SotA: Make some small changes to messages and other strings

This commit is contained in:
beetlenaut 2017-02-20 19:20:07 -06:00 committed by Charles Dang
parent ed31f72fae
commit 9dfd065e14
4 changed files with 14 additions and 1 deletions

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@ -183,6 +183,9 @@ I decided to hide in the cemetery. That way I could try my experiment to animate
layer=overlay
x,y=$x1,$y1
[/terrain]
[fire_event]
id=more_guards
[/fire_event]
[/else]
[/if]
[/command]
@ -488,6 +491,7 @@ of Healing"
[event]
name=recruit,recall
id=more_guards
[message]
speaker=Ardonna
#ifdef HARD

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@ -103,6 +103,14 @@ Even with the delay at the graveyard, I reached the outskirts of Llorcyn at firs
speaker=Garcyn
message= _ "Huh. Well, theyre not the first ugly things weve seen in the wilds. Your club crushes bone just fine, so crush them."
[/message]
[message]
speaker={ID}
message= _ "And there is a white-haired girl."
[/message]
[message]
speaker=Garcyn
message= _ "She must be in league with the dead, so crush her too."
[/message]
[set_variable]
name=undead_seen
value=yes

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@ -579,7 +579,7 @@ The journey started well enough, but on the dawn following our departure, the wi
[/message]
[message]
speaker=Ardonna
message= _ "Oh dear. We must do this again. Come to me my friends!"
message= _ "Oh dear. We must do this again. Come to me my friends! If you are still hungry, feed on a passenger first."
[/message]
[/event]

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@ -89,6 +89,7 @@ After several days of travel, he approached the frontier town of Carcyn."
[unit]
type=Shadow
side=1
name= _ "Vash Gorn"
[/unit]
[unit]
type=Ghost