AOI: used macros for difficulty levels and restored missing define
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1 changed files with 6 additions and 24 deletions
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@ -6,39 +6,21 @@
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# wmlscope: set export=no
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[campaign]
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id=An_Orcish_Incursion
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name= _ "An Orcish Incursion"
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icon="units/elves-wood/lord.png~TC(1,magenta)"
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image="data/campaigns/An_Orcish_Incursion/images/campaign_image.png"
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name= _ "An Orcish Incursion"
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abbrev= _ "AOI"
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rank=15
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first_scenario=01_Defend_the_Forest
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define="CAMPAIGN_AN_ORCISH_INCURSION"
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description=_ "Defend the forests of the elves against the first orcs to reach the Great Continent, learning valuable tactics as you do so.
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" + _"(Novice level, 7 scenarios.)"
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[difficulty]
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define=EASY
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image="units/elves-wood/fighter.png~RC(magenta>red)"
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label= _ "Fighter"
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description= _ "Beginner"
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[/difficulty]
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[difficulty]
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default=yes
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define=NORMAL
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image="units/elves-wood/lord.png~RC(magenta>red)"
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label= _ "Lord"
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description= _ "Normal"
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[/difficulty]
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[difficulty]
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define=HARD
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image="units/elves-wood/high-lord.png~RC(magenta>red)"
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label= _ "High Lord"
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description= _ "Challenging"
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[/difficulty]
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{CAMPAIGN_DIFFICULTY EASY "units/elves-wood/fighter.png~RC(magenta>red)" ( _ "Fighter") ( _ "Beginner")}
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{CAMPAIGN_DIFFICULTY NORMAL "units/elves-wood/lord.png~RC(magenta>red)" ( _ "Lord") ( _ "Normal")} {DEFAULT_DIFFICULTY}
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{CAMPAIGN_DIFFICULTY HARD "units/elves-wood/high-lord.png~RC(magenta>red)" ( _ "High Lord") ( _ "Challenging")}
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# Geographical and historical assumptions (ESR):
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#
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# As originally written by Josh Parsons, this campaign was not set in
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