more line endings clean-up and setting most files to svn:eol-style 'native'

This commit is contained in:
Gunter Labes 2006-06-06 14:43:37 +00:00
parent 877f610805
commit a0752c11f4
195 changed files with 10868 additions and 10866 deletions

View file

@ -18,7 +18,7 @@ description= _ "There are rumors of undead attacks on the eastern border of Wesn
image=portraits/dacyn.png
#textdomain wesnoth
[about]
[about]
title = _ "Campaign Designer"
text = "Joseph Simmons (turin)"
[/about]
@ -28,8 +28,8 @@ image=portraits/dacyn.png
Neoriceisgood (?)"
[/about]
# [about]
# title = _ "Miscellaneous"
# text = ""
# title = _ "Miscellaneous"
# text = ""
# [/about]
[/campaign]

View file

@ -34,7 +34,7 @@
type=White Mage
description=Dacyn
user_description= _ "Dacyn"
{IS_HERO}
{IS_HERO}
side=1
x=9
y=16
@ -84,7 +84,7 @@ aggression=0.6
{GOLD 50 70 140}
{AI_STUFF}
[/side]
[side]
race=undead3
type=Lich
@ -105,7 +105,7 @@ aggression=0.6
{STARTING_VILLAGES 2 5}
{STARTING_VILLAGES 3 5}
{STARTING_VILLAGES 4 8}
[event]
name=prestart

View file

@ -26,7 +26,7 @@ next_scenario=Unexpected_Appearance
gold=200
#endif
[/side]
[side]
type=Troll
description=Kabak
@ -60,7 +60,7 @@ next_scenario=Unexpected_Appearance
[/target]
[/ai]
[/side]
[side]
type=Dark Sorcerer
description=Mal-Bakral
@ -144,7 +144,7 @@ next_scenario=Unexpected_Appearance
[allow_undo]
[/allow_undo]
[/event]
#find the dwarves
[event]
name=sighted
@ -190,7 +190,7 @@ next_scenario=Unexpected_Appearance
message= _ "Very well. The best of luck in your battle."
[/message]
[/event]
#eternal holy water!
[item]
x=12
@ -237,7 +237,7 @@ next_scenario=Unexpected_Appearance
y=8
image=items/chest.png
[/item]
[event]
name=moveto
[filter]
@ -260,7 +260,7 @@ next_scenario=Unexpected_Appearance
[/removeitem]
[/event]
#Mal-Bakral arrives
[event]
name=turn 6
@ -312,7 +312,7 @@ next_scenario=Unexpected_Appearance
side=4
x=3
y=4
ai_special=guardian
ai_special=guardian
[/unit]
#endif

View file

@ -61,7 +61,7 @@
{GOLD 11 25 50}
{INCOME 0 3 5}
[/side]
[side]
race=undead
type=Dark Sorcerer

View file

@ -26,7 +26,7 @@
controller=human
team_name=good
[/side]
[side]
type=Elvish Ranger
description=Volas
@ -175,7 +175,7 @@
y=3,4,5,6
[/move_unit_fake]
[/command]
[message]
description=Gweddry
message= _ "They have sent an assassin into the forest. We will have to be careful, and make sure he does not come out and attack us unexpectedly."

View file

@ -112,7 +112,7 @@
next_scenario=Northern_Outpost
[/endlevel]
[/event]
[event]
name=die
[filter]

View file

@ -30,7 +30,7 @@
canrecruit=1
controller=human
[/side]
[side]
race=undead
type=Dark Sorcerer
@ -54,7 +54,7 @@
{GOLD 100 150 200}
team_name=undead
[/side]
[side]
race=undead
type=Death Knight

View file

@ -28,7 +28,7 @@ victory_when_enemies_defeated=no
controller=human
team_name=good
[/side]
[side]
race=Humans
type=Mounted Fighter
@ -48,7 +48,7 @@ victory_when_enemies_defeated=no
y=1-18
[/avoid]
[/ai]
[/side]
[/side]
[side]
race=Undead
@ -63,7 +63,7 @@ victory_when_enemies_defeated=no
{GOLD 30 40 50}
[ai]
aggression=-0.1
[/ai]
[/ai]
[/side]
[side]
@ -171,7 +171,7 @@ y=$y1
value=no
[/set_variable]
[/event]
[event]
name=capture
first_time_only=no
@ -236,7 +236,7 @@ y=$y1
name=shodranoshown
equals=yes
[/variable]
[/or]
[/or]
[else]
[unit]
type=Assassin
@ -355,7 +355,7 @@ y=$y1
[/else]
[/if]
[/event]
#eternal holy water!
[item]
x=2

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@ -14,7 +14,7 @@ next_scenario=Crossing
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{campaigns/Eastern_Invasion/utils/deaths.cfg}
[side]
@ -40,7 +40,7 @@ next_scenario=Crossing
{INCOME 5 8 10}
team_name=evil
[/side]
[side]
race=undead
type=Dark Sorcerer
@ -80,7 +80,7 @@ next_scenario=Crossing
[/objective]
[/objectives]
[/event]
[event]
name=start
[recall]

View file

@ -25,7 +25,7 @@
canrecruit=1
controller=human
[/side]
[side]
type=Revenant
description=Garnad
@ -36,7 +36,7 @@
recruit=Vampire Bat
{GOLD 100 150 200}
[/side]
[side]
type=Orcish Warlord
description=Draka-Kura
@ -205,7 +205,7 @@ letter=C
type=Revenant,Bone Shooter
[/allow_recruit]
[/event]
#define CROSSING
[if]
[variable]

View file

@ -25,7 +25,7 @@ next_scenario=Ogre
controller=human
team_name=good
[/side]
[side]
type=Necromancer
description=Mal-un-Karad
@ -104,7 +104,7 @@ y=14
[/message]
[scroll_to_unit]
description=Mal-un-Karad
[/scroll_to_unit]
[/scroll_to_unit]
[sound]
name=lightning.wav
[/sound]

View file

@ -3,9 +3,9 @@
#textdomain wesnoth-ei
name= _ "Training the Ogres"
map_data="{campaigns/Eastern_Invasion/maps/Training_the_Ogres}"
{TURNS 4 5 6}
next_scenario=Xenophobia
{DAWN}
@ -28,7 +28,7 @@
canrecruit=0
controller=human
[/side]
[side]
side=2
controller=ai
@ -171,7 +171,7 @@ y=10
[/else]
[/if]
[endlevel]
result=victory
result=victory
bonus=yes
[/endlevel]
[/event]

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@ -26,7 +26,7 @@
controller=human
{GOLD 250 200 150}
[/side]
[side]
type=Dwarvish Lord
description=Pelathsil
@ -49,7 +49,7 @@
side=3
canrecruit=1
controller=ai
#ifdef EASY
#ifdef EASY
recruit=Troll,Wolf Rider,Goblin Knight,Gobin Pillager,Orcish Warrior
#else
recruit=Troll,Wolf Rider,Goblin Knight,Gobin Pillager,Direwolf Rider,Orcish Warrior
@ -58,7 +58,7 @@
[ai]
grouping=no
[/ai]
[/side]
[side]
@ -155,7 +155,7 @@
[/message]
[message]
description=Dacyn
message= _ "These people won't listen to reason, they are all blinded by their belief in their own supposed superiority. We probably will have to fight them, although we may be able to bypass them."
message= _ "These people won't listen to reason, they are all blinded by their belief in their own supposed superiority. We probably will have to fight them, although we may be able to bypass them."
[/message]
[message]
description=Gweddry
@ -218,7 +218,7 @@
[/gold]
[/event]
#eternal holy water!
[item]
x=20

View file

@ -43,7 +43,7 @@
team_name=monster
{GOLD 150 225 325}
[/side]
[side]
type=Gryphon
description=Kraagak
@ -62,7 +62,7 @@
grouping=no
[/ai]
[/side]
[event]
name=prestart
[objectives]
@ -131,7 +131,7 @@
message= _ "Very well. Let us rally there, and then move to destroy these trolls and gryphons."
[/message]
[/event]
[event]
name=moveto
[filter]
@ -216,5 +216,5 @@
bonus=yes
[/endlevel]
[/event]
[/scenario]

View file

@ -24,7 +24,7 @@ victory_when_enemies_defeated=no
[part]
story= _ "They were being taken to the orcish king, Dra-Nak, but, of course, they wished to escape before that happened..."
show_title=yes
# background=story/
# background=story/
[/part]
[/story]
@ -70,7 +70,7 @@ victory_when_enemies_defeated=no
fog=yes
shroud=yes
[/side]
[side]
type=Orcish Warlord
description=King Dra-Nak
@ -202,10 +202,10 @@ x,y={X},{Y}
{GUARD 34 17 (Troll Warrior)}
{GUARD 34 19 (Troll Warrior)}
{GUARD 31 18 (Troll Warrior)}
{GUARD 31 20 (Troll Warrior)}
{GUARD 31 20 (Troll Warrior)}
{GUARD 27 17 (Troll Warrior)}
{GUARD 27 19 (Troll Warrior)}
{GUARD 27 19 (Troll Warrior)}
#kings chamber guards
{GUARD 9 16 (Orcish Warrior)}
{GUARD 12 14 (Orcish Warrior)}
@ -220,7 +220,7 @@ x,y={X},{Y}
{GUARD 30 26 (Orcish Slayer)}
{GUARD 27 27 (Orcish Assassin)}
{GUARD 28 29 (Orcish Assassin)}
#these are bats that inhabit the side tunnels
{SIDE3 14 9 (Blood Bat)}
{SIDE3 19 10 (Vampire Bat)}
@ -250,11 +250,11 @@ x,y={X},{Y}
#getting the sidekicks
{ROLE (Red Mage,Longbowman,Master Bowman,Arch Mage,Silver Mage,Great Mage) SIDE1 27 10}
{ROLE (Swordsman,Pikeman,Royal Guard,Halbardier) SIDE2 29 10}
##################
#huge intro scene#
##################
#some talking
[message]
description=Gweddry
@ -405,7 +405,7 @@ x,y={X},{Y}
########################
#/event inside an event#
########################
[/event]
###########################
#THE START EVENT ENDS HERE#
@ -481,7 +481,7 @@ x,y={X},{Y}
message= _ "Very well. We must go the other way."
[/message]
[/event]
#victory
#when you exit the caves, you win
[event]

View file

@ -20,7 +20,7 @@
[story]
[part]
story= _ "Gweddry had escaped from the orcish prisons. He found himself in the Northlands, farther south than before. Orcs were at his back. He and his men went south, until they reached the Great River."
# background=story/
# background=story/
[/part]
[/story]
@ -32,7 +32,7 @@
canrecruit=1
controller=human
[/side]
[side]
type=Orcish Warlord
description=Varrak-Klar
@ -45,7 +45,7 @@
{INCOME 100 120 140}
team_name=bad
[/side]
[side]
type=Troll Warrior
description=Unhk
@ -69,7 +69,7 @@
recruit=Orcish Crossbowman,Orcish Slayer,Orcish Warrior
{GOLD 100 150 200}
{INCOME 100 120 140}
team_name=bad
team_name=bad
[/side]
[event]
name=prestart
@ -206,7 +206,7 @@
x,y=8,20
[/item]
[/event]
[event]
name=moveto
first_time_only=no
@ -291,7 +291,7 @@
[/command]
[/option]
[/message]
[/event]
[/event]
[event]
name=time over

View file

@ -5,7 +5,7 @@
map_data="{campaigns/Eastern_Invasion/maps/Drowned_Plains}"
{TURNS 28 26 24}
next_scenario=Approaching_Weldyn
{DAWN}
{MORNING}
{AFTERNOON}
@ -27,14 +27,14 @@
fog=yes
{GOLD 200 150 100}
[/side]
[side]
no_leader=yes
side=2
controller=ai
team_name=baddies
[/side]
[side]
side=3
controller=ai
@ -71,7 +71,7 @@
aggression=1.0
caution=0.0
[/ai]
#give the skeletal dragon something to do when there are no enemies available
#let it look like it's wandering around semi-randomly
[ai]
@ -271,7 +271,7 @@ name=random
[/message]
[message]
description=Khrakrahs
message= _ "Findshhhh... slayhhhh... killhhhh..."
message= _ "Findshhhh... slayhhhh... killhhhh..."
[/message]
[message]
description=Gweddry
@ -333,7 +333,7 @@ name=type
name=tempy
value=$y1
[/set_variable]
{RANDOM -3,-2,-1,1,2,3}
{RANDOM -3,-2,-1,1,2,3}
[set_variable]
name=tempy
add=$random

View file

@ -26,7 +26,7 @@
controller=human
team_name=good
[/side]
#define AI_STUFF
[ai]
[target]
@ -51,9 +51,9 @@
{GOLD 250 300 350}
recruitment_pattern=fighter,archer,scout
team_name=bad
{AI_STUFF}
{AI_STUFF}
[/side]
[side]
type=Necromancer
description=Mal-un-Zanrad
@ -67,7 +67,7 @@
team_name=bad
{AI_STUFF}
[/side]
[side]
type=Necromancer
description=Mal-un-Xadrux
@ -81,7 +81,7 @@
team_name=bad
{AI_STUFF}
[/side]
[side]
type=Lord
description=Konrad II
@ -160,7 +160,7 @@
ai_special=guardian
[/unit]
[/event]
[event]
name=start
[recall]

View file

@ -22,7 +22,7 @@
story= _ "Before we begin our council, I must tell you all a story, of who this lich we face is. He was at first a mage of light, like me, and his fall began during the reign of Haldric VII..."
background=portraits/dacyn.png
[/part]
[part]
story= _ "The greatest seer in the land, Galdren, foresaw that some day, some day soon, a great evil would spread over the land. The king, naturally, was worried. The seer told him that the only way to stop the evil was to appoint a mage, versed well in combat with the spirits of darkness, to be the king's advisor."
# background=
@ -32,7 +32,7 @@
story= _ "In all the land, there were two magi of light that clearly stood out from the rest. A mage from the East named Ravan, and myself. The King, wishing to choose a good advisor, sent us both before Galdren. Then he conversed with the seer privately. None know what was said, but when he came out he announced that the seer was dead, and he had chosen me as his new advisor."
# background=
[/part]
[part]
story= _ "Ravan took this quietly enough, we all thought, but now I think that this was when he began his fall. He went deep into conversation with the spirits of darkness, hoping to discover their weaknesses, but it was they who found his. In time, as all of the magi of death eventually do, he took his own life and reformed himself as a lich, one of the most powerful ones ever seen."
# background=
@ -58,7 +58,7 @@
controller=human
team_name=good
[/side]
[side]
type=Lord
description=Konrad II
@ -69,7 +69,7 @@
controller=ai
team_name=good
[/side]
[side]
type=Great Mage
description=Kaldor

View file

@ -84,7 +84,7 @@
{NO_SCOUTS}
[/ai]
[/side]
[side]
type=Lich
description=Mal-Grekulak
@ -99,7 +99,7 @@
{NO_SCOUTS}
[/ai]
[/side]
[side]
type=Lich
description=Mal-Xakralan
@ -114,7 +114,7 @@
{NO_SCOUTS}
[/ai]
[/side]
[side]
type=Lich
description=Mal-Uknalu
@ -234,7 +234,7 @@ y=6,6,5,6,5,6,5,4,8-11,11-16,17-18,18,25,26-28,28-29,30-31,31-33,34,27-29,30,31,
letter=g
[/terrain]
[/event]
[event]
name=die
[filter]
@ -249,7 +249,7 @@ y=6,6,5,6,5,6,5,4,8-11,11-16,17-18,18,25,26-28,28-29,30-31,31-33,34,27-29,30,31,
[/endlevel]
[/event]
[event]
name=time over
[message]
@ -261,7 +261,7 @@ y=6,6,5,6,5,6,5,4,8-11,11-16,17-18,18,25,26-28,28-29,30-31,31-33,34,27-29,30,31,
[/event]
[event]
name=victory
name=victory
[unit]
type=Lich
side=7

