updated British English translation

This commit is contained in:
Nils Kneuper 2023-10-21 12:19:21 +02:00
parent 8c826f767a
commit 9d9c5ca873
8 changed files with 301 additions and 845 deletions

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@ -8,7 +8,7 @@
### Packaging
### Terrain
### Translations
* Updated translations: Slovak, Welsh
* Updated translations: British English, Slovak, Welsh
### Units
* Drakes:
* Saurian Seer - modify the unit to fix reductions in power level between level 2 and level 3.

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@ -8,7 +8,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-10-17 04:13 UTC\n"
"PO-Revision-Date: 2023-09-18 17:04+1000\n"
"PO-Revision-Date: 2023-10-19 10:28+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -1759,11 +1759,6 @@ msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humours.cfg:448
#, fuzzy
#| msgid ""
#| "Ah, natives! Perhaps you can help us! I am Hahid al-Ali, herbalist "
#| "extrordinaire, and this is my assistant Safyam. Weve journeyed to your "
#| "lands seeking the rare gwza-alswdan plant."
msgid ""
"Ah, natives! Perhaps you can help us! I am Hahid al-Ali, herbalist "
"extraordinaire, and this is my assistant Safyam. Weve journeyed to your "
@ -2190,10 +2185,6 @@ msgstr "Inyc"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:382
#, fuzzy
#| msgid ""
#| "Vengence upon the undead! I will make them pay for the abuse theyve "
#| "inflicted upon us!"
msgid ""
"Vengeance upon the undead! I will make them pay for the abuse theyve "
"inflicted upon us!"
@ -2298,15 +2289,11 @@ msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:599
#, fuzzy
#| msgid ""
#| "Gratitude to you and yours, pious warriors! Now let us join forces to "
#| "free my companions and cleanse this place in holy fire!"
msgid ""
"Gratitude to you and yours, pious warriors! Now let us join forces to free "
"my companions and cleanse this place in holy fire!"
msgstr ""
"Gratitude to you and yours, pious warriors! Now let us join forces to free "
"Gratitude to you and yours, pious warriors! Now let us join forces to free "
"my companions and cleanse this place in holy fire!"
#. [message]: speaker=Mal-Ravanal
@ -2427,10 +2414,6 @@ msgstr ""
#. [message]: speaker=$found_unit.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:933
#, fuzzy
#| msgid ""
#| "We cannot leave my companions behind! They have suffered greviously "
#| "already and will surely be slain."
msgid ""
"We cannot leave my companions behind! They have suffered grievously already "
"and will surely be slain."
@ -2640,12 +2623,6 @@ msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:397
#, fuzzy
#| msgid ""
#| "I fear that until the undead are defeated, these villagers will never be "
#| "truly safe. But if we can drive these bandits out, will you join us? "
#| "From what Dacyn tells me, Wesnoth will need all of its soldiers if it is "
#| "to survive what has come."
msgid ""
"I fear that until the undead are defeated, these villagers will never be "
"truly safe. But if we can drive these bandits out, will you join us? From "
@ -2653,7 +2630,7 @@ msgid ""
"survive what has come."
msgstr ""
"I fear that until the undead are defeated, these villagers will never be "
"truly safe. But if we can drive these bandits out, will you join us? From "
"truly safe. But if we can drive these bandits out, will you join us? From "
"what Dacyn tells me, Wesnoth will need all of its soldiers if it is to "
"survive what has come."
@ -2896,10 +2873,6 @@ msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:957
#, fuzzy
#| msgid ""
#| "Back at the undead capital, the lich Mal-Ravanal refered to you as an old "
#| "friend. What history is there between you?"
msgid ""
"Back at the undead capital, the lich Mal-Ravanal referred to you as an old "
"friend. What history is there between you?"
@ -3616,10 +3589,6 @@ msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:579
#, fuzzy
#| msgid ""
#| "I agree, but... there are many powerful undead sieging the city. Do we "
#| "have the strength to defeat them all?"
msgid ""
"I agree, but... there are many powerful undead besieging the city. Do we "
"have the strength to defeat them all?"
@ -4291,10 +4260,6 @@ msgstr "There is no escape from me!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:516
#, fuzzy
#| msgid ""
#| "The first of our pursuers have arrived! We must make haste to cross "
#| "before more dangrous undead arrive."
msgid ""
"The first of our pursuers have arrived! We must make haste to cross before "
"more dangerous undead arrive."
@ -4853,11 +4818,6 @@ msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:731
#, fuzzy
#| msgid ""
#| "Gweddry, I urge you to gather at least 300 gold before we head further "
#| "north. We cannot afford to tarry here while Wesnoth contends against Mal-"
#| "Ravanal."
msgid ""
"Gweddry, I urge you to gather at least 300 gold before we head further "
"north. We cannot afford to tarry here while Wesnoth contends against Mal-"
@ -5676,11 +5636,6 @@ msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:794
#, fuzzy
#| msgid ""
#| "Unlike you, I have the knowledge and power to defeat the undead, and I "
#| "intend to use it to destroy Mal-Ravanal. Will you wallow in your "
#| "shortsightness, or do you intend to help me safeguard all that lives?"
msgid ""
"Unlike you, I have the knowledge and power to defeat the undead, and I "
"intend to use it to destroy Mal-Ravanal. Will you wallow in your "
@ -6235,10 +6190,6 @@ msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2001
#, fuzzy
#| msgid ""
#| "Hmm, it looks like this rune is connected to those cages. Ill bet I "
#| "could get one of them open..."
msgid ""
"Hmm, it looks like this rune is connected to those cages. Ill bet I could "
"get one of them open..."
@ -6414,10 +6365,6 @@ msgstr ""
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2457
#, fuzzy
#| msgid ""
#| "Ill tell you what. Im a fair orc, I wont advantage of your situation. "
#| "Maybe I can help you. Lets make a deal."
msgid ""
"Ill tell you what. Im a fair orc, I wont take advantage of your "
"situation. Maybe I can help you. Lets make a deal."
