
* the default AMLA for all max-level units is now +3 max HP, +20% max XP and
healing to full
* the standard AMLA XP limit upped from 100 to 150
* replaced the fullheal AMLA of the Necrophage with a feeding ability, giving
it +1 max HP for every living enemy killed
* user interface
* display the race in the unit preview panel (with gender variation support).
* allow to use team labels also for 1-player-teams (bug #9747)
@ -49,6 +51,8 @@ Version 1.3.12+svn:
names are the same (bug #10501)
* load the recall list with a start of scenario save (bug #10444)
* Added support for side specific [message] (fr #7427)
* a floating text can now be specified within animation frames using the
text= and text_color= keys
* miscellaneous and bug fixes:
* various bug fixes and code cleanups
* added gzip and gunzip command line parameters
@ -57,8 +61,8 @@ Version 1.3.12+svn:
* added a "ping_timeout" preference to allow adjusting the default timeout
value ('60') from the preferences file
* rewrote the network code to also receive gzipped data:
* The clients send gzipped data to the MP server.
* The MP server can send gzipped data depending on a hidden parameter
* The clients send gzipped data to the MP server.
* The MP server can send gzipped data depending on a hidden parameter
which is off by default.
* The campaign server sends and receives binary_wml.
* fixed a crash when the attacker dies while performing a desparate attack.
@ -68,7 +72,7 @@ Version 1.3.12+svn:
* increased the precission off the mouse in the top row of the editor
(closes bug #10219)
* Fixed code to filter sent items when undoing (bug #10588, needs testing)
* Avoid an assertion failure triggered in the replays
* Avoid an assertion failure triggered in the replays
Version 1.3.12:
* campaigns:

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@ -4,6 +4,9 @@ changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
Version 1.3.12+svn:
* Campaigns
* A Tale of Two Brothers:
* What the correct passwords for 'Guarded Castle' are is now randomized in
the previous scenario.
* Liberty
* 'Hide and Seek' mostly rewritten and it now has a bigger map with
randomly placed guards.
@ -20,13 +23,16 @@ Version 1.3.12+svn:
* Recruitment OOS is fatal now.
* Sound and music
* New or improved sounds: ogre hit and die.
* New or improved sounds: ogre hit and die, multiplayer chat.
* Unit changes and balancing
* All max-level units now have two AMLA options: +3 max HP (+25% max xp) and
full heal (+25% max xp).
* Gave the Necrophage a feeding ability, giving it +1 max HP for every
living enemy killed.
* All lvl 2 outlaw units can now advance to lvl 3 in all campaigns and
multiplayer.
* The default AMLA for all max-level units is now +3 max HP, +20% max XP and
healing to full.
* The standard AMLA XP limit upped from 100 to 150.
* Replaced the fullheal AMLA of the Necrophage with a feeding ability, giving
it +1 max HP for every living enemy killed.
* User interface
* Display the race in the unit preview panel.