Made all relevant sides use the undead flag in UtBS.
Updated changelog.
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@ -5,10 +5,13 @@ Version 1.5.5+svn:
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* Campaigns
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* Descent into Darkness
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* Added a set of story art.
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* Made Malin's side use the ostensibly obscure undead flags after his banishment
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* Legend of Wesmere
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* Newly added to mainline: Intermediate level, 24 scenarios.
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* The South Guard
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* Rewrote 'The Long March'.
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* Under the Burning Suns
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* Made use of the undead flag for undead sides
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* The new experimental gold carryover system is now supported in Son of the
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Black Eye as well: the choice appears in the difficulty level menu when
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starting the campaign.
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@ -590,6 +590,7 @@
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controller=ai
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{GOLD 100 125 150}
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{INCOME 12 15 18}
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{FLAG_VARIANT undead}
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#units available should change based on difficulty
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@ -651,6 +652,7 @@
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controller=ai
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{GOLD 100 125 150}
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{INCOME 12 15 18}
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{FLAG_VARIANT undead}
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#units available should change based on difficulty
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#ifdef EASY
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@ -140,6 +140,7 @@
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fog=no
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team_name=human_ally
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user_team_name=_"Human Ally"
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{FLAG_VARIANT undead}
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#ifdef EASY
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recruit=EGhost, EWraith, EShadow
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@ -150,6 +150,7 @@
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fog=no
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team_name=human_ally
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user_team_name=_"Human Allies"
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{FLAG_VARIANT undead}
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#ifdef EASY
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recruit=Pikeman, Swordsman, Javelineer, Longbowman, Heavy Infantryman, Necromancer, Skeleton, Skeleton Archer, