pot-update

regenerated doc files
This commit is contained in:
Nils Kneuper 2008-11-09 20:25:22 +00:00
parent 1d299090b6
commit 9e43ae643a
993 changed files with 424035 additions and 417441 deletions

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@ -1,4 +1,4 @@
MAN_LANG = cs da de es fr gl hu it ja lt nl pl racv sk sr sr@latin sv tr zh_CN zh_TW
MAN_LANG = cs da de es fi fr gl hu it ja lt nl pl racv sk sr sr@latin sv tr zh_CN zh_TW
MAN_PAGES = wesnoth.6 wesnothd.6
INSTALL_MAN_PAGES =

196
doc/man/fi/wesnothd.6 Normal file
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@ -0,0 +1,196 @@
.\" This program is free software; you can redistribute it and/or modify
.\" it under the terms of the GNU General Public License as published by
.\" the Free Software Foundation; either version 2 of the License, or
.\" (at your option) any later version.
.\"
.\" This program is distributed in the hope that it will be useful,
.\" but WITHOUT ANY WARRANTY; without even the implied warranty of
.\" MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
.\" GNU General Public License for more details.
.\"
.\" You should have received a copy of the GNU General Public License
.\" along with this program; if not, write to the Free Software
.\" Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
.\"
.
.\"*******************************************************************
.\"
.\" This file was generated with po4a. Translate the source file.
.\"
.\"*******************************************************************
.TH WESNOTHD 6 2007 wesnothd "Taistelu Wesnothista \-monipelipalvelin"
.
.SH NIMI
.
wesnothd Taistelu \fBWesnothista\fP \-moninpelipalvelin
.
.SH TIIVISTELMÄ
.
\fBwesnothd\fP [\|\fB\-dv\fP\|] [\|\fB\-c\fP \fIpolku\fP\|] [\|\fB\-p\fP \fIportti\fP\|] [\|\fB\-t\fP
\fIluku\fP\|] [\|\fB\-T\fP \fIluku\fP\|]
.br
\fBwesnothd\fP \fB\-V\fP
.
.SH KUVAUS
.
Hallitsee Taistelu Wesnothista \-moninpelejä. Osoitteessa
http://www.wesnoth.org/wiki/ServerAdministration on lista komennoista, jotka
palvelin hyväksyy pelin kautta (/query ...) tai FIFOsta.
.
.SH VALITSIMET
.
.TP
\fB\-c\ \fP\fIpolku\fP\fB,\ \-\-config\fP\fI\ polku\fP
Kertoo wesnothdille käytettävän asetustiedoston sijainnin. Osiossa
\fBPALVELIMEN ASETUKSET\fP alla kerrotaan sen syntaksi. Palvelinprosessin saa
lukemaan asetustiedoston uudestaan lähettämällä sille SIGHUPin.
.TP
\fB\-d, \-\-daemon\fP
Käynnistää wesnothdin taustaprosessina.
.TP
\fB\-h, \-\-help\fP
Kertoo, mitä komentorivivalitsimet tekevät.
.TP
\fB\-\-log\-\fP\fItaso\fP\fB=\fP\fIaihealue1\fP\fB,\fP\fIaihealue2\fP\fB,\fP\fI...\fP
Asettaa vakavuusasteen lokin aihealueille. Sana \fBall\fP vastaa kaikkia
aihealueita. Käytettävissä olevat tasot: \fBerror\fP,\ \fBwarning\fP,\ \fBinfo\fP,\
\fBdebug\fP. Oletuksena käytetään \fBsever\fP\-aihealueella tasoa \fBinfo\fP ja
muualla tasoa \fBerror\fP.
.TP
\fB\-p\ \fP\fIportti\fP\fB,\ \-\-port\fP\fI\ portti\fP
Sitoo palvelimen annettuun porttiin. Oletuksena käytetään porttia \fB15000\fP.
.TP
\fB\-t\ \fP\fIluku\fP\fB,\ \-\-threads\fP\fI\ luku\fP
Asettaa verkkoyhteyksiä odottavien työläissäikeiden enimmäismäärän (oletus:
\fB5\fP,\ maksimi:\ \fB30\fP).
.TP
\fB\-T\ \fP\fIluku\fP\fB,\ \-\-max\-threads\fP\fI\ luku\fP
Asettaa luotavien työläissäikeiden enimmäismäärän. Arvo \fB0\fP poistaa
rajoituksen. (Oletus on \fB0\fP.)
.TP
\fB\-V, \-\-version\fP
Näyttää versionumeron ja lopettaa.
.TP
\fB\-v, \-\-verbose\fP
Laittaa vianjäljityslokin kirjoittamisen päälle.
.
.SH "PALVELIMEN ASETUKSET"
.
.SS "Yleinen syntaksi on:"
.
.P
[\fItagi\fP]
.IP
avain="\fIarvo\fP"
.IP
avain="\fIarvo\fP,\fIarvo\fP,..."
.P
[/\fItag\fP]
.
.SS "Globaalit avaimet:"
.
.TP
\fBban_save_file\fP
Täydellinen tai suhteellinen polku (gzip\-pakattuun) tiedostoon, jota
palvelin voi lukea ja kirjoittaa. Estot tallennetaan tähän tiedostoon ja
luetaan siitä palvelimen käynnistyessä.
.TP
\fBconnections_allowed\fP
Sallittujen yhteyksien määrä samasta IP:stä. Arvo \fB0\fP poistaa
rajoituksen. (Oletus on \fB5\fP.)
.TP
\fBdisallow_names\fP
Nimet tai nimimerkit, joita palvelin ei hyväksy. Jokerimerkeistä toimivat
”*” ja ”?”. Lisätietoja: \fBglob\fP(7). Oletusarvot (käytössä kun muita ei ole
annettu) ovat:
\fB*admin*,*admln*,*server*,ai,ai?,computer,human,network,player\fP.
.TP
\fBfifo_path\fP
Polku FIFOon, jonne voi kirjoittaa palvelinkomentoja (samoja kuin komennolla
/query wesnothista). Jos jätetty määrittelemättä, käytetään käännön aikana
määriteltyä polkua (oletus: /var/run/socket/wesnothd/socket).
.TP
\fBmax_messages\fP
Sallittu määrä viestejä ajanjaksossa, joka on määritelty asetuksella
\fBmessages_time_period\fP. (Oletus on \fB4\fP.)
.TP
\fBmessages_time_period\fP
Ajanjakso (sekunneissa), jota käytetään viestitulvinnan
havaitsemisessa. (Oletus on \fB10\fP.)
.TP
\fBmotd\fP
Päivän viesti.
.TP
\fBpasswd\fP
Salasana, jolla saa ylläpitäjän oikeudet. Alkaa yleensä sanalla ”admin”.
.TP
\fBrestart_command\fP
Komento, jota palvelin käyttää käynnistääkseen uuden palvelinprosessin
”restart”\-komennosta. (Annettavissa vain FIFOn kautta.)
.TP
\fBversions_accepted\fP
Pilkuilla eroteltu lista palvelimen hyväksymistä
versiomerkkijonoista. Jokerimerkeistä toimivat ”*” ja ”?”. (Oletus on
palvelimen versiota vastaava wesnothin versio.)
.br
Esimerkki: \fBversions_accepted="*"\fP hyväksyy minkä tahansa version.
.
.SS "Globaalit tagit:"
.
.P
\fB[redirect]\fP Tällä tagilla määritellään palvelin, jolle uudelleenohjataan
tietyt asiakasversiot.
.RS
.TP
\fBhost\fP
Osoite palvelimelle, johon ohjataan.
.TP
\fBport\fP
Portti, johon yhdistetään.
.TP
\fBversion\fP
Pilkuilla eroteltu lista versioista, jotka uudelleenohjataan. Jokerimerkit
toimivat samoin kuin asetuksessa \fBversions_accepted\fP.
.RE
.P
\fB[ban_time]\fP Tällä tagilla määritellään helppokäyttöisiä avainsanoja
väliaikaisten estojen pituuksille.
.RS
.TP
\fBname\fP
Estoajasta käytettävä nimi.
.TP
\fBtime\fP
Ajan pituuden määritelmä. Muoto on: %d[%s[%d%s[...]]] jossa %s on s
(sekunteja), m (minuutteja), h (tunteja), D (päiviä), M (kuukausia) tai Y
(vuosia) ja %d on luku. Jos ajanmäärettä ei anneta, käytetään oletuksena
minuutteja. Esimerkki: time="1D12h30m" luo estoajan, joka kestää 1 päivän,
12 tuntia ja 30 minuuttia.
.RE
.P
\fB[proxy]\fP Tällä tagilla käsketään palvelinta toimimaan välityspalvelimena
ja ohjaamaan asiakkaiden pyynnöt määrätylle palvelimelle. Hyväksyy samat
avaimet kuin \fB[redirect]\fP.
.
.SH TEKIJÄT
.
Kirjoittanut David White <davidnwhite@verizon.net>. Muokannut Nils
Kneuper <crazy\-ivanovic@gmx.net>, ott <ott@gaon.net> ja
Soliton <soliton.de@gmail.com>. Tämän manuaalin alkuperäisversion
kirjoitti Cyril Bouthors <cyril@bouthors.org>.
Suomentanut Wesnothin suomennosryhmä
(http://www.wesnoth.org/wiki/FinnishTranslation).
.br
Käy virallisella kotisivulla: http://www.wesnoth.org/
.
.SH TEKIJÄNOIKEUS
.
Copyright \(co 2003\-2007 David White <davidnwhite@verizon.net>
.br
This is Free Software; this software is licensed under the GPL version 2, as
published by the Free Software Foundation. There is NO warranty; not even
for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
.
.SH "KATSO MYÖS"
.
\fBwesnoth\fP(6), \fBwesnoth_editor\fP(6)

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@ -68,7 +68,7 @@ naudoti specialias netikras lokales persijungimui į bet kurią kalbą, net jei
ta kalba nepalaikoma jūsų sistemoje.
.TP
\fB\-e, \-\-editor\fP
start the in\-game map editor directly.
tiesiogiai paleidžia integruotą žemėlapių redaktorių.
.TP
\fB\-\-fps\fP
ekrano kampe parodo tuo metu veikiančio žaidimo kadrų skaičių per sekundę.
@ -110,8 +110,8 @@ paleidžia daugelio žaidėjų žaidimą. yra papildomų parametrų, kurie gali
naudojami kartu su \fB\-\-multiplayer\fP, kaip paaiškinta žemiau.
.TP
\fB\-\-no\-delay\fP
runs the game without any delays for graphic benchmarking. This is
automatically enabled by \fB\-\-nogui\fP.
paleidžia žaidimą be jokių užlaikymų grafikos testavimui. Tai yra
automatiškai įgalinta naudojant \fB\-\-nogui\fP.
.TP
\fB\-\-nocache\fP
disables caching of game data.

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@ -66,8 +66,8 @@ nustato didžiausią laukiančių darbinių tinklo Į/I gijų skaičių į n
(numatyta: \fB5\fP),\ daugiausiai:\ \fB30\fP).
.TP
\fB\-T\ \fP\fIskaičius\fP\fB,\ \-\-max\-threads\fP\fI\ skaičius\fP
sets the maximum number of worker threads that will be created. If set to
\fB0\fP there will be no limit (default: \fB0\fP).
nustato maksimalų darbinių gijų, kurios bus sukurtos, skaičių. Jei nustatyta
\fB0\fP, tai nebus jokių apribojimų (numatyta: \fB0\fP).
.TP
\fB\-V, \-\-version\fP
parodo versijos numerį ir išsijungia.

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@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.8-CVS\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-12 14:35+0200\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2005-12-14 12:40+0200\n"
"Last-Translator: \n"
"Language-Team: Afrikaans\n"
@ -23,14 +23,14 @@ msgid "4p - A New Land"
msgstr "4s - Strandmeer"
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
msgstr ""
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
@ -39,55 +39,55 @@ msgid ""
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:423
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:428
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:443
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:448
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:468
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:488
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:575
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:580
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:581
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:586
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:593
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -95,13 +95,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:604
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:609
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:610
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:615
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
@ -109,46 +109,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:627
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:639
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:645
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:650
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:649
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:654
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:664
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:669
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:681
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:693
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:700
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
msgid "Do not fear, there is hope for us still!"
msgstr ""
@ -165,12 +165,12 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
@ -179,13 +179,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:25
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
@ -193,13 +193,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
msgid "Farms"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
@ -207,13 +207,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:45
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
@ -222,14 +222,14 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:55
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
#, fuzzy
msgid "Mines"
msgstr "Skuiwe"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
@ -237,15 +237,15 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:65
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
msgid ""
"Any of the 'Elven' style villages represent universities. At the start of "
"Any of the 'Elvish' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
@ -254,37 +254,37 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:75
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:154
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
msgid ""
"Right-clicking on your leader when in a univerity allows you to select "
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:85
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:101
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#, fuzzy
msgid "A New Land - Help"
msgstr "4s - Strandmeer"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.0+svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-12 14:35+0200\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2008-05-26 18:39+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -16,14 +16,14 @@ msgid "4p - A New Land"
msgstr ""
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
msgstr ""
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
@ -32,55 +32,55 @@ msgid ""
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:423
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:428
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:443
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:448
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:468
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:488
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:575
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:580
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:581
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:586
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:593
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -88,13 +88,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:604
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:609
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:610
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:615
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
@ -102,46 +102,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:627
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:639
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:645
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:650
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:649
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:654
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:664
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:669
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:681
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:693
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:700
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
msgid "Do not fear, there is hope for us still!"
msgstr ""
@ -158,12 +158,12 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
@ -172,13 +172,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:25
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
@ -186,13 +186,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
msgid "Farms"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
@ -200,13 +200,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:45
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
@ -215,13 +215,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:55
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
msgid "Mines"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
@ -229,15 +229,15 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:65
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
msgid ""
"Any of the 'Elven' style villages represent universities. At the start of "
"Any of the 'Elvish' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
@ -246,36 +246,36 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:75
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:154
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
msgid ""
"Right-clicking on your leader when in a univerity allows you to select "
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:85
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:101
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
msgid "A New Land - Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr ""

View file

@ -12,7 +12,7 @@ msgid ""
msgstr ""
"Project-Id-Version: bg\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-12 14:35+0200\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2007-08-19 01:15+0300\n"
"Last-Translator: Denica <dmincheva2002@gmail.com>\n"
"Language-Team: Bulgarian <bg@li.org>\n"
@ -32,14 +32,14 @@ msgid "4p - A New Land"
msgstr "4-ма играчи - Лагуната"
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
msgstr ""
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
@ -48,55 +48,55 @@ msgid ""
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:423
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:428
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:443
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:448
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:468
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:488
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:575
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:580
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:581
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:586
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:593
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -104,13 +104,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:604
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:609
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:610
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:615
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
@ -118,46 +118,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:627
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:639
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:645
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:650
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:649
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:654
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:664
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:669
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:681
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:693
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:700
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
msgid "Do not fear, there is hope for us still!"
msgstr ""
@ -174,12 +174,12 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
@ -188,13 +188,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:25
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
@ -202,13 +202,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
msgid "Farms"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
@ -216,13 +216,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:45
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
@ -231,14 +231,14 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:55
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
#, fuzzy
msgid "Mines"
msgstr "Чудовища"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
@ -246,15 +246,15 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:65
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
msgid ""
"Any of the 'Elven' style villages represent universities. At the start of "
"Any of the 'Elvish' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
@ -263,37 +263,37 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:75
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:154
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
msgid ""
"Right-clicking on your leader when in a univerity allows you to select "
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:85
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:101
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#, fuzzy
msgid "A New Land - Help"
msgstr "4-ма играчи - Лагуната"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr ""

View file

@ -11,7 +11,7 @@ msgid ""
msgstr ""
"Project-Id-Version: 1.5.5+svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-12 14:35+0200\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2008-10-18 17:10+0200\n"
"Last-Translator: Jordà Polo <jorda@ettin.org>\n"
"Language-Team: Catalan <wesnoth-ca@lists.ettin.org>\n"
@ -26,14 +26,14 @@ msgid "4p - A New Land"
msgstr "4j - Una terra nova"
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
msgstr ""
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
@ -42,55 +42,55 @@ msgid ""
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:423
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:428
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:443
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:448
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:468
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:488
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:575
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:580
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:581
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:586
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:593
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -98,13 +98,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:604
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:609
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:610
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:615
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
@ -112,46 +112,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:627
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:639
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:645
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:650
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:649
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:654
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:664
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:669
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:681
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:693
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:700
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
msgid "Do not fear, there is hope for us still!"
msgstr ""
@ -168,12 +168,12 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
@ -182,13 +182,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:25
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr "Mags"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
@ -196,13 +196,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
msgid "Farms"
msgstr "Granges"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
@ -210,13 +210,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:45
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr "Llogarets"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
@ -225,13 +225,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:55
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
msgid "Mines"
msgstr "Mines"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
@ -239,15 +239,15 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:65
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr "Universitats"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
msgid ""
"Any of the 'Elven' style villages represent universities. At the start of "
"Any of the 'Elvish' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
@ -256,36 +256,36 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:75
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:154
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr "Diplomàcia"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
msgid ""
"Right-clicking on your leader when in a univerity allows you to select "
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:85
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr "Ajuda"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:101
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
msgid "A New Land - Help"
msgstr "Una terra nova - Ajuda"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr "Seleccioneu un tema."
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr "Fet"

View file

@ -1,8 +1,8 @@
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Project-Id-Version: wesnoth\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-12 14:35+0200\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2008-09-09 23:13+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -16,14 +16,14 @@ msgid "4p - A New Land"
msgstr ""
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
msgstr ""
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
@ -32,55 +32,55 @@ msgid ""
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:423
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:428
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:443
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:448
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:468
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:488
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:575
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:580
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:581
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:586
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:593
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -88,13 +88,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:604
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:609
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:610
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:615
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
@ -102,46 +102,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:627
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:639
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:645
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:650
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:649
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:654
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:664
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:669
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:681
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:693
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:700
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
msgid "Do not fear, there is hope for us still!"
msgstr ""
@ -158,12 +158,12 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
@ -172,13 +172,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:25
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
@ -186,13 +186,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
msgid "Farms"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
@ -200,13 +200,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:45
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
@ -215,13 +215,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:55
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
msgid "Mines"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
@ -229,15 +229,15 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:65
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
msgid ""
"Any of the 'Elven' style villages represent universities. At the start of "
"Any of the 'Elvish' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
@ -246,36 +246,36 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:75
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:154
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
msgid ""
"Right-clicking on your leader when in a univerity allows you to select "
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:85
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:101
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
msgid "A New Land - Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr ""

