Fixed bug #25131: [move_unit] check_passability=no doesn't work

This commit is contained in:
ln-zookeeper 2016-09-29 10:28:28 +03:00
parent bbdb7fab38
commit 9dbb917b7b

View file

@ -506,7 +506,7 @@ function wml_actions.move_unit(cfg)
local to_y = tostring(cfg.to_y or helper.wml_error(coordinate_error))
local fire_event = cfg.fire_event
local muf_force_scroll = cfg.force_scroll
local check_passability = cfg.check_passability or true
local check_passability = cfg.check_passability; if check_passability == nil then check_passability = true end
cfg = helper.literal(cfg)
cfg.to_x, cfg.to_y, cfg.fire_event = nil, nil, nil
local units = wesnoth.get_units(cfg)