View file

@ -24,7 +24,7 @@
controller=human
team_name=good
[/side]
[side]
type=Ancient Lich
description=Mal-Ravanal
@ -36,7 +36,7 @@
gold=0
team_name=bad
[/side]
[event]
name=prestart
[objectives]
@ -112,7 +112,7 @@ letter=g
{DUEL_UNIT (Necromancer) 28 2}
{DUEL_UNIT (Lich) 28 2}
{DUEL_UNIT (Necromancer) 28 2}
{DUEL_UNIT (Lich) 28 2}
{DUEL_UNIT (Lich) 28 2}
{GRASS 3 19}
{GRASS 28 2}
[/event]
@ -154,7 +154,7 @@ letter=g
name=turn {T}
[message]
description=Mal-Ravanal
profile=portraits/mal-ravanal.png
profile=portraits/mal-ravanal.png
message= _ "And more!"
[/message]
{DK}
@ -172,6 +172,6 @@ name=turn {T}
{TURNX5 57}
{TURNX5 68}
{TURNX5 80}
[/scenario]

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@ -25,7 +25,7 @@
canrecruit=1
controller=human
[/side]
[side]
type=Lich
description=Mal-Akranbral
@ -37,7 +37,7 @@
{GOLD 150 200 250}
team_name=bad
[/side]
[side]
type=Lich
description=Mal-Hadanak
@ -49,7 +49,7 @@
{GOLD 150 200 250}
team_name=bad
[/side]
[side]
type=Lich
description=Mal-Drakanal
@ -61,7 +61,7 @@
{GOLD 150 200 250}
team_name=bad
[/side]
[side]
type=Lich
description=Mal-Larakan
@ -73,7 +73,7 @@
{GOLD 150 200 250}
team_name=bad
[/side]
[side]
type=Lich
description=Mal-Ravanal
@ -96,7 +96,7 @@
{GOLD 150 200 250}
team_name=bad
[/side]
[side]
type=Lich
description=Mal-Katklagad

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@ -370,7 +370,7 @@ name=time over
message= _ "Oh, no! We have run out of time, they have arrived with reinforcements..."
[/message]
[/event]
[event]
name=die

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@ -78,8 +78,8 @@
recruitment_pattern=fighter
villages_per_scout=0
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
[ai]
time_of_day=dusk,first_watch,second_watch
aggression=0.45
grouping=defensive
[/ai]

View file

@ -121,7 +121,7 @@
[/filter]
[/store_unit]
[/event]
[event]
name=start

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@ -51,7 +51,7 @@
gold=140
controller=human
[/side]
[side]
type=Orcish Warrior
description=Dwaba-Kukai
@ -648,7 +648,7 @@
[/message]
[role]
type=Merman Fighter,Merman Warrior,Merman Triton,Merman Hoplite
role=ThankfulMerman
role=ThankfulMerman
[/role]
[message]
role=ThankfulMerman
@ -748,7 +748,7 @@
bonus=yes
[/endlevel]
[/command]
[/option]
[option]
message= _ "Going by ship we may at least get a little rest for ourselves. By sea it is!"
@ -842,7 +842,7 @@
not_equals=yes
[/variable]
[then]
[then]
[message]
description=Delfador
message= _ "Have you not been able to defeat our foes in all these days? They have summoned reinforcements. Surely now our doom is upon us!"

View file

@ -44,7 +44,7 @@
[part]
story= _ "The mermen finally saved Konrad from the sea, but were unable to get him back to the ship. With great effort though, they reached a nearby island..."
background="maps/wesnoth-httt.jpg"
show_title=no
show_title=no
[/part]
[/story]
@ -160,7 +160,7 @@
[/not]
[/filter]
[/store_unit]
[/event]
[event]
@ -442,7 +442,7 @@
side=1
amount=$isle_damned_starting_gold
[/gold]
#Add WML to clear the Variable
#Add WML to clear the Variable
{CLEAR_VARIABLE isle_damned_starting_gold}
#enddef

View file

@ -117,15 +117,15 @@
[/ai]
[/side]
[time_area]
[time_area]
x=13-22
y=1-4
{UNDERGROUND}
[/time_area]
[/time_area]
[event]
name=prestart
#start the orcs/undead with most of the villages on the map
#ifdef EASY
{STARTING_VILLAGES 2 5}

View file

@ -35,7 +35,7 @@
[part]
story= _ "Konrad, Delfador, and Kalenz swiftly rode east through the wilderlands of Wesnoth."
background="maps/wesnoth-httt.jpg"
show_title=no
show_title=no
[/part]
[part]
story= _ "The queen's agents were still scouring the coastal regions, for news of Elensefar's rescue had not yet reached her."
@ -45,7 +45,7 @@
[part]
story= _ "Small as it was, Konrad's army avoided the notice of hostile eyes in the sparsely populated western countryside. However, their luck did not hold."
background="maps/wesnoth-httt.jpg"
show_title=no
show_title=no
[/part]
[/story]
@ -130,7 +130,7 @@
x="20-40"
y="16-24"
[/avoid]
{ATTACK_DEPTH 5 5 5}
{ATTACK_DEPTH 5 5 5}
[/ai]
[/side]
@ -363,7 +363,7 @@
{VARIABLE_OP last_possibility to_variable possible_ambush_locations.length}
{VARIABLE_OP last_possibility add -1}
{VARIABLE_OP random_string format 0..$last_possibility}
#25 ambushes total
{TRAP1 0}
{TRAP2 1}
@ -478,7 +478,7 @@ SE - Fort Tahn"
message= _ "Victory is ours, men. Let us proceed northeast!"
[/message]
[/event]
{campaigns/Heir_To_The_Throne/utils/deaths.cfg}
[/scenario]

View file

@ -285,9 +285,9 @@
x=20-29
y=1-23
[/filter]
[if]
[variable]
name=trap_sprung
numerical_equals=0
@ -344,9 +344,9 @@
x=4
y=41
[/filter]
[if]
[variable]
name=trap_sprung
numerical_equals=0

View file

@ -348,7 +348,7 @@
description=Li'sar
message= _ "I cannot believe it. They have made it away! We must make chase. After them, men! Let us cross the river too! We will meet again, foul impostor."
[/message]
[message]
description=Konrad
message= _ "Do you think she's really going to chase us, Delfador?"

View file

@ -142,7 +142,7 @@
[message]
description=Delfador
message= _ "He would be a mighty foe, Konrad. It is said when the dwarves built this road, they disturbed the resting place of the ancient mage, and ever since, he and his brother have traveled the mountain, wreaking havoc on the dwarven villages."
[/message]
[/message]
[message]
description=Konrad
message= _ "Let us then go carefully... but quickly, men!"
@ -151,7 +151,7 @@
[event]
name=moveto
[filter]
[filter]
x=6
y=28
side=1
@ -169,7 +169,7 @@
[message]
description=Stalrag
message= _ "Greetings, Travelers. I am Stalrag, chief of these villages! I warn you, a great wizard and his trolls are in the mountains and will surely attack. I will summon my tribesmen to aid you!"
[/message]
[/message]
[message]
description=Kalenz
message= _ "If this is true, Konrad, perhaps we should take another route and go around the mountain, rather than trying to defeat these new foes."
@ -186,8 +186,8 @@
description=Stalrag
message= _ "The Shinsplitters will aid you in your quest. Look, they rise from the villages to the west, the mighty Shinsplitters! To battle!"
[/message]
[/event]
[/event]
[event]
name=moveto
[filter]
@ -200,7 +200,7 @@
result=victory
[/endlevel]
[/event]
[event]
name=victory
[message]
@ -222,9 +222,9 @@
type=Dwarvish Berserker
[/kill]
[/event]
{campaigns/Heir_To_The_Throne/utils/deaths.cfg}
[event]
name=die
[filter]
@ -235,5 +235,5 @@
message= _ "Aaargh! I am done for! Fight on without me, Brethren!"
[/message]
[/event]
[/scenario]

View file

@ -111,7 +111,7 @@
[side]
side=5
no_leader=yes
controller=ai
controller=ai
[/side]
{STARTING_VILLAGES 2 20}
@ -409,7 +409,7 @@
name=outlaw_advisor_store.y
numerical_equals=24
[/variable]
[then]
[then]
{VARIABLE_OP message_text format (_ "$outlaw_name|! How have you been? I haven't seen you in years.")}
[/then]
[/if]

View file

@ -275,7 +275,7 @@ name=prestart
{PLACE_IMAGE items/bones.png 18 36}
[/event]
[event]
name=start
@ -589,7 +589,7 @@ name=moveto
[message]
description=Kalenz
message= _ "(looks miffed)"
[/message]
[/message]
[message]
description=Delfador
message= _ "Temper your anger. Relgorn's manner may be rough, but surely there is nothing wrong with his suggestion?"
@ -633,7 +633,7 @@ name=moveto
[message]
description=Mounted Dwarf
message= _ "Woah there... No need to be surly, now. Ok, easy... now GO!"
[/message]
[/message]
[sound]
name=gryphon-die.ogg
@ -719,7 +719,7 @@ name=moveto
[gold]
side=1
amount=200
[/gold]
[/gold]
[removeitem]
[/removeitem]
[/event]

View file

@ -140,7 +140,7 @@
message= _ "My uncle's family drowned after the orcs flooded that cavern..."
[/message]
[/event]
[event]
name=moveto
[filter]
@ -330,7 +330,7 @@
description=Lionel
message= _ "Remember me, do you? Aye. I was the king's finest general, sent down to these pits to retrieve the Scepter. But the orcs trapped me and my men in this cavern, to starve to death. The dwarves were no help, leaving me to die. Now I will get revenge on you all!"
[/message]
#define MORE_UNITS
{UNDEAD_UNIT (Revenant) 4 23 29}
#enddef

View file

@ -46,15 +46,15 @@
[part]
story= _ "Stepping through a low corridor, Konrad and Delfador emerged from the mazelike catacombs into icy blackness. Darkness seemed to crush them. Lights flickered and went out. Even the staff of the elder mage struggled to produce enough light to see by."
#background="maps/wesnoth-httt.jpg"
show_title=no
show_title=no
[/part]
[part]
story= _ "A cavernous void stretched out ahead, across which no ceiling or walls were visible. Wind howled and whipped over narrow ledges bridging the depths, almost as if animated by powerful nearby magic... and newly awoken evil."
#background="maps/wesnoth-httt.jpg"
show_title=no
show_title=no
[/part]
[/story]
{BIGMAP_HASTY_ALLIANCE}
[side]
@ -281,7 +281,7 @@
[/move_unit_fake]
{HASTY_TROLL 5 15}
[move_unit_fake]
type=Troll
x=5,5,6

View file

@ -41,12 +41,12 @@ scenario_generation=cave
[part]
story= _ "Across the chasm, the air almost crackled with magical energy. It also became steadily warmer. The floor was smooth and glassy in places, and a faint glow provided a small reprieve from the thick blackness. Volcanic fumes drifted up from cracks in the floor."
#background="maps/wesnoth-httt.jpg"
show_title=no
show_title=no
[/part]
[part]
story= _ "Distant rumbles and earthquakes made it difficult to keep steady footing. The very earth had come alive, heaving, and ready to be relieved of its century-old burden..."
#background="maps/wesnoth-httt.jpg"
show_title=no
show_title=no
[/part]
[/story]
{BIGMAP_SCEPTER_OF_FIRE}

View file

@ -22,12 +22,12 @@
[part]
story= _ "An early encounter with the Scepter in the hands of its new owners left several trolls as smoking husks. Sensing the awakening of a powerful magic, the dwellers of the deep quickly scattered and remained out of sight."
#background="maps/wesnoth-httt.jpg"
show_title=no
show_title=no
[/part]
[part]
story= _ "Delfador led his young charges through lonely corridors and abandoned tunnels for four days. For the first time Konrad saw signs of fatigue in the old wizard's normally inscrutable face. Finally, fresh air greeted the party..."
#background="maps/wesnoth-httt.jpg"
show_title=no
show_title=no
[/part]
[/story]

View file

@ -200,7 +200,7 @@
[event]
name=prestart
#
# Add a bunch of strong guardians to discourage you from attacking the leaders
# These are full-fledged war camps, after all
@ -343,7 +343,7 @@
[sound]
name=horse-canter.wav
[/sound]
[move_unit_fake]
type=Elvish Rider
x=20,7
@ -494,7 +494,7 @@
#
[event]
name=turn 4
[store_unit]
variable=konrad_store
[filter]
@ -529,7 +529,7 @@
#
[event]
name=turn 6
[store_unit]
variable=konrad_store
[filter]

View file

@ -154,7 +154,7 @@ fffffffffffffcffffff"
[message]
description=Li'sar
message= _ "Well, that is why I must take the Scepter. I will return, and people will accept me as Queen. I will rule justly and fairly. My mother is only Queen Mother. The throne is rightfully mine, and with the Scepter I can prove it."
[/message]
[/message]
[message]
description=Delfador
message= _ "Princess, there is some good in you, but the throne is not yours to claim. Konrad has the Scepter. He will take the throne."

View file

@ -134,7 +134,7 @@
[status]
stone=on
[/status]
#enddef
#enddef
[side]
type=Orcish Warlord
@ -197,7 +197,7 @@
[/modifications]
[/unit]
#enddef
#stone units around the castle
{STONE_GOBLIN_KNIGHT 25 34}
{STONE_GOBLIN_KNIGHT 26 34}
@ -213,7 +213,7 @@
{STONE_GRUNT 7 15}
{STONE_TROLL 12 25}
{STONE_GOBLIN_KNIGHT 14 51}
[ai]
{ATTACK_DEPTH 5 5 6}
[/ai]

View file

@ -63,7 +63,7 @@
background="maps/wesnoth-httt.jpg"
show_title=no
[/part]
[part]
[part]
story= _ "Kalenz's champion courtiers escorted Konrad and Delfador through their forest, a near-invincible vanguard. War had spread to the Northlands, but by taking long-deserted trails through the rugged eastern hills, it failed to find the band of rebels. The high craggy peaks of the mountains of the Dragons looked down on them in deserted desolation."
background="maps/wesnoth-httt.jpg"
show_title=no
@ -193,7 +193,7 @@
message= _ "We have changed the plan. Now we are killing them."
[/message]
[/event]
[event]
name=turn 18
[message]

View file

@ -76,20 +76,20 @@
recruitment_pattern=fighter,fighter,archer
{ATTACK_DEPTH 5 5 6}
[/ai]
[ai]
[ai]
time_of_day=morning,afternoon
grouping=offensive
aggression=0.6
[/ai]
[ai]
time_of_day=first_watch,second_watch
[/ai]
[ai]
time_of_day=first_watch,second_watch
aggression=0.4
grouping=defensive
[/ai]
{GOLD 120 150 180}
{INCOME 2 4 8}
[/side]
[side]
team_name=clan
type=Grand Knight
@ -102,13 +102,13 @@
recruitment_pattern=fighter,fighter,archer
{ATTACK_DEPTH 5 5 6}
[/ai]
[ai]
[ai]
time_of_day=morning,afternoon
grouping=offensive
aggression=0.6
[/ai]
[ai]
time_of_day=first_watch,second_watch
[/ai]
[ai]
time_of_day=first_watch,second_watch
aggression=0.4
grouping=defensive
[/ai]
@ -128,13 +128,13 @@
recruitment_pattern=fighter,fighter,archer
{ATTACK_DEPTH 5 5 6}
[/ai]
[ai]
[ai]
time_of_day=morning,afternoon
grouping=offensive
aggression=0.6
[/ai]
[ai]
time_of_day=first_watch,second_watch
[/ai]
[ai]
time_of_day=first_watch,second_watch
aggression=0.4
grouping=defensive
[/ai]
@ -154,13 +154,13 @@
recruitment_pattern=fighter,fighter,archer
{ATTACK_DEPTH 5 5 6}
[/ai]
[ai]
[ai]
time_of_day=morning,afternoon
grouping=offensive
aggression=0.6
[/ai]
[ai]
time_of_day=first_watch,second_watch
[/ai]
[ai]
time_of_day=first_watch,second_watch
aggression=0.4
grouping=defensive
[/ai]
@ -431,16 +431,16 @@
{VARIABLE_OP units_slain add 1}
[set_variable]
name=temp_string
format= _ "|$units_slain| Clan Members Defeated"
[/set_variable]
[set_variable]
name=temp_string
format= _ "|$units_slain| Clan Members Defeated"
[/set_variable]
[print]
text=$temp_string
size=18
red,green,blue=255,255,255
[/print]
[print]
text=$temp_string
size=18
red,green,blue=255,255,255
[/print]
{CLEAR_VARIABLE temp_string}

