fixed a type + doublespace -> single space

This commit is contained in:
Nils Kneuper 2007-12-26 19:28:51 +00:00
parent 10b732d497
commit 9d26055386

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@ -16,7 +16,7 @@ Wesnoth has many different sagas waiting to be played out. You can
battle orcs, undead, and bandits on the marches of the Kingdom of
Wesnoth; fight alongside dragons in the lofty peaks, elves in the
green reaches of the Aethenwood, dwarves in the great halls of Knalga,
or even merfolk in the Bay of Pearls. You can fight to regain the
or even merfolk in the Bay of Pearls. You can fight to regain the
throne of Wesnoth, or use your dread power over the Undead to dominate
the land of mortals, or lead your glorious Orcish tribe to victory
against the humans who dared despoil your lands.
@ -24,7 +24,7 @@ against the humans who dared despoil your lands.
You will be able to select from among over two hundred unit types
(infantry, cavalry, archers, and mages are just the beginning) and
fight actions ranging from small-unit ambushes to clashes of vast
armies. You can even create your own custom units, and write your
armies. You can even create your own custom units, and write your
own scenarios or even full-blown campaigns. You can also challenge
your friends or strangers and fight in epic 'multi-player'
fantasy battles.
@ -63,14 +63,14 @@ The Creatures
In the world of Wesnoth there dwell humans, elves, dwarves, orcs,
drakes, saurians, mermen, nagas, and many other races yet more obscure
and wondrous. In accursed lands walk undead and ghosts and specters.
Each has adapted to particular terrains. Humans inhabit primarily the
temperate grasslands. In the hills, mountains and underground caves
and wondrous. In accursed lands walk undead and ghosts and specters.
Each has adapted to particular terrains. Humans inhabit primarily the
temperate grasslands. In the hills, mountains and underground caves
orcs and dwarves are most at home. In the forests the elves reign
supreme. In the oceans and rivers mermen and nagas dominate.
supreme. In the oceans and rivers mermen and nagas dominate.
For game purposes, the races group into factions; for example, orcs
often cooperate with trolls, and elves or dwarves with humans. Some
often cooperate with trolls, and elves or dwarves with humans. Some
other factions reflect divisions within human society -- loyalists
vs. outlaws, for example. In most campaigns, you will control units
drawn a single faction. But sometimes factions make alliances with
@ -127,7 +127,7 @@ Load::
Add-ons::
Click this button to enter the content server where a whole lot of
content created by normal users is hosted. Among the things available there
are many campaigns, multiplayer eras (defining factions for multiplayer
are many campaigns, multiplayer eras (defining factions for multiplayer
games) and multiplayer maps. With the "Remove Add-ons" button you can remove
them again once you do not want them anymore.
@ -348,8 +348,8 @@ holding out against a siege until a certain number of terms have
elapsed.
When you win a scenario, the map will gray over and the 'End Turn'
button will change to 'End Scenario'. You can now do things like
changing yourc save options or (if you are in a multiplayer game)
button will change to 'End Scenario'. You can now do things like
changing your save options or (if you are in a multiplayer game)
chatting with other players before pressing that button to advance.
Money
@ -845,7 +845,7 @@ image:images/orb-yellow.jpg["yellow orb"] yellow if you control the unit
and it has moved this turn, but could still move further or attack,
image:images/orb-red.jpg["red orb"] red if you control the unit,
but it has used all its movement this turn, or
but it has used all its movement this turn, or
image:images/orb-blue.jpg["blue orb"] blue if the unit is an ally you do
not control.
@ -1097,7 +1097,7 @@ Use the terrain
^^^^^^^^^^^^^^^
Try to position your troops so that they are attacking from a hex with
high defense against an enemy in a hex with low terrain. That way,
high defense against an enemy in a hex with low terrain. That way,
the enemy's counterstrikes will be less likely to do damage.
For example, you might position your elves just inside of a forest edge