SotA: Make some small changes to messages and other strings
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4 changed files with 14 additions and 1 deletions
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@ -183,6 +183,9 @@ I decided to hide in the cemetery. That way I could try my experiment to animate
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layer=overlay
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x,y=$x1,$y1
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[/terrain]
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[fire_event]
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id=more_guards
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[/fire_event]
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[/else]
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[/if]
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[/command]
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@ -488,6 +491,7 @@ of Healing"
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[event]
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name=recruit,recall
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id=more_guards
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[message]
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speaker=Ardonna
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#ifdef HARD
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@ -103,6 +103,14 @@ Even with the delay at the graveyard, I reached the outskirts of Llorcyn at firs
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speaker=Garcyn
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message= _ "Huh. Well, they’re not the first ugly things we’ve seen in the wilds. Your club crushes bone just fine, so crush them."
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[/message]
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[message]
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speaker={ID}
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message= _ "And there is a white-haired girl."
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[/message]
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[message]
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speaker=Garcyn
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message= _ "She must be in league with the dead, so crush her too."
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[/message]
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[set_variable]
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name=undead_seen
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value=yes
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@ -579,7 +579,7 @@ The journey started well enough, but on the dawn following our departure, the wi
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[/message]
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[message]
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speaker=Ardonna
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message= _ "Oh dear. We must do this again. Come to me my friends!"
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message= _ "Oh dear. We must do this again. Come to me my friends! If you are still hungry, feed on a passenger first."
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[/message]
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[/event]
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@ -89,6 +89,7 @@ After several days of travel, he approached the frontier town of Carcyn."
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[unit]
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type=Shadow
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side=1
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name= _ "Vash Gorn"
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[/unit]
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[unit]
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type=Ghost
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