View file

@ -13,7 +13,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-12 14:35+0200\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2008-10-31 15:27+0100\n"
"Last-Translator: Vladimír Slávik <slavik.vladimir@seznam.cz>\n"
"Language-Team: Czech <wesnoth-cs-l@nospam.buchtovi.cz>\n"
@ -31,7 +31,7 @@ msgid "4p - A New Land"
msgstr "4p - Nová země"
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
@ -40,7 +40,7 @@ msgstr ""
"nastavení z mapy. Doporučeným nastavením je počátečních 100 zlatých."
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
@ -53,18 +53,18 @@ msgstr ""
"dostatek času k obnovení vojenské síly."
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr ""
"Kliknutí pravým tlačítkem na vůdce během tvého kola ti poskytne nápovědu"
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr "Přežij 25 kol."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:423
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:428
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
@ -72,7 +72,7 @@ msgstr ""
"příjem."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:443
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:448
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
@ -80,7 +80,7 @@ msgstr ""
"příjem."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:468
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
@ -88,7 +88,7 @@ msgstr ""
"příjem."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:488
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
@ -96,7 +96,7 @@ msgstr ""
"příjem."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:575
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:580
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
@ -105,7 +105,7 @@ msgstr ""
"pracovníků."
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:581
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:586
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
@ -114,7 +114,7 @@ msgstr ""
"osvobodit? "
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:593
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -125,14 +125,14 @@ msgstr ""
"dostaneš, tím větší máš šanci je zabít."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:604
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:609
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
"Tví muži hlásí, že z jeskyní na východě a západě se ozývají divné zvuky."
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:610
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:615
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
@ -143,7 +143,7 @@ msgstr ""
"naše pozice by již nebyla tak vratká. "
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:627
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
@ -152,39 +152,39 @@ msgstr ""
"důl. S každým zničeným dolem klesne příjem nepřítele o 10 zlatých."
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:639
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr "Bitva se chýlí k závěru a vítězství je na dosah ruky!"
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:645
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:650
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr "Vydrželi jsme nápor! Válečné štěstí se obrátilo, vítězství nás nemine!"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:649
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:654
msgid "You have won the game, but you may continue if you wish..."
msgstr "Vyhrál jsi tuto hru, ale pokud chceš, můžeš pokračovat ve hraní ..."
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:664
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:669
msgid "I have fallen, but all is not lost!"
msgstr "Padli jsme, ale ještě není vše ztraceno!"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:681
msgid "I am done for, but we have yet to lose this battle!"
msgstr "Je po mně, ale tuto bitvu jsme ještě neprohráli!"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:693
msgid "Comrades, avenge me!"
msgstr "Kamarádi, pomstěte mě!"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:700
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
msgid "Do not fear, there is hope for us still!"
msgstr "Nebojte se, pořád máme naději!"
@ -201,12 +201,12 @@ msgstr "Zpět do menu"
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr "Sedláci"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
@ -219,13 +219,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:25
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr "Mágové"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
@ -235,13 +235,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
msgid "Farms"
msgstr "Farmy"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
@ -251,13 +251,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:45
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr "Vesnice"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
@ -269,13 +269,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:55
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
msgid "Mines"
msgstr "Doly"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
@ -285,15 +285,16 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:65
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr "Univerzity"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
#, fuzzy
msgid ""
"Any of the 'Elven' style villages represent universities. At the start of "
"Any of the 'Elvish' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
@ -306,38 +307,39 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:75
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:154
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr "Diplomacie"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
#, fuzzy
msgid ""
"Right-clicking on your leader when in a univerity allows you to select "
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
"Kliknutí pravým tlačítkem na tvého vůdce umístěného v univerzitě ti "
"zpřístupní diplomacii."
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:85
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr "Nápověda"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:101
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
msgid "A New Land - Help"
msgstr "Nová země - nápověda"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr "Vyber téma."
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr "Hotovo"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3+CVS\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-12 14:35+0200\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2007-12-13 13:44+0200\n"
"Last-Translator: Joe Hansen <joedalton2@yahoo.dk>\n"
"Language-Team: Danish <dansk@dansk-gruppen.dk>\n"
@ -24,14 +24,14 @@ msgid "4p - A New Land"
msgstr "4p - Lagoon"
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
msgstr ""
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
@ -40,55 +40,55 @@ msgid ""
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:423
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:428
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:443
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:448
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:468
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:488
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:575
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:580
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:581
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:586
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:593
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -96,13 +96,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:604
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:609
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:610
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:615
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
@ -110,46 +110,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:627
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:639
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:645
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:650
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:649
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:654
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:664
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:669
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:681
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:693
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:700
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
msgid "Do not fear, there is hope for us still!"
msgstr ""
@ -166,12 +166,12 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
@ -180,13 +180,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:25
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
@ -194,14 +194,14 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
#, fuzzy
msgid "Farms"
msgstr "Faery"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
@ -209,13 +209,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:45
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
@ -224,14 +224,14 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:55
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
#, fuzzy
msgid "Mines"
msgstr "Monstre"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
@ -239,15 +239,15 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:65
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
msgid ""
"Any of the 'Elven' style villages represent universities. At the start of "
"Any of the 'Elvish' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
@ -256,37 +256,37 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:75
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:154
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
msgid ""
"Right-clicking on your leader when in a univerity allows you to select "
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:85
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:101
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#, fuzzy
msgid "A New Land - Help"
msgstr "4p - Lagoon"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-12 14:35+0200\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2007-12-23 15:26+0100\n"
"Last-Translator: Christoph Berg <Christoph.Berg@kpm-sport.de>\n"
"Language-Team: irc://irc.freenode.net/#wesnoth-de\n"
@ -26,14 +26,14 @@ msgid "4p - A New Land"
msgstr "4S Die Lagune"
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
msgstr ""
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
@ -42,55 +42,55 @@ msgid ""
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:423
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:428
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:443
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:448
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:468
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:488
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:575
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:580
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:581
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:586
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:593
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -98,13 +98,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:604
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:609
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:610
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:615
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
@ -112,46 +112,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:627
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:639
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:645
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:650
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:649
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:654
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:664
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:669
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:681
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:693
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:700
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
msgid "Do not fear, there is hope for us still!"
msgstr ""
@ -168,12 +168,12 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
@ -182,13 +182,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:25
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
@ -196,14 +196,14 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
#, fuzzy
msgid "Farms"
msgstr "Elfen"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
@ -211,13 +211,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:45
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
@ -226,14 +226,14 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:55
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
#, fuzzy
msgid "Mines"
msgstr "Monster"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
@ -241,15 +241,15 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:65
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
msgid ""
"Any of the 'Elven' style villages represent universities. At the start of "
"Any of the 'Elvish' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
@ -258,37 +258,37 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:75
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:154
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
msgid ""
"Right-clicking on your leader when in a univerity allows you to select "
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:85
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:101
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#, fuzzy
msgid "A New Land - Help"
msgstr "4S Die Lagune"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr ""

View file

@ -149,7 +149,7 @@ msgid ""
msgstr ""
"Project-Id-Version: el_gr\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-12 14:35+0200\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2006-12-15 16:18+0200\n"
"Last-Translator: Κωνσταντίνος Έγκαρχος <atixos@gmail.com>\n"
"Language-Team: <el@li.org>\n"
@ -165,14 +165,14 @@ msgid "4p - A New Land"
msgstr ""
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
msgstr ""
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
@ -181,55 +181,55 @@ msgid ""
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:423
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:428
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:443
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:448
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:468
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:488
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:575
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:580
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:581
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:586
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:593
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -237,13 +237,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:604
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:609
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:610
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:615
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
@ -251,46 +251,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:627
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:639
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:645
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:650
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:649
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:654
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:664
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:669
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:681
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:693
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:700
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
msgid "Do not fear, there is hope for us still!"
msgstr ""
@ -307,12 +307,12 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
@ -321,13 +321,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:25
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
@ -335,13 +335,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
msgid "Farms"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
@ -349,13 +349,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:45
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
@ -364,14 +364,14 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:55
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
#, fuzzy
msgid "Mines"
msgstr "Κινήσεις"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
@ -379,15 +379,15 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:65
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
msgid ""
"Any of the 'Elven' style villages represent universities. At the start of "
"Any of the 'Elvish' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
@ -396,36 +396,36 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:75
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:154
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
msgid ""
"Right-clicking on your leader when in a univerity allows you to select "
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:85
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:101
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
msgid "A New Land - Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr ""

View file

@ -6,7 +6,7 @@ msgid ""
msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-12 14:35+0200\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2007-01-04 19:17+0000\n"
"Last-Translator: Peter J Ross <wesnoth@pjr.britishlibrary.net>\n"
"Language-Team: English (British) <en@li.org>\n"
@ -25,14 +25,14 @@ msgid "4p - A New Land"
msgstr "4p - Lagoon"
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
msgstr ""
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
@ -41,55 +41,55 @@ msgid ""
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:423
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:428
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:443
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:448
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:468
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:488
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:575
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:580
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:581
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:586
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:593
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -97,13 +97,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:604
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:609
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:610
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:615
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
@ -111,46 +111,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:627
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:639
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:645
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:650
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:649
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:654
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:664
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:669
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:681
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:693
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:700
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
msgid "Do not fear, there is hope for us still!"
msgstr ""
@ -167,12 +167,12 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
@ -181,13 +181,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:25
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
@ -195,13 +195,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
msgid "Farms"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
@ -209,13 +209,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:45
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
@ -224,14 +224,14 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:55
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
#, fuzzy
msgid "Mines"
msgstr "race^Monsters"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
@ -239,15 +239,15 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:65
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
msgid ""
"Any of the 'Elven' style villages represent universities. At the start of "
"Any of the 'Elvish' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
@ -256,37 +256,37 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:75
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:154
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
msgid ""
"Right-clicking on your leader when in a univerity allows you to select "
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:85
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:101
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#, fuzzy
msgid "A New Land - Help"
msgstr "4p - Lagoon"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-12 14:35+0200\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2006-04-10 20:22+0100\n"
"Last-Translator: Rastislav Šarišský <rsarissky@post.sk>\n"
"Language-Team: \n"
@ -25,14 +25,14 @@ msgid "4p - A New Land"
msgstr "Golfo"
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
msgstr ""
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
@ -41,55 +41,55 @@ msgid ""
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:423
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:428
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:443
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:448
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:468
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:488
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:575
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:580
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:581
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:586
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:593
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -97,13 +97,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:604
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:609
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:610
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:615
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
@ -111,46 +111,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:627
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:639
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:645
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:650
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:649
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:654
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:664
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:669
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:681
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:693
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:700
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
msgid "Do not fear, there is hope for us still!"
msgstr ""
@ -167,12 +167,12 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
@ -181,13 +181,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:25
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
@ -195,13 +195,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
msgid "Farms"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
@ -209,13 +209,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:45
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
@ -224,14 +224,14 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:55
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
#, fuzzy
msgid "Mines"
msgstr "Movoj"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
@ -239,15 +239,15 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:65
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
msgid ""
"Any of the 'Elven' style villages represent universities. At the start of "
"Any of the 'Elvish' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
@ -256,37 +256,37 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:75
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:154
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
msgid ""
"Right-clicking on your leader when in a univerity allows you to select "
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:85
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:101
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#, fuzzy
msgid "A New Land - Help"
msgstr "Golfo"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr ""

View file

@ -17,7 +17,7 @@ msgid ""
msgstr ""
"Project-Id-Version: es\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-12 14:35+0200\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2008-01-28 22:20+0100\n"
"Last-Translator: Sergi March <sergi.march@gmail.com>\n"
"Language-Team: Spanish <es@li.org>\n"
@ -35,14 +35,14 @@ msgid "4p - A New Land"
msgstr "4 jug. - Laguna"
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
msgstr ""
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
@ -51,55 +51,55 @@ msgid ""
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:423
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:428
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:443
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:448
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:468
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:488
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:575
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:580
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:581
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:586
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:593
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -107,13 +107,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:604
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:609
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:610
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:615
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
@ -121,46 +121,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:627
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:639
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:645
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:650
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:649
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:654
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:664
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:669
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:681
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:693
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:700
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
msgid "Do not fear, there is hope for us still!"
msgstr ""
@ -177,12 +177,12 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
@ -191,13 +191,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:25
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
@ -205,14 +205,14 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
#, fuzzy
msgid "Farms"
msgstr "Feérico"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
@ -220,13 +220,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:45
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
@ -235,14 +235,14 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:55
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
#, fuzzy
msgid "Mines"
msgstr "Monstruos"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
@ -250,15 +250,15 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:65
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
msgid ""
"Any of the 'Elven' style villages represent universities. At the start of "
"Any of the 'Elvish' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
@ -267,37 +267,37 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:75
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:154
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
msgid ""
"Right-clicking on your leader when in a univerity allows you to select "
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:85
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:101
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#, fuzzy
msgid "A New Land - Help"
msgstr "4 jug. - Laguna"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr ""

View file

@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.8-CVS\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-12 14:35+0200\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2007-01-13 00:26+0200\n"
"Last-Translator: Priit Laes <plaes@plaes.org>\n"
"Language-Team: none\n"
@ -24,14 +24,14 @@ msgid "4p - A New Land"
msgstr ""
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
msgstr ""
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
@ -40,55 +40,55 @@ msgid ""
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:423
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:428
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:443
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:448
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:468
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:488
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:575
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:580
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:581
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:586
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:593
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -96,13 +96,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:604
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:609
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:610
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:615
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
@ -110,46 +110,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:627
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:639
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:645
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:650
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:649
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:654
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:664
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:669
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:681
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:693
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:700
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
msgid "Do not fear, there is hope for us still!"
msgstr ""
@ -166,12 +166,12 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
@ -180,13 +180,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:25
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
@ -194,13 +194,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
msgid "Farms"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
@ -208,13 +208,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:45
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
@ -223,14 +223,14 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:55
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
#, fuzzy
msgid "Mines"
msgstr "Koletised"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
@ -238,15 +238,15 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:65
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
msgid ""
"Any of the 'Elven' style villages represent universities. At the start of "
"Any of the 'Elvish' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
@ -255,36 +255,36 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:75
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:154
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
msgid ""
"Right-clicking on your leader when in a univerity allows you to select "
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:85
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:101
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
msgid "A New Land - Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr ""

View file

@ -11,7 +11,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.0\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-12 14:35+0200\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2005-08-23 11:08+0100\n"
"Last-Translator: Alfredo Beaumont <ziberpunk@ziberghetto.dhis.org>\n"
"Language-Team: Basque <ziberpunk@ziberghetto.dhis.org>\n"
@ -29,14 +29,14 @@ msgid "4p - A New Land"
msgstr "4j - Irla bat"
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
msgstr ""
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
@ -45,55 +45,55 @@ msgid ""
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:423
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:428
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:443
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:448
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:468
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:488
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:575
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:580
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:581
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:586
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:593
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -101,13 +101,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:604
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:609
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:610
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:615
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
@ -115,46 +115,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:627
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:639
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:645
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:650
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:649
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:654
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:664
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:669
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:681
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:693
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:700
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
msgid "Do not fear, there is hope for us still!"
msgstr ""
@ -171,12 +171,12 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
@ -185,13 +185,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:25
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
@ -199,13 +199,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
msgid "Farms"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
@ -213,13 +213,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:45
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
@ -228,14 +228,14 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:55
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
#, fuzzy
msgid "Mines"
msgstr "Mugimenduak"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
@ -243,15 +243,15 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:65
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
msgid ""
"Any of the 'Elven' style villages represent universities. At the start of "
"Any of the 'Elvish' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
@ -260,37 +260,37 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:75
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:154
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
msgid ""
"Right-clicking on your leader when in a univerity allows you to select "
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:85
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:101
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#, fuzzy
msgid "A New Land - Help"
msgstr "4j - Irla bat"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr ""

View file

@ -6,7 +6,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-12 14:35+0200\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2007-12-01 21:31+0200\n"
"Last-Translator: Samu Voutilainen <ec5983@kolumbus.fi>\n"
"Language-Team: none\n"
@ -22,14 +22,14 @@ msgid "4p - A New Land"
msgstr "4p - Laguuni"
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
msgstr ""
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
@ -38,55 +38,55 @@ msgid ""
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:423
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:428
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:443
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:448
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:468
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:488
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:575
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:580
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:581
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:586
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:593
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -94,13 +94,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:604
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:609
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:610
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:615
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
@ -108,46 +108,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:627
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:639
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:645
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:650
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:649
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:654
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:664
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:669
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:681
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:693
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:700
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
msgid "Do not fear, there is hope for us still!"
msgstr ""
@ -164,12 +164,12 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
@ -178,13 +178,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:25
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
@ -192,14 +192,14 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
#, fuzzy
msgid "Farms"
msgstr "Faery"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
@ -207,13 +207,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:45
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
@ -222,14 +222,14 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:55
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
#, fuzzy
msgid "Mines"
msgstr "Hirviöt"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
@ -237,15 +237,15 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:65
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
msgid ""
"Any of the 'Elven' style villages represent universities. At the start of "
"Any of the 'Elvish' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
@ -254,37 +254,37 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:75
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:154
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
msgid ""
"Right-clicking on your leader when in a univerity allows you to select "
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:85
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:101
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#, fuzzy
msgid "A New Land - Help"
msgstr "4p - Laguuni"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr ""

View file

@ -11,7 +11,7 @@ msgid ""
msgstr ""
"Project-Id-Version: fr\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-12 14:35+0200\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2008-09-09 21:51+0200\n"
"Last-Translator: Benoît Timbert <benoit.timbert@free.fr>\n"
"Language-Team: Équipe de traduction française <wesnoth@ml.free.fr>\n"
@ -28,7 +28,7 @@ msgid "4p - A New Land"
msgstr "4j - Un pays neuf"
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
@ -38,7 +38,7 @@ msgstr ""
"recommandé : 100 pièces d'or de départ."
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
@ -47,17 +47,17 @@ msgid ""
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr "Pour de l'aide, cliquez-droit sur votre chef prendant votre tour."
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr "Vous devez survivre jusqu'au tour 25."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:423
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:428
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
@ -65,7 +65,7 @@ msgstr ""
"ouest est amputé de 10 pièces d'or."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:443
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:448
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
@ -73,7 +73,7 @@ msgstr ""
"amputé de 10 pièces d'or."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:468
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
@ -81,7 +81,7 @@ msgstr ""
"amputé de 10 pièces d'or."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:488
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
@ -89,14 +89,14 @@ msgstr ""
"est est amputé de 10 pièces d'or."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:575
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:580
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:581
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:586
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
@ -105,7 +105,7 @@ msgstr ""
"être devrions-nous le secourir ?"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:593
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -113,13 +113,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:604
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:609
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:610
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:615
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
@ -127,46 +127,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:627
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:639
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:645
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:650
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:649
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:654
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:664
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:669
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:681
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:693
msgid "Comrades, avenge me!"
msgstr "Vengez-moi camarades !"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:700
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
msgid "Do not fear, there is hope for us still!"
msgstr "Ne paniquez pas, il y a encore de l'espoir !"
@ -183,12 +183,12 @@ msgstr "Retour au menu"
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr "Paysans"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
@ -197,13 +197,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:25
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr "Mages"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
@ -211,13 +211,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
msgid "Farms"
msgstr "Champs"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
@ -225,13 +225,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:45
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr "Villages"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
@ -240,13 +240,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:55
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
msgid "Mines"
msgstr "Mines"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
@ -254,15 +254,15 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:65
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr "Universités"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
msgid ""
"Any of the 'Elven' style villages represent universities. At the start of "
"Any of the 'Elvish' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
@ -271,37 +271,37 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:75
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:154
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr "Diplomatie"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
msgid ""
"Right-clicking on your leader when in a univerity allows you to select "
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:85
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:101
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#, fuzzy
msgid "A New Land - Help"
msgstr "4j - Un pays neuf"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr "Choissiez un thème."
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr "Fin"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.0-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-12 14:35+0200\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2008-05-11 16:12+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -16,14 +16,14 @@ msgid "4p - A New Land"
msgstr ""
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
msgstr ""
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
@ -32,55 +32,55 @@ msgid ""
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:423
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:428
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:443
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:448
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:468
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:488
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:575
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:580
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:581
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:586
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:593
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -88,13 +88,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:604
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:609
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:610
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:615
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
@ -102,46 +102,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:627
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:639
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:645
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:650
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:649
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:654
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:664
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:669
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:681
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:693
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:700
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
msgid "Do not fear, there is hope for us still!"
msgstr ""
@ -158,12 +158,12 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
@ -172,13 +172,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:25
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
@ -186,13 +186,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
msgid "Farms"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
@ -200,13 +200,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:45
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
@ -215,13 +215,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:55
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
msgid "Mines"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
@ -229,15 +229,15 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:65
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
msgid ""
"Any of the 'Elven' style villages represent universities. At the start of "
"Any of the 'Elvish' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
@ -246,36 +246,36 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:75
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:154
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
msgid ""
"Right-clicking on your leader when in a univerity allows you to select "
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:85
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:101
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
msgid "A New Land - Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-12 14:35+0200\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2008-02-29 15:24+0100\n"
"Last-Translator: Fran Diéguez <fran[dot]dieguez[at]glug[dot]es>\n"
"Language-Team: \n"
@ -17,14 +17,14 @@ msgid "4p - A New Land"
msgstr "4 xog - Lagoa"
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
msgstr ""
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
@ -33,55 +33,55 @@ msgid ""
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:423
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:428
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:443
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:448
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:468
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:488
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:575
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:580
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:581
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:586
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:593
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -89,13 +89,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:604
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:609
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:610
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:615
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
@ -103,46 +103,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:627
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:639
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:645
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:650
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:649
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:654
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:664
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:669
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:681
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:693
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:700
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
msgid "Do not fear, there is hope for us still!"
msgstr ""
@ -159,12 +159,12 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
@ -173,13 +173,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:25
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
@ -187,14 +187,14 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
#, fuzzy
msgid "Farms"
msgstr "Feírico"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
@ -202,13 +202,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:45
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
@ -217,14 +217,14 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:55
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
#, fuzzy
msgid "Mines"
msgstr "Monstros"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
@ -232,15 +232,15 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:65
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
msgid ""
"Any of the 'Elven' style villages represent universities. At the start of "
"Any of the 'Elvish' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
@ -249,37 +249,37 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:75
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:154
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
msgid ""
"Right-clicking on your leader when in a univerity allows you to select "
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:85
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:101
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#, fuzzy
msgid "A New Land - Help"
msgstr "4 xog - Lagoa"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr ""

