Added new hit sounds, and a new icon

This commit is contained in:
uid68852 2004-02-24 01:19:51 +00:00
parent 0515272375
commit 9cfb77b5e0
19 changed files with 78 additions and 27 deletions

View file

@ -202,6 +202,44 @@ Defeat:
side=1
type=Footpad
[/disallow_recruit]
# [message]
# description=Banditboss
# id=isledamn_8
# message="Hey boss! Can we go with you? We are sick of this awfull island."
# [/message]
# [message]
# id=isledamm_9
# description=Konrad
# message=Hmm...I have to consider this...
# [option]
# id=accept_bandits
# message="Yes, on board!."
# [/option]
# [option]
# id=reject_bandits
# message="I'm not truly trust in you, bandits are treacherous."
# [command]
# [message]
# id=msg5_14a
# description=Banditboss
# message=""
# [/message]
# [kill]
# type=Thug
# [/kill]
# [kill]
# type=Poacher
# [/kill]
# [kill]
# type=Outlaw
# [/kill]
# [kill]
# type=Bandit
# [/kill]
# [/command]
# [/option]
[/message]
#enddef
[event]

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@ -14,7 +14,7 @@
{SECOND_WATCH}
objectives="Victory:
@Defeat Delfador
@Defeat Minueth
Defeat:
#Death of Konrad
#Turns run out"
@ -77,31 +77,31 @@ Defeat:
[event]
name=start
[message]
id=tut2_1
id=newtut2_1
description=Delfador
message="Now, we have arrived at their camp. I am going to teach you about recall."
[/message]
[message]
id=tut2_2
id=newtut2_2
description=Korad
message="Recall?"
[/message]
[message]
id=tut2_3
id=newtut2_3
description=Delfador
message="Soldiers that have fought for you in past battles - and survived - may be called again to serve you."
[/message]
[message]
id=tut2_4
id=newtut2_4
description=Konrad
message="Ahhh, I see. So I can have more experienced soldiers at my side."
[/message]
[message]
id=tut2_5
id=newtut2_5
description=Delfador
message="Yes, that is the point."
[/message]
@ -110,31 +110,31 @@ Defeat:
[event]
name=turn 2
[message]
id=tut2_6
id=newtut2_6
description=Delfador
message="I noticed that the bandits have the aid of some dark initiates and their undead minions."
[/message]
[message]
id=tut2_9
id=newtut2_7
description=Konrad
message="Yes, I could see them. Those unholy creatures look nasty!"
[/message]
[message]
id=tut2_10
id=newtut2_8
description=Delfador
message="And they are dangerous too. Their claws can poison your troops. Perhaps you should recruit some Shamans to your side."
[/message]
[message]
id=tut2_11
id=newtut2_9
speaker=narrator
image="misc/tutorial7.png"
message="Units with healing power heal units near around them."
[/message]
[message]
id=tut2_11
id=newtut2_10
speaker=narrator
image="misc/tutorial8.png"
message="Poisoned units lose hitpoints every turn until they are cured.
@ -154,19 +154,31 @@ You must use a village or a unit with the cure skill to eliminate the poison."
description=Konrad
[/filter]
[message]
id=tut2_15
id=newtut2_11
description=Delfador
message="A nice try, Konrad, but it seems your skills still have much to be improved."
[/message]
[/event]
[event]
name=die
[filter]
description=Delfador
[/filter]
[message]
id=newtut2_12
description=Delfador
message="They caught me. You should have been more cautious."
[/message]
[/event]
[event]
name=die
[filter]
description=Minueth
[/filter]
[message]
id=tut2_16
id=newtut2_13
description=Delfador
message="You have bested all your enemies, Konrad. Congratulations on your skill."
[/message]

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@ -13,7 +13,7 @@ advanceto=null
cost=180
usage=mixed fighter
unit_description="The final form that a mage of the undead can achieve, the Ancient Lich strikes terror into the hearts of those who see him. Not only is his touch that of death, but his spells are powerful enough to freeze even the bravest where they stand."
get_hit_sound=groan.wav
get_hit_sound=skeleton-hit.wav
[attack]
name=touch
type=cold

View file

@ -12,7 +12,7 @@ advanceto=null
cost=24
unit_description="These undead elite archers use the bones of those slain in battle not only to kill their foes, but also to strike terror in their hearts."
usage=archer
get_hit_sound=groan.wav
get_hit_sound=skeleton-hit.wav
[resistance]
blade=60
pierce=40

