Fixed the scout that's supposed to get recalled...

...for the cutscene getting lost entirely instead.
This commit is contained in:
Lari Nieminen 2009-02-28 21:19:05 +00:00
parent 06959dc774
commit 9dd8275618

View file

@ -214,10 +214,18 @@
role=Scout
[/role]
[if]
[have_unit]
[store_unit]
[filter]
role=Scout
[/have_unit]
[/filter]
variable=scout
[/store_unit]
[if]
[variable]
name=scout.length
greater_than=0
[/variable]
[then]
[recall]
@ -230,17 +238,11 @@
{GENERIC_UNIT 1 "Wolf Rider" 36 20}
[+unit]
role=Scout
to_variable=scout
[/unit]
[/else]
[/if]
[store_unit]
[filter]
role=Scout
[/filter]
variable=scout
[/store_unit]
[message]
speaker=narrator
message= _ "When the party finally reached Barag Gór, they were met with a most startling sight."