Added new hit sounds, and a new icon
This commit is contained in:
parent
0515272375
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9cfb77b5e0
19 changed files with 78 additions and 27 deletions
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@ -202,6 +202,44 @@ Defeat:
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side=1
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type=Footpad
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[/disallow_recruit]
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# [message]
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# description=Banditboss
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# id=isledamn_8
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# message="Hey boss! Can we go with you? We are sick of this awfull island."
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# [/message]
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# [message]
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# id=isledamm_9
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# description=Konrad
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# message=Hmm...I have to consider this...
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# [option]
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# id=accept_bandits
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# message="Yes, on board!."
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# [/option]
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# [option]
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# id=reject_bandits
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# message="I'm not truly trust in you, bandits are treacherous."
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# [command]
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# [message]
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# id=msg5_14a
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# description=Banditboss
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# message=""
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# [/message]
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# [kill]
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# type=Thug
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# [/kill]
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# [kill]
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# type=Poacher
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# [/kill]
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# [kill]
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# type=Outlaw
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# [/kill]
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# [kill]
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# type=Bandit
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# [/kill]
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# [/command]
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# [/option]
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[/message]
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#enddef
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[event]
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@ -14,7 +14,7 @@
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{SECOND_WATCH}
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objectives="Victory:
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@Defeat Delfador
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@Defeat Minueth
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Defeat:
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#Death of Konrad
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#Turns run out"
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@ -77,31 +77,31 @@ Defeat:
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[event]
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name=start
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[message]
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id=tut2_1
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id=newtut2_1
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description=Delfador
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message="Now, we have arrived at their camp. I am going to teach you about recall."
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[/message]
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[message]
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id=tut2_2
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id=newtut2_2
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description=Korad
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message="Recall?"
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[/message]
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[message]
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id=tut2_3
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id=newtut2_3
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description=Delfador
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message="Soldiers that have fought for you in past battles - and survived - may be called again to serve you."
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[/message]
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[message]
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id=tut2_4
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id=newtut2_4
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description=Konrad
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message="Ahhh, I see. So I can have more experienced soldiers at my side."
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[/message]
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[message]
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id=tut2_5
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id=newtut2_5
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description=Delfador
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message="Yes, that is the point."
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[/message]
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@ -110,31 +110,31 @@ Defeat:
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[event]
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name=turn 2
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[message]
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id=tut2_6
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id=newtut2_6
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description=Delfador
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message="I noticed that the bandits have the aid of some dark initiates and their undead minions."
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[/message]
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[message]
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id=tut2_9
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id=newtut2_7
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description=Konrad
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message="Yes, I could see them. Those unholy creatures look nasty!"
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[/message]
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[message]
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id=tut2_10
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id=newtut2_8
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description=Delfador
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message="And they are dangerous too. Their claws can poison your troops. Perhaps you should recruit some Shamans to your side."
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[/message]
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[message]
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id=tut2_11
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id=newtut2_9
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speaker=narrator
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image="misc/tutorial7.png"
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message="Units with healing power heal units near around them."
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[/message]
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[message]
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id=tut2_11
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id=newtut2_10
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speaker=narrator
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image="misc/tutorial8.png"
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message="Poisoned units lose hitpoints every turn until they are cured.
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@ -154,19 +154,31 @@ You must use a village or a unit with the cure skill to eliminate the poison."
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description=Konrad
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[/filter]
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[message]
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id=tut2_15
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id=newtut2_11
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description=Delfador
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message="A nice try, Konrad, but it seems your skills still have much to be improved."
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[/message]
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[/event]
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[event]
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name=die
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[filter]
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description=Delfador
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[/filter]
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[message]
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id=newtut2_12
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description=Delfador
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message="They caught me. You should have been more cautious."
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[/message]
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[/event]
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[event]
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name=die
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[filter]
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description=Minueth
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[/filter]
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[message]
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id=tut2_16
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id=newtut2_13
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description=Delfador
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message="You have bested all your enemies, Konrad. Congratulations on your skill."
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[/message]
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@ -13,7 +13,7 @@ advanceto=null
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cost=180
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usage=mixed fighter
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unit_description="The final form that a mage of the undead can achieve, the Ancient Lich strikes terror into the hearts of those who see him. Not only is his touch that of death, but his spells are powerful enough to freeze even the bravest where they stand."
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get_hit_sound=groan.wav
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get_hit_sound=skeleton-hit.wav
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[attack]
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name=touch
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type=cold
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@ -12,7 +12,7 @@ advanceto=null
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cost=24
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unit_description="These undead elite archers use the bones of those slain in battle not only to kill their foes, but also to strike terror in their hearts."
