GUI2/Canvas: don't skip drawing if canvas texture is null

This commit is contained in:
Charles Dang 2017-07-11 16:42:27 +11:00
parent 9d90539fc7
commit a0f8ad67a5

View file

@ -1390,7 +1390,7 @@ canvas::~canvas()
void canvas::draw(const bool force)
{
log_scope2(log_gui_draw, "Canvas: drawing.");
if(!is_dirty_ && !force) {
if(!is_dirty_ && !force && !texture_.null()) {
DBG_GUI_D << "Canvas: nothing to draw.\n";
return;
}