Bug #18112 is fixed
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@ -73,7 +73,6 @@ This is likely caused by outdated libraries in the packaging process. There is n
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The following issues affecting Wesnoth on Apple OS X are known and they are pending fixes. Many of them require significant re-engineering that can only be done in 1.13.x development releases later, or cannot be properly addressed due to a lack of experienced OS X coders in our team. Thus, unless someone can contribute patches to address them, it is unlikely that these bugs will be fixed.
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[list]
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[*]Color cursors are forcibly disabled on this platform due to severe performance issues (bug [bug]18112[/bug]).
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[*]The default variable-width font is used instead of a monospace font even where a monospace font is required (bug [bug]23628[/bug]).
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[*]Helvetica is used as the default variable-width font instead of DejaVu Sans (bug [bug]23560[/bug]).
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[*]Fullscreen mode does not fill the entire screen when maximum resolution is selected in Preferences → Display, and user interface elements are scaled and distorted.
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@ -17,6 +17,7 @@ Version 1.13.2+dev:
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* Fix bug #15259: Secondary click uses control-click instead of command-click in OS X
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* New hi-res icon using new logo for OS X
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* Greatly improved SDL2 support. SDL2 is now the default build.
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* Fix bug #18112: Color cursor causes slow mouse movement at menus
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* Fix bug #24138: SDL2 crash on resize after starting a game and returning to title screen
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* Fix bug #23908: SDL2 SDL_BlitSurface Causes Crashes
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* Fix bug #23821: Text input is broken in GUI1 under SDL2
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