@ -6476,18 +6423,11 @@ msgstr "Burn and pillage!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2653
#, fuzzy
#| msgid "Excellent. Now..."
msgid "Excellent. Now..."
msgstr "Excellent. Now..."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2659
#, fuzzy
#| msgid ""
#| "Wait, Dacyn, before you pick that up... are you sure this is the right "
#| "decision? Even if you can wield it safely, something this evil will "
#| "doubtlessly corrupt anyone who posesses it."
msgid ""
"Wait, Dacyn, before you pick that up... are you sure this is the right "
"decision? Even if you can wield it safely, something this evil will "
@ -7247,10 +7187,6 @@ msgstr "(cough) (cough) Yes, yes, Im perfectly fine... (cough)"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:292
#, fuzzy
#| msgid ""
#| "Such decreptitude is one ten-thousandth of what you deserve for wielding "
#| "that evil amulet! But lo, a bridge in the distance! Hope is not yet lost."
msgid ""
"Such decrepitude is one ten-thousandth of what you deserve for wielding that "
"evil amulet! But lo, a bridge in the distance! Hope is not yet lost."
@ -8240,12 +8176,6 @@ msgstr "The Drowned Plains"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:40
#, fuzzy
#| msgid ""
#| "Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec, and Dacyn "
#| "pressed hurridly westward. Their hearts sank as they passed battlefield "
#| "after battlefield, in the ruins of what used to be Wesnoths thriving "
#| "eastern provinces."
msgid ""
"Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec, and Dacyn "
"pressed hurriedly westward. Their hearts sank as they passed battlefield "
@ -9163,12 +9093,6 @@ msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2110
#, fuzzy
#| msgid ""
#| "Im glad we have prevailed here, but I fear greatly for Wesnoth if the "
#| "Clans have been defeated so thorougly so quickly. It has scant been a "
#| "year since their invasion first began. Owaec, Dacyn, if you are prepared "
#| "to travel, we must press toward Weldyn at once."
msgid ""
"Im glad we have prevailed here, but I fear greatly for Wesnoth if the Clans "
"have been defeated so thoroughly so quickly. It has scant been a year since "
@ -9836,8 +9760,6 @@ msgstr "Dark scary! Not like!"
#. [message]: speaker=Dolburras
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1473
#, fuzzy
#| msgid "What manner o dark sorcerey be this?"
msgid "What manner o dark sorcery be this?"
msgstr "What manner o dark sorcery be this?"
@ -10680,8 +10602,6 @@ msgstr "Now you will pay for your arrogance!"
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:1074
#, fuzzy
#| msgid "A king belongs in his capitol! I will not abandon my post!"
msgid "A king belongs in his capital! I will not abandon my post!"
msgstr "A king belongs in his capital! I will not abandon my post!"
@ -10760,10 +10680,6 @@ msgstr "Renaerawan"
#. [message]: speaker=Renaerawan
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:197
#, fuzzy
#| msgid ""
#| "We are gathered here today in rememberance of our dear colleague and "
#| "friend, Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal."
msgid ""
"We are gathered here today in remembrance of our dear colleague and friend, "
"Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal."
@ -11030,11 +10946,6 @@ msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:438
#, fuzzy
#| msgid ""
#| "Me, ambassador to the barbarian kindgoms, what a thought! I am honored, "
#| "and would be even more honored to learn that the job comes with... "
#| "excellent pay I hope?"
msgid ""
"Me, ambassador to the barbarian kingdoms, what a thought! I am honored, and "
"would be even more honored to learn that the job comes with... excellent pay "
@ -11976,13 +11887,6 @@ msgstr "Veteran Lieutenant"
#. [unit_type]: id=Veteran Lieutenant, race=human
#: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Veteran_Lieutenant.cfg:29
#, fuzzy
#| msgid ""
#| "Once inexperienced, Gweddry is now a veteran of many battles. His "
#| "cunning and tactical skill enable him to direct even the freshest of "
#| "recruits to strike strategically and emerge victorious. His skill with "
#| "the longsword and crossbow is not to be underestimated either, nor is the "
#| "speed with which he can move despite his heavy armor."
msgid ""
"Once inexperienced, Gweddry is now a veteran of many battles. His cunning "
"and tactical skill enable him to direct even the freshest of recruits to "
@ -12085,8 +11989,6 @@ msgstr ""
#. [unit_type]: id=Shadow Lord, race=human
#. In the liberty textdomain exists a male unit with that name
#: data/campaigns/Eastern_Invasion/units/Human_Shadow_Lord.cfg:6
#, fuzzy
#| msgid "Shadow Lord"
msgid "female^Shadow Lord"
msgstr "Shadow Lord"
@ -12123,7 +12025,7 @@ msgstr "blast wave"
#. In the liberty textdomain exists a male unit with that name
#: data/campaigns/Eastern_Invasion/units/Human_Shadow_Mage.cfg:6
msgid "female^Shadow Mage"
msgstr ""
msgstr "Shadow Mage"
#. [unit_type]: id=Shadow Mage, race=human
#: data/campaigns/Eastern_Invasion/units/Human_Shadow_Mage.cfg:23
@ -12134,6 +12036,11 @@ msgid ""
"their bodies exhausted and enfeebled, they instead channel their energies "
"into devastatingly accurate melee attacks."
msgstr ""
"Obsessive study over the forces of light and dark have turned the shadow "
"mages into feared fighters. Cloaked in mist, they have been known to vanish "
"into the night swifter than any ghost. While their zealous study has left "
"their bodies exhausted and enfeebled, they instead channel their energies "
"into devastatingly accurate melee attacks."
#. [attack]: type=fire
#: data/campaigns/Eastern_Invasion/units/Human_Terraent_Paladin.cfg:25
@ -12227,10 +12134,8 @@ msgstr ""
#. [unit_type]: id=Barrow Wight, race=undead
#: data/campaigns/Eastern_Invasion/units/Undead_Horse_Barrow_Wight.cfg:4
#, fuzzy
#| msgid "Pyre Wight"
msgid "Barrow Wight"
msgstr "Pyre Wight"
msgstr "Barrow Wight"
#. [unit_type]: id=Barrow Wight, race=undead
#: data/campaigns/Eastern_Invasion/units/Undead_Horse_Barrow_Wight.cfg:18
@ -12239,6 +12144,9 @@ msgid ""
"wanders aimlessly in a delerium of darkness and despair. Their chill essense "
"is shrouded behind cloak and bone, shielding them from most magic."
msgstr ""
"Perpetually haunted by the fading memory of its former life, a Barrow Wight "
"wanders aimlessly in a delirium of darkness and despair. Their chill essence "
"is shrouded behind cloak and bone, shielding them from most magic."
