Made the playing-with-the-ruby animation use [animate_unit]...

...instead of a silly [move_unit_fake].
This commit is contained in:
Lari Nieminen 2009-03-08 16:01:12 +00:00
parent 0aa9673f6b
commit 9ec8a8c3f1

View file

@ -198,18 +198,18 @@
[/recall]
[recall]
id=Sir Ruddry
x=12
y=28
x=13
y=29
[/recall]
[recall]
id=Sir Ladoc
x=14
y=28
x=13
y=29
[/recall]
[recall]
id=Minister Edmond
x=13
y=29
x=14
y=28
[/recall]
{GUARD_UNIT (Swordsman) (Southbay Guard 1) ( _ "Southbay Guard") 2 19 33}
@ -296,14 +296,25 @@
speaker=Prince Haldric
message= _ "I think I've figured something out. Look."
[/message]
[sound]
name=fire.wav
[/sound]
[move_unit_fake]
type=Fireball
x=13,12,12,14,13,12,13,14
y=27,26,26,26,26,25,25,25
[/move_unit_fake]
[animate_unit]
[filter]
id=Prince Haldric
[/filter]
[facing]
x,y=12,28
[/facing]
flag=attack
[primary_attack]
name=ruby of fire
[/primary_attack]
hits=yes
[/animate_unit]
[message]
speaker=Prince Haldric
message= _ "Ouch! Hot, hot, hot! Gee, somebody should really attach this thing to a scepter or something! I think I'll save it for closer-ranged combat for now."
@ -471,7 +482,7 @@
[/message]
[message]
speaker=Fool Prince
message= _ "Fath-er! Join... us..." # wmllint: no spellcheck
message= _ "Fath-er! Join... us..." # wmllint: no spellcheck
[/message]
[message]
speaker=Lady Jessica