balancing to Scepter of Fire
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7154367829
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4 changed files with 46 additions and 16 deletions
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@ -332,6 +332,10 @@ What would you like to wish for?"
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y={Y}
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[/filter]
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[object]
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[filter]
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x={X}
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y={Y}
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[/filter]
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id={ID}
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name=Healing
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image=misc/item-healingpotion.png
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@ -361,6 +365,10 @@ What would you like to wish for?"
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y={Y}
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[/filter]
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[object]
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[filter]
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x={X}
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y={Y}
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[/filter]
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id={ID}
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name=Poison
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image=item-potion2.png
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@ -390,6 +398,10 @@ What would you like to wish for?"
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y={Y}
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[/filter]
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[object]
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[filter]
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x={X}
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y={Y}
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[/filter]
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id={ID}
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name=Holy Water
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image=misc/item-holywater.png
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@ -420,6 +432,10 @@ What would you like to wish for?"
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y={Y}
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[/filter]
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[object]
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[filter]
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x={X}
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y={Y}
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[/filter]
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id={ID}
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name=Strong
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image=item-potion3.png
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@ -455,6 +471,10 @@ What would you like to wish for?"
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y={Y}
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[/filter]
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[object]
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[filter]
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x={X}
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y={Y}
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[/filter]
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id={ID}
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name=Decay
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image=item-potion4.png
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@ -484,6 +504,10 @@ What would you like to wish for?"
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y={Y}
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[/filter]
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[object]
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[filter]
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x={X}
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y={Y}
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[/filter]
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id={ID}
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name=Ring of Regeneration
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image=item-ring1.png
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@ -519,6 +543,10 @@ What would you like to wish for?"
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y={Y}
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[/filter]
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[object]
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[filter]
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x={X}
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y={Y}
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[/filter]
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id={ID}
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name=Ring of Slowness
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image=item-ring2.png
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@ -548,6 +576,10 @@ What would you like to wish for?"
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y={Y}
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[/filter]
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[object]
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[filter]
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x={X}
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y={Y}
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[/filter]
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id={ID}
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name=Staff of Swiftness
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image=misc/item-staff.png
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@ -585,6 +617,7 @@ What would you like to wish for?"
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cannot_use_message="Only the mermen can use this item!"
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[filter]
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type=Merman,Merman Lord,Triton
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x,y={X},{Y}
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[/filter]
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[effect]
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apply_to=new_attack
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@ -633,6 +666,7 @@ What would you like to wish for?"
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cannot_use_message="Only the leader of an army can wield this sword!"
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[filter]
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description=Konrad
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x,y={X},{Y}
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[/filter]
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[effect]
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apply_to=new_attack
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@ -668,6 +702,11 @@ What would you like to wish for?"
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[/filter]
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[object]
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[filter]
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type=Princess,Commander,Lord
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x,y={X},{Y}
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[/filter]
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id={ID}
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name=Sceptre of Fire
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@ -680,12 +719,6 @@ What would you like to wish for?"
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cannot_use_message="This is the Sceptre of Fire. Only a true successor to the throne can possibly dare to take this!"
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[filter]
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type=Princess,Commander,Lord
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[/filter]
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[effect]
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apply_to=new_attack
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@ -11,7 +11,7 @@ next_scenario=A_Choice_Must_Be_Made
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name=The Sceptre of Fire
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id=Sceptre
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map_data="{maps/Heir_To_The_Throne/Sceptre}"
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turns=60
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turns=40
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victory_when_enemies_defeated=no
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{UNDERGROUND}
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@ -113,7 +113,7 @@ Defeat:
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recruit=Goblin Knight,Wolf Rider,Troll,Orcish Warrior,Orcish Crossbow
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team_name=orcs
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{GOLD 50 100 150}
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{GOLD 30 50 90}
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{INCOME 5 10 20}
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[/side]
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[/items]
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@ -149,7 +149,7 @@ Defeat:
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recruit=Troll,Troll Warrior,Ogre
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#endif
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team_name=orcs
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{GOLD 50 100 150}
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{GOLD 30 50 80}
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{INCOME 5 10 20}
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[/side]
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[/items]
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@ -200,7 +200,7 @@ Defeat:
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#endif
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team_name=orcs
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{GOLD 50 100 180}
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{GOLD 30 60 120}
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{INCOME 5 10 20}
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[/side]
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[/items]
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@ -228,7 +228,7 @@ Defeat:
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recruit=Troll,Troll Warrior,Ogre,Goblin Knight,Wolf Rider,Troll Whelp,Saurian
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#endif
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team_name=orcs
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{GOLD 50 100 200}
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{GOLD 40 70 150}
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{INCOME 5 10 20}
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[/side]
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[/items]
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@ -754,10 +754,7 @@ bool event_handler::handle_event_command(const queued_event& event_info, const s
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const unit_map::iterator u = units->find(loc);
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if(u == units->end())
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return rval;
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if(filter == NULL || u->second.matches_filter(*filter)) {
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if(u != units->end() && (filter == NULL || u->second.matches_filter(*filter))) {
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const std::string& lang = string_table[id];
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if(!lang.empty())
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text = lang;
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@ -321,7 +321,7 @@ gamemap::TERRAIN gamemap::get_terrain(const gamemap::location& loc) const
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TERRAIN used_terrain = 0;
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int terrain_count = 0;
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for(int i = 0; i != nitems; ++i) {
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if(items[i] != used_terrain && !is_village(items[i]) && !is_keep(items[i])) {
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if(items[i] != used_terrain && !is_village(items[i]) && !is_keep(items[i]) && !is_castle(items[i])) {
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const int c = std::count(items+i+1,items+nitems,items[i]) + 1;
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if(c > terrain_count) {
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used_terrain = items[i];
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