View file

@ -383,7 +383,7 @@
# {DOT 792 386}
# {CROSS 760 400}
[/part]
[/story]
[/story]
#enddef
#define BIGMAP_TEST_OF_THE_CLANS
@ -400,7 +400,7 @@
# {DOT 749 608}
# {CROSS 737 633}
[/part]
[/story]
[/story]
#enddef
#define BIGMAP_BATTLE_FOR_WESNOTH
@ -416,6 +416,6 @@
# {DOT 622 559}
# {CROSS 591 544}
[/part]
[/story]
[/story]
#enddef

View file

@ -139,7 +139,7 @@ r~~p~rr~~~~~~p~p~~rrr~p~]p~r~r~~~~~~~~~~~r~~]~~~~~
[item]
image=items/sceptre-of-fire.png
[/item]
[event]
same_location_as_previous=yes
name=moveto

View file

@ -16,22 +16,22 @@
description= _ "Lead Prince Haldric through the destruction of the Green Isle and across the Ocean to establish the very kingdom of Wesnoth itself. The confrontation with Lich-Lord Jevyan awaits..."
image=story/the_duel.png
#textdomain wesnoth
[about]
title = _ "Campaign Designer"
text = "James Spencer (Shade)"
#textdomain wesnoth
[about]
title = _ "Campaign Designer"
text = "James Spencer (Shade)"
[/about]
[about]
title = _ "Current Maintainer"
text = "Scott Klempner"
[about]
title = _ "Current Maintainer"
text = "Scott Klempner"
[/about]
[about]
title = _ "Artwork and Graphics Designers"
text = "Michael Gil de Muro (grp21)"
text = "Michael Gil de Muro (grp21)"
[/about]
# [about]
# title = _ "Miscellaneous"
# text = ""
# title = _ "Miscellaneous"
# text = ""
# [/about]
[/campaign]

View file

@ -27,7 +27,7 @@
[/part]
[/story]
[side]
#ifdef HARD
type=Noble Youth
@ -46,7 +46,7 @@
recruit=Bowman, Horseman, Mage, Spearman
team_name=Haldric
[/side]
[side]
type=Outlaw
gender=female

View file

@ -28,7 +28,7 @@
[/part]
[/story]
[side]
type=Noble Fighter
description=Prince Haldric
@ -61,7 +61,7 @@
{GOLD 90 130 170}
team_name=wesfolk
[/side]
[side]
type=Orcish Warlord
description=Tan-Rarbag
@ -84,7 +84,7 @@
grouping=no
[/ai]
[/side]
[side]
type=Orcish Warrior
description=Tan-Erang
@ -125,7 +125,7 @@
[modifications]
{TRAIT_LOYAL}
[/modifications]
[/unit]
[/unit]
#enddef
[event]

View file

@ -13,7 +13,7 @@
{SECOND_WATCH}
next_scenario=The_River_Road
[music]
name="gameplay03.ogg"
[/music]
@ -32,7 +32,7 @@
[/part]
[/story]
[side]
type=Noble Commander
description=Prince Haldric
@ -43,7 +43,7 @@
controller=human
team_name=Haldric
[/side]
[side]
type=Orcish Warlord
description=Tan-Schmog
@ -60,14 +60,14 @@
passive_leader=yes
{ATTACK_DEPTH 3 4 5}
[/ai]
[ai]
time_of_day=first_watch,second_watch
[ai]
time_of_day=first_watch,second_watch
aggression=0.75
caution=0.15
grouping=no
[/ai]
[/side]
[side]
type=Orcish Warlord
description=Tan-NauVong
@ -84,8 +84,8 @@
passive_leader=yes
{ATTACK_DEPTH 3 4 5}
[/ai]
[ai]
time_of_day=first_watch,second_watch
[ai]
time_of_day=first_watch,second_watch
aggression=0.75
caution=0.15
grouping=no
@ -220,7 +220,7 @@
[/message]
[/event]
[event]
name=time over
[message]
@ -228,7 +228,7 @@
message= _ "We're trapped in the pass! I can see their reinforcements! All is lost! Is that... Is that snow... We're doomed!"
[/message]
[/event]
[event]
name=moveto
[filter]
@ -248,7 +248,7 @@ SW - The Midlands."
[allow_undo]
[/allow_undo]
[/event]
[event]
name=moveto
[filter]
@ -272,7 +272,7 @@ SW - The Midlands."
[message]
description=Prince Haldric
message= _ "Now, should I go southeast on the River Road, or southwest through the midlands? The River Road crosses the Swamp of Esten, so I doubt that even orcs would go there. The Midlands were nice, but who knows what's going on there now."
[option]
message= _ "I think I'll take the River Road..."
[command]
@ -280,7 +280,7 @@ SW - The Midlands."
description=Lady Outlaw
message= _ "Good. The Midlands are probably an orc-infested ruin by now."
[/message]
[message]
speaker=Burin the Lost
message= _ "SWAMP! I'm under 5 feet tall, and I don't float! Argh, have it your way."
@ -300,7 +300,7 @@ SW - The Midlands."
description=Lady Outlaw
message= _ "I suspect that the Midlands might be in ruins by now."
[/message]
[message]
speaker=Burin the Lost
message= _ "It's better than the swamp. I'm under 5 feet tall, and I don't float! Besides, I'd rather enjoy meeting more orcs."
@ -321,13 +321,13 @@ SW - The Midlands."
[filter]
description=Tan-Schmog
[/filter]
[filter_second]
side=1
[/filter_second]
{LOOT 50 1}
[if]
[variable]
name=second_orc_dead
@ -354,7 +354,7 @@ SW - The Midlands."
side=3
amount=90
[/gold]
{UNIT (Orcish Slayer) (Hashnak) ( _ "Hashnak") 3 25 40}
{UNIT (Orcish Assassin) (Grork) ( _ "Grork") 3 24 40}
{UNIT (Orcish Assassin) (Vigdish) ( _ "Vigdish") 3 26 40}
@ -381,13 +381,13 @@ SW - The Midlands."
[filter]
description=Tan-NauVong
[/filter]
[filter_second]
side=1
[/filter_second]
{LOOT 50 1}
[if]
[variable]
name=first_orc_dead
@ -402,20 +402,20 @@ SW - The Midlands."
value=yes
[/set_variable]
#Give them a nasty surprise
#ifdef EASY
[gold]
side=2
amount=60
[/gold]
{UNIT (Orcish Slayer) (Hashnak) ( _ "Hashnak") 2 25 40}
#else
[gold]
side=2
amount=90
[/gold]
{UNIT (Orcish Slayer) (Hashnak) ( _ "Hashnak") 2 25 40}
{UNIT (Orcish Assassin) (Grork) ( _ "Grork") 2 24 40}
{UNIT (Orcish Assassin) (Vigdish) ( _ "Vigdish") 2 26 40}
@ -435,7 +435,7 @@ SW - The Midlands."
[/else]
[/if]
[/event]
[event]
name=victory
[message]
@ -449,5 +449,5 @@ SW - The Midlands."
{CLEAR_VARIABLE first_orc_dead}
{CLEAR_VARIABLE second_orc_dead}
[/event]
[/scenario]

View file

@ -52,7 +52,7 @@
controller=human
team_name=Haldric
[/side]
[side]
type=Orcish Warlord
description=Tan-Vrodis
@ -70,7 +70,7 @@
{GOLD 70 110 160}
team_name=orcs
[/side]
[side]
type=Orcish Warlord
description=Tan-Bok
@ -94,7 +94,7 @@
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Goblin Spearman
#endif
#ifdef NORMAL
#ifdef NORMAL
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Spearman
#endif
@ -103,7 +103,7 @@
#endif
team_name=orcs
[/side]
[side]
type=Orcish Warlord
description=Tan-Hogar
@ -150,7 +150,7 @@
[recall]
description=Lady Outlaw
[/recall]
[recall]
description=Burin the Lost
[/recall]
@ -179,39 +179,39 @@
speaker=narrator
message= _ "Prince Haldric leads his refugee band into the Midlands and smoke is in the air."
[/message]
[message]
speaker=Prince Haldric
message= _ "It is as we suspected, the orcs have sacked the Midlands. This is not a civilized way to fight a war! Look there, there are still orcs about... To arms!"
[/message]
[message]
speaker=Burin the Lost
message= _ "All right! Charge!"
[/message]
[message]
speaker=Lady Outlaw
message= _ "Feel my wrath, you orcish scum!"
[/message]
[message]
speaker=Tan-Vrodis
message= _ "HUMANS... I see humans!"
[/message]
[message]
speaker=Tan-Bok
message= _ "Ha, Hogar! You said we wouldn't see any action this far back from the front."
[/message]
[message]
speaker=Tan-Hogar
message= _ "Shut yer mouth! Let's just get 'em."
[/message]
[/event]
[event]
name=moveto
[filter]
@ -249,67 +249,67 @@
[allow_undo]
[/allow_undo]
[/event]
[event]
name=attack
[filter_second]
#The Hill Orc
description=Tan-Bok
[/filter_second]
[move_unit_fake]
type=Goblin Knight
x=10,10,11,11
y=35,34,34,33
[/move_unit_fake]
{UNIT (Goblin Knight) (Grilg) ( _ "Grilg") 3 11 33}
[message]
description=Grilg
message= _ "What? More humans here? Get them!"
[/message]
{UNIT (Wolf Rider) (Rider) ( _ "Rider") 3 10 33}
{UNIT (Wolf Rider) (Rider) ( _ "Rider") 3 12 33}
#ifdef HARD
{UNIT (Goblin Pillager) (Rider) ( _ "Rider") 3 11 34}
#endif
[/event]
[event]
name=attack
[filter_second]
#The Forest Orc
description=Tan-Hogar
[/filter_second]
[move_unit_fake]
type=Orcish Slayer
x=36,36,36
y=35,34,33
[/move_unit_fake]
{UNIT (Orcish Slayer) (Vrogar) ( _ "Vrogar") 4 36 33}
[message]
description=Vrogar
message= _ "How'd they get behind us? I hate to miss such tasty meat."
[/message]
{UNIT (Orcish Assassin) (Assassin) ( _ "Assassin") 4 35 34}
{UNIT (Orcish Assassin) (Assassin) ( _ "Assassin") 4 37 34}
#ifdef HARD
{UNIT (Orcish Crossbowman) (Crossbow) ( _ "Crossbow") 4 36 34}
#endif
[/event]
[event]
name=die
[filter]
description=Tan-Bok
[/filter]
[filter_second]
side=1
[/filter_second]
@ -318,19 +318,19 @@
description=Tan-Hogar
message= _ "Better him than me! Reserves!"
[/message]
[gold]
side=4
amount=80
[/gold]
[/event]
[event]
name=die
[filter]
description=Tan-Hogar
[/filter]
[filter_second]
side=1
[/filter_second]
@ -339,7 +339,7 @@
description=Tan-Bok
message= _ "Holgar was a fool! Reserves!"
[/message]
[gold]
side=3
amount=80

View file

@ -24,7 +24,7 @@
[/part]
[/story]
[side]
side=1
type=Noble Commander
@ -36,7 +36,7 @@
shroud=yes
team_name=Haldric
{INCOME 15 10 5}
[/side]
[side]
@ -94,26 +94,26 @@
{PLACE_IMAGE (items/chest.png) 13 2}
{PLACE_IMAGE (items/dragonstatue.png) 10 2}
{PLACE_IMAGE (items/dragonstatue.png) 16 2}
{PLACE_IMAGE (misc/rocks.png) 16 24}
{PLACE_IMAGE (misc/rocks.png) 4 18}
{PLACE_IMAGE (misc/rocks.png) 12 12}
{PLACE_IMAGE (misc/rocks.png) 6 6}
{PLACE_IMAGE (misc/rocks.png) 17 3}
{OBJ_POTION_HOLY 13 19 (holy_helper)}
[recall]
description=Burin the Lost
[/recall]
[recall]
description=Sir Ruddry
[/recall]
[recall]
description=Sir Ladoc
[/recall]
[recall]
description=Minister Edmond
[/recall]
@ -147,11 +147,11 @@
# x=13
# y=19
# [/filter]
#
#
# [removeitem]
# [/removeitem]
# [/event]
[event]
name=start
@ -306,12 +306,12 @@
speaker=narrator
message= _ "As you open the chest you see it, the Ruby of Fire. It is the size of an apple, and burns with an internal fire, which is refracted through its faces. You can feel the power flowing from it..."
[/message]
[message]
speaker=Prince Haldric
message= _ "It's funny that the Lich-Lord didn't have this on his person. Since I don't actually know what this thing does, I'll just put it in the bottom of my pack for right now."
[/message]
[if]
[variable]
name=Lich_dead
@ -326,7 +326,7 @@
[/if]
[/then]
[else]
[sound]
@ -370,7 +370,7 @@
[message]
speaker=Prince Haldric
message= _ "He's raising our dead!"
[/message]
[/message]
[/event]
[/scenario]

View file

@ -17,7 +17,7 @@
[music]
name="elf-land.ogg"
[/music]
{campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg}
[story]
@ -27,7 +27,7 @@
{CROSS 296 367}
[/part]
[/story]
[side]
type=Noble Commander
@ -39,7 +39,7 @@
controller=human
team_name=Haldric
[/side]
[side]
type=Wose
description=Surprisingly-Treelike
@ -48,7 +48,7 @@
canrecruit=0
team_name=treefolk
[/side]
[side]
type=Wose
description=Theylook-Thesame-Toyou
@ -57,7 +57,7 @@
canrecruit=0
team_name=treefolk
[/side]
[side]
side=4
type=Ancient Wose
@ -70,7 +70,7 @@
[event]
name=prestart
{PLACE_IMAGE (misc/temple.png) 23 22}
{PLACE_IMAGE (items/castle-ruins.png) 5 5}
{PLACE_IMAGE (items/castle-ruins.png) 6 5}
@ -246,17 +246,17 @@
#Single line the list, check my bug
type=Footpad
[/allow_recruit]
[allow_recruit]
#Single line the list, check my bug
type=Poacher
[/allow_recruit]
[allow_recruit]
#Single line the list, check my bug
type=Thief
[/allow_recruit]
[allow_recruit]
#Single line the list, check my bug
type=Thug
@ -276,11 +276,11 @@
[scroll_to_unit]
description=Lady Jessica
[/scroll_to_unit]
[delay]
time=1500
[/delay]
[message]
description=Lady Jessica
message= _ "I am the Lady Jessica, a Noble, a Princess of the Wesfolk! I was betrayed by the Lich-Lords' dark pact with the orcs, in no small part because your fool Prince of Southbay convinced them that their immortal un-lives were over!"
@ -310,5 +310,5 @@
result=continue
[/endlevel]
[/event]
[/scenario]

