Liberty S7: balancing pass
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1 changed files with 9 additions and 9 deletions
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@ -5,7 +5,7 @@
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next_scenario=08_Epilogue
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victory_when_enemies_defeated=no
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map_file=07_Glory.map
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{TURNS 41 38 35}
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{TURNS 35 32 29}
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{DEFAULT_SCHEDULE_AFTERNOON}
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{INTRO_AND_SCENARIO_MUSIC heroes_rite.ogg loyalists.ogg}
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@ -45,7 +45,7 @@
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recruit=Thug,Footpad,Poacher,Rogue Mage,Shadow Mage,Thief,Rogue
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canrecruit=yes
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controller=human
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{GOLD 370 330 290}
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{GOLD 350 300 250}
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team_name=good_guys
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user_team_name=_"Rebels"
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[/side]
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@ -60,10 +60,11 @@
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profile=portraits/dommel.png
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canrecruit=yes
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recruit=Swordsman,Pikeman,Dragoon,Shock Trooper,Longbowman,Red Mage,White Mage,Spearman,Heavy Infantryman,Bowman
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{GOLD 300 350 400}
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{INCOME 30 35 40}
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{GOLD 290 320 350}
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{INCOME 37 41 45}
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controller=ai
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[ai]
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{AI_SIMPLE_ALWAYS_ASPECT passive_leader yes}
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{AI_SIMPLE_ALWAYS_ASPECT village_value 0}
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{AI_SIMPLE_ALWAYS_ASPECT leader_value 0}
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{AI_SIMPLE_DAY_ASPECT aggression 0.4}
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@ -125,7 +126,7 @@
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[side]
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side=4
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no_leader=yes
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{GOLD 250 200 150}
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{GOLD 200 175 150}
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controller=ai
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team_name=good_guys
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user_team_name=_"Rebels"
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@ -459,13 +460,13 @@
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[gold]
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side=2
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#ifdef EASY
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amount=20
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amount=30
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#endif
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#ifdef NORMAL
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amount=35
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amount=45
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#endif
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#ifdef HARD
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amount=50
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amount=60
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#endif
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[/gold]
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[/event]
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@ -476,7 +477,6 @@
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{BAD_CAVALRY 18}
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{BAD_CAVALRY 24}
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{BAD_CAVALRY 30}
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{BAD_CAVALRY 36}
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#
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# Special Event - the first time you attack one of them, they catch on
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