Updated map-howto.txt.
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@ -87,9 +87,33 @@ main Wesnoth map:
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Now you've got your base map. The rest is pasting bits from old
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Forest, swamp, and Workshop layers, or using the custom brushes.
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== Text ==
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As mentioned before, the text on the map uses Monotype Corsiva (mostly at 13-point).
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Before you go crazy with the text tool, make sure that the following options are enabled:
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hinting, force auto-hinter, and antialiasing.
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Color values are presented in the following order: HTML notation, HSV, RGB.
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The text that is not overlayed on the parchment labels uses the default color, pure black (000000, 0/0/0, 0/0/0).
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Finally, the text that is overlayed on the parchment labels uses this color: 413422, 35/48/25, 65/52/34.
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== Parchment Labels and Text ==
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The parchment labels and the text that is overlayed onto them are stored in different layers.
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The parchment labels are stored in layers like this: "<insert head name here> (overlay)", while
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the text is stored in layers like this: "<insert head name here> text (overlay)".
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The text overlayed onto parchment labels is to be set to 13-point and is to use this color: 413422, 35/48/25, 65/52/34.
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The parchment layers that are to be overlayed onto forest pieces are to have their layer opacities set to 90%, while other
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parchment layers are to have their opacities set to 75%.
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== Brushes ==
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In order to install the cartography brushes just go to File >Preferences >Folders > Brushes
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Note: Aside from the city/town/fort/signpost marker brushes, the trail dot brush, and the swamp brush, do not bother with these.
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In order to install the cartography brushes, just go to File >Preferences >Folders > Brushes
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Then hit the button that is to the leftmost on the second pane; then type the path to the brushes or hit
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the button next to the area where one would type the file path; then direct it to the directory where
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the brushes are.
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@ -109,58 +133,66 @@ a description of the layers of great-continent.xcf used to compose each.
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All campaigns (Wesnoth early labels):
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Border
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Border BG
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Wesnoth early labels text
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Wesnoth early labels
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Wesnoth Forests
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Wesnoth Marsh
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Wesnoth topography
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All campaigns after 25YW (Wesnoth late labels - this is what's in wesnoth.png):
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Wesnoth late labels text
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Wesnoth late labels
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Wesnoth Human Towns
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Wesnoth Human Names
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Wesnoth Roads
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An_Orcish_Incursion (8YW):
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No overlays on this map.
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Wesnoth An Orcish Incursion text overlay
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Wesnoth An Orcish Incursion overlay
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Descent_Into_Darkness (389):
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Wesnoth late labels text
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Wesnoth late labels
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Wesnoth Descent Into Darkness overlay
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Eastern_Invasion (625YW):
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Wesnoth late labels text
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Wesnoth late labels
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Wesnoth Eastern Invasion overlay
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Heir_To_The_Throne (518YW):
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Wesnoth late labels text
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Wesnoth late labels
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Legend_of_Wesmere (12YW):
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Wesnoth early labels text
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Wesnoth early labels
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Wesnoth Legend of Wesmere overlay
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Liberty (501YW):
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Wesnoth late labels text
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Wesnoth late labels
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Wesnoth Liberty overlay
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Northern_Rebirth (534YW):
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Wesnoth late labels
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No overlays.
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Sceptre_of_Fire (25YW):
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Wesnoth late labels (this should be fixed -- not all cities would be settled then)
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No overlays.
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Son_Of_The_Black_Eye (842YW):
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All Layers named "Far North".
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The_Hammer_of_Thursagan (550YW):
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Wesnoth late labels
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No overlays.
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The_Rise_Of_Wesnoth (1YW):
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No overlays.
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The_South_Guard (607YW):
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Wesnoth late labels
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No overlays.
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Two_Brothers (353YW):
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Wesnoth late labels
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No overlays.
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Under_the_Burning_Suns (??):
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Has no map.
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