View file

@ -11,7 +11,7 @@ msgid ""
msgstr ""
"Project-Id-Version: he\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-12 14:35+0200\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2006-02-13 01:20+0200\n"
"Last-Translator: Ely Levy <nakeee@gmail.com>\n"
"Language-Team: Hebrew\n"
@ -28,14 +28,14 @@ msgid "4p - A New Land"
msgstr "4ש - לגונה"
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
msgstr ""
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
@ -44,55 +44,55 @@ msgid ""
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:423
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:428
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:443
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:448
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:468
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:488
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:575
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:580
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:581
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:586
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:593
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -100,13 +100,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:604
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:609
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:610
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:615
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
@ -114,46 +114,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:627
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:639
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:645
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:650
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:649
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:654
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:664
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:669
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:681
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:693
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:700
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
msgid "Do not fear, there is hope for us still!"
msgstr ""
@ -170,12 +170,12 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
@ -184,13 +184,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:25
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
@ -198,13 +198,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
msgid "Farms"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
@ -212,13 +212,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:45
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
@ -227,14 +227,14 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:55
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
#, fuzzy
msgid "Mines"
msgstr "מהלכים"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
@ -242,15 +242,15 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:65
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
msgid ""
"Any of the 'Elven' style villages represent universities. At the start of "
"Any of the 'Elvish' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
@ -259,37 +259,37 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:75
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:154
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
msgid ""
"Right-clicking on your leader when in a univerity allows you to select "
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:85
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:101
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#, fuzzy
msgid "A New Land - Help"
msgstr "4ש - לגונה"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.0-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-12 14:35+0200\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2008-03-06 10:56+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -18,14 +18,14 @@ msgid "4p - A New Land"
msgstr ""
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
msgstr ""
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
@ -34,55 +34,55 @@ msgid ""
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:423
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:428
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:443
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:448
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:468
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:488
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:575
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:580
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:581
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:586
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:593
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -90,13 +90,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:604
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:609
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:610
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:615
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
@ -104,46 +104,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:627
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:639
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:645
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:650
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:649
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:654
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:664
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:669
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:681
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:693
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:700
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
msgid "Do not fear, there is hope for us still!"
msgstr ""
@ -160,12 +160,12 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
@ -174,13 +174,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:25
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
@ -188,13 +188,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
msgid "Farms"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
@ -202,13 +202,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:45
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
@ -217,13 +217,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:55
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
msgid "Mines"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
@ -231,15 +231,15 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:65
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
msgid ""
"Any of the 'Elven' style villages represent universities. At the start of "
"Any of the 'Elvish' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
@ -248,36 +248,36 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:75
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:154
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
msgid ""
"Right-clicking on your leader when in a univerity allows you to select "
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:85
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:101
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
msgid "A New Land - Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr ""

View file

@ -12,7 +12,7 @@ msgid ""
msgstr ""
"Project-Id-Version: hu-multiplayer\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-12 14:35+0200\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2008-02-25 19:58+0100\n"
"Last-Translator: Kádár-Németh Krisztián <krisztian.7@vizslamail.hu>\n"
"Language-Team: Hungarian\n"
@ -29,14 +29,14 @@ msgid "4p - A New Land"
msgstr "4j - Lagúna"
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
msgstr ""
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
@ -45,55 +45,55 @@ msgid ""
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:423
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:428
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:443
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:448
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:468
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:488
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:575
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:580
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:581
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:586
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:593
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -101,13 +101,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:604
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:609
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:610
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:615
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
@ -115,46 +115,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:627
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:639
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:645
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:650
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:649
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:654
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:664
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:669
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:681
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:693
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:700
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
msgid "Do not fear, there is hope for us still!"
msgstr ""
@ -171,12 +171,12 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
@ -185,13 +185,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:25
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
@ -199,14 +199,14 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
#, fuzzy
msgid "Farms"
msgstr "Tündér"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
@ -214,13 +214,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:45
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
@ -229,14 +229,14 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:55
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
#, fuzzy
msgid "Mines"
msgstr "Szörnyetegek"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
@ -244,15 +244,15 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:65
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
msgid ""
"Any of the 'Elven' style villages represent universities. At the start of "
"Any of the 'Elvish' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
@ -261,37 +261,37 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:75
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:154
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
msgid ""
"Right-clicking on your leader when in a univerity allows you to select "
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:85
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:101
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#, fuzzy
msgid "A New Land - Help"
msgstr "4j - Lagúna"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-12 14:35+0200\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2007-02-19 17:35+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -23,14 +23,14 @@ msgid "4p - A New Land"
msgstr ""
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
msgstr ""
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
@ -39,55 +39,55 @@ msgid ""
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:423
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:428
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:443
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:448
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:468
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:488
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:575
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:580
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:581
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:586
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:593
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -95,13 +95,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:604
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:609
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:610
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:615
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
@ -109,46 +109,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:627
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:639
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:645
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:650
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:649
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:654
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:664
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:669
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:681
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:693
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:700
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
msgid "Do not fear, there is hope for us still!"
msgstr ""
@ -165,12 +165,12 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
@ -179,13 +179,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:25
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
@ -193,13 +193,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
msgid "Farms"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
@ -207,13 +207,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:45
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
@ -222,13 +222,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:55
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
msgid "Mines"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
@ -236,15 +236,15 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:65
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
msgid ""
"Any of the 'Elven' style villages represent universities. At the start of "
"Any of the 'Elvish' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
@ -253,36 +253,36 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:75
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:154
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
msgid ""
"Right-clicking on your leader when in a univerity allows you to select "
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:85
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:101
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
msgid "A New Land - Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr ""

View file

@ -12,7 +12,7 @@ msgid ""
msgstr ""
"Project-Id-Version: it\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-12 14:35+0200\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2008-03-12 21:55+0100\n"
"Last-Translator: Brivido <brivido(at)gmail.com>\n"
"Language-Team: Italian <kde-i18n-it@kde.org>\n"
@ -32,14 +32,14 @@ msgid "4p - A New Land"
msgstr "4p - Laguna"
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
msgstr ""
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
@ -48,55 +48,55 @@ msgid ""
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:423
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:428
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:443
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:448
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:468
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:488
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:575
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:580
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:581
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:586
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:593
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -104,13 +104,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:604
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:609
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:610
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:615
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
@ -118,46 +118,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:627
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:639
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:645
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:650
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:649
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:654
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:664
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:669
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:681
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:693
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:700
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
msgid "Do not fear, there is hope for us still!"
msgstr ""
@ -174,12 +174,12 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
@ -188,13 +188,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:25
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
@ -202,14 +202,14 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
#, fuzzy
msgid "Farms"
msgstr "Fata"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
@ -217,13 +217,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:45
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
@ -232,14 +232,14 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:55
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
#, fuzzy
msgid "Mines"
msgstr "Mostri"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
@ -247,15 +247,15 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:65
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
msgid ""
"Any of the 'Elven' style villages represent universities. At the start of "
"Any of the 'Elvish' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
@ -264,37 +264,37 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:75
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:154
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
msgid ""
"Right-clicking on your leader when in a univerity allows you to select "
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:85
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:101
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#, fuzzy
msgid "A New Land - Help"
msgstr "4p - Laguna"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr ""

View file

@ -11,7 +11,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.8-CVS\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-12 14:35+0200\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2008-02-25 00:35+0900\n"
"Last-Translator: naoki iimura <amatubu@gmail.com>\n"
"Language-Team: Japanese Translation Team\n"
@ -28,14 +28,14 @@ msgid "4p - A New Land"
msgstr "4P - ラグーン"
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
msgstr ""
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
@ -44,55 +44,55 @@ msgid ""
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:423
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:428
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:443
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:448
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:468
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:488
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:575
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:580
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:581
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:586
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:593
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -100,13 +100,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:604
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:609
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:610
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:615
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
@ -114,46 +114,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:627
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:639
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:645
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:650
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:649
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:654
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:664
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:669
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:681
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:693
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:700
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
msgid "Do not fear, there is hope for us still!"
msgstr ""
@ -170,12 +170,12 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
@ -184,13 +184,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:25
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
@ -198,14 +198,14 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
#, fuzzy
msgid "Farms"
msgstr "Faery"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
@ -213,13 +213,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:45
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
@ -228,14 +228,14 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:55
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
#, fuzzy
msgid "Mines"
msgstr "モンスター"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
@ -243,15 +243,15 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:65
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
msgid ""
"Any of the 'Elven' style villages represent universities. At the start of "
"Any of the 'Elvish' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
@ -260,37 +260,37 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:75
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:154
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
msgid ""
"Right-clicking on your leader when in a univerity allows you to select "
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:85
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:101
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#, fuzzy
msgid "A New Land - Help"
msgstr "4P - ラグーン"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.1.1+svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-12 14:35+0200\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2006-03-21 21:06-0800\n"
"Last-Translator: Andrew <Sfradix@hotmail.com>\n"
"Language-Team: none\n"
@ -23,14 +23,14 @@ msgid "4p - A New Land"
msgstr ""
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
msgstr ""
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
@ -39,55 +39,55 @@ msgid ""
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:423
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:428
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:443
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:448
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:468
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:488
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:575
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:580
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:581
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:586
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:593
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -95,13 +95,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:604
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:609
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:610
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:615
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
@ -109,46 +109,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:627
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:639
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:645
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:650
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:649
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:654
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:664
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:669
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:681
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:693
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:700
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
msgid "Do not fear, there is hope for us still!"
msgstr ""
@ -165,12 +165,12 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
@ -179,13 +179,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:25
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
@ -193,13 +193,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
msgid "Farms"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
@ -207,13 +207,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:45
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
@ -222,13 +222,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:55
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
msgid "Mines"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
@ -236,15 +236,15 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:65
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
msgid ""
"Any of the 'Elven' style villages represent universities. At the start of "
"Any of the 'Elvish' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
@ -253,36 +253,36 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:75
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:154
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
msgid ""
"Right-clicking on your leader when in a univerity allows you to select "
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:85
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:101
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
msgid "A New Land - Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Wesnoth Latin 1.2\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-12 14:35+0200\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2006-06-27 13:27+0200\n"
"Last-Translator: Mark Polo <markpolo@gmail.com>\n"
"Language-Team: Latin\n"
@ -23,14 +23,14 @@ msgid "4p - A New Land"
msgstr "IV l - Stagnum"
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
msgstr ""
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
@ -39,55 +39,55 @@ msgid ""
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:423
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:428
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:443
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:448
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:468
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:488
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:575
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:580
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:581
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:586
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:593
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -95,13 +95,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:604
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:609
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:610
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:615
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
@ -109,46 +109,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:627
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:639
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:645
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:650
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:649
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:654
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:664
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:669
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:681
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:693
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:700
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
msgid "Do not fear, there is hope for us still!"
msgstr ""
@ -165,12 +165,12 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
@ -179,13 +179,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:25
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
@ -193,13 +193,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
msgid "Farms"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
@ -207,13 +207,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:45
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
@ -222,14 +222,14 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:55
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
#, fuzzy
msgid "Mines"
msgstr "Puncta motus"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
@ -237,15 +237,15 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:65
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
msgid ""
"Any of the 'Elven' style villages represent universities. At the start of "
"Any of the 'Elvish' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
@ -254,37 +254,37 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:75
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:154
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
msgid ""
"Right-clicking on your leader when in a univerity allows you to select "
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:85
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:101
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#, fuzzy
msgid "A New Land - Help"
msgstr "IV l - Stagnum"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr ""

View file

@ -5,7 +5,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.6\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-12 14:35+0200\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2008-10-09 21:59+0300\n"
"Last-Translator: Andrius Štikonas <stikonas@gmail.com>\n"
"Language-Team: Lietuvių <komp_lt@konf.lt>\n"
@ -21,14 +21,14 @@ msgid "4p - A New Land"
msgstr "4ž Nauja šalis"
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
msgstr ""
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
@ -37,17 +37,17 @@ msgid ""
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr "Privalote išgyventi iki 25 ėjimo."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:423
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:428
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
@ -55,7 +55,7 @@ msgstr ""
"mažesnes pajamas."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:443
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:448
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
@ -63,7 +63,7 @@ msgstr ""
"pajamas."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:468
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
@ -71,7 +71,7 @@ msgstr ""
"pajamas."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:488
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
@ -79,21 +79,21 @@ msgstr ""
"mažesnes pajamas."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:575
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:580
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:581
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:586
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:593
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -101,13 +101,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:604
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:609
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:610
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:615
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
@ -115,46 +115,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:627
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:639
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr "Mūšis beveik baigėsi. Pergalė pasiekiama ranka!"
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:645
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:650
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:649
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:654
msgid "You have won the game, but you may continue if you wish..."
msgstr "Jūs laimėjote žaidimą, bet galite tęsti, jeigu norite..."
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:664
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:669
msgid "I have fallen, but all is not lost!"
msgstr "Aš kritau, bet dar ne viskas prarasta!"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:681
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:693
msgid "Comrades, avenge me!"
msgstr "Bendražygiai, atkeršykite už mane!"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:700
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
msgid "Do not fear, there is hope for us still!"
msgstr ""
@ -171,12 +171,12 @@ msgstr "Grįžti į meniu"
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr "Valstiečiai"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
@ -185,13 +185,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:25
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr "Magai"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
@ -199,13 +199,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
msgid "Farms"
msgstr "Fermos"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
@ -213,13 +213,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:45
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr "Kaimai"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
@ -228,13 +228,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:55
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
msgid "Mines"
msgstr "Kasyklos"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
@ -242,15 +242,15 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:65
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr "Universitetai"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
msgid ""
"Any of the 'Elven' style villages represent universities. At the start of "
"Any of the 'Elvish' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
@ -259,37 +259,37 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:75
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:154
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr "Diplomatija"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
msgid ""
"Right-clicking on your leader when in a univerity allows you to select "
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:85
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:101
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#, fuzzy
msgid "A New Land - Help"
msgstr "4ž Nauja šalis"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr "Pasirinkite temą."
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr "Baigta"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.1+svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-12 14:35+0200\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2008-05-26 18:39+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -18,14 +18,14 @@ msgid "4p - A New Land"
msgstr ""
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
msgstr ""
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
@ -34,55 +34,55 @@ msgid ""
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:423
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:428
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:443
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:448
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:468
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:488
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:575
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:580
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:581
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:586
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:593
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -90,13 +90,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:604
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:609
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:610
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:615
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
@ -104,46 +104,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:627
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:639
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:645
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:650
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:649
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:654
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:664
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:669
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:681
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:693
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:700
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
msgid "Do not fear, there is hope for us still!"
msgstr ""
@ -160,12 +160,12 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
@ -174,13 +174,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:25
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
@ -188,13 +188,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
msgid "Farms"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
@ -202,13 +202,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:45
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
@ -217,13 +217,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:55
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
msgid "Mines"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
@ -231,15 +231,15 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:65
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
msgid ""
"Any of the 'Elven' style villages represent universities. At the start of "
"Any of the 'Elvish' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
@ -248,36 +248,36 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:75
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:154
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
msgid ""
"Right-clicking on your leader when in a univerity allows you to select "
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:85
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:101
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
msgid "A New Land - Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.0-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-12 14:35+0200\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2008-05-11 16:12+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -16,14 +16,14 @@ msgid "4p - A New Land"
msgstr ""
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
msgstr ""
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
@ -32,55 +32,55 @@ msgid ""
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:423
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:428
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:443
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:448
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:468
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:488
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:575
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:580
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:581
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:586
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:593
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -88,13 +88,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:604
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:609
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:610
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:615
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
@ -102,46 +102,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:627
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:639
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:645
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:650
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:649
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:654
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:664
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:669
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:681
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:693
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:700
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
msgid "Do not fear, there is hope for us still!"
msgstr ""
@ -158,12 +158,12 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
@ -172,13 +172,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:25
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
@ -186,13 +186,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
msgid "Farms"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
@ -200,13 +200,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:45
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
@ -215,13 +215,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:55
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
msgid "Mines"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
@ -229,15 +229,15 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:65
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
msgid ""
"Any of the 'Elven' style villages represent universities. At the start of "
"Any of the 'Elvish' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
@ -246,36 +246,36 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:75
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:154
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
msgid ""
"Right-clicking on your leader when in a univerity allows you to select "
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:85
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:101
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
msgid "A New Land - Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr ""

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Wesnoth 1.1.1\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-12 14:35+0200\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2006-12-22 21:30+0100\n"
"Last-Translator: YbeRn00b <asgeiraakre@gmail.com>\n"
"Language-Team: None\n"
@ -23,14 +23,14 @@ msgid "4p - A New Land"
msgstr "4 - Lagunen"
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
msgstr ""
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
@ -39,55 +39,55 @@ msgid ""
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:423
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:428
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:443
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:448
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:468
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:488
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:575
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:580
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:581
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:586
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:593
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -95,13 +95,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:604
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:609
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:610
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:615
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
@ -109,46 +109,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:627
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:639
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:645
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:650
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:649
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:654
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:664
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:669
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:681
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:693
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:700
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
msgid "Do not fear, there is hope for us still!"
msgstr ""
@ -165,12 +165,12 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
@ -179,13 +179,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:25
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
@ -193,13 +193,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
msgid "Farms"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
@ -207,13 +207,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:45
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
@ -222,14 +222,14 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:55
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
#, fuzzy
msgid "Mines"
msgstr "Flytt"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
@ -237,15 +237,15 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:65
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
msgid ""
"Any of the 'Elven' style villages represent universities. At the start of "
"Any of the 'Elvish' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
@ -254,37 +254,37 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:75
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:154
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
msgid ""
"Right-clicking on your leader when in a univerity allows you to select "
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:85
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:101
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#, fuzzy
msgid "A New Land - Help"
msgstr "4 - Lagunen"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr ""