View file

@ -60,15 +60,15 @@
aggression=-0.5
[ai]
{NO_SCOUTS}
recruitment_pattern=mixed fighter,fighter,mixed fighter,archer,fighter,fighter
recruitment_pattern=mixed fighter,fighter,mixed fighter,archer,fighter,fighter
passive_leader=yes
grouping=defensive
[/ai]
[ai]
[ai]
time_of_day=morning,afternoon
grouping=offensive
aggression=0.5
[/ai]
[/ai]
team_name=Haldric
[/side]
@ -82,7 +82,7 @@
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Goblin Spearman
#endif
#ifdef NORMAL
#ifdef NORMAL
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Knight, Orcish Slayer, Goblin Spearman
#endif
@ -98,15 +98,15 @@
recruitment_pattern=scout,fighter,fighter,archer
{ATTACK_DEPTH 4 5 5}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
[ai]
time_of_day=dusk,first_watch,second_watch
aggression=0.75
caution=0.0
grouping=no
[/ai]
{INCOME 4 8 12}
[/side]
[side]
type=Orcish Warlord
description=Tan-Burg
@ -117,7 +117,7 @@
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Spearman
#endif
#ifdef NORMAL
#ifdef NORMAL
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Pillager, Goblin Spearman
#endif
@ -133,15 +133,15 @@
recruitment_pattern=scout,fighter,fighter,archer
{ATTACK_DEPTH 4 5 5}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
[ai]
time_of_day=dusk,first_watch,second_watch
aggression=0.75
caution=0.0
grouping=no
[/ai]
{INCOME 4 8 12}
[/side]
[side]
#One Bad Dude
type=Orcish Warlord
@ -153,7 +153,7 @@
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Warrior, Goblin Spearman
#endif
#ifdef NORMAL
#ifdef NORMAL
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman
#endif
@ -169,8 +169,8 @@
recruitment_pattern=scout,fighter,fighter,archer
{ATTACK_DEPTH 4 5 5}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
[ai]
time_of_day=dusk,first_watch,second_watch
aggression=0.75
caution=0.0
grouping=no
@ -179,7 +179,7 @@
[/side]
#Time Areas broken - no visible change, use a halo with it
[time_area]
[time_area]
x=34,35,36,36,36,35,34,33,32,32,32,33,34,35,35,34,33,33,34 #,37,37,31,31
y= 6, 7, 7, 8, 9,10,10,10, 9, 8, 7, 7, 7, 8, 9, 9, 9, 8, 8 #,8,9,8,9
{MORNING}
@ -188,7 +188,7 @@
{AFTERNOON}
{DUSK}
{DAWN}
[/time_area]
[/time_area]
[event]
name=prestart
@ -217,11 +217,11 @@
[recall]
description=Sir Ruddry
[/recall]
[recall]
description=Sir Ladoc
[/recall]
[recall]
description=Minister Edmond
[/recall]
@ -343,7 +343,7 @@
speaker=Lieutenant Aethyr
message= _ "To your posts men! We should be able to evacuate everyone in three more boat loads. Until then, let us make those orcs pay dearly for every inch of our land. For our homes, for our people, for our fallen King!"
[/message]
[/event]
[event]
@ -356,7 +356,7 @@
message= _ "You killed my family! Die!"
[/message]
[/event]
[event]
name=attack
[filter]
@ -367,14 +367,14 @@
message= _ "<Muttering> 'Bring these Wesfolk too?' Bah! 'It would be...highly irregular.' I'll show you irregular..."
[/message]
[/event]
[event]
name=turn 3
[message]
description=Ut'Tan-Vrork
message= _ "Push 'em into the sea! They're in our winter homes! Oh, and Tan-Vragar, I hope they like your little surprise!"
[/message]
[allow_recruit]
type=Naga Fighter
side=3
@ -395,7 +395,7 @@
#endif
[/event]
[event]
name=moveto
[filter]
@ -435,7 +435,7 @@
[allow_undo]
[/allow_undo]
[/event]
[event]
name=moveto
[filter]
@ -492,7 +492,7 @@
[/gold]
#endif
#ifdef NORMAL
#ifdef NORMAL
[gold]
side=3
amount=40
@ -528,34 +528,34 @@
name=turn 28
{MORE_ORCS}
[/event]
[event]
name=turn 22
{MORE_ORCS}
[/event]
[event]
name=turn 16
{MORE_ORCS}
[/event]
#endif
#ifdef NORMAL
#ifdef NORMAL
[event]
name=turn 28
{MORE_ORCS}
[/event]
[event]
name=turn 22
{MORE_ORCS}
[/event]
[event]
name=turn 16
{MORE_ORCS}
[/event]
[event]
name=turn 10
{MORE_ORCS}
@ -567,17 +567,17 @@
name=turn 28
{MORE_ORCS}
[/event]
[event]
name=turn 22
{MORE_ORCS}
[/event]
[event]
name=turn 16
{MORE_ORCS}
[/event]
[event]
name=turn 10
{MORE_ORCS}
@ -590,13 +590,13 @@
[filter]
description=Tan-Vragar
[/filter]
[filter_second]
side=1
[/filter_second]
{LOOT 75 1}
[/event]
[event]
@ -604,13 +604,13 @@
[filter]
description=Tan-Burg
[/filter]
[filter_second]
side=1
[/filter_second]
{LOOT 75 1}
[/event]
[event]
@ -618,13 +618,13 @@
[filter]
description=Ut'Tan-Vrork
[/filter]
[filter_second]
side=1
[/filter_second]
{LOOT 125 1}
[/event]
#First Ship
@ -661,13 +661,13 @@
speaker=Lieutenant Aethyr
message= _ "My lord, the first ship is departing. But the second ship should arrive shortly."
[/message]
# {PLACE_IMAGE (terrain/coast.png) 30 15}
[removeitem]
x=30
y=15
[/removeitem]
[move_unit_fake]
type=Transport Galleon
x=30,30,30,31,32,33,34,35,36,37,38,39,39,39,40
@ -700,7 +700,7 @@
[event]
name=turn 24
# {PLACE_IMAGE (terrain/pier.png) 32 14}
[removeitem]
x=32
@ -711,7 +711,7 @@
speaker=Lieutenant Aethyr
message= _ "My lord, the second ship is departing. But the last ship will be here before long. With your help we can hold on just a while longer."
[/message]
# {PLACE_IMAGE (terrain/coast.png) 31 14}
[removeitem]
x=31
@ -750,7 +750,7 @@
[event]
name=time over
# {PLACE_IMAGE (terrain/pier.png) 29 16}
[removeitem]
x=29
@ -761,7 +761,7 @@
speaker=Lieutenant Aethyr
message= _ "My lord, the last ship is departing. We're trapped!"
[/message]
# {PLACE_IMAGE (terrain/ocean.png) 28 15}
[removeitem]
x=28
@ -778,7 +778,7 @@
result=defeat
bonus=no
[/endlevel]
[/event]
#The victory
@ -791,7 +791,7 @@
x=31
y=16
[/filter]
[if]
[have_unit]
description=Prince Haldric
@ -822,7 +822,7 @@
[/allow_undo]
[/else]
[/if]
[/then]
[else]
@ -836,7 +836,7 @@
[/else]
[/if]
[/event]
[event]
name=moveto
first_time_only=no
@ -845,7 +845,7 @@
x=32
y=14
[/filter]
[if]
[have_unit]
description=Prince Haldric
@ -876,7 +876,7 @@
[/allow_undo]
[/else]
[/if]
[/then]
[else]
@ -890,7 +890,7 @@
[/else]
[/if]
[/event]
[event]
name=moveto
first_time_only=no
@ -899,7 +899,7 @@
x=29
y=16
[/filter]
[if]
[have_unit]
description=Prince Haldric
@ -930,7 +930,7 @@
[/allow_undo]
[/else]
[/if]
[/then]
[else]
@ -944,8 +944,8 @@
[/else]
[/if]
[/event]
[event]
name=die
[filter]
@ -967,7 +967,7 @@
bonus=no
[/endlevel]
[/event]
[event]
name=victory
[message]
@ -1044,9 +1044,9 @@
{CLEAR_VARIABLE Third_Ship}
[/event]
[event]
name=enemies defeated
name=enemies defeated
{CLEAR_VARIABLE First_Ship}
{CLEAR_VARIABLE Second_Ship}
@ -1056,5 +1056,5 @@
bonus=yes
[/endlevel]
[/event]
[/scenario]

View file

@ -53,7 +53,7 @@
[/part]
[/story]
[side]
type=Noble Commander
description=Prince Haldric
@ -64,7 +64,7 @@
controller=human
team_name=Haldric
[/side]
[side]
type=Orcish Warlord
description=Ut'Tan-Grilg
@ -75,7 +75,7 @@
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Goblin Spearman
#endif
#ifdef NORMAL
#ifdef NORMAL
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Knight, Orcish Slayer, Goblin Spearman
#endif
@ -87,16 +87,16 @@
[ai]
{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,archer
{ATTACK_DEPTH 4 5 5}
{ATTACK_DEPTH 4 5 5}
[/ai]
[ai]
time_of_day=first_watch,second_watch
time_of_day=first_watch,second_watch
aggression=0.75
caution=0.0
grouping=no
[/ai]
[/side]
[side]
type=Orcish Warlord
description=Tan-Pulk
@ -107,7 +107,7 @@
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Spearman
#endif
#ifdef NORMAL
#ifdef NORMAL
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Pillager, Goblin Spearman
#endif
@ -123,7 +123,7 @@
{ATTACK_DEPTH 4 5 5}
[/ai]
[ai]
time_of_day=first_watch,second_watch
time_of_day=first_watch,second_watch
aggression=0.75
caution=0.0
grouping=no
@ -166,7 +166,7 @@
{PLACE_IMAGE (items/signpost.png) 14 8}
{PLACE_IMAGE (items/monolith4.png) 14 30}
{PLACE_IMAGE (misc/mine.png) 15 9}
#define STONE_SHOOTER X Y
[unit]
side=4
@ -314,7 +314,7 @@
message= _ "Right."
[/message]
[/event]
[event]
name=moveto
first_time_only=no
@ -327,16 +327,16 @@
speaker=narrator
message= _ "INSCRIPTION: This monolith was erected by me, <CHIPPED AWAY>, first Mage of the good people of the Green Isle. By its power the Lich is bound in stone. To end the spell a noble of the line of Kings should utter the following..."
[/message]
[if]
[variable]
name=lich_free
numerical_equals=0
[/variable]
[then]
[if]
[have_unit]
description=Prince Haldric
@ -348,7 +348,7 @@
[message]
description=Prince Haldric
message= _ "Hmm... after some thought..."
[option]
message= _ "I think I'll say that magic phrase."
@ -377,7 +377,7 @@
[/message]
[/command]
[/option]
[option]
message= _ "I think I'll wait a while before uttering any magic phrases."
@ -407,7 +407,7 @@
[/else]
[/if]
[/then]
[else]
[message]
speaker=narrator
@ -416,10 +416,10 @@
[allow_undo]
[/allow_undo]
[/else]
[/if]
[/event]
[event]
name=moveto
[filter]
@ -442,7 +442,7 @@
[allow_undo]
[/allow_undo]
[/event]
[event]
name=moveto
first_time_only=no
@ -451,18 +451,18 @@
x=15
y=9
[/filter]
[if]
[have_unit]
description=Prince Haldric
x=15
y=9
[/have_unit]
[then]
[if]
[variable]
name=have_book
numerical_equals=1
@ -479,19 +479,19 @@
[/message]
[if]
[variable]
name=Killed_an_Orc
numerical_equals=1
[/variable]
[then]
[endlevel]
bonus=yes
result=victory
[/endlevel]
[/then]
[else]
[endlevel]
bonus=no
@ -501,7 +501,7 @@
[/if]
[/then]
[else]
[message]
description=Prince Haldric
@ -510,7 +510,7 @@
[/else]
[/if]
[/then]
[else]
[message]
speaker=narrator
@ -588,8 +588,8 @@
value=1
[/set_variable]
[/event]
[event]
name=die
[filter]
@ -605,7 +605,7 @@
value=1
[/set_variable]
[/event]
[event]
name=die
[filter]
@ -624,7 +624,7 @@
[event]
name=victory
{CLEAR_VARIABLE have_book}
{CLEAR_VARIABLE lich_free}
{CLEAR_VARIABLE Killed_an_Orc}

View file

@ -93,7 +93,7 @@
{PLACE_IMAGE (misc/rocks.png) 17 15}
{PLACE_IMAGE (misc/rocks.png) 18 14}
{PLACE_IMAGE (misc/rocks.png) 19 14}
[recall]
description=Lady Jessica
[/recall]
@ -103,11 +103,11 @@
[recall]
description=Sir Ruddry
[/recall]
[recall]
description=Sir Ladoc
[/recall]
[recall]
description=Minister Edmond
[/recall]
@ -198,7 +198,7 @@
message= _ "Nooo! The wizards are flooding the sewer. We're doomed!"
[/message]
[/event]
[event]
name=turn 3
[message]
@ -211,7 +211,7 @@
message= _ "We retrieved the Lich's book, and I can literally feel the power of the ruby, even with it in my pack. Let's work out what it does, before we decide what to do with it."
[/message]
[/event]
[event]
name=die
[filter]
@ -223,7 +223,7 @@
name=wiz_dead
equals=yes
[/variable]
[then]
[message]
@ -232,7 +232,7 @@
[/message]
{LOOT 50 1}
[remove_shroud]
side=1
x=1-35
@ -272,13 +272,13 @@
name=wiz_dead
equals=yes
[/variable]
[then]
[message]
speaker=second_unit
message= _ "Hmm. He seems to have had a map."
[/message]
[remove_shroud]
side=1
x=1-35
@ -313,13 +313,13 @@
y=13-17
side=1
[/filter]
[message]
speaker=unit
message= _ "Argh, the stream bed is blocked! Only a pint of goo is getting through. We'll have to go around."
[/message]
[/event]
[event]
name=moveto
[filter]
@ -339,7 +339,7 @@
[allow_undo]
[/allow_undo]
[/event]
[event]
name=moveto
first_time_only=no
@ -387,7 +387,7 @@
[/else]
[/if]
[/event]
[event]
name=moveto
[filter]
@ -399,7 +399,7 @@
speaker=narrator
message= _ "Danger Ahead!"
[/message]
[message]
speaker=unit
message= _ "Ahead, so far it's been danger everywhere."
@ -417,7 +417,7 @@
[/message]
{CLEAR_VARIABLE wiz_dead}
[/event]
[/scenario]

View file

@ -13,7 +13,7 @@
next_scenario=A_Final_Spring
bonus=yes
[music]
name="wesnoth-5.ogg"
[/music]
@ -31,7 +31,7 @@
[/part]
[/story]
[side]
type=Noble Commander
description=Prince Haldric
@ -42,7 +42,7 @@
controller=human
team_name=Haldric
[/side]
[side]
side=2
type=Grand Knight
@ -55,7 +55,7 @@
[event]
name=prestart
#{PLACE_IMAGE (items/lighthouse.png) 3 5}
[item]
x=3
@ -84,20 +84,20 @@
x=12
y=28
[/recall]
[recall]
description=Sir Ladoc
x=14
y=28
[/recall]
[recall]
description=Minister Edmond
x=13
y=29
[/recall]
[/event]
[event]
name=start
@ -222,5 +222,5 @@
result=continue
[/endlevel]
[/event]
[/scenario]

