MP Survivals: remove quick trait for slow leaders

In PvE the player doesn't need this bonus, like he doesn't have it in campaigns either.

[ci skip]
This commit is contained in:
Severin Glöckner 2020-08-30 17:23:17 +02:00
parent 8b26a1b9d2
commit 9cda7e7353
3 changed files with 53 additions and 0 deletions

View file

@ -61,6 +61,12 @@ Note: You need to use the default map settings for the scenario to work right."
color_lock=no
fog=yes
share_vision=all
# Otherwise the era may add the quick trait.
# This is not a PvP game, for which this bonus is designed.
# If the player chooses a slow unit, he should also take the disadvantages.
[variables]
dont_make_me_quick=yes
[/variables]
[/side]
[side]
@ -81,6 +87,9 @@ Note: You need to use the default map settings for the scenario to work right."
color_lock=no
fog=yes
share_vision=all
[variables]
dont_make_me_quick=yes
[/variables]
[/side]
[lua]
code = <<

View file

@ -54,6 +54,14 @@ For experienced players, its recommended to lower the starting gold to 75."
recruit=Peasant,Mage
leader_lock=no
controller_lock=no
#ifdef MULTIPLAYER_A_NEW_LAND_LOAD
# Otherwise the era may add the quick trait.
# This is not a PvP game, for which this bonus is designed.
# If the player chooses a slow unit, he should also take the disadvantages.
[variables]
dont_make_me_quick=yes
[/variables]
#endif
[/side]
[side]
@ -70,6 +78,11 @@ For experienced players, its recommended to lower the starting gold to 75."
recruit=Peasant,Mage
leader_lock=no
controller_lock=no
#ifdef MULTIPLAYER_A_NEW_LAND_LOAD
[variables]
dont_make_me_quick=yes
[/variables]
#endif
[/side]
[side]
@ -86,6 +99,11 @@ For experienced players, its recommended to lower the starting gold to 75."
recruit=Peasant,Mage
leader_lock=no
controller_lock=no
#ifdef MULTIPLAYER_A_NEW_LAND_LOAD
[variables]
dont_make_me_quick=yes
[/variables]
#endif
[/side]
[side]
@ -102,6 +120,11 @@ For experienced players, its recommended to lower the starting gold to 75."
recruit=Peasant,Mage
leader_lock=no
controller_lock=no
#ifdef MULTIPLAYER_A_NEW_LAND_LOAD
[variables]
dont_make_me_quick=yes
[/variables]
#endif
[/side]
# AI

View file

@ -285,6 +285,12 @@ Ww
gold=125
income=-2
team_lock=yes
# Otherwise the era may add the quick trait.
# This is not a PvP game, for which this bonus is designed.
# If the player chooses a slow unit, he should also take the disadvantages.
[variables]
dont_make_me_quick=yes
[/variables]
[ai]
villages_per_scout=0
[/ai]
@ -299,6 +305,9 @@ Ww
gold=125
income=-2
team_lock=yes
[variables]
dont_make_me_quick=yes
[/variables]
[ai]
villages_per_scout=0
[/ai]
@ -313,6 +322,9 @@ Ww
gold=125
income=-2
team_lock=yes
[variables]
dont_make_me_quick=yes
[/variables]
[ai]
villages_per_scout=0
[/ai]
@ -327,6 +339,9 @@ Ww
gold=125
income=-2
team_lock=yes
[variables]
dont_make_me_quick=yes
[/variables]
[ai]
villages_per_scout=0
[/ai]
@ -341,6 +356,9 @@ Ww
gold=125
income=-2
team_lock=yes
[variables]
dont_make_me_quick=yes
[/variables]
[ai]
villages_per_scout=0
[/ai]
@ -355,6 +373,9 @@ Ww
gold=125
income=-2
team_lock=yes
[variables]
dont_make_me_quick=yes
[/variables]
[ai]
villages_per_scout=0
[/ai]