fix bug #13478 introduced in 2009-04-04T17:51:20Z!guillaume.melquiond@gmail.com
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@ -333,7 +333,7 @@ static server_type open_connection(game_display& disp, const std::string& origin
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// Somewhat hacky...
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// If we broke out of the do-while loop above error
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// is still going to be NULL
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if(!error) break;
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if(!*error) break;
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} // end login loop
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}
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} while(!(data.child("join_lobby") || data.child("join_game")));
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