View file

@ -58,7 +58,7 @@
recruitment_pattern=fighter,fighter,archer,mixed fighter
[/ai]
[/side]
[side]
type=Orcish Warlord
description=Tan-Harak
@ -69,7 +69,7 @@
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Goblin Spearman
#endif
#ifdef NORMAL
#ifdef NORMAL
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Knight, Orcish Slayer, Orcish Warrior, Goblin Spearman
#endif
@ -84,15 +84,15 @@
recruitment_pattern=scout,fighter,fighter,archer
{ATTACK_DEPTH 4 5 5}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
[ai]
time_of_day=dusk,first_watch,second_watch
aggression=0.75
caution=0.0
grouping=no
[/ai]
{INCOME 2 4 8}
[/side]
[side]
type=Orcish Warlord
description=Tan-Hork
@ -103,7 +103,7 @@
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight
#endif
#ifdef NORMAL
#ifdef NORMAL
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Knight, Orcish Slayer, Orcish Warrior
#endif
@ -118,8 +118,8 @@
recruitment_pattern=scout,fighter,fighter,archer
{ATTACK_DEPTH 4 5 5}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
[ai]
time_of_day=dusk,first_watch,second_watch
aggression=0.75
caution=0.0
grouping=no
@ -142,8 +142,8 @@
recruitment_pattern=fighter,fighter,scout
{ATTACK_DEPTH 4 5 5}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
[ai]
time_of_day=dusk,first_watch,second_watch
aggression=0.75
caution=0.0
grouping=no
@ -152,16 +152,16 @@
[/side]
#Time Areas broken - no visible change, use a halo with it
[time_area]
[time_area]
x=1,1,1,2,2,2,2,3,3,3,3,3,4,4,4,4,5,5,5 #,6,6
y=17,18,19,16,17,18,19,16,17,18,19,20,16,17,18,19,17,18,19 #,17,18
{MORNING}
{MORNING}
{AFTERNOON}
{AFTERNOON}
{DUSK}
{MORNING}
{MORNING}
{AFTERNOON}
{AFTERNOON}
{DUSK}
{DAWN}
[/time_area]
[/time_area]
[event]
name=prestart
@ -176,7 +176,7 @@
image=items/lighthouse.png
halo=halo/lighthouse-aura.png
[/item]
{PLACE_IMAGE (pirate-galleon.png) 17 24}
{PLACE_IMAGE (pirate-galleon.png) 20 22}
{PLACE_IMAGE (galleon.png) 21 25}
@ -324,7 +324,7 @@
message= _ "Very well. I'll do my best."
[/message]
[/event]
[event]
name=turn 5
[move_unit_fake]
@ -380,7 +380,7 @@
message= _ "Make haste. We must secure the frontier or it's all over!"
[/message]
[/event]
[event]
name=attack
[filter_second]
@ -443,7 +443,7 @@
{UNDEAD_UNIT (Revenant) 5 41 22}
{UNDEAD_UNIT (Bone Shooter) 5 43 24}
#ifdef NORMAL
#ifdef NORMAL
{UNDEAD_UNIT (Chocobone) 5 42 23}
{UNDEAD_UNIT (Chocobone) 5 43 23}
#endif
@ -464,7 +464,7 @@
y=23,23,22,22
[/move_unit_fake]
[/event]
[event]
name=time over
[message]
@ -619,7 +619,7 @@
description=Prince Haldric
message= _ "We needed him to hold Southbay. We're done for!"
[/message]
[endlevel]
result=defeat
[/endlevel]
@ -656,7 +656,7 @@
message= _ "After you make it to this new land, send some of the ships back, for there may still be survivors in Southbay."
[/message]
[/event]
[event]
name=die
[filter]
@ -668,7 +668,7 @@
message= _ "My son!"
[/message]
[/event]
[event]
name=attack

View file

@ -43,7 +43,7 @@
{DOT 601 426}
[/part]
[/story]
[side]
type=Noble Commander
description=Prince Haldric
@ -54,7 +54,7 @@
controller=human
team_name=Haldric
[/side]
[side]
type=Drake Flameheart
description=Kegrid
@ -147,25 +147,25 @@
x=9
y=10
[/recall]
[recall]
description=Sir Ladoc
x=9
y=10
[/recall]
[recall]
description=Minister Edmond
x=10
y=10
[/recall]
[recall]
description=Lord Typhon
x=9
y=9
[/recall]
{PLACE_IMAGE (galleon.png) 10 9}
[objectives]
@ -200,7 +200,7 @@
# x=17
# y=18
# [/filter]
#
#
# [removeitem]
# [/removeitem]
# [/event]
@ -245,7 +245,7 @@
y=18
[/filter]
{VARIABLE_OP xx1 random 14..19}
{VARIABLE_OP xx1 random 14..19}
{VARIABLE_OP yy1 random 16..19}
{UNIT (Sea Serpent) (Bitey the Serpent) ( _ "Bitey the Serpent") 4 $xx1 $yy1}
@ -311,7 +311,7 @@
y=2,3,2,2
[/move_unit_fake]
[/event]
[event]
name=time over
[message]
@ -319,5 +319,5 @@
message= _ "The fleet is starving, we'll never pacify this Island before we all die!"
[/message]
[/event]
[/scenario]

View file

@ -38,7 +38,7 @@
controller=human
team_name=Haldric
[/side]
[side]
type=Naga Warrior
description=Abraxas
@ -107,7 +107,7 @@
{ATTACK_DEPTH 4 5 5}
[/ai]
[/side]
[event]
name=prestart
[recall]
@ -125,25 +125,25 @@
x=10
y=25
[/recall]
[recall]
description=Sir Ladoc
x=10
y=25
[/recall]
[recall]
description=Minister Edmond
x=10
y=26
[/recall]
[recall]
description=Lord Typhon
x=10
y=24
[/recall]
{PLACE_IMAGE (galleon.png) 10 27}
[objectives]
@ -170,7 +170,7 @@
[/objective]
[/objectives]
[/event]
[event]
name=start
[message]
@ -198,7 +198,7 @@
message= _ "The fleet must regroup here. We have to defeat these monsters."
[/message]
[/event]
[event]
name=moveto
[filter]
@ -207,7 +207,7 @@
y=23-30
[/filter]
{VARIABLE_OP xx1 random 16..19}
{VARIABLE_OP xx1 random 16..19}
{VARIABLE_OP yy1 random 23..30}
{UNIT (Sea Serpent) (Chompey the Serpent) ( _ "Chompey the Serpent") 2 $xx1 $yy1}
@ -226,7 +226,7 @@
{CLEAR_VARIABLE xx1}
{CLEAR_VARIABLE yy1}
[/event]
[event]
name=moveto
[filter]
@ -235,7 +235,7 @@
y=7-8
[/filter]
{VARIABLE_OP xx1 random 13..25}
{VARIABLE_OP xx1 random 13..25}
{VARIABLE_OP yy1 random 7..8}
{UNIT (Sea Serpent) (Scaly the Serpent) ( _ "Scaly the Serpent") 2 $xx1 $yy1}
@ -254,7 +254,7 @@
{CLEAR_VARIABLE xx1}
{CLEAR_VARIABLE yy1}
[/event]
[event]
name=moveto
[filter]
@ -263,7 +263,7 @@
y=12-13
[/filter]
{VARIABLE_OP xx1 random 1..14}
{VARIABLE_OP xx1 random 1..14}
{VARIABLE_OP yy1 random 12..13}
{UNIT (Sea Serpent) (Toothey the Serpent) ( _ "Toothey the Serpent") 2 $xx1 $yy1}
@ -282,7 +282,7 @@
{CLEAR_VARIABLE xx1}
{CLEAR_VARIABLE yy1}
[/event]
[event]
name=victory
[message]
@ -330,7 +330,7 @@
[/message]
[/event]
[event]
name=time over
[message]
@ -338,5 +338,5 @@
message= _ "We were too slow... The fleet will be scattered to the four corners of the world!"
[/message]
[/event]
[/scenario]

View file

@ -14,11 +14,11 @@
next_scenario=Elf_Lords
bonus=yes
[music]
name="gameplay01.ogg"
[/music]
{campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg}
[story]
@ -47,7 +47,7 @@
controller=human
team_name=Haldric
[/side]
[side]
type=Elvish Captain
description=Glimir
@ -81,7 +81,7 @@
recruitment_pattern=fighter,fighter,fighter
[/ai]
[/side]
[side]
type=Elvish Hero
description=Eowarar

View file

@ -8,11 +8,11 @@
{AFTERNOON}
next_scenario=A_Spy_in_the_Woods
[music]
name="elf-land.ogg"
[/music]
{campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg}
[story]
@ -345,7 +345,7 @@
[/message]
[/then]
[/if]
#enddef
#define GREET

View file

@ -44,7 +44,7 @@
controller=human
team_name=Haldric
[/side]
[side]
type=Saurian Flanker
description=Irix
@ -105,7 +105,7 @@
[/ai]
[/side]
[side]
type=Saurian Flanker
description=Axiz
@ -186,11 +186,11 @@
[recall]
description=Sir Ruddry
[/recall]
[recall]
description=Sir Ladoc
[/recall]
[recall]
description=Minister Edmond
[/recall]
@ -257,7 +257,7 @@
description=Lady Jessica
message= _ "We'll see..."
[/message]
[/event]
[event]
@ -301,7 +301,7 @@
[event]
name=die
first_time_only=no
{MUDMANIA $x1 $y1}
[/event]
@ -351,7 +351,7 @@
[/variable]
[then]
{UNIT (Fire Dragon) (Shek'kahan) ( _ "Shek'kahan") 5 20 27}
[set_variable]
name=dragon_awake
value=1
@ -378,7 +378,7 @@
[/variable]
[then]
{UNIT (Fire Dragon) (Shek'kahan) ( _ "Shek'kahan") 5 20 27}
[set_variable]
name=dragon_awake
value=1
@ -450,7 +450,7 @@
value=1
[/set_variable]
[/event]
[event]
name=die
[filter]

View file

@ -14,7 +14,7 @@
next_scenario=Elf_Lords
bonus=yes
[music]
name="gameplay03.ogg"
[/music]
@ -43,7 +43,7 @@
controller=human
team_name=Haldric
[/side]
[side]
type=Saurian Flanker
description=Tirasch
@ -108,11 +108,11 @@
[recall]
description=Sir Ruddry
[/recall]
[recall]
description=Sir Ladoc
[/recall]
[recall]
description=Minister Edmond
[/recall]
@ -198,7 +198,7 @@
[message]
speaker=Prince Haldric
message= _ "Ick! When you kill them they divide."
[/message]
[/message]
[/event]
[event]
@ -228,7 +228,7 @@
[filter]
type=Giant Mudcrawler
[/filter]
[/event]
[event]
@ -261,7 +261,7 @@
{UNIT (Naga Fighter) (Griama) ( _ "Gaxmail") 2 4 16}
#endif
#ifdef HARD
{UNIT (Naga Fighter) (Gaxmail) ( _ "Gaxmail") 3 4 14}
{UNIT (Naga Fighter) (Griama) ( _ "Griama") 2 4 16}
{UNIT (Naga Fighter) (Saxiala) ( _ "Saxiala") 3 3 14}
@ -275,18 +275,18 @@
description=Prince Haldric
message= _ "We've cleared the beach. Let's return to the elves."
[/message]
{VARIABLE_OP num_done add 1}
[set_variable]
name=a_beach
value=1
[/set_variable]
[set_variable]
name=last_done
value="Beach"
[/set_variable]
[/event]
[/scenario]

View file

@ -9,7 +9,7 @@
next_scenario=Elf_Lords
bonus=yes
[music]
name="underground.ogg"
[/music]
@ -42,7 +42,7 @@
team_name=Haldric
{INCOME 8 4 2}
[/side]
[side]
type=Troll Warrior
description=Erart
@ -88,7 +88,7 @@
{ATTACK_DEPTH 4 5 5}
[/ai]
[/side]
[side]
type=Troll Warrior
description=Rilg
@ -111,7 +111,7 @@
{ATTACK_DEPTH 4 5 5}
[/ai]
[/side]
[side]
type=Troll Warrior
description=Gulg
@ -136,7 +136,7 @@
[/side]
{campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg}
[event]
name=prestart
@ -158,7 +158,7 @@
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 5 19 17}
#endif
#ifdef HARD
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 4 11 15}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 5 19 17}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 11 17}
@ -281,35 +281,35 @@
[/objective]
[/objectives]
[/event]
[event]
name=start
[message]
speaker=narrator
message= _ "It isn't long before Haldric and his companions enter the Brown Hills. An elven guide leads them to a gaping cave mouth, and they descend into the darkness."
[/message]
[message]
speaker=Prince Haldric
message= _ "So, does anybody know anything about trolls?"
[/message]
[message]
speaker=Burin the Lost
message= _ "I indeed do. They are green, and mean, and will try to crush you like a bug. They heal very quickly."
[/message]
[message]
speaker=Lady Jessica
message= _ "Hmm... Do we really need to know that much about the trolls? I think it's safe to say that the elves wouldn't have sent us down here if they were at all friendly."
[/message]
[message]
speaker=Prince Haldric
message= _ "Fair enough. Well, let's get them!"
[/message]
[/event]
[event]
name=time over
[message]
@ -317,7 +317,7 @@
message= _ "We have failed... More of the trolls' kin are arriving through the entrance."
[/message]
[/event]
[event]
name=die
[filter]
@ -325,7 +325,7 @@
[/filter]
{LOOT 50 1}
[/event]
[event]
name=die
[filter]
@ -333,7 +333,7 @@
[/filter]
{LOOT 50 1}
[/event]
[event]
name=die
[filter]
@ -341,7 +341,7 @@
[/filter]
{LOOT 50 1}
[/event]
[event]
name=die
[filter]
@ -349,27 +349,27 @@
[/filter]
{LOOT 50 1}
[/event]
[event]
name=victory
[message]
description=Prince Haldric
message= _ "The trolls are beaten. No wonder why the elves are getting us to do their dirty linens."
[/message]
{VARIABLE_OP num_done add 1}
[set_variable]
name=troll_hole
value=1
[/set_variable]
[set_variable]
name=last_done
value="Hole"
[/set_variable]
{CLEAR_VARIABLE random}
[/event]
[/scenario]

View file

@ -50,7 +50,7 @@
team_name=Haldric
fog=yes
[/side]
[side]
type=Spectre
description=Isorfilad
@ -72,12 +72,12 @@
recruitment_pattern=scout,scout,fighter
{ATTACK_DEPTH 4 5 5}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
[ai]
time_of_day=dusk,first_watch,second_watch
aggression=0.75
caution=0.0
[/ai]
[ai]
[ai]
[protect_location]
x=13
y=16
@ -108,12 +108,12 @@
recruitment_pattern=scout,scout,fighter
{ATTACK_DEPTH 4 5 5}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
[ai]
time_of_day=dusk,first_watch,second_watch
aggression=0.75
caution=0.0
[/ai]
[ai]
[ai]
[protect_location]
x=13
y=16
@ -133,9 +133,9 @@
x={X}
y={Y}
[/filter]
{LOOT 50 1}
[/event]
#enddef
@ -221,23 +221,23 @@
[recall]
description=Lady Jessica
[/recall]
[recall]
description=Burin the Lost
[/recall]
[recall]
description=Sir Ruddry
[/recall]
[recall]
description=Sir Ladoc
[/recall]
[recall]
description=Minister Edmond
[/recall]
{RANDOM 1..3}
[if]
[variable]
@ -284,7 +284,7 @@
{TEMP_QUEEN 10 17}
[/then]
[/if]
{CLEAR_VARIABLE random}
#ifdef EASY
@ -339,7 +339,7 @@
message= _ "All Soldiers of Darkness will meet the same fate by my hand."
[/message]
[/event]
[event]
name=victory
[message]
@ -447,7 +447,7 @@
[/endlevel]
[/else]
[/if]
[/event]
[event]

View file

@ -7,11 +7,11 @@
{AFTERNOON}
next_scenario=The_Vanguard
[music]
name="elf-land.ogg"
[/music]
{campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg}
[story]