#. [attack]: type=blade
#: data/campaigns/Eastern_Invasion/units/Undead_Horse_Barrow_Wight.cfg:47
@ -12247,10 +12155,8 @@ msgstr "sword"
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Undead_Horse_Barrow_Wight.cfg:56
#, fuzzy
#| msgid "Temple"
msgid "trample"
msgstr "Temple"
msgstr "trample"
#. [unit_type]: id=Pyre Wight, race=undead
#: data/campaigns/Eastern_Invasion/units/Undead_Horse_Pyre_Wight.cfg:4
@ -12331,12 +12237,6 @@ msgstr "Skeletal Corpse"
#. [unit_type]: id=Skeletal Soulless, race=undead
#: data/campaigns/Eastern_Invasion/units/Undead_Skeletal_Corpse.cfg:14
#: data/campaigns/Eastern_Invasion/units/Undead_Skeletal_Soulless.cfg:16
#, fuzzy
#| msgid ""
#| "When a skeletal warrior is defeated, their animating energies are "
#| "sometimes not wholly destroyed. A particuarly skilled lich can recapture "
#| "what remains of their servants' necromantic energy, reanimating a new - "
#| "albeit weaker - minion."
msgid ""
"When a skeletal warrior is defeated, their animating energies are sometimes "
"not wholly destroyed. A particularly skilled lich can recapture what remains "
@ -12345,7 +12245,7 @@ msgid ""
msgstr ""
"When a skeletal warrior is defeated, their animating energies are sometimes "
"not wholly destroyed. A particularly skilled lich can recapture what remains "
"of their servants' necromantic energy, reanimating a new albeit weaker "
"of their servants' necromantic energy, reanimating a new — albeit weaker — "
"minion."
#. [unit_type]: id=Skeletal Soulless, race=undead
@ -12503,14 +12403,6 @@ msgstr "terror"
#. [dummy]: id=terror
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:284
#, fuzzy
#| msgid ""
#| "This unit can frighten enemies in a 2 hex radius, making them fight "
#| "worse. Units with the fearless or survivor traits are unaffected.\n"
#| "\n"
#| "When an enemy unit of lower level within a 2 hex radius engages in "
#| "combat, its attacks do 25% less damage times the difference in their "
#| "levels."
msgid ""
"This unit can frighten enemies in a 2 hex radius, making them fight worse. "
"Units with the fearless trait are unaffected.\n"
@ -12519,7 +12411,7 @@ msgid ""
"its attacks do 25% less damage times the difference in their levels."
msgstr ""
"This unit can frighten enemies in a 2 hex radius, making them fight worse. "
"Units with the fearless or survivor traits are unaffected.\n"
"Units with the fearless trait are unaffected.\n"
"\n"
"When an enemy unit of lower level within a 2 hex radius engages in combat, "
"its attacks do 25% less damage times the difference in their levels."
@ -12761,8 +12653,6 @@ msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:313
#, fuzzy
#| msgid "Alas, I perish! The kingdom is lost without its king."
msgid "Alas, I perish! The kingdom is lost without its king."
msgstr "Alas, I perish! The kingdom is lost without its king."
@ -12928,11 +12818,6 @@ msgstr ""
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:263
#, fuzzy
#| msgid ""
#| "Foul lich, no longer shall you toy with me for your amusement! No longer "
#| "shall I watch your armies slaughter the innocenet! No longer shall your "
#| "evil darken this world!"
msgid ""
"Foul lich, no longer shall you toy with me for your amusement! No longer "
"shall I watch your armies slaughter the innocent! No longer shall your evil "
@ -13187,10 +13072,6 @@ msgstr "But no longer. My will is my own."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:840
#, fuzzy
#| msgid ""
#| "I will not be tempted by undeath. I will pass unto to the Land of the "
#| "Dead, and if I am to be damned there then so-be-it."
msgid ""
"I will not be tempted by undeath. I will pass unto the Land of the Dead, and "
"if I am to be damned there then so be it."
@ -13335,10 +13216,6 @@ msgid "Yetiburger"
msgstr "Yetiburger"
#: data/campaigns/Eastern_Invasion/utils/items.cfg:571
#, fuzzy
#| msgid ""
#| "Eating this funny tasting meat <i><b>doubles your hitpoints</b></i> and "
#| "grants <i><b>immumity to cold</b></i>."
msgid ""
"Eating this funny tasting meat <i><b>doubles your hitpoints</b></i> and "
"grants <i><b>immunity to cold</b></i>."

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@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-10-16 23:13-0500\n"
"PO-Revision-Date: 2023-09-18 13:36+1000\n"
"PO-Revision-Date: 2023-10-19 10:30+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -7957,24 +7957,18 @@ msgstr ""
#. [race]: id=raven
#: data/core/units.cfg:353
#, fuzzy
#| msgid "race^Dwarves"
msgid "race^Raven"
msgstr "Dwarves"
msgstr "Raven"
#. [race]: id=raven
#: data/core/units.cfg:354
#, fuzzy
#| msgid "race+female^Drake"
msgid "race+female^Raven"
msgstr "Drake"
msgstr "Raven"
#. [race]: id=raven
#: data/core/units.cfg:355
#, fuzzy
#| msgid "race^Dwarves"
msgid "race^Ravens"
msgstr "Dwarves"
msgstr "Ravens"
#. [race]: id=raven
#: data/core/units.cfg:356
@ -7995,6 +7989,21 @@ msgid ""
"farmers struggle to keep ravens away from freshly sown seeds, but others are "
"happy to have them around as sentries."
msgstr ""
"Ravens are general scavengers, often associating with hunters or predators "
"in the hope of sharing in the kill. They do not have the powerful beak or "
"claws of the gryphons or raptors, but can still be a threat because of their "
"intelligence and ability to recognize any advantage.\n"
"\n"
"In the aftermath of a battle, the dead and wounded are a banquet for ravens, "
"thus ravens are a nuisance for allies of the defeated but are seen by some "
"victors as part of martial ceremonies. The violence and large numbers that "
"characterize both orcs and humans bring these races into constant "
"interaction with ravens in this context. For this reason, the birds have "
"become characters in fables, parables, and superstitions related to war.\n"
"\n"
"As intelligent scavengers, ravens do not need war dead to survive. Some "
"farmers struggle to keep ravens away from freshly sown seeds, but others are "
"happy to have them around as sentries."