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usage=archer
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get_hit_sound=groan.wav
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get_hit_sound=skeleton-hit.wav
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[resistance]
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blade=60
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pierce=40
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@ -11,8 +11,8 @@ alignment=chaotic
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advanceto=null
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cost=38
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usage=scout
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unit_description="Riding the bones of large birds used as mounts by an ancient and lost civilization, the skeletons can move faster than most calvary units."
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get_hit_sound=groan.wav
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unit_description="Riding the bones of ostrich-like large birds used as mounts by an ancient and lost civilization, the skeletons can move faster than most calvary units."
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get_hit_sound=skeleton-hit.wav
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[attack]
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name=spear
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type=pierce
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@ -13,7 +13,7 @@ cost=39
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ability=leadership
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usage=fighter
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unit_description="Sometimes the mightiest warriors and generals cursed with hate and angst came back to this world as Death Knights."
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get_hit_sound=groan.wav
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get_hit_sound=skeleton-hit.wav
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[attack]
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name=battle axe
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type=blade
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@ -35,6 +35,7 @@ unit_description="A once-great mage, the Elder Mage still holds much of his powe
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special=magical
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damage=14
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number=4
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icon=misc/lightingbolt.png
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[frame]
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begin=-300
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end=50
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@ -12,7 +12,7 @@ alignment=chaotic
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advanceto=Outlaw
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cost=13
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usage=scout
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unit_description="."
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unit_description="These scruffy haired rascals are used by bandit gangs to scout ahead searching for places and people to rob."
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get_hit_sound=groan.wav
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[attack]
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name=club
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@ -12,7 +12,7 @@ advanceto=Ancient Lich
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cost=30
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usage=fighter
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unit_description="The lich is a mage that has commited completely to the path of the dark arts. To gain control over the undead, the lich has forfeited his own body, becoming an undead himself. This grants him the ability to drain the life from his opponents with a single touch, and to cast powerfull cold spells."
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get_hit_sound=groan.wav
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get_hit_sound=skeleton-hit.wav
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[attack]
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name=touch
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type=cold
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@ -12,7 +12,7 @@ advanceto=Merman Lord
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cost=12
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usage=swimmer
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unit_description="A skilled creature of the sea, the Merman is powerful and quick in any amphibious environment, but struggles on land."
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get_hit_sound=groan.wav
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get_hit_sound=mermen-hit.wav
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[attack]
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name=trident
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type=pierce
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@ -12,7 +12,7 @@ advanceto=null
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cost=28
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usage=swimmer
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unit_description="The Merman Lord is a master of the sea, skilled in use of the trident, the Merman Lord easily defeats any enemy who is foolish enough to wander into his preferred environment."
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get_hit_sound=groan.wav
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get_hit_sound=mermen-hit.wav
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[attack]
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name=trident
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type=pierce
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@ -12,7 +12,7 @@ advanceto=Sea Hag
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cost=11
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usage=swimmer
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unit_description="The naga, like the merman, are inhabitants of the seas. While they are smaller and nimbler than their counterparts, they share their distaste for dry land."
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get_hit_sound=groan.wav
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get_hit_sound=mermen-hit.wav
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[attack]
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name=trident
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type=pierce
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@ -12,7 +12,7 @@ advanceto=null
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cost=19
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usage=fighter
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unit_description="A Revenant is an undead raised from a once mighty warrior. While the warrior's will and soul are all but lost, the fighting skills certainly remain."
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get_hit_sound=groan.wav
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get_hit_sound=skeleton-hit.wav
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[resistance]
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blade=60
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pierce=40
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@ -12,7 +12,7 @@ advanceto=null
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cost=31
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usage=swimmer
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unit_description="Sea Hags are older and more experienced nagas who have learned how to control the water magic."
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get_hit_sound=groan.wav
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get_hit_sound=mermen-hit.wav
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[attack]
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name=trident
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type=pierce
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@ -12,7 +12,7 @@ advanceto=Revenant
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cost=15
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usage=fighter
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unit_description="A warrior, slain in battle and brought back by dark magics. All undead are weak to fire and holy spells, but resistant against bladed weapons."
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get_hit_sound=groan.wav
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get_hit_sound=skeleton-hit.wav
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[resistance]
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blade=60
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pierce=40
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@ -13,7 +13,7 @@ advanceto=null
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cost=5
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usage=fighter
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unit_description="Dark magic is used to animate dead corpses. Although weak in combat, these zombies can spread their curse to those they kill, increasing the army of undead."
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get_hit_sound=groan.wav
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get_hit_sound=ugg.wav
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[attack]
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name=fist
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type=impact
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BIN
images/misc/lightingbolt.png
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images/misc/lightingbolt.png
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After Width: | Height: | Size: 1.1 KiB |
BIN
sounds/mermen-hit.wav
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BIN
sounds/mermen-hit.wav
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BIN
sounds/skeleton-hit.wav
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BIN
sounds/skeleton-hit.wav
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