View file

@ -6,7 +6,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.11+CVS\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-12 14:35+0200\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2008-02-26 20:16+0100\n"
"Last-Translator: Joeri Melis <joeri_melis@hotmail.com>\n"
"Language-Team: Dutch translation <foppe.benedictus@gmail.com>\n"
@ -24,14 +24,14 @@ msgid "4p - A New Land"
msgstr "4p - Lagune"
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
msgstr ""
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
@ -40,55 +40,55 @@ msgid ""
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:423
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:428
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:443
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:448
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:468
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:488
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:575
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:580
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:581
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:586
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:593
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -96,13 +96,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:604
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:609
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:610
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:615
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
@ -110,46 +110,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:627
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:639
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:645
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:650
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:649
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:654
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:664
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:669
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:681
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:693
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:700
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
msgid "Do not fear, there is hope for us still!"
msgstr ""
@ -166,12 +166,12 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
@ -180,13 +180,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:25
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
@ -194,14 +194,14 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
#, fuzzy
msgid "Farms"
msgstr "Feëriek"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
@ -209,13 +209,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:45
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
@ -224,14 +224,14 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:55
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
#, fuzzy
msgid "Mines"
msgstr "Monsters"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
@ -239,15 +239,15 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:65
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
msgid ""
"Any of the 'Elven' style villages represent universities. At the start of "
"Any of the 'Elvish' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
@ -256,37 +256,37 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:75
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:154
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
msgid ""
"Right-clicking on your leader when in a univerity allows you to select "
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:85
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:101
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#, fuzzy
msgid "A New Land - Help"
msgstr "4p - Lagune"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr ""

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: pl\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-12 14:35+0200\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2007-11-21 19:06+0100\n"
"Last-Translator: Zbigniew Banach <z.banach@wsisiz.edu.pl>\n"
"Language-Team: <z.banach@wsisiz.edu.pl>\n"
@ -28,14 +28,14 @@ msgid "4p - A New Land"
msgstr "4g - Laguna"
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
msgstr ""
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
@ -44,55 +44,55 @@ msgid ""
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:423
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:428
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:443
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:448
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:468
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:488
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:575
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:580
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:581
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:586
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:593
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -100,13 +100,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:604
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:609
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:610
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:615
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
@ -114,46 +114,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:627
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:639
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:645
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:650
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:649
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:654
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:664
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:669
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:681
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:693
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:700
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
msgid "Do not fear, there is hope for us still!"
msgstr ""
@ -170,12 +170,12 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
@ -184,13 +184,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:25
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
@ -198,14 +198,14 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
#, fuzzy
msgid "Farms"
msgstr "Wróżka"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
@ -213,13 +213,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:45
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
@ -228,14 +228,14 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:55
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
#, fuzzy
msgid "Mines"
msgstr "Potwory"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
@ -243,15 +243,15 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:65
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
msgid ""
"Any of the 'Elven' style villages represent universities. At the start of "
"Any of the 'Elvish' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
@ -260,37 +260,37 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:75
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:154
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
msgid ""
"Right-clicking on your leader when in a univerity allows you to select "
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:85
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:101
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#, fuzzy
msgid "A New Land - Help"
msgstr "4g - Laguna"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.1-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-12 14:35+0200\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2005-10-15 14:14+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -23,14 +23,14 @@ msgid "4p - A New Land"
msgstr ""
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
msgstr ""
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
@ -39,55 +39,55 @@ msgid ""
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:423
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:428
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:443
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:448
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:468
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:488
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:575
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:580
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:581
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:586
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:593
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -95,13 +95,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:604
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:609
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:610
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:615
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
@ -109,46 +109,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:627
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:639
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:645
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:650
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:649
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:654
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:664
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:669
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:681
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:693
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:700
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
msgid "Do not fear, there is hope for us still!"
msgstr ""
@ -165,12 +165,12 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
@ -179,13 +179,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:25
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
@ -193,13 +193,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
msgid "Farms"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
@ -207,13 +207,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:45
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
@ -222,13 +222,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:55
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
msgid "Mines"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
@ -236,15 +236,15 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:65
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
msgid ""
"Any of the 'Elven' style villages represent universities. At the start of "
"Any of the 'Elvish' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
@ -253,36 +253,36 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:75
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:154
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
msgid ""
"Right-clicking on your leader when in a univerity allows you to select "
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:85
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:101
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
msgid "A New Land - Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.2-CVS\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-12 14:35+0200\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2007-11-15 01:50+0900\n"
"Last-Translator: Claudio Terra <cbterra@gmail.com>\n"
"Language-Team: Portuguese - Brasil\n"
@ -24,14 +24,14 @@ msgid "4p - A New Land"
msgstr "4p - Lagoa"
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
msgstr ""
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
@ -40,55 +40,55 @@ msgid ""
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:423
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:428
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:443
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:448
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:468
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:488
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:575
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:580
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:581
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:586
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:593
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -96,13 +96,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:604
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:609
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:610
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:615
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
@ -110,46 +110,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:627
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:639
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:645
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:650
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:649
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:654
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:664
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:669
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:681
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:693
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:700
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
msgid "Do not fear, there is hope for us still!"
msgstr ""
@ -166,12 +166,12 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
@ -180,13 +180,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:25
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
@ -194,14 +194,14 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
#, fuzzy
msgid "Farms"
msgstr "Fada"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
@ -209,13 +209,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:45
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
@ -224,14 +224,14 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:55
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
#, fuzzy
msgid "Mines"
msgstr "Monstros"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
@ -239,15 +239,15 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:65
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
msgid ""
"Any of the 'Elven' style villages represent universities. At the start of "
"Any of the 'Elvish' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
@ -256,37 +256,37 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:75
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:154
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
msgid ""
"Right-clicking on your leader when in a univerity allows you to select "
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:85
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:101
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#, fuzzy
msgid "A New Land - Help"
msgstr "4p - Lagoa"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr ""

View file

@ -14,7 +14,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ca_ES@valencia\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-12 14:35+0200\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2008-02-25 20:51+0100\n"
"Last-Translator: Mavorte <mavorte1@yahoo.es>\n"
"Language-Team: Valencià <mavorte1@yahoo.es>\n"
@ -31,14 +31,14 @@ msgid "4p - A New Land"
msgstr "4j - Llacuna"
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
msgstr ""
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
@ -47,55 +47,55 @@ msgid ""
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:423
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:428
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:443
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:448
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:468
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:488
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:575
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:580
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:581
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:586
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:593
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -103,13 +103,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:604
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:609
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:610
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:615
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
@ -117,46 +117,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:627
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:639
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:645
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:650
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:649
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:654
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:664
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:669
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:681
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:693
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:700
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
msgid "Do not fear, there is hope for us still!"
msgstr ""
@ -173,12 +173,12 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
@ -187,13 +187,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:25
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
@ -201,14 +201,14 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
#, fuzzy
msgid "Farms"
msgstr "Fadador"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
@ -216,13 +216,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:45
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
@ -231,14 +231,14 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:55
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
#, fuzzy
msgid "Mines"
msgstr "Mònstruos"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
@ -246,15 +246,15 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:65
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
msgid ""
"Any of the 'Elven' style villages represent universities. At the start of "
"Any of the 'Elvish' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
@ -263,37 +263,37 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:75
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:154
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
msgid ""
"Right-clicking on your leader when in a univerity allows you to select "
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:85
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:101
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#, fuzzy
msgid "A New Land - Help"
msgstr "4j - Llacuna"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Romana 0\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-12 14:35+0200\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2006-04-10 20:02+0100\n"
"Last-Translator: Dex Stewart\n"
"Language-Team: \n"
@ -16,14 +16,14 @@ msgid "4p - A New Land"
msgstr ""
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
msgstr ""
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
@ -32,55 +32,55 @@ msgid ""
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:423
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:428
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:443
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:448
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:468
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:488
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:575
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:580
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:581
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:586
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:593
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -88,13 +88,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:604
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:609
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:610
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:615
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
@ -102,46 +102,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:627
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:639
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:645
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:650
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:649
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:654
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:664
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:669
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:681
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:693
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:700
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
msgid "Do not fear, there is hope for us still!"
msgstr ""
@ -158,12 +158,12 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
@ -172,13 +172,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:25
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
@ -186,13 +186,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
msgid "Farms"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
@ -200,13 +200,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:45
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
@ -215,13 +215,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:55
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
msgid "Mines"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
@ -229,15 +229,15 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:65
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
msgid ""
"Any of the 'Elven' style villages represent universities. At the start of "
"Any of the 'Elvish' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
@ -246,36 +246,36 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:75
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:154
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
msgid ""
"Right-clicking on your leader when in a univerity allows you to select "
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:85
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:101
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
msgid "A New Land - Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr ""

View file

@ -12,7 +12,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth.po\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-12 14:35+0200\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2008-03-14 21:30+0300\n"
"Last-Translator: vicza <vicza@zmail.ru>\n"
"Language-Team: <ru@li.org>\n"
@ -33,14 +33,14 @@ msgid "4p - A New Land"
msgstr "4и - Лагуна"
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
msgstr ""
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
@ -49,55 +49,55 @@ msgid ""
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:423
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:428
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:443
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:448
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:468
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:488
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:575
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:580
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:581
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:586
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:593
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -105,13 +105,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:604
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:609
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:610
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:615
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
@ -119,46 +119,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:627
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:639
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:645
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:650
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:649
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:654
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:664
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:669
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:681
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:693
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:700
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
msgid "Do not fear, there is hope for us still!"
msgstr ""
@ -175,12 +175,12 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
@ -189,13 +189,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:25
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
@ -203,14 +203,14 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
#, fuzzy
msgid "Farms"
msgstr "Феерия"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
@ -218,13 +218,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:45
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
@ -233,14 +233,14 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:55
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
#, fuzzy
msgid "Mines"
msgstr "Монстры"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
@ -248,15 +248,15 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:65
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
msgid ""
"Any of the 'Elven' style villages represent universities. At the start of "
"Any of the 'Elvish' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
@ -265,37 +265,37 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:75
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:154
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
msgid ""
"Right-clicking on your leader when in a univerity allows you to select "
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:85
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:101
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#, fuzzy
msgid "A New Land - Help"
msgstr "4и - Лагуна"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr ""

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.2\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-12 14:35+0200\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2007-10-01 20:03+0100\n"
"Last-Translator: Viliam Búr <viliam@bur.sk>\n"
"Language-Team: none\n"
@ -25,14 +25,14 @@ msgid "4p - A New Land"
msgstr "(4) - Zátoka"
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
msgstr ""
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
@ -41,55 +41,55 @@ msgid ""
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:423
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:428
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:443
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:448
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:468
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:488
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:575
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:580
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:581
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:586
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:593
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -97,13 +97,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:604
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:609
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:610
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:615
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
@ -111,46 +111,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:627
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:639
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:645
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:650
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:649
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:654
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:664
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:669
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:681
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:693
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:700
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
msgid "Do not fear, there is hope for us still!"
msgstr ""
@ -167,12 +167,12 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
@ -181,13 +181,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:25
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
@ -195,13 +195,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
msgid "Farms"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
@ -209,13 +209,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:45
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
@ -224,14 +224,14 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:55
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
#, fuzzy
msgid "Mines"
msgstr "Potvory"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
@ -239,15 +239,15 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:65
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
msgid ""
"Any of the 'Elven' style villages represent universities. At the start of "
"Any of the 'Elvish' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
@ -256,37 +256,37 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:75
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:154
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
msgid ""
"Right-clicking on your leader when in a univerity allows you to select "
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:85
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:101
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#, fuzzy
msgid "A New Land - Help"
msgstr "(4) - Zátoka"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr ""

View file

@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: sl\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-12 14:35+0200\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2006-08-14 19:33+0200\n"
"Last-Translator: Jaka Kranjc <wesnoth@prinas.si>\n"
"Language-Team: Slovenian\n"
@ -28,14 +28,14 @@ msgid "4p - A New Land"
msgstr "4p - Laguna"
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
msgstr ""
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
@ -44,55 +44,55 @@ msgid ""
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:423
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:428
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:443
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:448
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:468
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:488
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:575
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:580
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:581
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:586
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:593
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -100,13 +100,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:604
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:609
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:610
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:615
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
@ -114,46 +114,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:627
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:639
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:645
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:650
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:649
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:654
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:664
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:669
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:681
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:693
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:700
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
msgid "Do not fear, there is hope for us still!"
msgstr ""
@ -170,12 +170,12 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
@ -184,13 +184,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:25
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
@ -198,13 +198,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
msgid "Farms"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
@ -212,13 +212,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:45
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
@ -227,14 +227,14 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:55
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
#, fuzzy
msgid "Mines"
msgstr "Premiki"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
@ -242,15 +242,15 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:65
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
msgid ""
"Any of the 'Elven' style villages represent universities. At the start of "
"Any of the 'Elvish' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
@ -259,37 +259,37 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:75
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:154
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
msgid ""
"Right-clicking on your leader when in a univerity allows you to select "
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:85
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:101
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#, fuzzy
msgid "A New Land - Help"
msgstr "4p - Laguna"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: sr\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-12 14:35+0200\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2007-08-04 12:00+0200\n"
"Last-Translator: Chusslove Illich <caslav.ilic@gmx.net>\n"
"Language-Team: Serbian\n"
@ -26,14 +26,14 @@ msgid "4p - A New Land"
msgstr "4и: Лагуна"
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
msgstr ""
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
@ -42,55 +42,55 @@ msgid ""
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:423
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:428
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:443
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:448
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:468
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:488
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:575
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:580
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:581
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:586
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:593
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -98,13 +98,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:604
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:609
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:610
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:615
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
@ -112,46 +112,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:627
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:639
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:645
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:650
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:649
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:654
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:664
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:669
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:681
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:693
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:700
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
msgid "Do not fear, there is hope for us still!"
msgstr ""
@ -168,12 +168,12 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
@ -182,13 +182,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:25
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
@ -196,13 +196,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
msgid "Farms"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
@ -210,13 +210,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:45
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
@ -225,14 +225,14 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:55
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
#, fuzzy
msgid "Mines"
msgstr "чудовишта"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
@ -240,15 +240,15 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:65
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
msgid ""
"Any of the 'Elven' style villages represent universities. At the start of "
"Any of the 'Elvish' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
@ -257,37 +257,37 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:75
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:154
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
msgid ""
"Right-clicking on your leader when in a univerity allows you to select "
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:85
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:101
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#, fuzzy
msgid "A New Land - Help"
msgstr "4и: Лагуна"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: sr\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-12 14:35+0200\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2007-08-04 12:00+0200\n"
"Last-Translator: Chusslove Illich <caslav.ilic@gmx.net>\n"
"Language-Team: Serbian\n"
@ -26,14 +26,14 @@ msgid "4p - A New Land"
msgstr "4i: Laguna"
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
msgstr ""
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
@ -42,55 +42,55 @@ msgid ""
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:423
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:428
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:443
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:448
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:468
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:488
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:575
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:580
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:581
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:586
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:593
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -98,13 +98,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:604
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:609
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:610
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:615
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
@ -112,46 +112,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:627
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:639
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:645
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:650
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:649
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:654
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:664
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:669
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:681
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:693
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:700
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
msgid "Do not fear, there is hope for us still!"
msgstr ""
@ -168,12 +168,12 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
@ -182,13 +182,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:25
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
@ -196,13 +196,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
msgid "Farms"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
@ -210,13 +210,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:45
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
@ -225,14 +225,14 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:55
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
#, fuzzy
msgid "Mines"
msgstr "čudovišta"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
@ -240,15 +240,15 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:65
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
msgid ""
"Any of the 'Elven' style villages represent universities. At the start of "
"Any of the 'Elvish' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
@ -257,37 +257,37 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:75
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:154
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
msgid ""
"Right-clicking on your leader when in a univerity allows you to select "
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:85
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:101
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#, fuzzy
msgid "A New Land - Help"
msgstr "4i: Laguna"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr ""

View file

@ -4,7 +4,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-12 14:35+0200\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2007-11-15 00:44+0100\n"
"Last-Translator: Stefan Bergström (tephlon) <stefan DOT bergstrom AT gmail "
"DOT com>\n"
@ -22,14 +22,14 @@ msgid "4p - A New Land"
msgstr "4s - Lagunen"
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
msgstr ""
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
@ -38,55 +38,55 @@ msgid ""
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:423
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:428
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:443
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:448
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:468
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:488
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:575
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:580
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:581
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:586
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:593
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -94,13 +94,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:604
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:609
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:610
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:615
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
@ -108,46 +108,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:627
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:639
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:645
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:650
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:649
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:654
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:664
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:669
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:681
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:693
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:700
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
msgid "Do not fear, there is hope for us still!"
msgstr ""
@ -164,12 +164,12 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
@ -178,13 +178,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:25
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
@ -192,14 +192,14 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
#, fuzzy
msgid "Farms"
msgstr "Fevärld"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
@ -207,13 +207,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:45
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
@ -222,14 +222,14 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:55
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
#, fuzzy
msgid "Mines"
msgstr "Monster"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
@ -237,15 +237,15 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:65
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
msgid ""
"Any of the 'Elven' style villages represent universities. At the start of "
"Any of the 'Elvish' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
@ -254,37 +254,37 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:75
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:154
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
msgid ""
"Right-clicking on your leader when in a univerity allows you to select "
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:85
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:101
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#, fuzzy
msgid "A New Land - Help"
msgstr "4s - Lagunen"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.1.2+svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-12 14:35+0200\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2006-05-05 16:30+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -22,14 +22,14 @@ msgid "4p - A New Land"
msgstr ""
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
msgstr ""
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
@ -38,55 +38,55 @@ msgid ""
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:423
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:428
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:443
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:448
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:468
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:488
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:575
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:580
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:581
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:586
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:593
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -94,13 +94,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:604
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:609
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:610
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:615
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
@ -108,46 +108,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:627
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:639
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:645
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:650
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:649
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:654
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:664
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:669
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:681
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:693
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:700
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
msgid "Do not fear, there is hope for us still!"
msgstr ""
@ -164,12 +164,12 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
@ -178,13 +178,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:25
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
@ -192,13 +192,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
msgid "Farms"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
@ -206,13 +206,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:45
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
@ -221,13 +221,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:55
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
msgid "Mines"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
@ -235,15 +235,15 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:65
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
msgid ""
"Any of the 'Elven' style villages represent universities. At the start of "
"Any of the 'Elvish' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
@ -252,36 +252,36 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:75
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:154
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
msgid ""
"Right-clicking on your leader when in a univerity allows you to select "
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:85
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:101
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
msgid "A New Land - Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr ""

