added death animations
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@ -2,6 +2,9 @@ CVS HEAD:
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* language and i18n:
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* updated translations:
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* Slovenian
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* new death animations for:
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* Ancient_Lich.cfg, Ancient_Wose.cfg, Arch_Mage.cfg, Assassin.cfg, Bandit.cfg, Battle_Princess.cfg, Blood_Bat.cfg, Bone_Shooter.cfg, Bowman.cfg, Cavalier.cfg, Cavalryman.cfg
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Version 0.9.1:
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* user interface improvements:
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@ -18,6 +18,25 @@ cost=180
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usage=mixed fighter
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unit_description= _ "The final form that mages of the undead can achieve, Ancient Liches strike terror into the hearts of those who see them. Not only is their touch that of death, but their spells are powerful enough to freeze even the bravest where they stand. Should you ever come across one of these, flee fast and far, for they move faster than most undead."
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get_hit_sound=groan.wav
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[death]
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[frame]
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begin=0
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end=200
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image="undead-ancient-lich-die-1.png"
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[/frame]
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[frame]
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begin=200
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end=400
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image="undead-ancient-lich-die-2.png"
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[/frame]
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[frame]
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begin=400
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end=600
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image="undead-ancient-lich-die-3.png"
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[/frame]
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[/death]
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[attack]
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name=touch
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type=cold
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@ -16,6 +16,24 @@ undead_variation=wose
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cost=120
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unit_description= _ "Terrible and awe-inspiring, the most ancient of woses grow to a tremendous size. They are a thing rarely seen outside of legend, wherein they are said to kick aside their enemies like sticks and feathers, and to possess an unearthly strength, crushing the greatest of boulders into powder, as though all the strength of a tree to grow and split through stone over the course of years was brought to bear in a mere moment. These same legends speak of their tireless stewardship of the forests of the world, the desecration of which is often the only thing which could incur the wrath of these otherwise kind and curious beings."
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usage=fighter
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[death]
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[frame]
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begin=0
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end=200
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image="wose-ancient-die-1.png"
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[/frame]
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[frame]
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begin=200
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end=400
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image="wose-ancient-die-2.png"
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[/frame]
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[frame]
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begin=400
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end=600
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image="wose-ancient-die-3.png"
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[/frame]
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[/death]
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[attack]
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name=crush
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type=impact
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@ -19,6 +19,19 @@ cost=100
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usage=mixed fighter
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unit_description= _ "Leaders among the mages, the Arch Mages hurl huge balls of fire at their enemies."
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get_hit_sound=groan.wav
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[death]
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[frame]
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begin=0
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end=200
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image="arch-mage-die-1.png"
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[/frame]
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[frame]
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begin=200
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end=400
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image="arch-mage-die-2.png"
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[/frame]
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[/death]
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[attack]
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name=staff
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type=impact
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@ -112,6 +125,21 @@ get_hit_sound=groan.wav
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usage=mixed fighter
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unit_description= _ "Leaders among the mages, the Arch Mages hurl huge balls of fire at their enemies."
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get_hit_sound=female-hit.wav
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[death]
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[frame]
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begin=0
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end=200
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image="arch-mage+female-die-1.png"
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[/frame]
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[frame]
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begin=200
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end=400
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image="arch-mage+female-die-2.png"
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[/frame]
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[/death]
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[attack]
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name=staff
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type=impact
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@ -17,6 +17,19 @@ usage=fighter
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ability=skirmisher
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unit_description= _ "Assassins are masters of the night. Like Rogues, they can surround an opponent and backstab him, doing double damage. They can also throw poison-tipped knives at their enemies from long range."
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get_hit_sound=groan.wav
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[death]
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[frame]
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begin=0
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end=200
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image="assassin-die-1.png"
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[/frame]
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[frame]
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begin=200
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end=400
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image="assassin-die-2.png"
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[/frame]
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[/death]
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[attack]
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name=dagger
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type=blade
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@ -15,6 +15,19 @@ cost=33
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usage=fighter
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unit_description= _ "Armed with a heavy mace, Bandits are adept at robbing and killing at night. Wearing brown cloaks and black hoods, they steal from the peasants who live near them when not fighting against invaders."
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get_hit_sound=groan.wav
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[death]
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[frame]
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begin=0
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end=200
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image="neutral-bandit-die-1.png"
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[/frame]
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[frame]
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begin=200
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end=400
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image="neutral-bandit-die-2.png"
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[/frame]
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[/death]
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[attack]
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name=mace
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type=impact
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@ -19,6 +19,18 @@ ability=leadership,skirmisher
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usage=fighter
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unit_description= _ "A noble at birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. Now battle-hardened and strong of will, she can now aid those around her in the art of combat."
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get_hit_sound=female-hit.wav
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[death]
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[frame]
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begin=0
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end=200
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image="human-battleprincess-die-1.png"
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[/frame]
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[frame]
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begin=200
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end=400
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image="human-battleprincess-die-2.png"
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[/frame]
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[/death]
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[attack]
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name=sword
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type=blade
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@ -15,6 +15,19 @@ cost=24
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usage=scout
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unit_description= _ "Blood Bats are fast and can drain the blood of those they attack, thereby healing themselves, even to the point where they become stronger than they began the battle. Such is their fury that the fur of these undead flying beasts is tainted red with the blood of their victims."
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get_hit_sound=groan.wav
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[death]
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[frame]
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begin=0
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end=200
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image="undead-bloodbat-die-1.png"
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[/frame]
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[frame]
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begin=200
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end=400
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image="undead-bloodbat-die-2.png"
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[/frame]
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[/death]
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[attack]
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name=fangs
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type=blade
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@ -15,6 +15,18 @@ cost=24
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unit_description= _ "These, whose masters have found to be more potent creations, have been outfitted with a truly vile arsenal. Their quivers are filled with shafts made not of wood, but of the bones of their victims. Dubbed simply 'Bone-Shooters' by their unfortunate enemies, these abominations are a terror to all who live."
