NR S02a: restrict movement by costs instead moves

because it is not obvious shown in the sidebar

[ci skip]
This commit is contained in:
Severin Glöckner 2018-07-13 21:56:24 +02:00
parent 649715611c
commit 9e286dbb53

View file

@ -760,7 +760,7 @@
side=2,3,5,6,7,8
x=24-31
y=21-27
# exclude the ZoC of the unit guarding the entrance
# exclude the ZoC area of the unit guarding the entrance
[not]
x=30,31
y=27,27
@ -799,14 +799,25 @@
[event]
name=side 4 turn refresh
first_time_only=no
[modify_unit]
[object]
silent=yes
duration=turn end
take_only_once=yes
[filter]
side=4
x=31
y=28
[/filter]
moves=0
[/modify_unit]
[effect]
apply_to=movement_costs
replace=yes
[movement_costs]
cave={UNREACHABLE}
castle={UNREACHABLE}
[/movement_costs]
[/effect]
[/object]
[/event]
# Micro AI, controlling a unit which is supporting the one above.