View file

@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth-anl\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-12 14:35+0200\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2008-10-04 19:14+0300\n"
"Last-Translator: Nilgün Belma Bugüner <nilgun@belgeler.gen.tr>\n"
"Language-Team: Turkish <wesnoth-tr@googlegroups.com>\n"
@ -26,7 +26,7 @@ msgid "4p - A New Land"
msgstr "4o - Yeni Bir Ülke"
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
@ -36,7 +36,7 @@ msgstr ""
"başlangıç altını=100."
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
@ -45,17 +45,17 @@ msgid ""
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr "Yardım için sıranız geldiğinde lidere sağ tıklayın."
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr "25. el dayanmalısınız."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:423
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:428
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
@ -63,21 +63,21 @@ msgstr ""
"azaldı."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:443
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:448
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
"Mantar tarlalarını yok ettiniz. Kuzeydoğu orklarının geliri 10 altın azaldı."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:468
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
"Mantar tarlalarını yok ettiniz. Güneybatı orklarının geliri 10 altın azaldı."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:488
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
@ -85,14 +85,14 @@ msgstr ""
"azaldı."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:575
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:580
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr "Birer vatandaşınız kuzey ve güneydeki örümceklere tutsak düşmüş."
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:581
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:586
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
@ -101,7 +101,7 @@ msgstr ""
"kurtarabiliriz."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:593
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -112,14 +112,14 @@ msgstr ""
"onları kurtarma şansınız daha yüksek. Her el bu daha da güçleşecek."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:604
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:609
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
"Adamlarınız doğu ve batıdaki mağaralardan tuhaf sesler geldiğini rapor etti."
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:610
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:615
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
@ -130,7 +130,7 @@ msgstr ""
"zayıflatmış oluruz."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:627
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
@ -140,12 +140,12 @@ msgstr ""
"açacak."
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:639
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr "Savaşın bitmesi yakın. Zafer bizim olacak!"
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:645
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:650
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
@ -154,27 +154,27 @@ msgstr ""
"kaçırdık!"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:649
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:654
msgid "You have won the game, but you may continue if you wish..."
msgstr "Oyunu kazandınız, ama isterseniz devam edebilirsiniz..."
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:664
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:669
msgid "I have fallen, but all is not lost!"
msgstr "Ben ölüyorum ama bu herşeyin kaybedildiği anlamına gelmez!"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:681
msgid "I am done for, but we have yet to lose this battle!"
msgstr "Ben bittim ama henüz bu savaşı kaybetmedik!"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:693
msgid "Comrades, avenge me!"
msgstr "İntikamımı yerde bırakmayın!"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:700
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
msgid "Do not fear, there is hope for us still!"
msgstr "Korkma, hala bir umut var!"
@ -191,12 +191,12 @@ msgstr "Menüye dön"
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr "Köylüler"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
@ -208,13 +208,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:25
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr "Büyücüler"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
@ -224,13 +224,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
msgid "Farms"
msgstr "Tarlalar"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
@ -240,13 +240,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:45
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr "Köyler"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
@ -258,13 +258,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:55
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
msgid "Mines"
msgstr "Madenler"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
@ -274,15 +274,16 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:65
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr "Üniversiteler"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
#, fuzzy
msgid ""
"Any of the 'Elven' style villages represent universities. At the start of "
"Any of the 'Elvish' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
@ -295,39 +296,40 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:75
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:154
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr "Diplomasi"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
#, fuzzy
msgid ""
"Right-clicking on your leader when in a univerity allows you to select "
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
"Üniversitede bulunan liderinize sağ tıklayıp diplomatik seçeneklerden birini "
"seçebilirsiniz."
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:85
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:101
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#, fuzzy
msgid "A New Land - Help"
msgstr "4o - Yeni Bir Ülke"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr "Bir konu seçiniz."
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr "Bitti"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-12 14:35+0200\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -16,107 +16,107 @@ msgid "4p - A New Land"
msgstr ""
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
msgid "This 4p survival scenario allows you to construct buildings and terraform the land. Use map settings. Recommended starting gold=100."
msgstr ""
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
msgid "In the aftermath of the great war the remnants of humanity fled to an obscure secluded glen. Though they knew they could not hide from the mighty armies that had crushed their homeland, the leaders of the resistance hoped only for enough time to rebuild their forces."
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:423
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:428
msgid "You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:443
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:448
msgid "You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:468
msgid "You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:488
msgid "You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:575
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:580
msgid "One of your peasants has happened upon some spider's nests in the north and south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:581
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:586
msgid "I swear I saw somebody trapped in the spider's web. Maybe we should rescue them?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:593
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
msgid "Move any unit next to these captives and they will join your side. The spiders guarding each captive are currently wounded, the sooner you get there the better chance you have of killing them."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:604
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:609
msgid "Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:610
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:615
msgid "It would seem the enemy has built some underground mushroom mines nearby - it must be where the mainstay of their resources are produced. If we could destroy them our chances wouldn't nearly be so slim."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:627
msgid "Move any unit onto these villages to destroy the mine. Each one you destroy will reduce the enemy's income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:639
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:645
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:650
msgid "We have survived the onslaught! The tide of the battle has turned, victory cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:649
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:654
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:664
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:669
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:681
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:693
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:700
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
msgid "Do not fear, there is hope for us still!"
msgstr ""
@ -132,99 +132,99 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15 data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15 data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
msgid "Peasants are your workers. Depending on the terrain, right-clicking on a peasant allows you to terraform the landscape and/or build castles, mines, farms, villages and universities."
msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:25 data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26 data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
msgid "Mages are your wise men. They can study at universities, pursuing advances in mining, farming and recruitment."
msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35 data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36 data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
msgid "Farms"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
msgid "Farms can only be planted on grassland. Move a peasant onto a farm and he will begin to automatically harvest the cash crop."
msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:45 data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46 data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
msgid "Villages can only be built on grassland. They provide income and healing as usual. Right-click on a peasant in a village and you can establish a university."
msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:55 data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56 data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
msgid "Mines"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
msgid "Mines can be built on hills or mountains. A peasant on a mine will automatically dig for gold at the start of your turn."
msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:65 data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66 data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
msgid "Any of the 'Elven' style villages represent universities. At the start of your turn, Mages in universities automatically add to the study progress of your chosen research target. Right-click on a mage in a university to change research target."
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
msgid "Any of the 'Elvish' style villages represent universities. At the start of your turn, Mages in universities automatically add to the study progress of your chosen research target. Right-click on a mage in a university to change research target."
msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:75 data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:154 data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76 data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155 data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
msgid "Right-clicking on your leader when in a univerity allows you to select special diplomatic options."
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
msgid "Right-clicking on your leader when in a university allows you to select special diplomatic options."
msgstr ""
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:85
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:101
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
msgid "A New Land - Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr ""

View file

@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-12 14:35+0200\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2007-12-22 12:45+1000\n"
"Last-Translator: luojie-dune <luojie-dune@operamail.com>\n"
"Language-Team: Chinese/Simplified <i18n-translation@lists.linux.net.cn>\n"
@ -26,14 +26,14 @@ msgid "4p - A New Land"
msgstr "4p - 环礁湖"
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
msgstr ""
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
@ -42,55 +42,55 @@ msgid ""
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:423
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:428
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:443
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:448
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:468
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:488
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:575
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:580
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:581
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:586
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:593
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -98,13 +98,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:604
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:609
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:610
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:615
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
@ -112,46 +112,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:627
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:639
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:645
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:650
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:649
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:654
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:664
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:669
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:681
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:693
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:700
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
msgid "Do not fear, there is hope for us still!"
msgstr ""
@ -168,12 +168,12 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
@ -182,13 +182,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:25
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
@ -196,14 +196,14 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
#, fuzzy
msgid "Farms"
msgstr "仙境"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
@ -211,13 +211,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:45
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
@ -226,14 +226,14 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:55
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
#, fuzzy
msgid "Mines"
msgstr "怪物"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
@ -241,15 +241,15 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:65
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
msgid ""
"Any of the 'Elven' style villages represent universities. At the start of "
"Any of the 'Elvish' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
@ -258,37 +258,37 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:75
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:154
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
msgid ""
"Right-clicking on your leader when in a univerity allows you to select "
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:85
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:101
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#, fuzzy
msgid "A New Land - Help"
msgstr "4p - 环礁湖"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.19+svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-12 14:35+0200\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2008-02-26 16:37+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -16,14 +16,14 @@ msgid "4p - A New Land"
msgstr ""
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
msgstr ""
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
@ -32,55 +32,55 @@ msgid ""
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
msgid "Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "You must survive until turn 25."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:423
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:428
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:443
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:448
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:468
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:488
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:575
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:580
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:581
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:586
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:593
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:598
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
@ -88,13 +88,13 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:604
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:609
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:610
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:615
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
@ -102,46 +102,46 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:627
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:639
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:645
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:650
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:649
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:654
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:664
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:669
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:681
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:693
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:700
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:705
msgid "Do not fear, there is hope for us still!"
msgstr ""
@ -158,12 +158,12 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:15
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "Peasants"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:18
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
@ -172,13 +172,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:25
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "Mages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:28
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
@ -186,13 +186,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
msgid "Farms"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
@ -200,13 +200,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:45
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:46
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "Villages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:48
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
@ -215,13 +215,13 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:55
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
msgid "Mines"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
@ -229,15 +229,15 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:65
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:66
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "Universities"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:68
msgid ""
"Any of the 'Elven' style villages represent universities. At the start of "
"Any of the 'Elvish' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
@ -246,36 +246,36 @@ msgstr ""
#. [message]: speaker=narrator
#. [option]: speaker=narrator
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:75
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:154
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:76
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:135
msgid "Diplomacy"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:78
msgid ""
"Right-clicking on your leader when in a univerity allows you to select "
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
#. [set_menu_item]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:85
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:86
msgid "Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:101
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
msgid "A New Land - Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-31 11:59+0100\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2006-04-24 18:19+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -267,7 +267,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:174
msgid ""
"Lord Erlonas didn't drive the orcs back, although he and his warriors tried "
"Lord Erlornas didn't drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
@ -559,7 +559,7 @@ msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:219
msgid ""
"Good. But their disregard for self-prervation is astounding. As is their "
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
@ -790,28 +790,28 @@ msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:231
msgid "We have slain a chieftain! Take heart! This battle is allmost won!"
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:254
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:255
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:258
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:259
msgid "No! This can't be!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:262
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:263
msgid ""
"Soon after Erlornas died the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:267
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:268
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
@ -819,34 +819,34 @@ msgid ""
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:277
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:278
msgid ""
"We can't get through lord. These whelps are not individually very dangerous, "
"but there are huge number of them."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:281
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:282
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:285
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:286
msgid ""
"Terrible, my lord. Never in my life did I dream I'd be bested by mere "
"trolls. What are your orders?"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:289
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:290
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. We'll wait for reinforcements."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:293
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:294
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
@ -854,7 +854,7 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:298
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:299
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
@ -1105,7 +1105,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:137
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in persuit of the orcs."
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
#. [message]: role=mage

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.0+svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-31 11:59+0100\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2008-05-26 18:39+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -267,7 +267,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:174
msgid ""
"Lord Erlonas didn't drive the orcs back, although he and his warriors tried "
"Lord Erlornas didn't drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
@ -558,7 +558,7 @@ msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:219
msgid ""
"Good. But their disregard for self-prervation is astounding. As is their "
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
@ -789,28 +789,28 @@ msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:231
msgid "We have slain a chieftain! Take heart! This battle is allmost won!"
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:254
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:255
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:258
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:259
msgid "No! This can't be!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:262
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:263
msgid ""
"Soon after Erlornas died the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:267
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:268
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
@ -818,34 +818,34 @@ msgid ""
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:277
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:278
msgid ""
"We can't get through lord. These whelps are not individually very dangerous, "
"but there are huge number of them."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:281
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:282
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:285
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:286
msgid ""
"Terrible, my lord. Never in my life did I dream I'd be bested by mere "
"trolls. What are your orders?"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:289
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:290
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. We'll wait for reinforcements."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:293
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:294
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
@ -853,7 +853,7 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:298
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:299
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
@ -1104,7 +1104,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:137
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in persuit of the orcs."
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
#. [message]: role=mage

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-31 11:59+0100\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2006-04-24 18:19+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -267,7 +267,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:174
msgid ""
"Lord Erlonas didn't drive the orcs back, although he and his warriors tried "
"Lord Erlornas didn't drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
@ -558,7 +558,7 @@ msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:219
msgid ""
"Good. But their disregard for self-prervation is astounding. As is their "
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
@ -789,28 +789,28 @@ msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:231
msgid "We have slain a chieftain! Take heart! This battle is allmost won!"
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:254
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:255
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:258
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:259
msgid "No! This can't be!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:262
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:263
msgid ""
"Soon after Erlornas died the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:267
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:268
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
@ -818,34 +818,34 @@ msgid ""
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:277
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:278
msgid ""
"We can't get through lord. These whelps are not individually very dangerous, "
"but there are huge number of them."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:281
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:282
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:285
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:286
msgid ""
"Terrible, my lord. Never in my life did I dream I'd be bested by mere "
"trolls. What are your orders?"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:289
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:290
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. We'll wait for reinforcements."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:293
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:294
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
@ -853,7 +853,7 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:298
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:299
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
@ -1104,7 +1104,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:137
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in persuit of the orcs."
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
#. [message]: role=mage

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ca\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-31 11:59+0100\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2008-03-02 10:30+0100\n"
"Last-Translator: Jordà Polo <jorda@ettin.org>\n"
"Language-Team: Catalan <wesnoth-ca@ettin.org>\n"
@ -277,7 +277,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:174
msgid ""
"Lord Erlonas didn't drive the orcs back, although he and his warriors tried "
"Lord Erlornas didn't drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
@ -569,7 +569,7 @@ msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:219
msgid ""
"Good. But their disregard for self-prervation is astounding. As is their "
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
@ -800,28 +800,28 @@ msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:231
msgid "We have slain a chieftain! Take heart! This battle is allmost won!"
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:254
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:255
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:258
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:259
msgid "No! This can't be!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:262
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:263
msgid ""
"Soon after Erlornas died the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:267
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:268
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
@ -829,34 +829,34 @@ msgid ""
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:277
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:278
msgid ""
"We can't get through lord. These whelps are not individually very dangerous, "
"but there are huge number of them."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:281
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:282
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:285
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:286
msgid ""
"Terrible, my lord. Never in my life did I dream I'd be bested by mere "
"trolls. What are your orders?"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:289
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:290
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. We'll wait for reinforcements."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:293
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:294
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
@ -864,7 +864,7 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:298
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:299
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
@ -1115,7 +1115,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:137
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in persuit of the orcs."
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
#. [message]: role=mage

View file

@ -1,8 +1,8 @@
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Project-Id-Version: wesnoth\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-31 11:59+0100\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2008-10-05 20:18+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -267,7 +267,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:174
msgid ""
"Lord Erlonas didn't drive the orcs back, although he and his warriors tried "
"Lord Erlornas didn't drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
@ -558,7 +558,7 @@ msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:219
msgid ""
"Good. But their disregard for self-prervation is astounding. As is their "
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
@ -789,28 +789,28 @@ msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:231
msgid "We have slain a chieftain! Take heart! This battle is allmost won!"
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:254
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:255
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:258
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:259
msgid "No! This can't be!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:262
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:263
msgid ""
"Soon after Erlornas died the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:267
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:268
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
@ -818,34 +818,34 @@ msgid ""
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:277
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:278
msgid ""
"We can't get through lord. These whelps are not individually very dangerous, "
"but there are huge number of them."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:281
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:282
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:285
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:286
msgid ""
"Terrible, my lord. Never in my life did I dream I'd be bested by mere "
"trolls. What are your orders?"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:289
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:290
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. We'll wait for reinforcements."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:293
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:294
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
@ -853,7 +853,7 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:298
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:299
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
@ -1104,7 +1104,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:137
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in persuit of the orcs."
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
#. [message]: role=mage

View file

@ -14,7 +14,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-31 11:59+0100\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2008-10-31 15:10+0100\n"
"Last-Translator: Vladimír Slávik <slavik.vladimir@seznam.cz>\n"
"Language-Team: Czech <wesnoth-cs-l@nospam.buchtovi.cz>\n"
@ -321,8 +321,9 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:174
#, fuzzy
msgid ""
"Lord Erlonas didn't drive the orcs back, although he and his warriors tried "
"Lord Erlornas didn't drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
@ -642,7 +643,7 @@ msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:219
msgid ""
"Good. But their disregard for self-prervation is astounding. As is their "
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
@ -886,28 +887,28 @@ msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:231
msgid "We have slain a chieftain! Take heart! This battle is allmost won!"
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:254
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:255
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:258
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:259
msgid "No! This can't be!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:262
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:263
msgid ""
"Soon after Erlornas died the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:267
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:268
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
@ -915,34 +916,34 @@ msgid ""
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:277
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:278
msgid ""
"We can't get through lord. These whelps are not individually very dangerous, "
"but there are huge number of them."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:281
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:282
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:285
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:286
msgid ""
"Terrible, my lord. Never in my life did I dream I'd be bested by mere "
"trolls. What are your orders?"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:289
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:290
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. We'll wait for reinforcements."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:293
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:294
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
@ -950,7 +951,7 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:298
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:299
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
@ -1245,9 +1246,10 @@ msgstr ""
#. [message]: speaker=Linaera
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:137
#, fuzzy
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in persuit of the orcs."
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
"Děkuji, Erlornasi... nyní se mohu vrátit do své věže v pokoji. Ale myslím "
"si, že někteří z mých učedníků si přejí jít s tebou na sever a zahnat skřety."

