fixup 'fix error on [modify_unit_type]'
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@ -4512,7 +4512,7 @@ void game_lua_kernel::set_game_display(game_display * gd) {
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/// These are the child tags of [scenario] (and the like) that are handled
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/// elsewhere (in the C++ code).
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/// Any child tags not in this list will be passed to Lua's on_load event.
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static const std::array<std::string, 23> handled_file_tags {{
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static const std::array<std::string, 24> handled_file_tags {{
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"color_palette",
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"color_range",
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"display",
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