#. [race]: id=troll
#: data/core/units.cfg:369

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@ -6,7 +6,7 @@ msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-10-17 04:13 UTC\n"
"PO-Revision-Date: 2023-09-18 13:51+1000\n"
"PO-Revision-Date: 2023-10-19 10:30+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -588,16 +588,6 @@ msgstr "Baldras farm"
#. [part]
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:21
#, fuzzy
#| msgid ""
#| "Baldras journal, 6 Deeproot, 501 YW:\n"
#| "\n"
#| "Me and Harper visited Erwens grave today. I helped the lass pick her a "
#| "bunch of flowers — we even found some of her favorite, blue lillies. "
#| "Harper dont remember her much, but still thinks lots about her. Lass "
#| "reminds me so much of her ma often times, real bright and brassy, even if "
#| "she dont got the same sense or wits. Im just hoping she be learning "
#| "more with time."
msgid ""
"Baldras journal, 6 Deeproot, 501 YW:\n"
"\n"

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@ -8,7 +8,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-10-16 23:13-0500\n"
"PO-Revision-Date: 2023-09-18 13:52+1000\n"
"PO-Revision-Date: 2023-10-19 10:31+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -470,10 +470,8 @@ msgstr "Remains"
#. [terrain_type]: id=wall_windows
#: data/core/terrain.cfg:603
#, fuzzy
#| msgid "Window size:"
msgid "Window"
msgstr "Window size:"
msgstr "Window"
#. [terrain_type]: id=great_tree
#. [terrain_type]: id=great_tree_snowy

View file

@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-10-17 04:13 UTC\n"
"PO-Revision-Date: 2023-09-18 14:03+1000\n"
"PO-Revision-Date: 2023-10-19 10:51+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -1021,27 +1021,27 @@ msgstr "bolas"
#. [effect]: type=blade
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:124
msgid "taunting strike"
msgstr ""
msgstr "taunting strike"
#. [advancement]: id=run_by_taunt
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:145
msgid "Run By (Taunting strike)"
msgstr ""
msgstr "Run By (Taunting strike)"
#. [advancement]: id=strength_training
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:158
msgid "Strength Training"
msgstr ""
msgstr "Strength Training"
#. [advancement]: id=bowmanship_training
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:170
msgid "Bowmanship Training"
msgstr ""
msgstr "Bowmanship Training"
#. [advancement]: id=strong_shots
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:187
msgid "Strong Shots"
msgstr ""
msgstr "Strong Shots"
#. [advancement]: id=Bowman
#. [unit_type]: id=Bowman, race=human
@ -1053,17 +1053,17 @@ msgstr "Bowman"
#. [advancement]: id=piercing_shot
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:216
msgid "Piercing Shot"
msgstr ""
msgstr "Piercing Shot"
#. [effect]: type=pierce
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:224
msgid "piercing shot"
msgstr ""
msgstr "piercing shot"
#. [effect]: type=pierce
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:528
msgid "Rain of arrows"
msgstr ""
msgstr "Rain of arrows"
#. [unit_type]: id=Blood Bat, race=bats
#: data/core/units/bats/Bat_Blood.cfg:4
@ -3766,18 +3766,6 @@ msgstr "Direwolf Rider"
#. [unit_type]: id=Direwolf Rider, race=wolf
#: data/core/units/goblins/Direwolf_Rider.cfg:19
#, fuzzy
#| msgid ""
#| "Dire wolves differ from the common variety only in size and color. They "
#| "typically stand taller than a horse at the shoulder, and have an appetite "
#| "to match. Only a madman would willingly encounter them; but goblins, at "
#| "great cost to themselves, have managed to tame and ride them.\n"
#| "\n"
#| "The claws of a wolf are not generally regarded as being the more "
#| "dangerous parts, but on a beast this large, they are thicker and longer "
#| "than iron nails. Their riders smear a poison on the front set, not unlike "
#| "that used by the orcish assassins, making a swipe from these beasts paws "
#| "into a most deadly stroke."
msgid ""
"While the ferocity and danger of direwolves makes them somewhat of an omen "
"to most, the diminutive goblins have an unusual bond with these savage "
@ -3793,10 +3781,13 @@ msgid ""
"the orcish assassins, making a swipe from these beasts paws into a most "
"deadly stroke."
msgstr ""
"Dire wolves differ from the common variety only in size and colour. They "
"typically stand taller than a horse at the shoulder, and have an appetite to "
"match. Only a madman would willingly encounter them; but goblins, at great "
"cost to themselves, have managed to tame and ride them.\n"
"While the ferocity and danger of direwolves makes them somewhat of an omen "
"to most, the diminutive goblins have an unusual bond with these savage "
"creatures. While it is beyond the abilities of goblins to tame these beasts, "
"a certain amount of respect can be achieved between the two if a daring "
"goblin chooses to live among the wolves and care for a pup from a young age. "
"Having recognized said goblin as one of their own, a direwolf may then "
"permit the goblin to ride it.\n"
"\n"
"The claws of a wolf are not generally regarded as being the more dangerous "
"parts, but on a beast this large, they are thicker and longer than iron "
@ -5924,23 +5915,15 @@ msgstr "Fire Ant Egg"
#. [unit_type]: id=Fire Ant Egg
#: data/core/units/monsters/Ant_Egg.cfg:174
#, fuzzy
#| msgid ""
#| "In large numbers, Fire Ants can be a real menace to other races and those "
#| "threatening numbers start with their eggs. Most Fire Ant eggs come from "
#| "one of the colony queens, but the workers transport them to any suitable "
#| "location.\n"
#| "\n"
msgid ""
"In large numbers, Fire Ants can be a real menace, and those threatening "
"numbers start with their eggs. Most Fire Ant eggs come from one of the "
"colony queens, but the workers transport them to any suitable location.\n"
"\n"
msgstr ""
"In large numbers, Fire Ants can be a real menace to other races and those "
"threatening numbers start with their eggs. Most Fire Ant eggs come from one "
"of the colony queens, but the workers transport them to any suitable "
"location.\n"
"In large numbers, Fire Ants can be a real menace, and those threatening "
"numbers start with their eggs. Most Fire Ant eggs come from one of the "
"colony queens, but the workers transport them to any suitable location.\n"
"\n"
#. [unit_type]: id=Fire Ant, race=monster
@ -6017,16 +6000,6 @@ msgstr "Giant Ant Queen"
#. [unit_type]: id=Giant Ant Queen, race=monster
#: data/core/units/monsters/Ant_Queen.cfg:19
#, fuzzy
#| msgid ""
#| "Giant Ants are common in almost any environment, from caverns deep under "
#| "the earth to the tops of tall mountains. The queens are not royalty as "
#| "many other races would understand, but they are the heart of any "
#| "functioning nest and will be defended at all costs. As the nest core, "
#| "they must be capable tacticians, and as a target of rival nests, they "
#| "must also be deft warriors. The typical human or orc that finds an "
#| "audience with an Ant Queen can expect a very short continued existence - "
#| "and if their flesh is warm and nourishing, they can host an ant egg."
