Made the playing-with-the-ruby animation use [animate_unit]...
...instead of a silly [move_unit_fake].
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1 changed files with 26 additions and 15 deletions
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@ -198,18 +198,18 @@
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[/recall]
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[recall]
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id=Sir Ruddry
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x=12
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y=28
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x=13
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y=29
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[/recall]
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[recall]
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id=Sir Ladoc
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x=14
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y=28
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x=13
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y=29
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[/recall]
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[recall]
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id=Minister Edmond
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x=13
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y=29
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x=14
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y=28
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[/recall]
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{GUARD_UNIT (Swordsman) (Southbay Guard 1) ( _ "Southbay Guard") 2 19 33}
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@ -296,14 +296,25 @@
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speaker=Prince Haldric
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message= _ "I think I've figured something out. Look."
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[/message]
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[sound]
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name=fire.wav
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[/sound]
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[move_unit_fake]
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type=Fireball
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x=13,12,12,14,13,12,13,14
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y=27,26,26,26,26,25,25,25
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[/move_unit_fake]
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[animate_unit]
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[filter]
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id=Prince Haldric
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[/filter]
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[facing]
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x,y=12,28
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[/facing]
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flag=attack
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[primary_attack]
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name=ruby of fire
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[/primary_attack]
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hits=yes
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[/animate_unit]
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[message]
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speaker=Prince Haldric
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message= _ "Ouch! Hot, hot, hot! Gee, somebody should really attach this thing to a scepter or something! I think I'll save it for closer-ranged combat for now."
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@ -471,7 +482,7 @@
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[/message]
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[message]
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speaker=Fool Prince
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message= _ "Fath-er! Join... us..." # wmllint: no spellcheck
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message= _ "Fath-er! Join... us..." # wmllint: no spellcheck
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[/message]
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[message]
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speaker=Lady Jessica
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