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-31 11:59+0100\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2008-10-25 13:27+0200\n"
"Last-Translator: Joe Hansen <joedalton2@yahoo.dk>\n"
"Language-Team: none\n"
@ -311,8 +311,9 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:174
#, fuzzy
msgid ""
"Lord Erlonas didn't drive the orcs back, although he and his warriors tried "
"Lord Erlornas didn't drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
@ -671,8 +672,9 @@ msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:219
#, fuzzy
msgid ""
"Good. But their disregard for self-prervation is astounding. As is their "
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
@ -963,21 +965,22 @@ msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:231
msgid "We have slain a chieftain! Take heart! This battle is allmost won!"
#, fuzzy
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr "Vi har dræbt en høvding! Mærk lettelsen! Dette slag er næsten vundet!"
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:254
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:255
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr "Ha! Jeg knuste den sjove elver. Jeg fik et trofæ!"
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:258
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:259
msgid "No! This can't be!"
msgstr "Nej! Det kan ikke være rigtigt!"
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:262
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:263
msgid ""
"Soon after Erlornas died the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long"
@ -987,7 +990,7 @@ msgstr ""
"Wesmere var tung at bære og meget lang."
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:267
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:268
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
@ -998,7 +1001,7 @@ msgstr ""
"blive i meget, meget lang tid."
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:277
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:278
msgid ""
"We can't get through lord. These whelps are not individually very dangerous, "
"but there are huge number of them."
@ -1007,13 +1010,13 @@ msgstr ""
"farlige, men der er mange af dem."
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:281
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:282
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr "Fire dage med kamp og ingen resultater. Hvordan føles det?"
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:285
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:286
msgid ""
"Terrible, my lord. Never in my life did I dream I'd be bested by mere "
"trolls. What are your orders?"
@ -1022,7 +1025,7 @@ msgstr ""
"blive overgået af ynkelige trolde. Hvad er dine ordre?"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:289
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:290
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. We'll wait for reinforcements."
@ -1031,7 +1034,7 @@ msgstr ""
"mening i denne kamp. Vi vil vente på forstærkninger."
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:293
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:294
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
@ -1042,7 +1045,7 @@ msgstr ""
"ikke kun trolde, men noget værre - en orkhær på vej nordfra."
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:298
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:299
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
@ -1351,9 +1354,10 @@ msgstr ""
#. [message]: speaker=Linaera
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:137
#, fuzzy
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in persuit of the orcs."
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
"Tak Erlornas... nu kan jeg returnere til mit tårn og leve i fred. Men jeg "
"tror, at nogle af mine lærlinge har et ønske om at følge dig nordpå efter "

View file

@ -6,7 +6,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Orcish_Incursion 0.1\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-31 11:59+0100\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2008-02-16 19:23+0100\n"
"Last-Translator: Nils Kneuper <crazy-ivanovic AT gmx D O T net>\n"
"Language-Team: German <gnome-de@gnome.org>\n"
@ -304,7 +304,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:174
msgid ""
"Lord Erlonas didn't drive the orcs back, although he and his warriors tried "
"Lord Erlornas didn't drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
@ -627,7 +627,7 @@ msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:219
msgid ""
"Good. But their disregard for self-prervation is astounding. As is their "
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
@ -873,28 +873,28 @@ msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:231
msgid "We have slain a chieftain! Take heart! This battle is allmost won!"
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:254
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:255
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:258
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:259
msgid "No! This can't be!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:262
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:263
msgid ""
"Soon after Erlornas died the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:267
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:268
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
@ -902,34 +902,34 @@ msgid ""
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:277
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:278
msgid ""
"We can't get through lord. These whelps are not individually very dangerous, "
"but there are huge number of them."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:281
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:282
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:285
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:286
msgid ""
"Terrible, my lord. Never in my life did I dream I'd be bested by mere "
"trolls. What are your orders?"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:289
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:290
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. We'll wait for reinforcements."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:293
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:294
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
@ -937,7 +937,7 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:298
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:299
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
@ -1213,9 +1213,10 @@ msgstr ""
#. [message]: speaker=Linaera
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:137
#, fuzzy
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in persuit of the orcs."
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
"Habt Dank, Erlornas. Nun kann ich in Frieden in meinen Turm zurückkehren. "
"Aber ich denke einige meiner Schüler wollen Euch bei Eurer Verfolgung der "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-31 11:59+0100\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2006-04-24 18:19+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -268,7 +268,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:174
msgid ""
"Lord Erlonas didn't drive the orcs back, although he and his warriors tried "
"Lord Erlornas didn't drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
@ -560,7 +560,7 @@ msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:219
msgid ""
"Good. But their disregard for self-prervation is astounding. As is their "
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
@ -791,28 +791,28 @@ msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:231
msgid "We have slain a chieftain! Take heart! This battle is allmost won!"
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:254
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:255
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:258
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:259
msgid "No! This can't be!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:262
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:263
msgid ""
"Soon after Erlornas died the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:267
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:268
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
@ -820,34 +820,34 @@ msgid ""
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:277
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:278
msgid ""
"We can't get through lord. These whelps are not individually very dangerous, "
"but there are huge number of them."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:281
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:282
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:285
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:286
msgid ""
"Terrible, my lord. Never in my life did I dream I'd be bested by mere "
"trolls. What are your orders?"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:289
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:290
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. We'll wait for reinforcements."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:293
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:294
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
@ -855,7 +855,7 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:298
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:299
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
@ -1106,7 +1106,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:137
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in persuit of the orcs."
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
#. [message]: role=mage

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-31 11:59+0100\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2006-04-24 18:19+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -268,7 +268,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:174
msgid ""
"Lord Erlonas didn't drive the orcs back, although he and his warriors tried "
"Lord Erlornas didn't drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
@ -560,7 +560,7 @@ msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:219
msgid ""
"Good. But their disregard for self-prervation is astounding. As is their "
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
@ -791,28 +791,28 @@ msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:231
msgid "We have slain a chieftain! Take heart! This battle is allmost won!"
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:254
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:255
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:258
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:259
msgid "No! This can't be!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:262
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:263
msgid ""
"Soon after Erlornas died the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:267
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:268
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
@ -820,34 +820,34 @@ msgid ""
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:277
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:278
msgid ""
"We can't get through lord. These whelps are not individually very dangerous, "
"but there are huge number of them."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:281
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:282
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:285
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:286
msgid ""
"Terrible, my lord. Never in my life did I dream I'd be bested by mere "
"trolls. What are your orders?"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:289
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:290
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. We'll wait for reinforcements."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:293
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:294
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
@ -855,7 +855,7 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:298
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:299
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
@ -1106,7 +1106,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:137
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in persuit of the orcs."
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
#. [message]: role=mage

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-31 11:59+0100\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2006-04-24 18:19+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -268,7 +268,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:174
msgid ""
"Lord Erlonas didn't drive the orcs back, although he and his warriors tried "
"Lord Erlornas didn't drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
@ -560,7 +560,7 @@ msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:219
msgid ""
"Good. But their disregard for self-prervation is astounding. As is their "
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
@ -791,28 +791,28 @@ msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:231
msgid "We have slain a chieftain! Take heart! This battle is allmost won!"
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:254
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:255
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:258
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:259
msgid "No! This can't be!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:262
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:263
msgid ""
"Soon after Erlornas died the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:267
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:268
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
@ -820,34 +820,34 @@ msgid ""
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:277
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:278
msgid ""
"We can't get through lord. These whelps are not individually very dangerous, "
"but there are huge number of them."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:281
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:282
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:285
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:286
msgid ""
"Terrible, my lord. Never in my life did I dream I'd be bested by mere "
"trolls. What are your orders?"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:289
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:290
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. We'll wait for reinforcements."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:293
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:294
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
@ -855,7 +855,7 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:298
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:299
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
@ -1106,7 +1106,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:137
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in persuit of the orcs."
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
#. [message]: role=mage

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-31 11:59+0100\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2008-05-31 18:33+0100\n"
"Last-Translator: Sergi March <sergi.march@gmail.com>\n"
"Language-Team: none\n"
@ -308,7 +308,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:174
msgid ""
"Lord Erlonas didn't drive the orcs back, although he and his warriors tried "
"Lord Erlornas didn't drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
@ -629,7 +629,7 @@ msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:219
msgid ""
"Good. But their disregard for self-prervation is astounding. As is their "
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
@ -875,28 +875,28 @@ msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:231
msgid "We have slain a chieftain! Take heart! This battle is allmost won!"
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:254
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:255
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:258
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:259
msgid "No! This can't be!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:262
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:263
msgid ""
"Soon after Erlornas died the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:267
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:268
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
@ -904,34 +904,34 @@ msgid ""
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:277
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:278
msgid ""
"We can't get through lord. These whelps are not individually very dangerous, "
"but there are huge number of them."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:281
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:282
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:285
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:286
msgid ""
"Terrible, my lord. Never in my life did I dream I'd be bested by mere "
"trolls. What are your orders?"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:289
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:290
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. We'll wait for reinforcements."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:293
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:294
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
@ -939,7 +939,7 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:298
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:299
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
@ -1212,9 +1212,10 @@ msgstr ""
#. [message]: speaker=Linaera
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:137
#, fuzzy
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in persuit of the orcs."
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
"Gracias, Erlornas... ahora puedo regresar a mi torre en paz. Pero creo que "
"algunos de mis aprendices desean seguirte al norte en persecución de los "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-31 11:59+0100\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2006-04-24 18:19+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -268,7 +268,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:174
msgid ""
"Lord Erlonas didn't drive the orcs back, although he and his warriors tried "
"Lord Erlornas didn't drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
@ -560,7 +560,7 @@ msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:219
msgid ""
"Good. But their disregard for self-prervation is astounding. As is their "
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
@ -791,28 +791,28 @@ msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:231
msgid "We have slain a chieftain! Take heart! This battle is allmost won!"
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:254
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:255
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:258
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:259
msgid "No! This can't be!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:262
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:263
msgid ""
"Soon after Erlornas died the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:267
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:268
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
@ -820,34 +820,34 @@ msgid ""
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:277
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:278
msgid ""
"We can't get through lord. These whelps are not individually very dangerous, "
"but there are huge number of them."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:281
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:282
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:285
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:286
msgid ""
"Terrible, my lord. Never in my life did I dream I'd be bested by mere "
"trolls. What are your orders?"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:289
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:290
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. We'll wait for reinforcements."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:293
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:294
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
@ -855,7 +855,7 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:298
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:299
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
@ -1106,7 +1106,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:137
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in persuit of the orcs."
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
#. [message]: role=mage

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-31 11:59+0100\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2006-04-24 18:19+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -267,7 +267,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:174
msgid ""
"Lord Erlonas didn't drive the orcs back, although he and his warriors tried "
"Lord Erlornas didn't drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
@ -559,7 +559,7 @@ msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:219
msgid ""
"Good. But their disregard for self-prervation is astounding. As is their "
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
@ -790,28 +790,28 @@ msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:231
msgid "We have slain a chieftain! Take heart! This battle is allmost won!"
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:254
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:255
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:258
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:259
msgid "No! This can't be!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:262
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:263
msgid ""
"Soon after Erlornas died the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:267
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:268
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
@ -819,34 +819,34 @@ msgid ""
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:277
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:278
msgid ""
"We can't get through lord. These whelps are not individually very dangerous, "
"but there are huge number of them."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:281
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:282
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:285
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:286
msgid ""
"Terrible, my lord. Never in my life did I dream I'd be bested by mere "
"trolls. What are your orders?"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:289
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:290
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. We'll wait for reinforcements."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:293
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:294
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
@ -854,7 +854,7 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:298
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:299
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
@ -1105,7 +1105,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:137
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in persuit of the orcs."
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
#. [message]: role=mage

View file

@ -4,7 +4,7 @@ msgid ""
msgstr ""
"Project-Id-Version: fi\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-31 11:59+0100\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2008-09-26 16:06+0200\n"
"Last-Translator: Simo Sutela\n"
"Language-Team: Finnish\n"
@ -300,7 +300,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:174
msgid ""
"Lord Erlonas didn't drive the orcs back, although he and his warriors tried "
"Lord Erlornas didn't drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
@ -622,7 +622,7 @@ msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:219
msgid ""
"Good. But their disregard for self-prervation is astounding. As is their "
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
@ -868,28 +868,28 @@ msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:231
msgid "We have slain a chieftain! Take heart! This battle is allmost won!"
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:254
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:255
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:258
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:259
msgid "No! This can't be!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:262
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:263
msgid ""
"Soon after Erlornas died the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:267
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:268
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
@ -897,34 +897,34 @@ msgid ""
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:277
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:278
msgid ""
"We can't get through lord. These whelps are not individually very dangerous, "
"but there are huge number of them."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:281
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:282
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:285
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:286
msgid ""
"Terrible, my lord. Never in my life did I dream I'd be bested by mere "
"trolls. What are your orders?"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:289
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:290
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. We'll wait for reinforcements."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:293
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:294
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
@ -932,7 +932,7 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:298
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:299
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
@ -1206,9 +1206,10 @@ msgstr ""
#. [message]: speaker=Linaera
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:137
#, fuzzy
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in persuit of the orcs."
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
"Kiitos, Erlornas. Nyt voin palata rauhassa torniini. Mutta uskoisin, että "
"jotkut oppilaistani haluavat seurata sinua pohjoiseen ajamaan örkkejä takaa."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-31 11:59+0100\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2008-04-13 23:59+0200\n"
"Last-Translator: Benoît Timbert <benoit.timbert@free.fr>\n"
"Language-Team: Équipe de traduction française <wesnoth@ml.free.fr>\n"
@ -303,7 +303,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:174
msgid ""
"Lord Erlonas didn't drive the orcs back, although he and his warriors tried "
"Lord Erlornas didn't drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
@ -626,7 +626,7 @@ msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:219
msgid ""
"Good. But their disregard for self-prervation is astounding. As is their "
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
@ -872,28 +872,28 @@ msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:231
msgid "We have slain a chieftain! Take heart! This battle is allmost won!"
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:254
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:255
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:258
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:259
msgid "No! This can't be!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:262
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:263
msgid ""
"Soon after Erlornas died the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:267
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:268
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
@ -901,34 +901,34 @@ msgid ""
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:277
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:278
msgid ""
"We can't get through lord. These whelps are not individually very dangerous, "
"but there are huge number of them."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:281
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:282
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:285
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:286
msgid ""
"Terrible, my lord. Never in my life did I dream I'd be bested by mere "
"trolls. What are your orders?"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:289
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:290
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. We'll wait for reinforcements."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:293
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:294
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
@ -936,7 +936,7 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:298
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:299
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
@ -1211,9 +1211,10 @@ msgstr ""
#. [message]: speaker=Linaera
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:137
#, fuzzy
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in persuit of the orcs."
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
"Merci, Erlornas... Maintenant je peux retourner à ma tour en paix. Mais je "
"pense que certains de mes apprentis désirent aller avec vous vers le nord "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.0-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-31 11:59+0100\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2008-04-13 16:22+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -267,7 +267,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:174
msgid ""
"Lord Erlonas didn't drive the orcs back, although he and his warriors tried "
"Lord Erlornas didn't drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
@ -558,7 +558,7 @@ msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:219
msgid ""
"Good. But their disregard for self-prervation is astounding. As is their "
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
@ -789,28 +789,28 @@ msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:231
msgid "We have slain a chieftain! Take heart! This battle is allmost won!"
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:254
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:255
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:258
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:259
msgid "No! This can't be!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:262
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:263
msgid ""
"Soon after Erlornas died the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:267
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:268
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
@ -818,34 +818,34 @@ msgid ""
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:277
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:278
msgid ""
"We can't get through lord. These whelps are not individually very dangerous, "
"but there are huge number of them."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:281
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:282
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:285
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:286
msgid ""
"Terrible, my lord. Never in my life did I dream I'd be bested by mere "
"trolls. What are your orders?"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:289
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:290
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. We'll wait for reinforcements."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:293
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:294
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
@ -853,7 +853,7 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:298
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:299
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
@ -1104,7 +1104,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:137
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in persuit of the orcs."
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
#. [message]: role=mage

View file

@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Wesnoth\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-31 11:59+0100\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2008-10-28 20:41+0100\n"
"Last-Translator: Leandro Regueiro <leandro DOT regueiro AT gmail DOT com>\n"
"Language-Team: Galician <proxecto@trasno.net>\n"
@ -306,7 +306,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:174
msgid ""
"Lord Erlonas didn't drive the orcs back, although he and his warriors tried "
"Lord Erlornas didn't drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
@ -627,7 +627,7 @@ msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:219
msgid ""
"Good. But their disregard for self-prervation is astounding. As is their "
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
@ -873,28 +873,28 @@ msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:231
msgid "We have slain a chieftain! Take heart! This battle is allmost won!"
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:254
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:255
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:258
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:259
msgid "No! This can't be!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:262
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:263
msgid ""
"Soon after Erlornas died the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:267
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:268
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
@ -902,34 +902,34 @@ msgid ""
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:277
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:278
msgid ""
"We can't get through lord. These whelps are not individually very dangerous, "
"but there are huge number of them."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:281
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:282
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:285
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:286
msgid ""
"Terrible, my lord. Never in my life did I dream I'd be bested by mere "
"trolls. What are your orders?"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:289
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:290
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. We'll wait for reinforcements."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:293
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:294
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
@ -937,7 +937,7 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:298
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:299
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
@ -1210,9 +1210,10 @@ msgstr ""
#. [message]: speaker=Linaera
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:137
#, fuzzy
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in persuit of the orcs."
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
"Grazas, Erlornas... agora podo volver á miña torre en paz. Pero creo que "
"algúns dos meus aprendices desexan seguirte ó norte na persecución dos orcos."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-31 11:59+0100\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2006-04-24 18:19+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -268,7 +268,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:174
msgid ""
"Lord Erlonas didn't drive the orcs back, although he and his warriors tried "
"Lord Erlornas didn't drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
@ -560,7 +560,7 @@ msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:219
msgid ""
"Good. But their disregard for self-prervation is astounding. As is their "
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
@ -791,28 +791,28 @@ msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:231
msgid "We have slain a chieftain! Take heart! This battle is allmost won!"
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:254
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:255
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:258
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:259
msgid "No! This can't be!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:262
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:263
msgid ""
"Soon after Erlornas died the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:267
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:268
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
@ -820,34 +820,34 @@ msgid ""
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:277
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:278
msgid ""
"We can't get through lord. These whelps are not individually very dangerous, "
"but there are huge number of them."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:281
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:282
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:285
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:286
msgid ""
"Terrible, my lord. Never in my life did I dream I'd be bested by mere "
"trolls. What are your orders?"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:289
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:290
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. We'll wait for reinforcements."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:293
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:294
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
@ -855,7 +855,7 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:298
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:299
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
@ -1106,7 +1106,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:137
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in persuit of the orcs."
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
#. [message]: role=mage

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.0-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-31 11:59+0100\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2008-03-02 14:04+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -269,7 +269,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:174
msgid ""
"Lord Erlonas didn't drive the orcs back, although he and his warriors tried "
"Lord Erlornas didn't drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
@ -560,7 +560,7 @@ msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:219
msgid ""
"Good. But their disregard for self-prervation is astounding. As is their "
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
@ -791,28 +791,28 @@ msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:231
msgid "We have slain a chieftain! Take heart! This battle is allmost won!"
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:254
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:255
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:258
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:259
msgid "No! This can't be!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:262
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:263
msgid ""
"Soon after Erlornas died the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:267
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:268
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
@ -820,34 +820,34 @@ msgid ""
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:277
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:278
msgid ""
"We can't get through lord. These whelps are not individually very dangerous, "
"but there are huge number of them."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:281
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:282
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:285
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:286
msgid ""
"Terrible, my lord. Never in my life did I dream I'd be bested by mere "
"trolls. What are your orders?"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:289
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:290
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. We'll wait for reinforcements."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:293
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:294
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
@ -855,7 +855,7 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:298
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:299
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
@ -1106,7 +1106,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:137
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in persuit of the orcs."
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
#. [message]: role=mage

View file

@ -5,7 +5,7 @@ msgid ""
msgstr ""
"Project-Id-Version: hu-aoi\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-31 11:59+0100\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2008-02-27 19:01+0100\n"
"Last-Translator: Kádár-Németh Krisztián <krisztian.7@vizslamail.hu>\n"
"Language-Team: Hungarian\n"
@ -306,7 +306,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:174
msgid ""
"Lord Erlonas didn't drive the orcs back, although he and his warriors tried "
"Lord Erlornas didn't drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
@ -628,7 +628,7 @@ msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:219
msgid ""
"Good. But their disregard for self-prervation is astounding. As is their "
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
@ -873,28 +873,28 @@ msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:231
msgid "We have slain a chieftain! Take heart! This battle is allmost won!"
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:254
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:255
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:258
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:259
msgid "No! This can't be!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:262
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:263
msgid ""
"Soon after Erlornas died the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:267
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:268
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
@ -902,34 +902,34 @@ msgid ""
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:277
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:278
msgid ""
"We can't get through lord. These whelps are not individually very dangerous, "
"but there are huge number of them."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:281
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:282
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:285
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:286
msgid ""
"Terrible, my lord. Never in my life did I dream I'd be bested by mere "
"trolls. What are your orders?"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:289
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:290
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. We'll wait for reinforcements."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:293
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:294
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
@ -937,7 +937,7 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:298
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:299
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
@ -1213,9 +1213,10 @@ msgstr ""
#. [message]: speaker=Linaera
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:137
#, fuzzy
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in persuit of the orcs."
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
"Köszönet néked, Erlornas... most már békében visszatérhetek a tornyomba. "
"Azonban úgy vélem, néhány tanítványom szívesen elkísérne északra, hogy "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-31 11:59+0100\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2006-09-04 20:16+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -267,7 +267,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:174
msgid ""
"Lord Erlonas didn't drive the orcs back, although he and his warriors tried "
"Lord Erlornas didn't drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
@ -558,7 +558,7 @@ msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:219
msgid ""
"Good. But their disregard for self-prervation is astounding. As is their "
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
@ -789,28 +789,28 @@ msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:231
msgid "We have slain a chieftain! Take heart! This battle is allmost won!"
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:254
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:255
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:258
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:259
msgid "No! This can't be!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:262
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:263
msgid ""
"Soon after Erlornas died the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:267
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:268
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
@ -818,34 +818,34 @@ msgid ""
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:277
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:278
msgid ""
"We can't get through lord. These whelps are not individually very dangerous, "
"but there are huge number of them."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:281
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:282
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:285
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:286
msgid ""
"Terrible, my lord. Never in my life did I dream I'd be bested by mere "
"trolls. What are your orders?"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:289
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:290
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. We'll wait for reinforcements."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:293
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:294
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
@ -853,7 +853,7 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:298
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:299
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
@ -1104,7 +1104,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:137
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in persuit of the orcs."
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
#. [message]: role=mage