View file

@ -57,14 +57,14 @@
recruit=Skeleton,Skeleton Archer, Vampire Bat
#endif
#ifdef NORMAL
#ifdef NORMAL
recruit=Revenant,Deathblade,Bone Shooter,Skeleton,Skeleton Archer, Vampire Bat
#endif
#ifdef HARD
recruit=Revenant,Deathblade,Bone Shooter,Skeleton,Skeleton Archer, Vampire Bat, Chocobone
#endif
[ai]
{NO_SCOUTS}
recruitment_ignore_bad_movement=yes
@ -73,13 +73,13 @@
aggression=0.4
{ATTACK_DEPTH 5 5 6}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
[ai]
time_of_day=dusk,first_watch,second_watch
aggression=0.7
[/ai]
{INCOME 2 4 8}
[/side]
[side]
type=Orcish Warlord
description=Tan-Halg
@ -90,7 +90,7 @@
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Troll Whelp, Goblin Spearman
#endif
#ifdef NORMAL
#ifdef NORMAL
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Orcish Slayer, Orcish Warrior, Troll Whelp, Troll, Troll Rocklobber, Goblin Spearman
#endif
@ -105,15 +105,15 @@
recruitment_pattern=scout,fighter,fighter,archer
{ATTACK_DEPTH 5 5 6}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
[ai]
time_of_day=dusk,first_watch,second_watch
aggression=0.75
caution=0.0
grouping=no
[/ai]
{INCOME 2 4 8}
[/side]
[side]
type=Orcish Warlord
description=Tan-Rinak
@ -124,7 +124,7 @@
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Troll Whelp, Goblin Spearman
#endif
#ifdef NORMAL
#ifdef NORMAL
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Orcish Slayer, Orcish Warrior, Troll Whelp, Troll, Troll Rocklobber, Goblin Spearman
#endif
@ -139,8 +139,8 @@
recruitment_pattern=scout,fighter,fighter,archer
{ATTACK_DEPTH 5 5 6}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
[ai]
time_of_day=dusk,first_watch,second_watch
aggression=0.75
caution=0.0
grouping=no
@ -166,7 +166,7 @@
{PLACE_IMAGE (items/fire.png) 39 6}
{PLACE_IMAGE (items/fire.png) 29 8}
{PLACE_IMAGE (items/fire.png) 26 11}
{PLACE_IMAGE (items/slab.png) 18 15}
{PLACE_IMAGE (items/signpost.png) 10 34}
@ -306,7 +306,7 @@
{UNDEAD_UNIT (Chocobone) 2 26 4}
{UNDEAD_UNIT (Chocobone) 2 27 4}
{UNDEAD_UNIT (Chocobone) 2 25 4}
#ifdef NORMAL
#ifdef NORMAL
{UNDEAD_UNIT (Chocobone) 2 28 3}
{UNDEAD_UNIT (Chocobone) 2 24 3}
#endif
@ -325,13 +325,13 @@
[kill]
description=Familiar
[/kill]
[move_unit_fake]
type=Blood Bat
x=28,28,29
y=2,1,1
[/move_unit_fake]
[place_shroud]
side=1
x=1-40
@ -344,7 +344,7 @@
[/remove_shroud]
[/event]
[event]
name=time over
[message]
@ -376,10 +376,10 @@
[allow_undo]
[/allow_undo]
[/event]
[event]
name=turn 7
[set_variable]
name=jessica_store.x
value=14
@ -388,20 +388,20 @@
name=jessica_store.y
value=38
[/set_variable]
[move_unit_fake]
type=$jessica_store.type
x=16,15,14,14
y=40,40,39,38
[/move_unit_fake]
[unstore_unit]
variable=jessica_store
find_vacant=yes
[/unstore_unit]
{CLEAR_VARIABLE jessica_store}
[message]
description=Lady Jessica
message= _ "I'm back, things went well! Haldric, I sure hope you know what you're doing."
@ -450,7 +450,7 @@
#No campaign is complete without a cuttlefish
{UNIT (Cuttle Fish) (Cuttle Fish) ( _ "Cuttle Fish") 3 11 17}
#ifdef NORMAL
#ifdef NORMAL
{UNIT (Cuttle Fish) (Cuttle Fish) ( _ "Cuttle Fish") 3 11 18}
#endif
@ -478,7 +478,7 @@
{UNIT (Saurian Flanker) (Flixta) ( _ "Flixta") 4 34 15}
{UNIT (Saurian Oracle) (Bzz'Kza) ( _ "Bzz'Kza") 4 34 16}
{UNIT (Saurian Soothsayer) (Tirasch) ( _ "Tirasch") 4 33 16}
#ifdef NORMAL
#ifdef NORMAL
{UNIT (Saurian Skirmisher) (Kersezz) ( _ "Kersezz") 4 35 15}
{UNIT (Saurian Skirmisher) (Tarex) ( _ "Tarex") 4 33 15}
#endif
@ -492,7 +492,7 @@
description=Flixta
message= _ "You Again. You will sssuffer for your attack against my people! Shek'kahan, our Naga friendsss- You'll pay! We have new friends now."
[/message]
[allow_recruit]
type=Saurian Skirmisher
side=3,4
@ -513,12 +513,12 @@
[filter]
description=Lt. Aethyr
[/filter]
[message]
speaker=Lt. Aethyr
message= _ "Oh, to join my family again! Do not mourn my passing."
[/message]
[endlevel]
result=defeat
[/endlevel]
@ -529,7 +529,7 @@
[filter]
description=Tan-Halg
[/filter]
[filter_second]
side=1
[/filter_second]
@ -538,19 +538,19 @@
description=Tan-Halg
message= _ "My people are like a rock slide, you can run, but we will crush you- Ahhck!"
[/message]
[gold]
side=4
amount=80
[/gold]
[/event]
[event]
name=die
[filter]
description=Tan-Rinak
[/filter]
[filter_second]
side=1
[/filter_second]
@ -559,7 +559,7 @@
description=Tan-Rinak
message= _ "I- I die?"
[/message]
[gold]
side=3
amount=80

View file

@ -7,11 +7,11 @@
{AFTERNOON}
next_scenario=null
[music]
name="elf-land.ogg"
[/music]
{campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg}
[story]

View file

@ -102,7 +102,7 @@
message= _ "May the Lords of Light protect us all."
[/message]
[/event]
[event]
name=die
[filter]
@ -112,9 +112,9 @@
description=Prince Haldric
message= _ "Without him the bottoms of our ships will be completely vulnerable..."
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]

View file

@ -13,12 +13,12 @@
[sound]
name=gold.ogg
[/sound]
[message]
speaker=narrator
message= _ "You retrieve {AMOUNT} pieces of gold."
[/message]
[gold]
side={SIDE}
amount={AMOUNT}

View file

@ -31,7 +31,7 @@
description=Lady Jessica
message= _ "It could be worse. We could be back in that Troll Hole!"
[/message]
[message]
description=Burin the Lost
message= _ "Hey, disparage the trolls, NOT the Holes!"

View file

@ -14,32 +14,32 @@
icon=deoran/horseman-commander-defend.png
image=portraits/deoran.png
description= _ "A young Knight, Deoran, is dispatched to take command of the South Guard... Note: This campaign is designed as an introduction to Wesnoth. The 'Civilian' difficulty level is aimed at first-time players."
difficulties=EASY,NORMAL,HARD
difficulty_descriptions="*" + {MENU_IMG_TXT2 units/human-loyalists/peasant.png _"Civilian" _"(simple)"} + ";" + {MENU_IMG_TXT2 units/human-loyalists/spearman.png _"Recruit" _"(easy)"} + ";" + {MENU_IMG_TXT2 units/human-loyalists/javelineer.png _"Soldier" _"(normal)"}
first_scenario=1_Born_To_The_Banner
#textdomain wesnoth
[about]
title = _ "Campaign Designer"
text = "William Carey (aelius)"
#textdomain wesnoth
[about]
title = _ "Campaign Designer"
text = "William Carey (aelius)"
[/about]
[about]
title = _ "Current Maintainer"
text = "J.W. Bjerk (eleazar)"
[about]
title = _ "Current Maintainer"
text = "J.W. Bjerk (eleazar)"
[/about]
[about]
title = _ "Artwork and Graphics Designers"
text = "William Carey (aelius)
Shadow
J.W. Bjerk (eleazar)"
J.W. Bjerk (eleazar)"
[/about]
[about]
title = _ "Miscellaneous"
title = _ "Miscellaneous"
text = "and other people
this list is very incomplete
"
"
[/about]
[/campaign]

View file

@ -23,14 +23,14 @@
{SG_MAP 1_Born_To_The_Banner}
{@campaigns/The_South_Guard/utils/sg_deaths.cfg}
{@campaigns/The_South_Guard/utils/sg_help.cfg}
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{TURNS 40 32 24}
@ -54,7 +54,7 @@
{GOLD 120 100 80}
{INCOME 4 1 0}
canrecruit=1
recruit=Peasant
[/side]
@ -171,7 +171,7 @@
user_description= _ "Moreth"
side=1
x,y=19,5
traits_description=_"loyal," + _"resilient"
traits_description=_"loyal," + _"resilient"
[modifications]
{SG_LOYAL}
{SG_RESILIENT}
@ -244,7 +244,7 @@
user_description= _ "Sir Gerrick"
{IS_HERO}
x,y=14,9
traits_description=_"valiant," + _"resilient"
traits_description=_"valiant," + _"resilient"
[modifications]
{SG_STRONG}
{SG_RESILIENT}
@ -253,7 +253,7 @@
[message]
speaker=Sir Gerrick
message= _ "My lord, it is good that King Haldric has sent you to our lands! Bandits have overrun the whole countryside, and are killing and pillaging without pity. You must raise the South Guard again and drive off the bandits!"
message= _ "My lord, it is good that King Haldric has sent you to our lands! Bandits have overrun the whole countryside, and are killing and pillaging without pity. You must raise the South Guard again and drive off the bandits!"
[/message]
[message]
@ -306,7 +306,7 @@
image=items/gohere.png
message= _ "Head back to the encampment where you started and recruit some troops!"
[/message]
[scroll_to]
x=20
y=4
@ -380,7 +380,7 @@
image=misc/schedule-firstwatch.png
message= _ "All of your units are 'lawful'. This means that they receive a combat bonus during the day, and a penalty at night. Urza Mathin's units are all 'chaotic', which means that they receive a bonus at night and a penalty during the day. You will be much more effective fighting during the day."
[/message]
[/then]
[/then]
[/if]
[/event]
@ -407,7 +407,7 @@
image=misc/schedule-dawn.png
message= _ "During the day your units will deal more damage, and Urza Mathin's less. The more of his troops you can defeat during the day, the better!"
[/message]
[/then]
[/then]
[/if]
[/event]
@ -434,7 +434,7 @@
#endif
description=Myssh
user_description= _ "Myssh"
traits_description=_"loyal," + _"intellegent"
traits_description=_"loyal," + _"intellegent"
[modifications]
{SG_LOYAL}
{SG_INTELLEGENT}
@ -454,14 +454,14 @@
#endif
description=Ylla
user_description= _ "Ylla"
traits_description=_"loyal," + _"quick"
traits_description=_"loyal," + _"quick"
[modifications]
{SG_LOYAL}
{SG_QUICK}
[/modifications]
x,y=5,10
[/unit]
[message]
speaker=Myssh
message= _ "Your people have been allies of our lord, King Typhon. We will help you drive these bandits from your land if you allow us to live here in peace."
@ -496,15 +496,15 @@
side=1
x,y=15,12
[/filter]
#ifdef EASY
[unit]
side=1
type=Longbowman
description=Aleron
user_description= _ "Aleron"
x,y=16,12
traits_description= _"loyal," + _"quick"
x,y=16,12
traits_description= _"loyal," + _"quick"
[modifications]
{SG_LOYAL}
{SG_QUICK}
@ -539,7 +539,7 @@
type=Peasant
description=Aleron
user_description= _ "Aleron"
traits_description= _"loyal," + _"strong"
traits_description= _"loyal," + _"strong"
x,y=16,12
[modifications]
{SG_LOYAL}

View file

@ -47,7 +47,7 @@
[side]
side=1
type=Horseman Commander
type=Horseman Commander
description=Deoran
user_description= _ "Deoran"
unrenamable=yes
@ -80,7 +80,7 @@
canrecruit=1
#ifdef EASY
recruit=Thief,Footpad
#endif
#endif
#ifdef NORMAL
recruit=Thug,Thief,Poacher
#endif
@ -170,7 +170,7 @@
type=Royal Guard, Pikeman, Swordsman, Javelineer, Master Bowman, Longbowman
[/recall]
#endif
[message]
speaker=Deoran
message= _ "Look! There is smoke coming from Westin. That can only mean that bandits have overrun the garrison and are sacking the city!"
@ -226,7 +226,7 @@
description=Deoran
x,y=22,16
[/filter]
[unit]
type=White Mage
description=Minister Hylas
@ -235,7 +235,7 @@
{IS_HERO}
side=1
x,y=21,16
traits_description=_"loyal," + _"intellegent"
traits_description=_"loyal," + _"intellegent"
[modifications]
{SG_LOYAL}
{SG_INTELLEGENT}
@ -324,7 +324,7 @@
type=Thug, Thief, Poacher, Trapper
#endif
[/disallow_recruit]
[gold]
side=2
amount={15 30 60}
@ -469,7 +469,7 @@
# Victory
[event]
name=die
name=die
[filter]
description=Urza Nalmath
[/filter]

View file

@ -37,7 +37,7 @@
[side]
side=1
type=Horseman Commander
type=Horseman Commander
description=Deoran
user_description= _ "Deoran"
unrenamable=yes
@ -45,9 +45,9 @@
team_name=South_Guard
controller=human
{CUSTOM_SG_FLAG}
{GOLD 120 105 75}
canrecruit=1
recruit= Peasant,Bowman,Spearman
[/side]
@ -120,12 +120,12 @@
speaker=narrator
message= _ "Deoran and his men came to the border of the elvish woods..."
[/message]
[message]
speaker=Deoran
message= _ "Look, men! There is the forest of the Elves to the north west. Let us hasten across the river and the hills."
[/message]
[message]
speaker=Minister Hylas
message= _ "Be careful, Deoran. No man has set foot in the Elvish woods for many a year. We do not know how they will receive us. Sir Loris thought that it was some trick of theirs trying to bring him into the woods..."
@ -191,7 +191,7 @@
user_description= _ "Jarek"
{QUANTITY type Cavalier Dragoon Cavalryman}
x,y=41,33
traits_description=_"strong," + _"quick"
traits_description=_"strong," + _"quick"
[modifications]
{SG_STRONG}
{SG_QUICK}
@ -228,8 +228,8 @@
[role]
role=second
type=Spearman, Swordsman, Pikeman, Javelineer, Bowman, Longbowman,Cavalryman,Dragoon
[/role]
type=Spearman, Swordsman, Pikeman, Javelineer, Bowman, Longbowman,Cavalryman,Dragoon
[/role]
[message]
role=second
@ -248,14 +248,14 @@
description=Deoran
x,y=17,7
[/filter]
{SG_UNIT (Elvish Ranger) (Ethiliel's Guard) (_"Ethiliel's Guard") 1 15 4}
{SG_UNIT (Elvish Marksman) (Ethiliel's Guard) (_"Ethiliel's Guard") 1 19 4}
{SG_UNIT (Elvish Ranger) (Ethiliel's Guard) (_"Ethiliel's Guard") 1 13 7}
{SG_UNIT (Elvish Avenger) (Ethiliel's Guard) (_"Ethiliel's Guard") 1 21 7}
{SG_UNIT (Elvish Hero) (Ethiliel's Guard) (_"Ethiliel's Guard") 1 15 10}
{SG_UNIT (Elvish Outrider) (Ethiliel's Guard) (_"Ethiliel's Guard") 1 19 10}
[unit]
#ifdef EASY
type=Elvish Shyde
@ -329,7 +329,7 @@
image=portraits/deoran-glad.png
message= _ "My thanks, lady."
[/message]
[kill]
type=Elvish Ranger,Elvish Avenger,Elvish Outrider,Elvish Hero,Elvish Marksman
animate=no
@ -342,5 +342,5 @@
[/endlevel]
[/event]
[/scenario]

View file

@ -29,7 +29,7 @@
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{TURNS 40 32 28}
victory_when_enemies_defeated=no
@ -38,18 +38,18 @@
[side]
side=1
type=Horseman Commander
type=Horseman Commander
description=Deoran
user_description= _ "Deoran"
unrenamable=yes
team_name=South_Guard
controller=human
{CUSTOM_SG_FLAG}
{GOLD 150 125 80}
canrecruit=1
recruit=Peasant, Bowman, Spearman, Cavalryman
[/side]
@ -148,7 +148,7 @@
[/recall]
[recall]
description=Ethiliel
[/recall]
[/recall]
[recall]
description=Minister Hylas
[/recall]
@ -176,7 +176,7 @@
image=portraits/ethiliel-mad.png
message= _ "What!? Those are no friends of the elves! They are brigands, and they must be destroyed!"
[/message]
[message]
speaker=Deoran
message= _ "Perhaps they are allied with the bandits who have been sacking out towns! They have grown bold to attack the elves!"
@ -324,7 +324,7 @@
#ifdef HARD
less_than=2
#endif
[/variable]
[/variable]
[do]
{VARIABLE guard_x 0}
{VARIABLE guard_y 0}
@ -350,7 +350,7 @@
{VARIABLE_OP number add 1}
[/do]
[/while]
[clear_variable]
name=bodyguard_loc
[/clear_variable]
@ -499,7 +499,7 @@
speaker=Ethiliel
message= _ "Mebrin! Where are you?!"
[/message]
[message]
speaker=narrator
message= _ "..."
@ -509,7 +509,7 @@
speaker=Ethiliel
message= _ "His home is empty... There are footprints leading away to the south... What can have happened here?"
[/message]
[message]
speaker=Sir Gerrick
message= _ "Maybe whoever summoned these undead knows where he is?"