View file

@ -11,8 +11,8 @@ alignment=chaotic
advanceto=null
cost=38
usage=scout
unit_description="Riding the bones of large birds used as mounts by an ancient and lost civilization, the skeletons can move faster than most calvary units."
get_hit_sound=groan.wav
unit_description="Riding the bones of ostrich-like large birds used as mounts by an ancient and lost civilization, the skeletons can move faster than most calvary units."
get_hit_sound=skeleton-hit.wav
[attack]
name=spear
type=pierce

View file

@ -13,7 +13,7 @@ cost=39
ability=leadership
usage=fighter
unit_description="Sometimes the mightiest warriors and generals cursed with hate and angst came back to this world as Death Knights."
get_hit_sound=groan.wav
get_hit_sound=skeleton-hit.wav
[attack]
name=battle axe
type=blade

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@ -35,6 +35,7 @@ unit_description="A once-great mage, the Elder Mage still holds much of his powe
special=magical
damage=14
number=4
icon=misc/lightingbolt.png
[frame]
begin=-300
end=50

View file

@ -12,7 +12,7 @@ alignment=chaotic
advanceto=Outlaw
cost=13
usage=scout
unit_description="."
unit_description="These scruffy haired rascals are used by bandit gangs to scout ahead searching for places and people to rob."
get_hit_sound=groan.wav
[attack]
name=club

View file

@ -12,7 +12,7 @@ advanceto=Ancient Lich
cost=30
usage=fighter
unit_description="The lich is a mage that has commited completely to the path of the dark arts. To gain control over the undead, the lich has forfeited his own body, becoming an undead himself. This grants him the ability to drain the life from his opponents with a single touch, and to cast powerfull cold spells."
get_hit_sound=groan.wav
get_hit_sound=skeleton-hit.wav
[attack]
name=touch
type=cold

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@ -12,7 +12,7 @@ advanceto=Merman Lord
cost=12
usage=swimmer
unit_description="A skilled creature of the sea, the Merman is powerful and quick in any amphibious environment, but struggles on land."
get_hit_sound=groan.wav
get_hit_sound=mermen-hit.wav
[attack]
name=trident
type=pierce

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@ -12,7 +12,7 @@ advanceto=null
cost=28
usage=swimmer
unit_description="The Merman Lord is a master of the sea, skilled in use of the trident, the Merman Lord easily defeats any enemy who is foolish enough to wander into his preferred environment."
get_hit_sound=groan.wav
get_hit_sound=mermen-hit.wav
[attack]
name=trident
type=pierce

View file

@ -12,7 +12,7 @@ advanceto=Sea Hag
cost=11
usage=swimmer
unit_description="The naga, like the merman, are inhabitants of the seas. While they are smaller and nimbler than their counterparts, they share their distaste for dry land."
get_hit_sound=groan.wav
get_hit_sound=mermen-hit.wav
[attack]
name=trident
type=pierce

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@ -12,7 +12,7 @@ advanceto=null
cost=19
usage=fighter
unit_description="A Revenant is an undead raised from a once mighty warrior. While the warrior's will and soul are all but lost, the fighting skills certainly remain."
get_hit_sound=groan.wav
get_hit_sound=skeleton-hit.wav
[resistance]
blade=60
pierce=40

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@ -12,7 +12,7 @@ advanceto=null
cost=31
usage=swimmer
unit_description="Sea Hags are older and more experienced nagas who have learned how to control the water magic."
get_hit_sound=groan.wav
get_hit_sound=mermen-hit.wav
[attack]
name=trident
type=pierce

View file

@ -12,7 +12,7 @@ advanceto=Revenant
cost=15
usage=fighter
unit_description="A warrior, slain in battle and brought back by dark magics. All undead are weak to fire and holy spells, but resistant against bladed weapons."
get_hit_sound=groan.wav
get_hit_sound=skeleton-hit.wav
[resistance]
blade=60
pierce=40

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@ -13,7 +13,7 @@ advanceto=null
cost=5
usage=fighter
unit_description="Dark magic is used to animate dead corpses. Although weak in combat, these zombies can spread their curse to those they kill, increasing the army of undead."
get_hit_sound=groan.wav
get_hit_sound=ugg.wav
[attack]
name=fist
type=impact

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