msgid ""
"Giant Ants are common in almost any environment, from caverns deep under the "
"earth to the tops of tall mountains. The queens are not royalty as many "
@ -6043,7 +6016,7 @@ msgstr ""
"and will be defended at all costs. As the nest core, they must be capable "
"tacticians, and as a target of rival nests, they must also be deft warriors. "
"The typical human or orc that finds an audience with an Ant Queen can expect "
"a very short continued existence - and if their flesh is warm and "
"a very short continued existence and if their flesh is warm and "
"nourishing, they can host an ant egg."
#. [unit_type]: id=Soldier Ant, race=monster
@ -6834,7 +6807,7 @@ msgstr ""
#. [unit_type]: id=Raven, race=raven
#: data/core/units/monsters/Raven.cfg:4
msgid "Raven"
msgstr ""
msgstr "Raven"
#. [unit_type]: id=Raven, race=raven
#: data/core/units/monsters/Raven.cfg:18
@ -6845,11 +6818,16 @@ msgid ""
"vivacious behavior ties them to the legacy of battle and its consequences "
"for the living, rather than rot and the finality of the tomb."
msgstr ""
"Ravens follow armies to feast upon the refuse and corpses that are the fruit "
"of war. For this reason, they are often associated with death, war, and "
"fate. They are not usually associated with necromancy, as their brazen and "
"vivacious behaviour ties them to the legacy of battle and its consequences "
"for the living, rather than rot and the finality of the tomb."
#. [unit_type]: id=War Harbinger, race=raven
#: data/core/units/monsters/Raven_Harbinger.cfg:4
msgid "War Harbinger"
msgstr ""
msgstr "War Harbinger"
#. [unit_type]: id=War Harbinger, race=raven
#: data/core/units/monsters/Raven_Harbinger.cfg:19
@ -6860,13 +6838,16 @@ msgid ""
"been seen to wear crude ornaments and lead groups in a noisy chorus of calls "
"and cries, a reliable sign that war is imminent."
msgstr ""
"Ravens follow armies to feast upon the refuse and corpses that are the fruit "
"of war. This leads to folk wisdom that the dark birds are agents of the "
"supernatural forces associated with conflict. Some of the larger ravens have "
"been seen to wear crude ornaments and lead groups in a noisy chorus of calls "
"and cries, a reliable sign that war is imminent."
#. [unit_type]: id=Dark Omen, race=raven
#: data/core/units/monsters/Raven_Omen.cfg:4
#, fuzzy
#| msgid "Dark Horse"
msgid "Dark Omen"
msgstr "Dark Horse"
msgstr "Dark Omen"
#. [unit_type]: id=Dark Omen, race=raven
#: data/core/units/monsters/Raven_Omen.cfg:18
@ -6876,6 +6857,10 @@ msgid ""
"supernatural forces associated with conflict. The unusual abilities "
"displayed by some have only supported this notion."
msgstr ""
"Ravens follow armies to feast upon the refuse and corpses that are the fruit "
"of war. This leads to folk wisdom that the dark birds are agents of the "
"supernatural forces associated with conflict. The unusual abilities "
"displayed by some have only supported this notion."
#. [unit_type]: id=Roc, race=monster
#: data/core/units/monsters/Roc.cfg:4
@ -6899,11 +6884,24 @@ msgid ""
"disappear when trying to cross the harsh ranges. If you must traverse the "
"great deserts, keep an eye to the sky."
msgstr ""
"In remote desert mountains, far from any city or settlement, enormous "
"raptors are rumoured to nest in the lofty crags. Travellers and nomads claim "
"to have witnessed livestock and grown men snatched into the sky without "
"warning by these monsters. While one should not place much faith in the "
"accounts of the desert roamers, they are less fantastical than the drunken "
"lies of sailors who claim to have witnessed full-rigged ships, attempting to "
"navigate the narrow straits between the sheer cliffs where nothing can grow, "
"sunk by giant eagles dropping large rocks.\n"
"\n"
"Whatever kernel of truth is in these tall tales, there is no denying that "
"the desert is a dangerous place, and both traders and armies do sometimes "
"disappear when trying to cross the harsh ranges. If you must traverse the "
"great deserts, keep an eye to the sky."
#. [attack]: type=impact
#: data/core/units/monsters/Roc.cfg:75
msgid "rock"
msgstr ""
msgstr "rock"
#. [unit_type]: id=Rock Scorpion, race=monster
#: data/core/units/monsters/Rock_Scorpion.cfg:4
@ -7031,7 +7029,7 @@ msgstr ""
#. [unit_type]: id=Shadow Jumping Spider, race=monster
#: data/core/units/monsters/Shadow_Jumping_Spider.cfg:4
msgid "Shadow Jumping Spider"
msgstr ""
msgstr "Shadow Jumping Spider"
#. [unit_type]: id=Shadow Jumping Spider, race=monster
#: data/core/units/monsters/Shadow_Jumping_Spider.cfg:29
@ -7048,6 +7046,17 @@ msgid ""
"wanderers on the ground below. While they prefer the shadows, they are "
"perfectly capable of hunting in the broad daylight."
msgstr ""
"Unlike the feared Giant Spider, that uses poison and webs to catch prey, the "
"Shadow Jumper relies on speed and the element of surprise. These stealthy, "
"keen-eyed hunters creep to within striking distance, then pounce with a "
"piercing bite that is said to punch through steel. Once they have pierced "
"their victims defences, the spiders take what nourishment is available, "
"feeding in a manner as fast and remorseless as befits their nature.\n"
"\n"
"These giant jumping spiders often hunt in the same dark caverns as their web-"
"weaving cousins, but they also prowl the forest canopy, ambushing hapless "
"wanderers on the ground below. While they prefer the shadows, they are "
"perfectly capable of hunting in the broad daylight."
