NR S02a: restrict movement by costs instead moves
because it is not obvious shown in the sidebar [ci skip]
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649715611c
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1 changed files with 15 additions and 4 deletions
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@ -760,7 +760,7 @@
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side=2,3,5,6,7,8
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x=24-31
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y=21-27
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# exclude the ZoC of the unit guarding the entrance
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# exclude the ZoC area of the unit guarding the entrance
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[not]
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x=30,31
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y=27,27
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@ -799,14 +799,25 @@
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[event]
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name=side 4 turn refresh
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first_time_only=no
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[modify_unit]
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[object]
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silent=yes
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duration=turn end
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take_only_once=yes
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[filter]
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side=4
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x=31
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y=28
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[/filter]
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moves=0
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[/modify_unit]
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[effect]
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apply_to=movement_costs
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replace=yes
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[movement_costs]
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cave={UNREACHABLE}
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castle={UNREACHABLE}
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[/movement_costs]
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[/effect]
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[/object]
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[/event]
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# Micro AI, controlling a unit which is supporting the one above.
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