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-31 11:59+0100\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2008-02-16 15:00+0100\n"
"Last-Translator: Antonio Rosella <arosella@yahoo.com>\n"
"Language-Team: none\n"
@ -306,7 +306,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:174
msgid ""
"Lord Erlonas didn't drive the orcs back, although he and his warriors tried "
"Lord Erlornas didn't drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
@ -627,7 +627,7 @@ msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:219
msgid ""
"Good. But their disregard for self-prervation is astounding. As is their "
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
@ -873,28 +873,28 @@ msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:231
msgid "We have slain a chieftain! Take heart! This battle is allmost won!"
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:254
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:255
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:258
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:259
msgid "No! This can't be!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:262
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:263
msgid ""
"Soon after Erlornas died the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:267
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:268
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
@ -902,34 +902,34 @@ msgid ""
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:277
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:278
msgid ""
"We can't get through lord. These whelps are not individually very dangerous, "
"but there are huge number of them."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:281
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:282
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:285
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:286
msgid ""
"Terrible, my lord. Never in my life did I dream I'd be bested by mere "
"trolls. What are your orders?"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:289
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:290
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. We'll wait for reinforcements."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:293
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:294
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
@ -937,7 +937,7 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:298
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:299
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
@ -1210,9 +1210,10 @@ msgstr ""
#. [message]: speaker=Linaera
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:137
#, fuzzy
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in persuit of the orcs."
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
"Grazie Erlornas... adesso posso tornare alla mia torre. Ma che alcuni dei "
"miei apprendisti vogliono unirsi a voi per andare a nord e cacciare gli "

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-31 11:59+0100\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2006-09-05 10:59+0900\n"
"Last-Translator: Nobuhito Okada <okyada@gmail.com>\n"
"Language-Team: Japanese Translation Team\n"
@ -283,7 +283,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:174
msgid ""
"Lord Erlonas didn't drive the orcs back, although he and his warriors tried "
"Lord Erlornas didn't drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
@ -591,7 +591,7 @@ msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:219
msgid ""
"Good. But their disregard for self-prervation is astounding. As is their "
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
@ -831,28 +831,28 @@ msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:231
msgid "We have slain a chieftain! Take heart! This battle is allmost won!"
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:254
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:255
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:258
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:259
msgid "No! This can't be!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:262
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:263
msgid ""
"Soon after Erlornas died the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:267
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:268
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
@ -860,34 +860,34 @@ msgid ""
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:277
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:278
msgid ""
"We can't get through lord. These whelps are not individually very dangerous, "
"but there are huge number of them."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:281
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:282
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:285
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:286
msgid ""
"Terrible, my lord. Never in my life did I dream I'd be bested by mere "
"trolls. What are your orders?"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:289
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:290
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. We'll wait for reinforcements."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:293
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:294
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
@ -895,7 +895,7 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:298
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:299
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
@ -1162,9 +1162,10 @@ msgstr ""
#. [message]: speaker=Linaera
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:137
#, fuzzy
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in persuit of the orcs."
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
"ありがとう、Erlornas...今、私は平和な町へ帰れる。しかし、私の見習いの何人かは"
"オークのpersuitの北へあなたに従いたいと思っている。"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-31 11:59+0100\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2006-04-24 20:28+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -268,7 +268,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:174
msgid ""
"Lord Erlonas didn't drive the orcs back, although he and his warriors tried "
"Lord Erlornas didn't drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
@ -559,7 +559,7 @@ msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:219
msgid ""
"Good. But their disregard for self-prervation is astounding. As is their "
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
@ -790,28 +790,28 @@ msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:231
msgid "We have slain a chieftain! Take heart! This battle is allmost won!"
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:254
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:255
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:258
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:259
msgid "No! This can't be!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:262
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:263
msgid ""
"Soon after Erlornas died the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:267
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:268
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
@ -819,34 +819,34 @@ msgid ""
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:277
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:278
msgid ""
"We can't get through lord. These whelps are not individually very dangerous, "
"but there are huge number of them."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:281
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:282
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:285
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:286
msgid ""
"Terrible, my lord. Never in my life did I dream I'd be bested by mere "
"trolls. What are your orders?"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:289
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:290
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. We'll wait for reinforcements."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:293
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:294
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
@ -854,7 +854,7 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:298
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:299
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
@ -1105,7 +1105,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:137
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in persuit of the orcs."
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
#. [message]: role=mage

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-31 11:59+0100\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2006-04-24 18:19+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -267,7 +267,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:174
msgid ""
"Lord Erlonas didn't drive the orcs back, although he and his warriors tried "
"Lord Erlornas didn't drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
@ -559,7 +559,7 @@ msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:219
msgid ""
"Good. But their disregard for self-prervation is astounding. As is their "
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
@ -790,28 +790,28 @@ msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:231
msgid "We have slain a chieftain! Take heart! This battle is allmost won!"
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:254
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:255
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:258
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:259
msgid "No! This can't be!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:262
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:263
msgid ""
"Soon after Erlornas died the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:267
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:268
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
@ -819,34 +819,34 @@ msgid ""
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:277
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:278
msgid ""
"We can't get through lord. These whelps are not individually very dangerous, "
"but there are huge number of them."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:281
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:282
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:285
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:286
msgid ""
"Terrible, my lord. Never in my life did I dream I'd be bested by mere "
"trolls. What are your orders?"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:289
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:290
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. We'll wait for reinforcements."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:293
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:294
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
@ -854,7 +854,7 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:298
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:299
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
@ -1105,7 +1105,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:137
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in persuit of the orcs."
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
#. [message]: role=mage

View file

@ -5,7 +5,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.6\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-31 11:59+0100\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2008-09-13 00:42+0300\n"
"Last-Translator: Andrius Štikonas <stikonas@gmail.com>\n"
"Language-Team: none\n"
@ -277,7 +277,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:174
msgid ""
"Lord Erlonas didn't drive the orcs back, although he and his warriors tried "
"Lord Erlornas didn't drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
@ -568,7 +568,7 @@ msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:219
msgid ""
"Good. But their disregard for self-prervation is astounding. As is their "
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
@ -799,28 +799,28 @@ msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:231
msgid "We have slain a chieftain! Take heart! This battle is allmost won!"
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:254
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:255
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:258
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:259
msgid "No! This can't be!"
msgstr "Ne! To negali būti!"
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:262
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:263
msgid ""
"Soon after Erlornas died the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:267
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:268
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
@ -828,34 +828,34 @@ msgid ""
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:277
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:278
msgid ""
"We can't get through lord. These whelps are not individually very dangerous, "
"but there are huge number of them."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:281
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:282
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:285
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:286
msgid ""
"Terrible, my lord. Never in my life did I dream I'd be bested by mere "
"trolls. What are your orders?"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:289
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:290
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. We'll wait for reinforcements."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:293
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:294
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
@ -863,7 +863,7 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:298
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:299
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
@ -1114,9 +1114,10 @@ msgstr ""
#. [message]: speaker=Linaera
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:137
#, fuzzy
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in persuit of the orcs."
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
"Ačiū tau, Erlonai... dabar aš galiu taikiai grįžti į savo bokštą. Bet aš "
"manau, kad kai kurie mano mokiniai norės sekti paskui jus į šiaurę "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.1+svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-31 11:59+0100\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2008-06-29 12:24+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -269,7 +269,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:174
msgid ""
"Lord Erlonas didn't drive the orcs back, although he and his warriors tried "
"Lord Erlornas didn't drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
@ -560,7 +560,7 @@ msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:219
msgid ""
"Good. But their disregard for self-prervation is astounding. As is their "
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
@ -791,28 +791,28 @@ msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:231
msgid "We have slain a chieftain! Take heart! This battle is allmost won!"
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:254
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:255
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:258
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:259
msgid "No! This can't be!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:262
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:263
msgid ""
"Soon after Erlornas died the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:267
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:268
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
@ -820,34 +820,34 @@ msgid ""
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:277
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:278
msgid ""
"We can't get through lord. These whelps are not individually very dangerous, "
"but there are huge number of them."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:281
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:282
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:285
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:286
msgid ""
"Terrible, my lord. Never in my life did I dream I'd be bested by mere "
"trolls. What are your orders?"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:289
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:290
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. We'll wait for reinforcements."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:293
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:294
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
@ -855,7 +855,7 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:298
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:299
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
@ -1106,7 +1106,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:137
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in persuit of the orcs."
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
#. [message]: role=mage

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.0-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-31 11:59+0100\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2008-04-13 16:22+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -267,7 +267,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:174
msgid ""
"Lord Erlonas didn't drive the orcs back, although he and his warriors tried "
"Lord Erlornas didn't drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
@ -558,7 +558,7 @@ msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:219
msgid ""
"Good. But their disregard for self-prervation is astounding. As is their "
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
@ -789,28 +789,28 @@ msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:231
msgid "We have slain a chieftain! Take heart! This battle is allmost won!"
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:254
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:255
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:258
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:259
msgid "No! This can't be!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:262
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:263
msgid ""
"Soon after Erlornas died the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:267
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:268
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
@ -818,34 +818,34 @@ msgid ""
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:277
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:278
msgid ""
"We can't get through lord. These whelps are not individually very dangerous, "
"but there are huge number of them."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:281
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:282
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:285
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:286
msgid ""
"Terrible, my lord. Never in my life did I dream I'd be bested by mere "
"trolls. What are your orders?"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:289
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:290
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. We'll wait for reinforcements."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:293
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:294
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
@ -853,7 +853,7 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:298
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:299
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
@ -1104,7 +1104,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:137
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in persuit of the orcs."
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
#. [message]: role=mage

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-31 11:59+0100\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2006-04-24 18:19+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -268,7 +268,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:174
msgid ""
"Lord Erlonas didn't drive the orcs back, although he and his warriors tried "
"Lord Erlornas didn't drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
@ -560,7 +560,7 @@ msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:219
msgid ""
"Good. But their disregard for self-prervation is astounding. As is their "
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
@ -791,28 +791,28 @@ msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:231
msgid "We have slain a chieftain! Take heart! This battle is allmost won!"
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:254
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:255
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:258
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:259
msgid "No! This can't be!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:262
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:263
msgid ""
"Soon after Erlornas died the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:267
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:268
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
@ -820,34 +820,34 @@ msgid ""
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:277
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:278
msgid ""
"We can't get through lord. These whelps are not individually very dangerous, "
"but there are huge number of them."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:281
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:282
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:285
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:286
msgid ""
"Terrible, my lord. Never in my life did I dream I'd be bested by mere "
"trolls. What are your orders?"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:289
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:290
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. We'll wait for reinforcements."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:293
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:294
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
@ -855,7 +855,7 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:298
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:299
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
@ -1106,7 +1106,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:137
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in persuit of the orcs."
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
#. [message]: role=mage

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-31 11:59+0100\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2008-04-09 16:19+0100\n"
"Last-Translator: Foppe Benedictus <foppe.benedictus@gmail.com>\n"
"Language-Team: none\n"
@ -276,7 +276,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:174
msgid ""
"Lord Erlonas didn't drive the orcs back, although he and his warriors tried "
"Lord Erlornas didn't drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
@ -584,7 +584,7 @@ msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:219
msgid ""
"Good. But their disregard for self-prervation is astounding. As is their "
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
@ -825,28 +825,28 @@ msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:231
msgid "We have slain a chieftain! Take heart! This battle is allmost won!"
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:254
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:255
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:258
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:259
msgid "No! This can't be!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:262
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:263
msgid ""
"Soon after Erlornas died the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:267
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:268
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
@ -854,34 +854,34 @@ msgid ""
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:277
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:278
msgid ""
"We can't get through lord. These whelps are not individually very dangerous, "
"but there are huge number of them."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:281
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:282
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:285
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:286
msgid ""
"Terrible, my lord. Never in my life did I dream I'd be bested by mere "
"trolls. What are your orders?"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:289
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:290
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. We'll wait for reinforcements."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:293
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:294
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
@ -889,7 +889,7 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:298
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:299
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
@ -1161,9 +1161,10 @@ msgstr ""
#. [message]: speaker=Linaera
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:137
#, fuzzy
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in persuit of the orcs."
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
"Dank je Erlornas... nu kan ik rustig terug naar mijn toren. Maar ik denk dat "
"enkele van mijn volgelingen u wel willen vergezellen in je jacht op de Orks."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-31 11:59+0100\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2008-02-10 21:40+0100\n"
"Last-Translator: Zbigniew Banach <z.banach@wsisiz.edu.pl>\n"
"Language-Team: none\n"
@ -302,7 +302,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:174
msgid ""
"Lord Erlonas didn't drive the orcs back, although he and his warriors tried "
"Lord Erlornas didn't drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
@ -624,7 +624,7 @@ msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:219
msgid ""
"Good. But their disregard for self-prervation is astounding. As is their "
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
@ -869,28 +869,28 @@ msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:231
msgid "We have slain a chieftain! Take heart! This battle is allmost won!"
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:254
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:255
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:258
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:259
msgid "No! This can't be!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:262
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:263
msgid ""
"Soon after Erlornas died the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:267
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:268
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
@ -898,34 +898,34 @@ msgid ""
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:277
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:278
msgid ""
"We can't get through lord. These whelps are not individually very dangerous, "
"but there are huge number of them."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:281
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:282
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:285
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:286
msgid ""
"Terrible, my lord. Never in my life did I dream I'd be bested by mere "
"trolls. What are your orders?"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:289
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:290
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. We'll wait for reinforcements."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:293
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:294
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
@ -933,7 +933,7 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:298
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:299
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
@ -1206,9 +1206,10 @@ msgstr ""
#. [message]: speaker=Linaera
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:137
#, fuzzy
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in persuit of the orcs."
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
"Dziękuję, Erlornasie... Teraz mogę w spokoju wrócić do mojej wieży. Ale "
"widzę, że niektórzy z moich uczniów pragną wyruszyć z tobą na północ w "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-31 11:59+0100\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2006-04-24 18:19+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -268,7 +268,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:174
msgid ""
"Lord Erlonas didn't drive the orcs back, although he and his warriors tried "
"Lord Erlornas didn't drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
@ -559,7 +559,7 @@ msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:219
msgid ""
"Good. But their disregard for self-prervation is astounding. As is their "
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
@ -790,28 +790,28 @@ msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:231
msgid "We have slain a chieftain! Take heart! This battle is allmost won!"
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:254
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:255
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:258
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:259
msgid "No! This can't be!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:262
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:263
msgid ""
"Soon after Erlornas died the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:267
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:268
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
@ -819,34 +819,34 @@ msgid ""
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:277
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:278
msgid ""
"We can't get through lord. These whelps are not individually very dangerous, "
"but there are huge number of them."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:281
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:282
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:285
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:286
msgid ""
"Terrible, my lord. Never in my life did I dream I'd be bested by mere "
"trolls. What are your orders?"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:289
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:290
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. We'll wait for reinforcements."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:293
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:294
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
@ -854,7 +854,7 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:298
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:299
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
@ -1105,7 +1105,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:137
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in persuit of the orcs."
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
#. [message]: role=mage

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-31 11:59+0100\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2007-12-06 00:40+0900\n"
"Last-Translator: Claus Aranha <caranha@gmail.com>\n"
"Language-Team: none\n"
@ -304,7 +304,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:174
msgid ""
"Lord Erlonas didn't drive the orcs back, although he and his warriors tried "
"Lord Erlornas didn't drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
@ -625,7 +625,7 @@ msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:219
msgid ""
"Good. But their disregard for self-prervation is astounding. As is their "
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
@ -871,28 +871,28 @@ msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:231
msgid "We have slain a chieftain! Take heart! This battle is allmost won!"
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:254
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:255
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:258
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:259
msgid "No! This can't be!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:262
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:263
msgid ""
"Soon after Erlornas died the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:267
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:268
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
@ -900,34 +900,34 @@ msgid ""
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:277
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:278
msgid ""
"We can't get through lord. These whelps are not individually very dangerous, "
"but there are huge number of them."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:281
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:282
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:285
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:286
msgid ""
"Terrible, my lord. Never in my life did I dream I'd be bested by mere "
"trolls. What are your orders?"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:289
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:290
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. We'll wait for reinforcements."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:293
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:294
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
@ -935,7 +935,7 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:298
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:299
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
@ -1210,9 +1210,10 @@ msgstr ""
#. [message]: speaker=Linaera
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:137
#, fuzzy
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in persuit of the orcs."
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
"Obrigado, Erlornas... agora eu posso voltar à minha torre em paz. Mas acho "
"que alguns dos meus aprendizes desejam seguí-lo ao norte em perseguição aos "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-31 11:59+0100\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2008-09-14 19:26+0100\n"
"Last-Translator: Mavorte <mavorte1@yahoo.es>\n"
"Language-Team: none\n"
@ -297,7 +297,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:174
msgid ""
"Lord Erlonas didn't drive the orcs back, although he and his warriors tried "
"Lord Erlornas didn't drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
@ -617,7 +617,7 @@ msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:219
msgid ""
"Good. But their disregard for self-prervation is astounding. As is their "
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
@ -863,28 +863,28 @@ msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:231
msgid "We have slain a chieftain! Take heart! This battle is allmost won!"
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:254
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:255
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:258
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:259
msgid "No! This can't be!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:262
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:263
msgid ""
"Soon after Erlornas died the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:267
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:268
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
@ -892,34 +892,34 @@ msgid ""
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:277
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:278
msgid ""
"We can't get through lord. These whelps are not individually very dangerous, "
"but there are huge number of them."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:281
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:282
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:285
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:286
msgid ""
"Terrible, my lord. Never in my life did I dream I'd be bested by mere "
"trolls. What are your orders?"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:289
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:290
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. We'll wait for reinforcements."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:293
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:294
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
@ -927,7 +927,7 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:298
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:299
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
@ -1199,9 +1199,10 @@ msgstr ""
#. [message]: speaker=Linaera
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:137
#, fuzzy
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in persuit of the orcs."
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
"Gràcies, Erlornas... ara puc tornar a la meua torre en pau. Pero crec que "
"alguns dels meus deprenents desigen seguir-te al nort en persecució dels "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-31 11:59+0100\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2006-04-24 18:19+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -267,7 +267,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:174
msgid ""
"Lord Erlonas didn't drive the orcs back, although he and his warriors tried "
"Lord Erlornas didn't drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
@ -559,7 +559,7 @@ msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:219
msgid ""
"Good. But their disregard for self-prervation is astounding. As is their "
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
@ -790,28 +790,28 @@ msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:231
msgid "We have slain a chieftain! Take heart! This battle is allmost won!"
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:254
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:255
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:258
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:259
msgid "No! This can't be!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:262
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:263
msgid ""
"Soon after Erlornas died the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:267
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:268
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
@ -819,34 +819,34 @@ msgid ""
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:277
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:278
msgid ""
"We can't get through lord. These whelps are not individually very dangerous, "
"but there are huge number of them."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:281
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:282
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:285
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:286
msgid ""
"Terrible, my lord. Never in my life did I dream I'd be bested by mere "
"trolls. What are your orders?"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:289
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:290
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. We'll wait for reinforcements."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:293
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:294
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
@ -854,7 +854,7 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:298
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:299
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
@ -1105,7 +1105,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:137
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in persuit of the orcs."
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
#. [message]: role=mage