#. [unit_type]: id=Skeletal Dragon, race=undead
#: data/core/units/monsters/Skeletal_Dragon.cfg:4
@ -7171,6 +7180,10 @@ msgid ""
"match. Posing a considerable threat to even experienced soldiers, direwolves "
"are avoided by all but madmen."
msgstr ""
"Direwolves differ from the common variety only in size and colour. They "
"typically stand taller than a horse at the shoulder, and have an appetite to "
"match. Posing a considerable threat to even experienced soldiers, direwolves "
"are avoided by all but madmen."
#. [unit_type]: id=Great Wolf, race=wolf
#: data/core/units/monsters/Wolf_Great.cfg:4
@ -7185,6 +7198,10 @@ msgid ""
"these great wolves are usually faster and hardier, making even just a single "
"one a grave threat to an unwary traveler."
msgstr ""
"Some wolves can grow to abnormally large sizes, giving them an unusually "
"savage appearance. While not particularly stronger than a regular wolf, "
"these great wolves are usually faster and hardier, making even just a single "
"one a grave threat to an unwary traveller."
#. [unit_type]: id=Yeti, race=monster
#: data/core/units/monsters/Yeti.cfg:4
@ -8096,21 +8113,11 @@ msgstr ""
#. [unit_type]: id=Saurian Prophet, race=lizard
#: data/core/units/saurians/Prophet.cfg:4
#, fuzzy
#| msgid "Saurian Oracle"
msgid "Saurian Prophet"
msgstr "Saurian Oracle"
msgstr "Saurian Prophet"
#. [unit_type]: id=Saurian Prophet, race=lizard
#: data/core/units/saurians/Prophet.cfg:19
#, fuzzy
#| msgid ""
#| "Certain saurians are seen dressed in arcane regalia and covered head to "
#| "toe in horrifying, esoteric shapes and markings, both with paint and "
#| "tattoo. Some suspect them to be visionaries, or oracles amongst their "
#| "ilk. But whatever societal function they may have, they are undeniably "
#| "powerful in the strange magics their kind possess, and are beings to be "
#| "wary of if ever seen."
msgid ""
"Certain saurians are seen dressed in arcane regalia and covered head to toe "
"in horrifying, esoteric shapes and markings, both with paint and tattoo. "
@ -8120,17 +8127,14 @@ msgid ""
msgstr ""
"Certain saurians are seen dressed in arcane regalia and covered head to toe "
"in horrifying, esoteric shapes and markings, both with paint and tattoo. "
"Some suspect them to be visionaries, or oracles amongst their ilk. But "
"Some suspect them to be visionaries, or prophets amongst their ilk. But "
"whatever societal function they may have, they are undeniably powerful in "
"the strange magics their kind possess, and are beings to be wary of if ever "
"seen."
"the strange magics their kind possess."
#. [unit_type]: id=Saurian Seer, race=lizard
#: data/core/units/saurians/Seer.cfg:4
#, fuzzy
#| msgid "Saurian Soothsayer"
msgid "Saurian Seer"
msgstr "Saurian Soothsayer"
msgstr "Saurian Seer"
#. [unit_type]: id=Saurian Seer, race=lizard
#. [unit_type]: id=Saurian Soothsayer, race=lizard

View file

@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-10-17 04:13 UTC\n"
"PO-Revision-Date: 2023-09-18 14:08+1000\n"
"PO-Revision-Date: 2023-10-19 11:00+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -15185,7 +15185,7 @@ msgstr "magic"
#. Only displayed in debug mode
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Corrupted_Elf.cfg:78
msgid "defeated"
msgstr ""
msgstr "defeated"
#. [unit_type]: id=Divine Avatar, race=quenoth
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Divine_Avatar.cfg:4
@ -15859,157 +15859,141 @@ msgstr ""
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:52
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:404
msgid "Swordsmanship Training"
msgstr ""
msgstr "Swordsmanship Training"
#. [advancement]: id=strong_strikes
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:73
#, fuzzy
#| msgid "true strike"
msgid "Strong Strikes"
msgstr "true strike"
msgstr "Strong Strikes"
#. [advancement]: id=swordsman
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:90
msgid "Swordsman"
msgstr ""
msgstr "Swordsman"
#. [advancement]: id=taunt
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:112
#, fuzzy
#| msgid "Haunt"
msgid "Taunt"
msgstr "Haunt"
msgstr "Taunt"
#. [advancement]: id=stronger_grip
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:242
msgid "Stronger Grip"
msgstr ""
msgstr "Stronger Grip"
#. [advancement]: id=overwhelming_power
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:255
msgid "Overwhelming Power"
msgstr ""
msgstr "Overwhelming Power"
#. [advancement]: id=stamina_training
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:280
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:580
msgid "Stamina Training"
msgstr ""
msgstr "Stamina Training"
#. [advancement]: id=endurance_training
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:295
msgid "Endurance Training"
msgstr ""
msgstr "Endurance Training"
#. [advancement]: id=skirmisher
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:315
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:621
#, fuzzy
#| msgid "Troll Skirmisher"
msgid "Skirmisher"
msgstr "Troll Skirmisher"
msgstr "Skirmisher"
#. [advancement]: id=training_with_bolas
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:334
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:640
#, fuzzy
#| msgid "Talking with Trolls"
msgid "Training with Bolas"
msgstr "Talking with Trolls"
msgstr "Training with Bolas"
#. [advancement]: id=slow
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:354
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:676
msgid "Slow"
msgstr ""
msgstr "Slow"
#. [advancement]: id=opportunist
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:374
msgid "Opportunist"
msgstr ""
msgstr "Opportunist"
#. [advancement]: id=inspiring
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:388
msgid "Inspiring"
msgstr ""
msgstr "Inspiring"
#. [advancement]: id=accurate_strikes
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:425
msgid "Accurate Strikes"
msgstr ""
msgstr "Accurate Strikes"
#. [advancement]: id=faster_strikes
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:442
#, fuzzy
#| msgid "true strike"
msgid "Faster Strikes"
msgstr "true strike"
msgstr "Faster Strikes"
#. [advancement]: id=sword_dance
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:454
#, fuzzy
#| msgid "Second Dawn"
msgid "Sword Dance"
msgstr "Second Dawn"
msgstr "Sword Dance"
#. [advancement]: id=bowmanship_training
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:473
msgid "Bowmanship Training"
msgstr ""
msgstr "Bowmanship Training"
#. [advancement]: id=quickdraw
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:490
