UtBS: refactor to use drake macro
That way there's less duplicated code
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@ -25,4 +25,4 @@ misc/blank-hex.png~BLIT(units/quenoth/fire/flame-color.png,{X},{Y2})~MASK(units/
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# Both the old ^Uf* and new ^Tf* mushrooms are supported here - if the Quenoth elves are moved
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# to core then it seems sensible to still have the old behavior on old maps.
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#define QUENOTH_UNWALKABLE_TERRAINS
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!,Wwf*^*,Kme*^*,*^B*,!,A*^*,Uu*^*,Uh*^*,*^Uf*,Tb^*,*^Tf*,W*^*,S*^*,Chs*^*,Chw*^*,Cm*^*,Km*^*,Q*^*,Mv*^*,*^Qov,*^Vm#enddef
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{DRAKE_UNWALKABLE_TERRAINS},A*^*,Uu*^*,Uh*^*,*^Uf*,Tb*^*,*^Tf*#enddef
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