Reimplement string_to_color, using map label implementation
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ac374909a3
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9eb6e66e7b
4 changed files with 17 additions and 8 deletions
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@ -288,7 +288,7 @@ void help_text_area::handle_format_cfg(const config &cfg)
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bool bold = cfg["bold"].to_bool();
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bool italic = cfg["italic"].to_bool();
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int font_size = cfg["font_size"].to_int(normal_font_size);
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SDL_Color color = string_to_color(cfg["color"]);
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SDL_Color color = help::string_to_color(cfg["color"]);
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add_text_item(text, "", false, font_size, bold, italic, color);
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}
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@ -397,13 +397,7 @@ void terrain_label::read(const config &cfg)
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team_name_ = utils::interpolate_variables_into_string(team_name_, vs);
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tmp_color = utils::interpolate_variables_into_string(tmp_color, vs);
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if(!tmp_color.empty()) {
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std::vector<Uint32> temp_rgb;
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if(string2rgb(tmp_color, temp_rgb) && !temp_rgb.empty()) {
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color = int_to_color(temp_rgb[0]);
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}
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}
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color_ = color;
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color_ = (color = string_to_color(tmp_color));
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}
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void terrain_label::write(config& cfg) const
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@ -18,6 +18,7 @@
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*/
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#include "global.hpp"
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#include "color_range.hpp"
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#include "sdl/utils.hpp"
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#include "sdl/alpha.hpp"
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@ -75,6 +76,18 @@ SDL_Color int_to_color(const Uint32 rgb)
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return result;
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}
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SDL_Color string_to_color(const std::string& color_string)
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{
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SDL_Color color;
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std::vector<Uint32> temp_rgb;
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if(string2rgb(color_string, temp_rgb) && !temp_rgb.empty()) {
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color = int_to_color(temp_rgb[0]);
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}
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return color;
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}
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SDL_Color create_color(const unsigned char red
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, unsigned char green
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, unsigned char blue
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@ -432,8 +432,10 @@ SDL_Rect get_non_transparent_portion(const surface &surf);
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bool operator==(const SDL_Color& a, const SDL_Color& b);
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bool operator!=(const SDL_Color& a, const SDL_Color& b);
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SDL_Color inverse(const SDL_Color& color);
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SDL_Color int_to_color(const Uint32 rgb);
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SDL_Color string_to_color(const std::string& color_string);
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SDL_Color create_color(const unsigned char red
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, unsigned char green
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