Corrected another factual error; fixes bug #19186.

This commit is contained in:
Steven Panek 2012-01-04 19:46:24 +00:00
parent 85ff860f27
commit 9d24335708

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@ -607,7 +607,7 @@ Most units have 20 to 40% defense in frozen terrain."
title= _ "Castle"
text= "<img>src=terrain/castle/castle-tile.png align=left box=no</img> <img>src=terrain/castle/encampment/regular-tile.png align=middle box=no</img> <img>src=terrain/castle/dwarven-castle-tile.png align=right box=no</img>
" + _ "<italic>text='Castles'</italic> are any sort of permanent fortification. Nearly all units receive a considerable bonus to their defense by being stationed in a castle, and all units receive full movement in a castle. Stationing units in a castle represents its defensive capability. Without a unit in each wall hex, an enemy can simply sneak into the castle unchallenged, gaining the same defensive bonus as everyone inside.
" + _ "<italic>text='Castles'</italic> are any sort of permanent fortification. Nearly all units receive a considerable bonus to their defense by being stationed in a castle, and most units receive full movement in a castle. Stationing units in a castle represents its defensive capability. Without a unit in each wall hex, an enemy can simply sneak into the castle unchallenged, gaining the same defensive bonus as everyone inside.
Most units have about 60% defense in a castle.