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-31 11:59+0100\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2008-07-01 23:46+0300\n"
"Last-Translator: vicza <vicza@zmail.ru>\n"
"Language-Team: none\n"
@ -295,7 +295,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:174
msgid ""
"Lord Erlonas didn't drive the orcs back, although he and his warriors tried "
"Lord Erlornas didn't drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
@ -615,7 +615,7 @@ msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:219
msgid ""
"Good. But their disregard for self-prervation is astounding. As is their "
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
@ -860,28 +860,28 @@ msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:231
msgid "We have slain a chieftain! Take heart! This battle is allmost won!"
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:254
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:255
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:258
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:259
msgid "No! This can't be!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:262
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:263
msgid ""
"Soon after Erlornas died the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:267
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:268
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
@ -889,34 +889,34 @@ msgid ""
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:277
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:278
msgid ""
"We can't get through lord. These whelps are not individually very dangerous, "
"but there are huge number of them."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:281
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:282
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:285
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:286
msgid ""
"Terrible, my lord. Never in my life did I dream I'd be bested by mere "
"trolls. What are your orders?"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:289
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:290
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. We'll wait for reinforcements."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:293
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:294
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
@ -924,7 +924,7 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:298
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:299
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
@ -1194,9 +1194,10 @@ msgstr ""
#. [message]: speaker=Linaera
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:137
#, fuzzy
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in persuit of the orcs."
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
"Благодарю, Эрлорнас... теперь я могу спокойно вернуться к моей башне. Но я "
"думаю, что некоторые из моих учеников желают следовать за вами на север, "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-31 11:59+0100\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2008-07-21 22:24+0100\n"
"Last-Translator: Bhujanga <bhujanga@seznam.cz>\n"
"Language-Team: none\n"
@ -297,7 +297,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:174
msgid ""
"Lord Erlonas didn't drive the orcs back, although he and his warriors tried "
"Lord Erlornas didn't drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
@ -614,7 +614,7 @@ msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:219
msgid ""
"Good. But their disregard for self-prervation is astounding. As is their "
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
@ -859,28 +859,28 @@ msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:231
msgid "We have slain a chieftain! Take heart! This battle is allmost won!"
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:254
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:255
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:258
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:259
msgid "No! This can't be!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:262
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:263
msgid ""
"Soon after Erlornas died the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:267
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:268
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
@ -888,34 +888,34 @@ msgid ""
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:277
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:278
msgid ""
"We can't get through lord. These whelps are not individually very dangerous, "
"but there are huge number of them."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:281
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:282
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:285
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:286
msgid ""
"Terrible, my lord. Never in my life did I dream I'd be bested by mere "
"trolls. What are your orders?"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:289
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:290
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. We'll wait for reinforcements."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:293
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:294
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
@ -923,7 +923,7 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:298
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:299
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
@ -1196,9 +1196,10 @@ msgstr ""
#. [message]: speaker=Linaera
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:137
#, fuzzy
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in persuit of the orcs."
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
"Ďakujem Erlornas... teraz sa môžem vrátiť do mojej veže v mieri. Ale myslím "
"si, že niektorí z mojich učňov si želajú ísť s tebou na sever a vyhnať orkov."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-31 11:59+0100\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2006-04-24 18:19+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -269,7 +269,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:174
msgid ""
"Lord Erlonas didn't drive the orcs back, although he and his warriors tried "
"Lord Erlornas didn't drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
@ -561,7 +561,7 @@ msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:219
msgid ""
"Good. But their disregard for self-prervation is astounding. As is their "
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
@ -792,28 +792,28 @@ msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:231
msgid "We have slain a chieftain! Take heart! This battle is allmost won!"
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:254
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:255
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:258
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:259
msgid "No! This can't be!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:262
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:263
msgid ""
"Soon after Erlornas died the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:267
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:268
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
@ -821,34 +821,34 @@ msgid ""
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:277
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:278
msgid ""
"We can't get through lord. These whelps are not individually very dangerous, "
"but there are huge number of them."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:281
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:282
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:285
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:286
msgid ""
"Terrible, my lord. Never in my life did I dream I'd be bested by mere "
"trolls. What are your orders?"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:289
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:290
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. We'll wait for reinforcements."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:293
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:294
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
@ -856,7 +856,7 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:298
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:299
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
@ -1107,7 +1107,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:137
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in persuit of the orcs."
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
#. [message]: role=mage

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: sr\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-31 11:59+0100\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2008-06-23 12:00+0100\n"
"Last-Translator: Chusslove Illich <caslav.ilic@gmx.net>\n"
"Language-Team: Serbian\n"
@ -307,7 +307,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:174
msgid ""
"Lord Erlonas didn't drive the orcs back, although he and his warriors tried "
"Lord Erlornas didn't drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
@ -624,7 +624,7 @@ msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:219
msgid ""
"Good. But their disregard for self-prervation is astounding. As is their "
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
@ -869,28 +869,28 @@ msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:231
msgid "We have slain a chieftain! Take heart! This battle is allmost won!"
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:254
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:255
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:258
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:259
msgid "No! This can't be!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:262
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:263
msgid ""
"Soon after Erlornas died the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:267
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:268
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
@ -898,34 +898,34 @@ msgid ""
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:277
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:278
msgid ""
"We can't get through lord. These whelps are not individually very dangerous, "
"but there are huge number of them."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:281
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:282
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:285
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:286
msgid ""
"Terrible, my lord. Never in my life did I dream I'd be bested by mere "
"trolls. What are your orders?"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:289
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:290
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. We'll wait for reinforcements."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:293
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:294
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
@ -933,7 +933,7 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:298
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:299
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
@ -1205,9 +1205,10 @@ msgstr ""
#. [message]: speaker=Linaera
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:137
#, fuzzy
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in persuit of the orcs."
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
"Хвала ти, Ерлорнасе. Сада се с миром могу вратити својој кули. Али ми се "
"чини да неки од мојих шегрта желе поћи с тобом на север, у потеру за "

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: sr\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-31 11:59+0100\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2008-06-23 12:00+0100\n"
"Last-Translator: Chusslove Illich <caslav.ilic@gmx.net>\n"
"Language-Team: Serbian\n"
@ -307,7 +307,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:174
msgid ""
"Lord Erlonas didn't drive the orcs back, although he and his warriors tried "
"Lord Erlornas didn't drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
@ -625,7 +625,7 @@ msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:219
msgid ""
"Good. But their disregard for self-prervation is astounding. As is their "
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
@ -870,28 +870,28 @@ msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:231
msgid "We have slain a chieftain! Take heart! This battle is allmost won!"
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:254
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:255
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:258
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:259
msgid "No! This can't be!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:262
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:263
msgid ""
"Soon after Erlornas died the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:267
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:268
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
@ -899,34 +899,34 @@ msgid ""
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:277
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:278
msgid ""
"We can't get through lord. These whelps are not individually very dangerous, "
"but there are huge number of them."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:281
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:282
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:285
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:286
msgid ""
"Terrible, my lord. Never in my life did I dream I'd be bested by mere "
"trolls. What are your orders?"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:289
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:290
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. We'll wait for reinforcements."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:293
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:294
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
@ -934,7 +934,7 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:298
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:299
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
@ -1206,9 +1206,10 @@ msgstr ""
#. [message]: speaker=Linaera
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:137
#, fuzzy
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in persuit of the orcs."
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
"Hvala ti, Erlornase. Sada se s mirom mogu vratiti svojoj kuli. Ali mi se "
"čini da neki od mojih šegrta žele poći s tobom na sever, u poteru za "

View file

@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-31 11:59+0100\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2007-11-30 11:08+0100\n"
"Last-Translator: Stefan Bergström (tephlon) <stefan DOT bergstrom AT gmail "
"DOT com>\n"
@ -301,7 +301,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:174
msgid ""
"Lord Erlonas didn't drive the orcs back, although he and his warriors tried "
"Lord Erlornas didn't drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
@ -618,7 +618,7 @@ msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:219
msgid ""
"Good. But their disregard for self-prervation is astounding. As is their "
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
@ -862,28 +862,28 @@ msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:231
msgid "We have slain a chieftain! Take heart! This battle is allmost won!"
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:254
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:255
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:258
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:259
msgid "No! This can't be!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:262
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:263
msgid ""
"Soon after Erlornas died the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:267
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:268
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
@ -891,34 +891,34 @@ msgid ""
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:277
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:278
msgid ""
"We can't get through lord. These whelps are not individually very dangerous, "
"but there are huge number of them."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:281
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:282
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:285
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:286
msgid ""
"Terrible, my lord. Never in my life did I dream I'd be bested by mere "
"trolls. What are your orders?"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:289
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:290
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. We'll wait for reinforcements."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:293
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:294
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
@ -926,7 +926,7 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:298
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:299
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
@ -1200,9 +1200,10 @@ msgstr ""
#. [message]: speaker=Linaera
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:137
#, fuzzy
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in persuit of the orcs."
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
"Tack så mycket, Erlornas... Nu kan jag återvända till mitt torn i fred. Men "
"jag tror att vissa av mina lärjungar önskar att följa dig norrut i jakt på "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-31 11:59+0100\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2006-04-24 20:28+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -267,7 +267,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:174
msgid ""
"Lord Erlonas didn't drive the orcs back, although he and his warriors tried "
"Lord Erlornas didn't drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
@ -558,7 +558,7 @@ msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:219
msgid ""
"Good. But their disregard for self-prervation is astounding. As is their "
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
@ -789,28 +789,28 @@ msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:231
msgid "We have slain a chieftain! Take heart! This battle is allmost won!"
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:254
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:255
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:258
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:259
msgid "No! This can't be!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:262
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:263
msgid ""
"Soon after Erlornas died the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:267
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:268
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
@ -818,34 +818,34 @@ msgid ""
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:277
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:278
msgid ""
"We can't get through lord. These whelps are not individually very dangerous, "
"but there are huge number of them."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:281
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:282
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:285
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:286
msgid ""
"Terrible, my lord. Never in my life did I dream I'd be bested by mere "
"trolls. What are your orders?"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:289
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:290
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. We'll wait for reinforcements."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:293
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:294
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
@ -853,7 +853,7 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:298
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:299
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
@ -1104,7 +1104,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:137
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in persuit of the orcs."
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
#. [message]: role=mage

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth-aoi\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-31 11:59+0100\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2008-10-08 19:03+0300\n"
"Last-Translator: Nilgün Belma Bugüner <nilgun@belgeler.gen.tr>\n"
"Language-Team: Turkish <wesnoth-tr@googlegroups.com>\n"
@ -317,8 +317,9 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:174
#, fuzzy
msgid ""
"Lord Erlonas didn't drive the orcs back, although he and his warriors tried "
"Lord Erlornas didn't drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
@ -667,8 +668,9 @@ msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:219
#, fuzzy
msgid ""
"Good. But their disregard for self-prervation is astounding. As is their "
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
@ -947,21 +949,22 @@ msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:231
msgid "We have slain a chieftain! Take heart! This battle is allmost won!"
#, fuzzy
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr "Bir şef öldürdük! Kalbini sökün! Bu savaşı kazandık sayılır!"
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:254
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:255
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr "Ha! Ben bir elf ezdi. Ben ganimet aldı!"
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:258
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:259
msgid "No! This can't be!"
msgstr "Nayır! Nolamaz!"
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:262
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:263
msgid ""
"Soon after Erlornas died the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long"
@ -971,7 +974,7 @@ msgstr ""
"kaçtılar."
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:267
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:268
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
@ -982,7 +985,7 @@ msgstr ""
"gelmişlerdi."
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:277
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:278
msgid ""
"We can't get through lord. These whelps are not individually very dangerous, "
"but there are huge number of them."
@ -991,13 +994,13 @@ msgstr ""
"değiller ama o kadar kalabalıklar ki."
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:281
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:282
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr "Dört gündür döğüşüyorsunuz, ortada bir şey yok. Nasıl bir şey bu?"
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:285
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:286
msgid ""
"Terrible, my lord. Never in my life did I dream I'd be bested by mere "
"trolls. What are your orders?"
@ -1006,7 +1009,7 @@ msgstr ""
"emredersiniz?"
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:289
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:290
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. We'll wait for reinforcements."
@ -1015,7 +1018,7 @@ msgstr ""
"edemeyiz. Destek gelmesini bekleyeceğiz."
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:293
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:294
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
@ -1027,7 +1030,7 @@ msgstr ""
"ordusunun girmekte olduğunu gördüler."
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:298
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:299
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
@ -1325,9 +1328,10 @@ msgstr ""
#. [message]: speaker=Linaera
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:137
#, fuzzy
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in persuit of the orcs."
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
"Teşekkürler Erlornas... artık kuleme huzurla dönebilirim. Ancak bir kaç "
ırağımın sizi orklardan korumak için kuzeye kadar takip etmelerinde fayda "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-31 11:59+0100\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -206,7 +206,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:174
msgid "Lord Erlonas didn't drive the orcs back, although he and his warriors tried their absolute best. When another war band arrived, elvish resistance crumbled."
msgid "Lord Erlornas didn't drive the orcs back, although he and his warriors tried their absolute best. When another war band arrived, elvish resistance crumbled."
msgstr ""
#. [message]: speaker=narrator
@ -435,7 +435,7 @@ msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:219
msgid "Good. But their disregard for self-prervation is astounding. As is their ferocity when defending what they claim as their own. Have the scouts found others this side of the hills?"
msgid "Good. But their disregard for self-preservation is astounding. As is their ferocity when defending what they claim as their own. Have the scouts found others this side of the hills?"
msgstr ""
#. [message]: role=Adviser
@ -607,56 +607,56 @@ msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:231
msgid "We have slain a chieftain! Take heart! This battle is allmost won!"
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:254
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:255
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:258
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:259
msgid "No! This can't be!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:262
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:263
msgid "Soon after Erlornas died the elven party, lacking a leader and pressed from all sides, scattered and fled. Their retreat to Wesmere was arduous and long"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:267
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:268
msgid "During their retreat, the pass was crossed by another army moving in the opposite direction. Orcs were back south of the pass, and this time they were to stay for a long, long time."
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:277
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:278
msgid "We can't get through lord. These whelps are not individually very dangerous, but there are huge number of them."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:281
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:282
msgid "Four days of combat and nothing to show for it. How does it feel to you?"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:285
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:286
msgid "Terrible, my lord. Never in my life did I dream I'd be bested by mere trolls. What are your orders?"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:289
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:290
msgid "Withdraw and make camp a safe distance from the hills. There is no further point in this fight. We'll wait for reinforcements."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:293
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:294
msgid "The reinforcements arrived a few days later, a crack force of rangers with some cavalry support. When they attempted the pass again, they found not trolls but something worse - an orcish army approaching from the north."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:298
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:299
msgid "The battle that ensued was bloody and inconclusive, and the elven losses were only the beginning of the mournful toll in a war that would rage for many years after."
msgstr ""
@ -851,7 +851,7 @@ msgstr ""
#. [message]: speaker=Linaera
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:137
msgid "Thank you, Erlornas... now I can return to my tower in peace. But I think some of my apprentices wish to follow you north in persuit of the orcs."
msgid "Thank you, Erlornas... now I can return to my tower in peace. But I think some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
#. [message]: role=mage

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-31 11:59+0100\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2008-02-26 14:53+0100\n"
"Last-Translator: Nils Kneuper <crazy-ivanovic AT gmx D O T net>\n"
"Language-Team: chinese\n"
@ -292,7 +292,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:174
msgid ""
"Lord Erlonas didn't drive the orcs back, although he and his warriors tried "
"Lord Erlornas didn't drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
@ -604,7 +604,7 @@ msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:219
msgid ""
"Good. But their disregard for self-prervation is astounding. As is their "
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
@ -845,28 +845,28 @@ msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:231
msgid "We have slain a chieftain! Take heart! This battle is allmost won!"
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:254
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:255
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:258
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:259
msgid "No! This can't be!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:262
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:263
msgid ""
"Soon after Erlornas died the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:267
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:268
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
@ -874,34 +874,34 @@ msgid ""
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:277
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:278
msgid ""
"We can't get through lord. These whelps are not individually very dangerous, "
"but there are huge number of them."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:281
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:282
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:285
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:286
msgid ""
"Terrible, my lord. Never in my life did I dream I'd be bested by mere "
"trolls. What are your orders?"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:289
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:290
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. We'll wait for reinforcements."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:293
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:294
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
@ -909,7 +909,7 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:298
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:299
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
@ -1176,9 +1176,10 @@ msgstr "全完了没有Linaera的帮助我不指望击败这些恐惧的
#. [message]: speaker=Linaera
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:137
#, fuzzy
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in persuit of the orcs."
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
"谢谢你Erlornas...我现在可以安宁的回到我的塔里了。但我想我的一些学徒希望跟你"
"们到北方追踪兽人。"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.19+svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-10-31 11:59+0100\n"
"POT-Creation-Date: 2008-11-09 21:12+0100\n"
"PO-Revision-Date: 2008-02-26 16:37+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -267,7 +267,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:174
msgid ""
"Lord Erlonas didn't drive the orcs back, although he and his warriors tried "
"Lord Erlornas didn't drive the orcs back, although he and his warriors tried "
"their absolute best. When another war band arrived, elvish resistance "
"crumbled."
msgstr ""
@ -558,7 +558,7 @@ msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:219
msgid ""
"Good. But their disregard for self-prervation is astounding. As is their "
"Good. But their disregard for self-preservation is astounding. As is their "
"ferocity when defending what they claim as their own. Have the scouts found "
"others this side of the hills?"
msgstr ""
@ -789,28 +789,28 @@ msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:231
msgid "We have slain a chieftain! Take heart! This battle is allmost won!"
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:254
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:255
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:258
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:259
msgid "No! This can't be!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:262
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:263
msgid ""
"Soon after Erlornas died the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:267
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:268
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
@ -818,34 +818,34 @@ msgid ""
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:277
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:278
msgid ""
"We can't get through lord. These whelps are not individually very dangerous, "
"but there are huge number of them."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:281
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:282
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr ""
#. [message]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:285
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:286
msgid ""
"Terrible, my lord. Never in my life did I dream I'd be bested by mere "
"trolls. What are your orders?"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:289
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:290
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. We'll wait for reinforcements."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:293
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:294
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
@ -853,7 +853,7 @@ msgid ""
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:298
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:299
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
@ -1104,7 +1104,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:137
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in persuit of the orcs."
"some of my apprentices wish to follow you north in pursuit of the orcs."
msgstr ""
#. [message]: role=mage

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