View file

@ -25,11 +25,11 @@
victory_when_enemies_defeated=yes
{TURNS 50 40 35}
[side]
side=1
type=Horseman Commander
type=Horseman Commander
description=Deoran
user_description= _ "Deoran"
unrenamable=yes
@ -37,7 +37,7 @@
team_name=South_Guard
controller=human
{CUSTOM_SG_FLAG}
{GOLD 150 125 80}
{INCOME 6 4 2}
@ -54,7 +54,7 @@
fog=yes
shroud=yes
#endif
canrecruit=1
recruit=Peasant, Bowman, Spearman, Cavalryman, Elvish Shaman, Elvish Fighter
[/side]
@ -113,8 +113,8 @@
recruitment_pattern=fighter
{NO_SCOUTS}
{ATTACK_DEPTH 1 2 3}
[/ai]
[/ai]
#ifdef EASY
recruit=Walking Corpse
#endif
@ -292,12 +292,12 @@
[filter]
description=Gruth
[/filter]
[message]
description=second_unit
message= _ "The master of the undead is defeated!"
[/message]
[message]
description=Ethiliel
message= _ "No. I fear there is still much evil present. That must have been merely a servant of a darker master."
@ -312,7 +312,7 @@
[filter]
description=Urza Afalas
[/filter]
[music]
immediate=yes
name=gameplay01.ogg
@ -389,7 +389,7 @@
image=portraits/ethiliel-mad.png
message= _ "But think of the destruction they wrought on your borders! You cannot ally yourselves with these evil men! Vengeance!"
[/message]
[message]
description=Deoran
message= _ "Hmm...I have to consider this..."
@ -397,7 +397,7 @@
id=accept_bandits
message= _ "Very well. All men must unite against the undead."
[command]
[store_unit]
variable=afalas_store
[filter]
@ -416,7 +416,7 @@
[unstore_unit]
variable=afalas_store
[/unstore_unit]
[message]
description=Urza Afalas
message= _ "We will now fight alongside you, and I will place my thugs and footpads at your service."
@ -444,7 +444,7 @@
description=Urza Afalas
message= _ "Do not fear, I can lead you out when the time is right."
[/message]
[set_variable]
name=side_with_bandits
value=yes
@ -473,18 +473,18 @@
[/filter]
variable=unitstats
[/store_unit]
[set_variable]
name=unitstats.side
value=1
[/set_variable]
[unstore_unit]
variable=unitstats
[/unstore_unit]
[/do]
[/while]
{CLEAR_VARIABLE unitstats}
[remove_shroud]
@ -516,7 +516,7 @@
[/objectives]
[/command]
[/option]
[option]
id=reject_bandits
message= _ "Your crimes are too great. You will fall with the rest of the foul undead!"
@ -531,7 +531,7 @@
image=portraits/ethilile-mad.png
message= _ "You will pay for taking Mebrin from us! If he is harmed..."
[/message]
[set_variable]
name=side_with_bandits
value=no
@ -576,7 +576,7 @@
[filter]
description=Urza Afalas
[/filter]
[if]
[variable]
name=side_with_bandits
@ -638,7 +638,7 @@
animate=yes
fire_event=no
[/kill]
sound=lightning.ogg
[if]

View file

@ -24,7 +24,7 @@
{DAWN}
{MORNING}
{AFTERNOON}
turns=18
victory_when_enemies_defeated=no
@ -41,7 +41,7 @@
team_name=South_Guard
controller=human
{CUSTOM_SG_FLAG}
gold=0
income=0
@ -74,19 +74,19 @@
{SG_GUARD (Naga Fighter) (Naga) (_"Naga") 2 13 9}
{SG_GUARD (Naga Fighter) (Naga) (_"Naga") 2 14 9}
#ifdef EASY
{SG_GUARD (Dark Adept) (Abdur) (_"Abdur") 2 8 1}
{SG_GUARD (Naga Fighter) (Naga Queen) (_"Naga Queen") 2 12 8}
#endif
#ifdef MEDIUM
{SG_GUARD (Saurian Skirmisher) (S'ssth) (_"S'ssth") 2 9 14}
{SG_GUARD (Dark Adept) (Abdur) (_"Abdur") 2 8 1}
{SG_GUARD (Naga Warrior) (Naga Queen) (_"Naga Queen") 2 12 8}
{SG_GUARD (Naga Fighter) (Naga) (_"Naga") 2 13 7}
#endif
#ifdef HARD
{SG_GUARD (Saurian Ambusher) (S'ssth) (_"S'ssth") 2 9 14}
{SG_GUARD (Dark Adept) (Abdur) (_"Abdur") 2 8 1}
@ -94,7 +94,7 @@
{SG_GUARD (Naga Myrmidon) (Naga Queen) (_"Naga Queen") 2 12 8}
{SG_GUARD (Naga Warrior) (Naga) (_"Naga") 2 14 9}
#endif
[/side]
#prestart
@ -145,10 +145,10 @@
less_than=4
[/variable]
[then]
{VARIABLE elvish_fighters[$X].x 16}
{VARIABLE elvish_fighters[$X].y 24}
{VARIABLE elvish_fighters[$X].moves 5}
{VARIABLE elvish_fighters[$X].x 16}
{VARIABLE elvish_fighters[$X].y 24}
{VARIABLE elvish_fighters[$X].moves 5}
[unstore_unit]
variable=elvish_fighters[$X]
find_vacant=yes
@ -165,9 +165,9 @@
less_than=4
[/variable]
[then]
{VARIABLE elvish_healers[$X].x 16}
{VARIABLE elvish_healers[$X].y 24}
{VARIABLE elvish_healers[$X].moves 5}
{VARIABLE elvish_healers[$X].x 16}
{VARIABLE elvish_healers[$X].y 24}
{VARIABLE elvish_healers[$X].moves 5}
[unstore_unit]
variable=elvish_healers[$X]
find_vacant=yes
@ -183,7 +183,7 @@
[event]
name=start
[message]
speaker=Ithelden
message= _ "Sir Gerrick, you must make it back to Kerlath and warn your people of the danger from the south. We will lead you through the forest and clear any foes from your path."
@ -336,7 +336,7 @@
message= _ "Wait! Me not belive you. Me eat you!"
[/message]
[/event]
[event]
name=die
[filter]
@ -346,8 +346,8 @@
speaker=Ogre
message= _ "Bad food! It hurt me. Arrrrggghhhh!!"
[/message]
[/event]
[/event]
# The Dark Adept's Story
[event]

View file

@ -33,7 +33,7 @@
[side]
side=1
type=Horseman Commander
type=Horseman Commander
description=Deoran
user_description= _ "Deoran"
unrenamable=yes
@ -41,14 +41,14 @@
team_name=South_Guard
controller=human
{CUSTOM_SG_FLAG}
fog=no
shroud=yes
{GOLD 125 100 80}
{INCOME 6 4 2}
canrecruit=1
recruit=Peasant, Bowman, Spearman, Cavalryman, Thug, Footpad, Poacher
[/side]
@ -91,7 +91,7 @@
#ifdef HARD
recruit=Vampire Bat, Blood Bat
#endif
#endif
[/side]
#prestart
@ -450,7 +450,7 @@
speaker=narrator
message= _ "But there was a dark cloud looming behind Deoran and his Men..."
[/message]
[endlevel]
bonus=yes
result=victory

View file

@ -27,7 +27,7 @@
[side]
side=1
type=Horseman Commander
type=Horseman Commander
description=Deoran
user_description= _ "Deoran"
unrenamable=yes
@ -35,11 +35,11 @@
team_name=South_Guard
controller=human
{CUSTOM_SG_FLAG}
fog=yes
shroud=yes
{GOLD 125 100 80}
{INCOME 10 8 6}
@ -135,7 +135,7 @@
[/event]
# Scenario Beginning
[event]
name=start
@ -472,7 +472,7 @@
side=1
x,y=28,23
[/filter]
[message]
speaker=M'Brin
message= _ "Petty mortals, bow down and cower in fear before me, and I may make your passing swift. For I was once one such as you, full of doubt and weakness, but now I have passed over and become more than you could possibly imagine."
@ -493,18 +493,18 @@
[filter]
description=Mal M'Brin
[/filter]
[message]
speaker=M'Brin
message= _ "Nooo! This cannot be. The elves I once lead have destroyed me. After all I have sacrificed, I still die...."
[/message]
[if]
[variable]
troll_allies=true
[/variable]
[then]
[message]
speaker=Grée
message= _ "Gah! The undead are dead again! Now you'd better pay up!"

View file

@ -24,7 +24,7 @@
turns=-1
victory_when_enemies_defeated=no
disallow_recall=yes
# The South Guard
@ -38,14 +38,14 @@
team_name=South_Guard
controller=human
{CUSTOM_SG_FLAG}
{GOLD 250 200 125}
{INCOME 4 2 0}
fog=yes
shroud=no
shroud=no
canrecruit=1
recruit=Peasant, Bowman, Spearman, Cavalryman, Footpad, Thug
[/side]
@ -75,7 +75,7 @@
[/target]
[/ai]
recruit=Wraith, Shadow, Skeleton, Revenant, Draug, Bone Shooter, Blood Bat, Chocobone
[/side]
[side]
@ -319,22 +319,22 @@
[/message]
{VARIABLE sg_length_of_defense $turn_number}
#make all units unrecruitable for the next scenario
[store_unit]
[filter]
side=1
x=1-40
y=1-25
[/filter]
kill=yes
variable=temp
[/store_unit]
{CLEAR_VARIABLE temp}
[endlevel]
result=continue
[/endlevel]

View file

@ -40,14 +40,14 @@
team_name=South_Guard
controller=human
{CUSTOM_SG_FLAG}
{GOLD 125 100 80}
{INCOME 4 2 0}
fog=no
shroud=no
canrecruit=1
recruit=Peasant, Bowman, Spearman, Cavalryman
@ -214,7 +214,7 @@
blue=0
[/colour_adjust]
[sound]
name=groan.wav
name=groan.wav
[/sound]
[colour_adjust]
red=0

View file

@ -41,14 +41,14 @@
team_name=South_Guard
controller=human
{CUSTOM_SG_FLAG}
{GOLD 125 100 80}
{INCOME 4 2 0}
fog=no
shroud=no
shroud=no
canrecruit=1
recruit=Peasant,Bowman,Spearman,Cavalryman,Footpad,Thug
[/side]
@ -78,7 +78,7 @@
[/target]
[/ai]
recruit=Ghost,Wraith,Shadow,Skeleton,Revenant,Draug,Skeleton Archer,Bone Shooter,Vampire Bat,Blood Bat,Chocobone,Dark Adept,Dark Sorcerer
[/side]
#prestart
@ -198,7 +198,7 @@
speaker=Deoran
message= _ "Look! The undead army has broken through Sir Gerrick's lines! Alas, he is lost!"
[/message]
[message]
speaker=Moreth
message= _ "Since i was a boy, Gerrick was my leader, and there was no one braver. Today we shall defend our homes, and avenge him!"

View file

@ -19,7 +19,7 @@
team_name=South_Guard
controller=human
canrecruit=1
[/side]

View file

@ -19,7 +19,7 @@
team_name=South_Guard
controller=human
canrecruit=1
[/side]

View file

@ -1,57 +1,57 @@
[unit]
#textdomain wesnoth-tsg
id=South Guard Captain
name= _ "Infantry Lieutenant"
race=human
image="gerrick/infantry-commander.png"
image_leading="gerrick/infantry-commander-leading.png"
profile=portraits/sir-gerrick.png
hitpoints=48
alignment=lawful
cost=35
movement_type=armoredfoot
movement=5
level=2
experience=55
advanceto=South Guard Commander
[abilities]
{ABILITY_LEADERSHIP_LEVEL_2}
[/abilities]
usage=fighter
unit_description= _ "Commanders of the infantry Wesnoth are responsible for the garrison and defense of the border towns and villages. They are drawn from the ranks of veteran soldiers, not nobility, and all have shown leadership and courage in battle."
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=glaive
icon=attacks/human-sword.png
type=blade
range=melee
damage=8
number=3
[animation]
hits=yes
[frame]
begin=-101
end=100
image="gerrick/infantry-commander-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-101
end=100
image="gerrick/infantry-commander-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="gerrick/infantry-commander-defend.png"
[/frame]
[/defend]
[/unit]
[unit]
#textdomain wesnoth-tsg
id=South Guard Captain
name= _ "Infantry Lieutenant"
race=human
image="gerrick/infantry-commander.png"
image_leading="gerrick/infantry-commander-leading.png"
profile=portraits/sir-gerrick.png
hitpoints=48
alignment=lawful
cost=35
movement_type=armoredfoot
movement=5
level=2
experience=55
advanceto=South Guard Commander
[abilities]
{ABILITY_LEADERSHIP_LEVEL_2}
[/abilities]
usage=fighter
unit_description= _ "Commanders of the infantry Wesnoth are responsible for the garrison and defense of the border towns and villages. They are drawn from the ranks of veteran soldiers, not nobility, and all have shown leadership and courage in battle."
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=glaive
icon=attacks/human-sword.png
type=blade
range=melee
damage=8
number=3
[animation]
hits=yes
[frame]
begin=-101
end=100
image="gerrick/infantry-commander-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-101
end=100
image="gerrick/infantry-commander-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="gerrick/infantry-commander-defend.png"
[/frame]
[/defend]
[/unit]

View file

@ -1,88 +1,88 @@
[unit]
#textdomain wesnoth-tsg
id=South Guard Commander
name= _ "Infantry Commander"
race=human
image="gerrick/assault-commander.png"
image_leading="gerrick/assault-commander-leading.png"
profile=portraits/sir-gerrick.png
hitpoints=54
alignment=lawful
cost=70
movement_type=armoredfoot
movement=5
level=3
advanceto=null
{AMLA_TOUGH 5}
{AMLA_COURAGEOUS glaive}
experience=50
[abilities]
{ABILITY_LEADERSHIP_LEVEL_3}
[/abilities]
usage=fighter
unit_description= _ "Veteran commanders have faced battle many times and led their men with steady hands and calm determination."
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=glaive
icon=attacks/human-sword.png
type=blade
range=melee
damage=11
number=3
[animation]
hits=yes
[frame]
begin=-101
end=100
image="gerrick/assault-commander-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-101
end=100
image="gerrick/assault-commander-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[/attack]
[attack]
name=shield
type=impact
range=melee
damage=11
number=1
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
icon=attacks/rectangular_shield.png
[animation]
hits=yes
[frame]
begin=-101
end=100
image="gerrick/assault-commander-attack-shield.png"
sound=sword-clang.wav
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-101
end=100
image="gerrick/assault-commander-attack-shield.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="gerrick/assault-commander-defend.png"
[/frame]
[/defend]
[/unit]
[unit]
#textdomain wesnoth-tsg
id=South Guard Commander
name= _ "Infantry Commander"
race=human
image="gerrick/assault-commander.png"
image_leading="gerrick/assault-commander-leading.png"
profile=portraits/sir-gerrick.png
hitpoints=54
alignment=lawful
cost=70
movement_type=armoredfoot
movement=5
level=3
advanceto=null
{AMLA_TOUGH 5}
{AMLA_COURAGEOUS glaive}
experience=50
[abilities]
{ABILITY_LEADERSHIP_LEVEL_3}
[/abilities]
usage=fighter
unit_description= _ "Veteran commanders have faced battle many times and led their men with steady hands and calm determination."
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=glaive
icon=attacks/human-sword.png
type=blade
range=melee
damage=11
number=3
[animation]
hits=yes
[frame]
begin=-101
end=100
image="gerrick/assault-commander-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-101
end=100
image="gerrick/assault-commander-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[/attack]
[attack]
name=shield
type=impact
range=melee
damage=11
number=1
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
icon=attacks/rectangular_shield.png
[animation]
hits=yes
[frame]
begin=-101
end=100
image="gerrick/assault-commander-attack-shield.png"
sound=sword-clang.wav
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-101
end=100
image="gerrick/assault-commander-attack-shield.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="gerrick/assault-commander-defend.png"
[/frame]
[/defend]
[/unit]

