UtBS: refactor to use drake macro

That way there's less duplicated code
This commit is contained in:
Severin Glöckner 2019-09-15 19:32:18 +02:00
parent 67ee332bbe
commit a090a0ff78

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@ -25,4 +25,4 @@ misc/blank-hex.png~BLIT(units/quenoth/fire/flame-color.png,{X},{Y2})~MASK(units/
# Both the old ^Uf* and new ^Tf* mushrooms are supported here - if the Quenoth elves are moved
# to core then it seems sensible to still have the old behavior on old maps.
#define QUENOTH_UNWALKABLE_TERRAINS
!,Wwf*^*,Kme*^*,*^B*,!,A*^*,Uu*^*,Uh*^*,*^Uf*,Tb^*,*^Tf*,W*^*,S*^*,Chs*^*,Chw*^*,Cm*^*,Km*^*,Q*^*,Mv*^*,*^Qov,*^Vm#enddef
{DRAKE_UNWALKABLE_TERRAINS},A*^*,Uu*^*,Uh*^*,*^Uf*,Tb*^*,*^Tf*#enddef