Updated files to bumped Boost requirements.
Updated INSTALL and cmake files. Omitted scons since some parts refer to versions others don't and the version mentioned differs as well.
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2 changed files with 9 additions and 9 deletions
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@ -19,7 +19,7 @@ set(CMAKE_ALLOW_LOOSE_LOOP_CONSTRUCTS true)
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set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake)
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find_package(SDL 1.2.7 REQUIRED)
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find_package(Boost 1.35 REQUIRED COMPONENTS iostreams program_options regex system)
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find_package(Boost 1.36 REQUIRED COMPONENTS iostreams program_options regex system)
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# no, gettext executables are not required when NLS is deactivated
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find_package(Gettext)
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@ -215,7 +215,7 @@ if(ENABLE_TOOLS)
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find_package( PNG REQUIRED )
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endif(ENABLE_TOOLS)
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if(ENABLE_TESTS)
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find_package( Boost 1.35 REQUIRED COMPONENTS unit_test_framework )
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find_package( Boost 1.36 REQUIRED COMPONENTS unit_test_framework )
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endif(ENABLE_TESTS)
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if(ENABLE_GAME)
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find_package( FriBiDi )
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14
INSTALL
14
INSTALL
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@ -9,13 +9,13 @@ Contents:
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You'll need to have these libraries and their development headers to build Wesnoth:
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boost_iostreams >= 1.35.0
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boost_regex >= 1.35.0
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boost_serialization >= 1.35.0
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boost_asio >= 1.35.0
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boost_program_options >= 1.35.0
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boost_system >= 1.35.0
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boost_thread >= 1.35.0
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boost_iostreams >= 1.36.0
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boost_regex >= 1.36.0
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boost_serialization >= 1.36.0
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boost_asio >= 1.36.0
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boost_program_options >= 1.36.0
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boost_system >= 1.36.0
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boost_thread >= 1.36.0
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libfontconfig >= 2.4.1
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libpango (with cairo backend) >= 1.14.8
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libsdl >= 1.2.7
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