View file

@ -1,20 +1,20 @@
[unit]
#textdomain wesnoth-tsg
id=Invisible
name= _ "Invisible"
alpha=0.0
hitpoints=1
experience=500
level=0
alignment=neutral
advanceto=null
cost=0
usage=null
[attack]
name=dummy
type=impact
range=melee
damage=0
number=0
[/attack]
[/unit]
[unit]
#textdomain wesnoth-tsg
id=Invisible
name= _ "Invisible"
alpha=0.0
hitpoints=1
experience=500
level=0
alignment=neutral
advanceto=null
cost=0
usage=null
[attack]
name=dummy
type=impact
range=melee
damage=0
number=0
[/attack]
[/unit]

View file

@ -1,5 +1,5 @@
# This file is meant to provide players of the South Guard who have played
# no other campaigns with a brief overview of the various units in the game
# This file is meant to provide players of the South Guard who have played
# no other campaigns with a brief overview of the various units in the game
# as they encounter them.
#textdomain wesnoth-tsg
@ -20,7 +20,7 @@
not_equals=true
[/variable]
[then]
[set_variable]
[set_variable]
name=sg_thug_info
value=true
[/set_variable]
@ -47,7 +47,7 @@
not_equals=true
[/variable]
[then]
[set_variable]
[set_variable]
name=sg_thief_info
value=true
[/set_variable]
@ -74,7 +74,7 @@
not_equals=true
[/variable]
[then]
[set_variable]
[set_variable]
name=sg_footpad_info
value=true
[/set_variable]
@ -101,7 +101,7 @@
not_equals=true
[/variable]
[then]
[set_variable]
[set_variable]
name=sg_skeleton_info
value=true
[/set_variable]
@ -128,7 +128,7 @@
not_equals=true
[/variable]
[then]
[set_variable]
[set_variable]
name=sg_walking_corpse_info
value=true
[/set_variable]

View file

@ -1,7 +1,7 @@
#textdomain wesnoth-tsg
#define SG_BORN_TO_THE_BANNER
[story]
[story]
[part]
background=story/summer.jpg
story= _ "Summer"
@ -68,7 +68,7 @@
#enddef
#define SG_SEEKING_THE_SAGE
[story]
[story]
[part]
background=story/fall.jpg
story= _ "Fall"
@ -90,15 +90,15 @@
#enddef
#define SG_CHOICE_IN_THE_FOG
[story]
[story]
[part]
story= _ "Ethiliel led the men of the South Guard into the southern forest. Shadows soon covered their paths day and night, and a thick fog filled the air."
[/part]
[part]
story= _ "For many weeks they marched down nameless paths that no man had trod before. From time to time they saw ghostly images of elven villages and halls in the deep woods, but as they advanced, even those became scarce."
[/part]
[part]
story= _ "Finally Ethiliel told the men to halt and pitch camp - they had reached the great river, beyond which no elf or man would willingly pass."
[/part]
@ -107,7 +107,7 @@
#enddef
#define SG_PEBBLES_IN_THE_FLOOD
[story]
[story]
[part]
background=story/winter.jpg
story= _ "Winter"
@ -125,7 +125,7 @@
#enddef
#define SG_ELF_EPILOGUE
[story]
[story]
[part]
story= _ "Finally the sun broke the horizon and its rays breathed new life into the weary defenders of Westin. A great cry echoed through the valley as the men of the South Guard pressed their elven foes back from the walls. Suddenly the field was covered in a great fog..."
music=wesnoth1.ogg
@ -151,7 +151,7 @@
#enddef
#define SG_BANDIT_EPILOGUE
[story]
[story]
[part]
story= _ "With bitter spears and grim expression, the men of Wesnoth launched the last assault on the undead. As they cut through lifeless flesh and shattered chill bones a ray of sunlight pierced the clouds. The winds died and the men were filled with new life. A great cry they let out as they stormed the encampment of Mal M'brin himself, and threw down the mighty wizard."
music=wesnoth1.ogg

View file

@ -1,50 +1,50 @@
[textdomain]
name="wesnoth-tb"
[/textdomain]
[campaign]
id=Two_Brothers
rank=1
#textdomain wesnoth-tb
icon="units/human-loyalists/knight.png"
image="arne.png"
name= _ "A Tale Of Two Brothers"
define="CAMPAIGN_TWO_BROTHERS"
first_scenario="1_Rooting_Out_A_Mage"
difficulties=EASY,HARD
difficulty_descriptions={MENU_IMG_TXT2 units/human-loyalists/horseman-moving.png _"Horseman" _"(easy)"} +
";" + {MENU_IMG_TXT2 units/human-loyalists/grand-knight.png _"Knight" _"(hard)"}
description= _ "A Black Mage is threatening the local village and its inhabitants. When their leader Bjarn sends for aid from his brother Arne, he is victorious, but Bjarn himself is kidnapped. Can you rescue him?
A very short campaign, made for beginners on easy and challenging for pros on hard."
#textdomain wesnoth
[about]
title = _ "Campaign Designer"
text = "Eric J. Mesoy (Circon)
Nils Kneuper (Ivanovic)"
[/about]
[about]
title = _ "Current Maintainer"
text = "Nils Kneuper (Ivanovic)"
[/about]
[about]
title = _ "Artwork and Graphics Designers"
text = "Arkadiusz Danileki (szopen)
MadMax"
[/about]
[about]
title = _ "Miscellaneous"
text = "Bartek Waresiak (Dragonking)
Christoph Berg (chrber)
And special thanks to everyone else who I forgot to mention."
[/about]
[/campaign]
[binary_path]
path=data/campaigns/Two_Brothers/
[/binary_path]
#ifdef CAMPAIGN_TWO_BROTHERS
{campaigns/Two_Brothers/scenarios}
#endif
[textdomain]
name="wesnoth-tb"
[/textdomain]
[campaign]
id=Two_Brothers
rank=1
#textdomain wesnoth-tb
icon="units/human-loyalists/knight.png"
image="arne.png"
name= _ "A Tale Of Two Brothers"
define="CAMPAIGN_TWO_BROTHERS"
first_scenario="1_Rooting_Out_A_Mage"
difficulties=EASY,HARD
difficulty_descriptions={MENU_IMG_TXT2 units/human-loyalists/horseman-moving.png _"Horseman" _"(easy)"} +
";" + {MENU_IMG_TXT2 units/human-loyalists/grand-knight.png _"Knight" _"(hard)"}
description= _ "A Black Mage is threatening the local village and its inhabitants. When their leader Bjarn sends for aid from his brother Arne, he is victorious, but Bjarn himself is kidnapped. Can you rescue him?
A very short campaign, made for beginners on easy and challenging for pros on hard."
#textdomain wesnoth
[about]
title = _ "Campaign Designer"
text = "Eric J. Mesoy (Circon)
Nils Kneuper (Ivanovic)"
[/about]
[about]
title = _ "Current Maintainer"
text = "Nils Kneuper (Ivanovic)"
[/about]
[about]
title = _ "Artwork and Graphics Designers"
text = "Arkadiusz Danileki (szopen)
MadMax"
[/about]
[about]
title = _ "Miscellaneous"
text = "Bartek Waresiak (Dragonking)
Christoph Berg (chrber)
And special thanks to everyone else who I forgot to mention."
[/about]
[/campaign]
[binary_path]
path=data/campaigns/Two_Brothers/
[/binary_path]
#ifdef CAMPAIGN_TWO_BROTHERS
{campaigns/Two_Brothers/scenarios}
#endif

View file

@ -192,7 +192,7 @@ next_scenario=2_The_Chase
team_name=good
[/side]
[side]
#ifdef HARD
gold=180
@ -215,7 +215,7 @@ next_scenario=2_The_Chase
[/ai]
team_name=evil
[/side]
{STARTING_VILLAGES 1 12}
{STARTING_VILLAGES 2 5}
@ -258,7 +258,7 @@ next_scenario=2_The_Chase
description=Bjarn
[/kill]
[/event]
[event]
name=turn 6
[message]
@ -267,7 +267,7 @@ next_scenario=2_The_Chase
image="arne.png"
[/message]
[/event]
[event]
name=turn 10
[message]
@ -276,7 +276,7 @@ next_scenario=2_The_Chase
image="arne.png"
[/message]
[/event]
[event]
name=die
[role]
@ -318,7 +318,7 @@ next_scenario=2_The_Chase
bonus=yes
[/endlevel]
[/event]
#you lose
[event]
name=time over
@ -373,5 +373,5 @@ next_scenario=2_The_Chase
result=defeat
[/endlevel]
[/event]
[/scenario]

View file

@ -102,7 +102,7 @@ victory_when_enemies_defeated=no
team_name=good
shroud=yes
[/side]
[side]
#ifdef EASY
gold=25
@ -192,7 +192,7 @@ victory_when_enemies_defeated=no
[/unit]
#endif
[/side]
{STARTING_VILLAGES 2 20}
[event]
@ -237,7 +237,7 @@ victory_when_enemies_defeated=no
message= _ "A glorious combat at last, against mounted enemies!"
[/message]
[/event]
[event]
name=moveto
[filter]
@ -328,7 +328,7 @@ victory_when_enemies_defeated=no
image="arne.png"
[/message]
[/event]
[event]
name=die
[filter]

View file

@ -95,7 +95,7 @@ next_scenario=null
controller=ai
canrecruit=1
[ai]
[avoid]
[avoid]
x=10-14
y=1-3
[/avoid]

View file

@ -700,7 +700,7 @@ name=prestart
name=number_vamp_bats
value=5
[/set_variable]
[set_variable]
name=number_blood_bats
value=0
@ -712,7 +712,7 @@ name=prestart
name=number_vamp_bats
value=3
[/set_variable]
[set_variable]
name=number_blood_bats
value=3
@ -724,7 +724,7 @@ name=prestart
name=number_vamp_bats
value=3
[/set_variable]
[set_variable]
name=number_blood_bats
value=4
@ -1072,7 +1072,7 @@ fire_event=no
# Event 4.5 Naga leaders appear, activate sides 7 + 8
# side 8 naga on eastern side of island are a bit stronger
# side 8 naga on eastern side of island are a bit stronger
# than side 7 than those on western side
[event]
@ -2424,9 +2424,9 @@ first_time_only=no
[/do]
[/while]
# create blood bats on medium and hard difficulties
#ifdef EASY
#else
@ -2496,7 +2496,7 @@ first_time_only=no
[/do]
[/while]
#endif
[/then]

View file

@ -777,12 +777,12 @@ first_time_only=no
name=encountered_druids
numerical_equals=1
[/variable]
[variable]
name=encountered_deep_one
numerical_equals=0
[/variable]
[then]
[unit]

View file

@ -991,12 +991,12 @@ first_time_only=no
y=$y1
image=items/ring2.png
[/item]
[set_variable]
name=ring_x
value=$x1
[/set_variable]
[set_variable]
name=ring_y
value=$y1
@ -2733,16 +2733,16 @@ value=$random
speaker=unit
message= _ "So they're posting signs now, are they? Whoever these guys are, if they get in our way, they're going to be sorry."
[/message]
[message]
speaker=unit
message= _ "Did you see that? I think I just saw someone disappear behind that dune over there. I think we're being watched. I suspect there are more of these bandits lurking in these dunes than we originally thought."
[/message]
[message]
speaker=Kaleh
message= _ "There's no way we can get all our people safely across the desert if these outlaws keep harassing us. We must defeat them before we can continue."
[/message]
speaker=Kaleh
message= _ "There's no way we can get all our people safely across the desert if these outlaws keep harassing us. We must defeat them before we can continue."
[/message]
[/then]
@ -2752,16 +2752,16 @@ value=$random
speaker=unit
message= _ "I'm not sure who these guys are, but they don't sound friendly. Nonetheless, if they get in our way, they're going to be sorry."
[/message]
[message]
speaker=unit
message= _ "Did you see that? I think I just saw someone disappear behind that dune over there. I think we're being watched. I suspect there are more enemies lurking in these dunes than we originally thought."
[/message]
[message]
speaker=Kaleh
message= _ "There's no way we can get all our people safely across the desert if we are under constant attack. Whoever they are, we must eliminate this threat before we can continue."
[/message]
speaker=Kaleh
message= _ "There's no way we can get all our people safely across the desert if we are under constant attack. Whoever they are, we must eliminate this threat before we can continue."
[/message]
[/else]
[/if]
@ -3248,7 +3248,7 @@ name=time over
# All units (except unit carrying the traveler's ring) take 4/5/6 non-lethal
# damage (depending on difficulty) if they are standing in a desert, desert
# hills, or desert mountains hex during the day
# hills, or desert mountains hex during the day
[event]
name=side turn
@ -3256,25 +3256,25 @@ first_time_only=no
[if]
[variable]
name=daytime
numerical_equals=1
name=daytime
numerical_equals=1
[/variable]
[variable]
name=side_number
numerical_equals=2
name=side_number
numerical_equals=2
[/variable]
[then]
[set_variable]
name=damage_msg
format=$desert_damage
name=damage_msg
format=$desert_damage
[/set_variable]
[set_variable]
name=damage_msg
multiply=-1
name=damage_msg
multiply=-1
[/set_variable]
[redraw]
@ -3316,7 +3316,7 @@ first_time_only=no
[/store_unit]
[set_variable]
name=unitstats.hitpoints
name=unitstats.hitpoints
add=$desert_damage
[/set_variable]
@ -3337,7 +3337,7 @@ first_time_only=no
[/then]
[/if]
[unstore_unit]
variable=unitstats
text=$damage_msg

View file

@ -259,7 +259,7 @@ message= _ "Yes, let us end this once and for all."
description= _ "Defeat remaining Undead Lord"
condition=win
[/objective]
[objective]
description= _ "You Control Less Than 6 Villages"
condition=lose
@ -1936,9 +1936,9 @@ first_time_only=no
name=village_counter
less_than=6
[/variable]
[then]
[message]
description=Kaleh
message= _ "Too many of our people have been killed. We will surely be overwhelmed by the undead now. All is lost!"
@ -1947,7 +1947,7 @@ first_time_only=no
[endlevel]
result=defeat
[/endlevel]
[/then]
[/if]

View file

@ -68,7 +68,7 @@ victory_when_enemies_defeated=no
[part]
story= _"Was the golden age just a story? What kind of world could I be able to create for future generations of our people? All I knew of the past were the ruins of great castles and tales of a time when life was more than just a struggle to survive. Life did not seem to have grown easier for my people in the last few generations--if anything the land grew even more unforgiving. Was there anywhere left in this world that I could take my people which would be any better than the land we were born into?"
[/part]
[/story]
[side]
side=1
@ -2300,21 +2300,21 @@ value=$unit_var.description
equals=Nym
[/variable]
[/or]
[or]
[variable]
name=temp
equals=Zhul
[/variable]
[/or]
[or]
[variable]
name=temp
equals=Elyssa
[/variable]
[/or]
[then]
[set_variable]
@ -2323,7 +2323,7 @@ value=$unit_var.description
[/set_variable]
[/then]
[/if]
[/if]
{CLEAR_VARIABLE unit_var}
@ -2344,12 +2344,12 @@ first_time_only=no
[/variable]
[then]
[set_variable]
name=immortal_hero
value=0
[/set_variable]
[/then]
[/if]

View file

@ -4404,21 +4404,21 @@ value=$unit_var.description
equals=Nym
[/variable]
[/or]
[or]
[variable]
name=temp
equals=Zhul
[/variable]
[/or]
[or]
[variable]
name=temp
equals=Elyssa
[/variable]
[/or]
[then]
[set_variable]
@ -4427,7 +4427,7 @@ value=$unit_var.description
[/set_variable]
[/then]
[/if]
[/if]
{CLEAR_VARIABLE unit_var}
@ -4492,12 +4492,12 @@ first_time_only=no
[/variable]
[then]
[set_variable]
name=immortal_hero
value=0
[/set_variable]
[/then]
[/if]

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