corrected and expanded the fog update part and removed the double spaces
This commit is contained in:
parent
b7f901b9c4
commit
9deb824819
1 changed files with 1 additions and 1 deletions
|
@ -148,7 +148,7 @@ id=shroud_and_fog
|
|||
title= _ "Shroud and Fog of War"
|
||||
text= _ "In some scenarios, parts of the map will be hidden from you. There are two mechanisms that can be used separately or together. The Shroud hides both the terrain and any units at a location. However, once it is cleared, you can always see that location. The Fog of War only hides units and ownership of villages (other than by you or your allies). The Fog of War is cleared temporarily when you have units nearby, but returns when they leave. Both the Shroud and the Fog of War are cleared by units. Each unit clears locations adjacent to those within one turn's move (ignoring zones of control and enemy units).
|
||||
|
||||
Normaly you can undo a unit's movement, as long as an event with a randomized result has not occurred, such as combat or a recuritment. Exploring hidden terrain by clearing Shroud or Fog will also prevent undos to a previous state. You may wish to activate 'delay shroud updates' in the actions menu. This will prevent units from clearing Shroud or Fog until your next turn and thereby perserve your ability to undo movement."
|
||||
Normaly you can undo a unit's movement, as long as an event with a randomized result has not occurred, such as combat or a recuritment. Exploring hidden terrain by clearing Shroud or Fog will also prevent undos to a previous state. You may wish to activate 'delay shroud updates' in the actions menu. This will prevent units from clearing Shroud or Fog until the next randomized event or a manual update via 'update shroud now' (or the end of your turn) and thereby perserve your ability to undo movement."
|
||||
[/topic]
|
||||
|
||||
[topic]
|
||||
|
|
Loading…
Add table
Reference in a new issue