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usage=archer
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get_hit_sound=skeleton-hit.wav
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[death]
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[frame]
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begin=0
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end=200
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image="undead-boneshooter-die-1.png"
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[/frame]
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[frame]
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begin=200
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end=400
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image="undead-boneshooter-die-2.png"
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[/frame]
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[/death]
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[resistance]
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blade=60
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pierce=40
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@ -17,6 +17,18 @@ cost=15
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usage=archer
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unit_description= _ "Immersed from childhood in the ways of archery, the young Bowmen are the most common ranged combatants in Wesnothian armies. They do not undergo as rigorous a training as the spearman or heavy infantry, because their battle tactic requires more finess than brute strength."
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get_hit_sound=groan.wav
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[death]
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[frame]
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begin=0
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end=200
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image="human-bowman-die-1.png"
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[/frame]
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[frame]
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begin=200
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end=400
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image="human-bowman-die-2.png"
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[/frame]
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[/death]
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[attack]
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name=sword
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type=blade
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@ -24,6 +24,18 @@ cost=90
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usage=scout
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unit_description= _ "A triumphant sight on the battlefield, cavaliers are masters at the use of both sword and crossbow from horseback. Their facility with ranged weapons allows them to strike at many a foe with impunity, and their mettle has turned the tide of some of the greatest battles in known history."
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||||
get_hit_sound=groan.wav
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[death]
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||||
[frame]
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||||
begin=0
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||||
end=200
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||||
image="human-cavalier-die-1.png"
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||||
[/frame]
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||||
[frame]
|
||||
begin=200
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||||
end=400
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||||
image="human-cavalier-die-2.png"
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[/frame]
|
||||
[/death]
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||||
[attack]
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||||
name=sword
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type=blade
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@ -25,6 +25,18 @@ usage=scout
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unit_description= _ "The best riders in Wesnoth are recruited into the military to become Cavalrymen. A Cavalryman, strictly disciplined, does not charge across the field of battle like a horseman, but makes more of an effort to hold his position."
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get_hit_sound=groan.wav
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[death]
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[frame]
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||||
begin=0
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||||
end=200
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||||
image="human-scout-die-1.png"
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[/frame]
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[frame]
|
||||
begin=200
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||||
end=400
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||||
image="human-scout-die-2.png"
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[/frame]
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||||
[/death]
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[attack]
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name=sword
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type=blade
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BIN
images/arch-mage+female-die-1.png
Normal file
After Width: | Height: | Size: 3.7 KiB |
BIN
images/arch-mage+female-die-2.png
Normal file
After Width: | Height: | Size: 3.7 KiB |
BIN
images/arch-mage-die-1.png
Normal file
After Width: | Height: | Size: 4 KiB |
BIN
images/arch-mage-die-2.png
Normal file
After Width: | Height: | Size: 4.1 KiB |
BIN
images/assassin-die-1.png
Normal file
After Width: | Height: | Size: 1.9 KiB |
BIN
images/assassin-die-2.png
Normal file
After Width: | Height: | Size: 2.1 KiB |
BIN
images/human-battleprincess-die-1.png
Normal file
After Width: | Height: | Size: 2.2 KiB |
BIN
images/human-battleprincess-die-2.png
Normal file
After Width: | Height: | Size: 2.3 KiB |
BIN
images/human-bowman-die-1.png
Normal file
After Width: | Height: | Size: 2.7 KiB |
BIN
images/human-bowman-die-2.png
Normal file
After Width: | Height: | Size: 2.3 KiB |
BIN
images/human-cavalier-die-1.png
Normal file
After Width: | Height: | Size: 4 KiB |
BIN
images/human-cavalier-die-2.png
Normal file
After Width: | Height: | Size: 4.2 KiB |
BIN
images/human-scout-die-1.png
Normal file
After Width: | Height: | Size: 3.2 KiB |
BIN
images/human-scout-die-2.png
Normal file
After Width: | Height: | Size: 3.1 KiB |
BIN
images/neutral-bandit-die-1.png
Normal file
After Width: | Height: | Size: 2.5 KiB |
BIN
images/neutral-bandit-die-2.png
Normal file
After Width: | Height: | Size: 2.6 KiB |
BIN
images/undead-ancient-lich-die-1.png
Normal file
After Width: | Height: | Size: 3 KiB |
BIN
images/undead-ancient-lich-die-2.png
Normal file
After Width: | Height: | Size: 2.8 KiB |
BIN
images/undead-ancient-lich-die-3.png
Normal file
After Width: | Height: | Size: 2.9 KiB |
BIN
images/undead-bloodbat-die-1.png
Normal file
After Width: | Height: | Size: 3.7 KiB |
BIN
images/undead-bloodbat-die-2.png
Normal file
After Width: | Height: | Size: 5 KiB |
BIN
images/undead-boneshooter-die-1.png
Normal file
After Width: | Height: | Size: 2.6 KiB |
BIN
images/undead-boneshooter-die-2.png
Normal file
After Width: | Height: | Size: 3.5 KiB |
BIN
images/wose-ancient-die-1.png
Normal file
After Width: | Height: | Size: 9.4 KiB |
BIN
images/wose-ancient-die-2.png
Normal file
After Width: | Height: | Size: 7.7 KiB |
BIN
images/wose-ancient-die-3.png
Normal file
After Width: | Height: | Size: 9.1 KiB |