AOI: used macros for difficulty levels and restored missing define

This commit is contained in:
Charles Dang 2015-10-01 06:34:03 +11:00
parent 320372d6b8
commit 9e24258b5f

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@ -6,39 +6,21 @@
# wmlscope: set export=no
[campaign]
id=An_Orcish_Incursion
name= _ "An Orcish Incursion"
icon="units/elves-wood/lord.png~TC(1,magenta)"
image="data/campaigns/An_Orcish_Incursion/images/campaign_image.png"
name= _ "An Orcish Incursion"
abbrev= _ "AOI"
rank=15
first_scenario=01_Defend_the_Forest
define="CAMPAIGN_AN_ORCISH_INCURSION"
description=_ "Defend the forests of the elves against the first orcs to reach the Great Continent, learning valuable tactics as you do so.
" + _"(Novice level, 7 scenarios.)"
[difficulty]
define=EASY
image="units/elves-wood/fighter.png~RC(magenta>red)"
label= _ "Fighter"
description= _ "Beginner"
[/difficulty]
[difficulty]
default=yes
define=NORMAL
image="units/elves-wood/lord.png~RC(magenta>red)"
label= _ "Lord"
description= _ "Normal"
[/difficulty]
[difficulty]
define=HARD
image="units/elves-wood/high-lord.png~RC(magenta>red)"
label= _ "High Lord"
description= _ "Challenging"
[/difficulty]
{CAMPAIGN_DIFFICULTY EASY "units/elves-wood/fighter.png~RC(magenta>red)" ( _ "Fighter") ( _ "Beginner")}
{CAMPAIGN_DIFFICULTY NORMAL "units/elves-wood/lord.png~RC(magenta>red)" ( _ "Lord") ( _ "Normal")} {DEFAULT_DIFFICULTY}
{CAMPAIGN_DIFFICULTY HARD "units/elves-wood/high-lord.png~RC(magenta>red)" ( _ "High Lord") ( _ "Challenging")}
# Geographical and historical assumptions (ESR):
#
# As originally written by Josh Parsons, this campaign was not set in