msgid "Quickdraw"
msgstr ""
msgstr "Quickdraw"
#. [advancement]: id=ranger
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:502
#, fuzzy
#| msgid "Desert Ranger"
msgid "Ranger"
msgstr "Desert Ranger"
msgstr "Ranger"
#. [advancement]: id=rain_of_arrows
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:520
msgid "Rain of Arrows"
msgstr ""
msgstr "Rain of Arrows"
#. [advancement]: id=toxic_rain
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:549
msgid "Toxic Rain"
msgstr ""
msgstr "Toxic Rain"
#. [advancement]: id=twin_arrows
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:566
msgid "Twin Arrows"
msgstr ""
msgstr "Twin Arrows"
#. [advancement]: id=footwork
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:595
msgid "Footwork"
msgstr ""
msgstr "Footwork"
#. [advancement]: id=run_by_bolas
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:664
msgid "Run By (Bolas)"
msgstr ""
msgstr "Run By (Bolas)"
#. [advancement]: id=bolaship
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:696
#, fuzzy
#| msgid "bolas"
msgid "Bolaship"
msgstr "bolas"
msgstr "Bolaship"
#. [advancement]: id=herbalism
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:709
msgid "Herbalism"
msgstr ""
msgstr "Herbalism"
#. [advancement]: id=run_by_sword_and_bow
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:727
msgid "Run By (Sword and Bow)"
msgstr ""
msgstr "Run By (Sword and Bow)"
#. [unit_type]: id=Quenoth Youth, race=quenoth, description={QUENOTH_YOUTH_DESCRIPTION}
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:860
@ -16275,12 +16259,6 @@ msgid "This attack uses 6 attacks"
msgstr "This attack uses 6 attacks"
#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:77
#, fuzzy
#| msgid ""
#| "This attack is the first verse of the Song of Sun Ascension, which "
#| "progresses by one verse each turn this unit uses a song verse attack. "
#| "When the last verse is sung or the song sequence is broken due to not "
#| "attacking for a turn, the song starts again from the first verse."
msgid ""
"This attack is the first verse of the Song of Sun Ascension, which "
"progresses by one verse each turn this unit uses a song verse attack.\n"
@ -16289,17 +16267,12 @@ msgid ""
"attacking for a turn, the song starts again from the first verse."
msgstr ""
"This attack is the first verse of the Song of Sun Ascension, which "
"progresses by one verse each turn this unit uses a song verse attack. When "
"the last verse is sung or the song sequence is broken due to not attacking "
"for a turn, the song starts again from the first verse."
"progresses by one verse each turn this unit uses a song verse attack.\n"
"\n"
"When the last verse is sung or the song sequence is broken due to not "
"attacking for a turn, the song starts again from the first verse."
#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:82
#, fuzzy
#| msgid ""
#| "This attack is the second verse of the Song of Sun Ascension, which "
#| "progresses by one verse each turn this unit uses a song verse attack. "
#| "When the last verse is sung or the song sequence is broken due to not "
#| "attacking for a turn, the song starts again from the first verse."
msgid ""
"This attack is the second verse of the Song of Sun Ascension, which "
"progresses by one verse each turn this unit uses a song verse attack.\n"
@ -16308,17 +16281,12 @@ msgid ""
"attacking for a turn, the song starts again from the first verse."
msgstr ""
"This attack is the second verse of the Song of Sun Ascension, which "
"progresses by one verse each turn this unit uses a song verse attack. When "
"the last verse is sung or the song sequence is broken due to not attacking "
"for a turn, the song starts again from the first verse."
"progresses by one verse each turn this unit uses a song verse attack.\n"
"\n"
"If this was the last verse or when the song sequence is broken due to not "
"attacking for a turn, the song starts again from the first verse."
#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:87
#, fuzzy
#| msgid ""
#| "This attack is the third verse of the Song of Sun Ascension, which "
#| "progresses by one verse each turn this unit uses a song verse attack. "
#| "When the last verse is sung or the song sequence is broken due to not "
#| "attacking for a turn, the song starts again from the first verse."
msgid ""
"This attack is the third verse of the Song of Sun Ascension, which "
"progresses by one verse each turn this unit uses a song verse attack.\n"
@ -16328,9 +16296,11 @@ msgid ""
"Using this song will also grant illuminates for three turns."
msgstr ""
"This attack is the third verse of the Song of Sun Ascension, which "
"progresses by one verse each turn this unit uses a song verse attack. When "
"the last verse is sung or the song sequence is broken due to not attacking "
"for a turn, the song starts again from the first verse."
"progresses by one verse each turn this unit uses a song verse attack.\n"
"\n"
"In the next turn, the song starts again from the first verse.\n"
"\n"
"Using this song will also grant illuminates for three turns."
#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:94
msgid "first verse"
@ -16347,17 +16317,13 @@ msgstr "third verse"
#. [illuminates]: id=illumination_song_verse
#. Displayed in the help
#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:340
#, fuzzy
#| msgid "third verse"
msgid "third verse illuminates"
msgstr "third verse"
msgstr "third verse illuminates"
#. [illuminates]: id=illumination_song_verse
#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:346
#, fuzzy
#| msgid "female^thirst"
msgid "female^third verse illuminates"
msgstr "thirst"
msgstr "third verse illuminates"
#. [illuminates]: id=illumination_song_verse
#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:347
@ -16368,6 +16334,11 @@ msgid ""
"Any units adjacent to this unit will fight as if it were dusk when it is "
"night, and as if it were day when it is dusk."
msgstr ""
"When this ability is active after using the sun incarnate attack, this unit "
"illuminates the surrounding area for three turns.\n"
"\n"
"Any units adjacent to this unit will fight as if it were dusk when it is "
"night, and as if it were day when it is dusk."
#. [illuminates]: id=illumination_song_verse
#. A similar string exists in the textdomain wesnoth-help
@ -16376,6 +16347,8 @@ msgid ""
"Illumination increases the lighting level in adjacent areas. This effect "
"lasts for three turns after activation."
msgstr ""
"Illumination increases the lighting level in adjacent areas. This effect "
"lasts for three turns after activation."
