MP Survivals: remove quick trait for slow leaders
In PvE the player doesn't need this bonus, like he doesn't have it in campaigns either. [ci skip]
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@ -61,6 +61,12 @@ Note: You need to use the default map settings for the scenario to work right."
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color_lock=no
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fog=yes
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share_vision=all
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# Otherwise the era may add the quick trait.
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# This is not a PvP game, for which this bonus is designed.
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# If the player chooses a slow unit, he should also take the disadvantages.
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[variables]
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dont_make_me_quick=yes
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[/variables]
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[/side]
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[side]
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@ -81,6 +87,9 @@ Note: You need to use the default map settings for the scenario to work right."
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color_lock=no
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fog=yes
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share_vision=all
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[variables]
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dont_make_me_quick=yes
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[/variables]
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[/side]
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[lua]
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code = <<
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@ -54,6 +54,14 @@ For experienced players, it’s recommended to lower the starting gold to 75."
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recruit=Peasant,Mage
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leader_lock=no
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controller_lock=no
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#ifdef MULTIPLAYER_A_NEW_LAND_LOAD
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# Otherwise the era may add the quick trait.
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# This is not a PvP game, for which this bonus is designed.
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# If the player chooses a slow unit, he should also take the disadvantages.
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[variables]
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dont_make_me_quick=yes
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[/variables]
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#endif
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[/side]
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[side]
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@ -70,6 +78,11 @@ For experienced players, it’s recommended to lower the starting gold to 75."
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recruit=Peasant,Mage
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leader_lock=no
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controller_lock=no
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#ifdef MULTIPLAYER_A_NEW_LAND_LOAD
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[variables]
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dont_make_me_quick=yes
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[/variables]
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#endif
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[/side]
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[side]
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@ -86,6 +99,11 @@ For experienced players, it’s recommended to lower the starting gold to 75."
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recruit=Peasant,Mage
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leader_lock=no
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controller_lock=no
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#ifdef MULTIPLAYER_A_NEW_LAND_LOAD
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[variables]
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dont_make_me_quick=yes
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[/variables]
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#endif
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[/side]
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[side]
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@ -102,6 +120,11 @@ For experienced players, it’s recommended to lower the starting gold to 75."
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recruit=Peasant,Mage
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leader_lock=no
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controller_lock=no
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#ifdef MULTIPLAYER_A_NEW_LAND_LOAD
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[variables]
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dont_make_me_quick=yes
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[/variables]
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#endif
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[/side]
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# AI
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@ -285,6 +285,12 @@ Ww
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gold=125
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income=-2
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team_lock=yes
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# Otherwise the era may add the quick trait.
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# This is not a PvP game, for which this bonus is designed.
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# If the player chooses a slow unit, he should also take the disadvantages.
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[variables]
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dont_make_me_quick=yes
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[/variables]
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[ai]
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villages_per_scout=0
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[/ai]
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@ -299,6 +305,9 @@ Ww
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gold=125
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income=-2
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team_lock=yes
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[variables]
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dont_make_me_quick=yes
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[/variables]
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[ai]
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villages_per_scout=0
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[/ai]
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@ -313,6 +322,9 @@ Ww
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gold=125
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income=-2
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team_lock=yes
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[variables]
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dont_make_me_quick=yes
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[/variables]
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[ai]
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villages_per_scout=0
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[/ai]
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@ -327,6 +339,9 @@ Ww
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gold=125
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income=-2
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team_lock=yes
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[variables]
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dont_make_me_quick=yes
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[/variables]
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[ai]
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villages_per_scout=0
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[/ai]
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@ -341,6 +356,9 @@ Ww
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gold=125
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income=-2
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team_lock=yes
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[variables]
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dont_make_me_quick=yes
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[/variables]
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[ai]
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villages_per_scout=0
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[/ai]
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@ -355,6 +373,9 @@ Ww
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gold=125
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income=-2
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team_lock=yes
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[variables]
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dont_make_me_quick=yes
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[/variables]
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[ai]
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villages_per_scout=0
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[/ai]
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