apparently forgot to commit bugfix for bug #15366
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4 changed files with 29 additions and 4 deletions
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@ -4,6 +4,7 @@ Version 1.7.13+svn:
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* Graphics:
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* Fixed bug 15344: missing ice to nothing transition
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* Fixed weird side effect of long first frame in standing anims
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* Fix bug 15366 : overlay terrains badly interacting with submerge and height adjustments
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* Language and i18n:
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* Updated translations: Czech, Italian, Polish
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* Multiplayer
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@ -66,6 +66,8 @@
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name= _ "Bridge"
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string=^Bw|
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aliasof=_bas, Gt
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submerge=0
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unit_height_adjust=22
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editor_group=bridge, water
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[/terrain_type]
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@ -76,6 +78,8 @@
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string=^Bw/
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aliasof=_bas, Gt
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editor_group=bridge, water
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submerge=0
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unit_height_adjust=22
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[/terrain_type]
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[terrain_type]
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@ -85,6 +89,8 @@
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string=^Bw\
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aliasof=_bas, Gt
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editor_group=bridge, water
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submerge=0
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unit_height_adjust=22
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[/terrain_type]
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# >>>>>>>> Chasm Bridge
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@ -40,10 +40,12 @@ terrain_type::terrain_type() :
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mvt_type_(1, t_translation::VOID_TERRAIN),
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def_type_(1, t_translation::VOID_TERRAIN),
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union_type_(1, t_translation::VOID_TERRAIN),
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height_adjust_(0),
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height_adjust_(0),
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height_adjust_set_(false),
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submerge_(0.0),
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submerge_set_(false),
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light_modification_(0),
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heals_(0),
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heals_(0),
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income_description_(),
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income_description_ally_(),
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income_description_enemy_(),
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@ -70,7 +72,9 @@ terrain_type::terrain_type(const config& cfg) :
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def_type_(),
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union_type_(),
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height_adjust_(atoi(cfg["unit_height_adjust"].c_str())),
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height_adjust_set_(!cfg["unit_height_adjust"].empty()),
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submerge_(atof(cfg["submerge"].c_str())),
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submerge_set_(!cfg["submerge"].empty()),
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light_modification_(atoi(cfg["light"].c_str())),
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heals_(lexical_cast_default<int>(cfg["heals"], 0)),
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income_description_(),
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@ -178,8 +182,10 @@ terrain_type::terrain_type(const terrain_type& base, const terrain_type& overlay
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mvt_type_(overlay.mvt_type_),
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def_type_(overlay.def_type_),
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union_type_(),
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height_adjust_(overlay.height_adjust_),
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submerge_(overlay.submerge_),
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height_adjust_(base.height_adjust_),
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height_adjust_set_(base.height_adjust_set_),
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submerge_(base.submerge_),
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submerge_set_(base.submerge_set_),
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light_modification_(base.light_modification_ + overlay.light_modification_),
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heals_(std::max<int>(base.heals_, overlay.heals_)),
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income_description_(),
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@ -196,6 +202,16 @@ terrain_type::terrain_type(const terrain_type& base, const terrain_type& overlay
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hide_in_editor_(base.hide_in_editor_ || overlay.hide_in_editor_)
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{
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if(overlay.height_adjust_set_) {
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height_adjust_set_ = true;
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height_adjust_ = overlay.height_adjust_;
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}
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if(overlay.submerge_set_) {
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submerge_set_ = true;
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submerge_ = overlay.submerge_;
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}
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merge_alias_lists(mvt_type_, base.mvt_type_);
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merge_alias_lists(def_type_, base.def_type_);
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@ -98,8 +98,10 @@ private:
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t_translation::t_list union_type_;
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int height_adjust_;
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bool height_adjust_set_;
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double submerge_;
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bool submerge_set_;
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int light_modification_, heals_;
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