#. [disable]: id=once_per_turn
#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:365
@ -16409,6 +16382,9 @@ msgid ""
"the first verse is availaibe in the next turn. Furthermore, invoking this "
"attack will grant illumination for three turns."
msgstr ""
"This attack is the third verse of the Song of Sun Ascension. After using it, "
"the first verse is available in the next turn. Furthermore, invoking this "
"attack will grant illumination for three turns."
#. [dummy]: id=nova
#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:449
@ -16437,6 +16413,9 @@ msgid ""
"when the first verse was sung in the previous turn. If this was the last "
"verse, then the first verse will be available in the next turn."
msgstr ""
"This is the second verse of the Song of Sun Ascension. It is available only "
"when the first verse was sung in the previous turn. If this was the last "
"verse, then the first verse will be available in the next turn."
#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:612
msgid ""
@ -16645,7 +16624,7 @@ msgstr "dazed"
#. [dummy]: id=opportunist
#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1375
msgid "opportunist"
msgstr ""
msgstr "opportunist"
#. [dummy]: id=opportunist
#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1376
@ -16653,13 +16632,13 @@ msgid ""
"This ability makes Kaleh attack enemies with single strike of bolas when "
"they leave his zone of control."
msgstr ""
"This ability makes Kaleh attack enemies with single strike of bolas when "
"they leave his zone of control."
#. [dummy]: id=taunt
#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1448
#, fuzzy
#| msgid "Haunt"
msgid "taunt"
msgstr "Haunt"
msgstr "taunt"
#. [dummy]: id=taunt
#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1449
@ -16667,13 +16646,13 @@ msgid ""
"Taunts the enemy making them try to attack Kaleh no matter what for a one "
"turn."
msgstr ""
"Taunts the enemy making them try to attack Kaleh, no matter what, for one "
"turn."
#. [dummy]: id=taunted
#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1484
#, fuzzy
#| msgid "Haunt"
msgid "taunted"
msgstr "Haunt"
msgstr "taunted"
#. [dummy]: id=taunted
#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1485
@ -16681,20 +16660,18 @@ msgid ""
"This unit is taunted by Kaleh, it will try to attack him no matter what for "
"one turn."
msgstr ""
"This unit is taunted by Kaleh; it will try to attack him, no matter what, "
"for one turn."
#. [leadership]: id=inspire
#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1494
#, fuzzy
#| msgid "Pulsing Spire"
msgid "inspire"
msgstr "Pulsing Spire"
msgstr "inspire"
#. [leadership]: id=inspire
#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1495
#, fuzzy
#| msgid "female^support"
msgid "female^inspire"
msgstr "support"
msgstr "inspire"
#. [leadership]: id=inspire
#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1496
@ -16703,6 +16680,9 @@ msgid ""
"better. Adjacent own units of lower or equal level will deal 25% more damage "
"plus 25% for each level they are below the inspiring unit."
msgstr ""
"This unit can inspire own units that are next to it, making them fight "
"better. Adjacent own units of lower or equal level will deal 25% more damage "
"plus 25% for each level they are below the inspiring unit."
#. [leadership]: id=inspire
#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1497
@ -16710,83 +16690,71 @@ msgid ""
"The presence of this unit inspires own units next to it to deal more damage "
"in combat, though this only applies to units of lower or equal level."
msgstr ""
"The presence of this unit inspires own units next to it to deal more damage "
"in combat, though this only applies to units of lower or equal level."
#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1508
msgid "cooldown 1"
msgstr ""
msgstr "cool-down 1"
#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1511
msgid "cooldown 2"
msgstr ""
msgstr "cool-down 2"
#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1514
msgid "After using this attack, you can't use it during your next turn."
msgstr ""
msgstr "After using this attack, you cant use it during your next turn."
#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1517
msgid "After using this attack, you can't use it during your next two turns."
msgstr ""
msgstr "After using this attack, you cant use it during your next two turns."
#. [dummy]: id=pierce
#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1577
msgid "pierce"
msgstr ""
msgstr "pierce"
#. [dummy]: id=pierce
#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1578
#, fuzzy
#| msgid ""
#| "This weapon, when used offensively, also deals damage to a unit behind "
#| "the target."
msgid ""
"This weapon, when used offensively, can also deal damage to a unit behind "
"the target."
msgstr ""
"This weapon, when used offensively, also deals damage to a unit behind the "
"target."
"This weapon, when used offensively, can also deal damage to a unit behind "
"the target."
#. [dummy]: id=puncture
#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1640
msgid "puncture"
msgstr ""
msgstr "puncture"
#. [dummy]: id=puncture
#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1641
#, fuzzy
#| msgid ""
#| "This weapon, when used offensively, also deals damage to a unit behind "
#| "the target."
msgid ""
"This weapon, when used offensively, can also deal damage to two units behind "
"the target."
msgstr ""
"This weapon, when used offensively, also deals damage to a unit behind the "
"target."
"This weapon, when used offensively, can also deal damage to two units behind "
"the target."
#. [dummy]: id=rain_of_arrows
#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1716
msgid "rain of arrows"
msgstr ""
msgstr "rain of arrows"
#. [dummy]: id=rain_of_arrows
#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1717
#, fuzzy
#| msgid ""
#| "This weapon, when used offensively, also deals damage to a unit behind "
#| "the target."
msgid ""
"This weapon, when used offensively, can also deal damage to a unit behind "
"the target and all units adjacent to the unit behind the target."
msgstr ""
"This weapon, when used offensively, also deals damage to a unit behind the "
"target."
"This weapon, when used offensively, can also deal damage to a unit behind "
"the target and all units adjacent to the unit behind the target."
#. [dummy]: id=sword_dance
#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1824
#, fuzzy
#| msgid "Good riddance."
msgid "sword dance"
msgstr "Good riddance."
msgstr "sword dance"
#. [dummy]: id=sword_dance
#: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:1825
@ -16794,6 +16762,8 @@ msgid ""
"Every time Nym hits an enemy she gains +10% accuracy and 10% parry until the "
"end of the combat."
msgstr ""
"Every time Nym hits an enemy she gains +10% accuracy and 10% parry until the "
"end of the combat."
#: data/campaigns/Under_the_Burning_Suns/utils/character-definitions.cfg:5
msgid "Kaleh"

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