mp_create_game: Don't generate a random map if "map_file" is set.
Not tested.
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1 changed files with 3 additions and 1 deletions
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@ -673,7 +673,9 @@ void mp_create_game::update_details(window& win)
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if(create_engine_.current_level_type() == ng::level::TYPE::RANDOM_MAP) {
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// If the current random map doesn't have data, generate it
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if(create_engine_.generator_assigned() && create_engine_.current_level().data()["map_data"].empty()) {
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if(create_engine_.generator_assigned() &&
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create_engine_.current_level().data()["map_data"].empty() &&
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create_engine_.current_level().data()["map_file"].empty()) {
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create_engine_.init_generated_level_data();
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}
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