Change game_created event sound to join.wav on @stevecotton's suggestion.
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2 changed files with 2 additions and 2 deletions
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@ -106,7 +106,7 @@
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game_user_leave = "leave.wav"
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ready_for_start = "bell.wav"
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game_has_begun = "gamestart.ogg"
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game_created = "chat-highlight.ogg"
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game_created = "join.wav"
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[status]
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slowed="slowed.wav"
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@ -246,7 +246,7 @@ std::string
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game_user_leave = "leave.wav",
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ready_for_start = "bell.wav",
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game_has_begun = "gamestart.ogg",
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game_created = "chat-highlight.ogg";
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game_created = "join.wav";
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const std::string
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button_press = "button.wav",
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