remove redundant code for rectangle overlapping
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c8486aeaa1
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9d68ec0b23
1 changed files with 2 additions and 12 deletions
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@ -20,16 +20,6 @@
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#include "video.hpp"
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static bool rectangles_overlap(const SDL_Rect& a, const SDL_Rect& b)
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{
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const bool xoverlap = (a.x >= b.x && a.x < b.x + b.w) ||
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(b.x >= a.x && b.x < a.x + a.w);
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const bool yoverlap = (a.y >= b.y && a.y < b.y + b.h) ||
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(b.y >= a.y && b.y < a.y + a.h);
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return xoverlap && yoverlap;
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}
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namespace {
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@ -133,7 +123,7 @@ void clear_tooltips()
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void clear_tooltips(const SDL_Rect& rect)
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{
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for(std::vector<tooltip>::iterator i = tips.begin(); i != tips.end(); ) {
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if(rectangles_overlap(i->rect,rect)) {
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if(rects_overlap(i->rect,rect)) {
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if (i==current_tooltip) {
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clear_tooltip();
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}
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@ -148,7 +138,7 @@ void clear_tooltips(const SDL_Rect& rect)
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void add_tooltip(const SDL_Rect& rect, const std::string& message, const SDL_Color& color)
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{
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for(std::vector<tooltip>::iterator i = tips.begin(); i != tips.end(); ++i) {
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if(rectangles_overlap(i->rect,rect)) {
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if(rects_overlap(i->rect,rect)) {
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*i = tooltip(rect, message, color);
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return;
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}
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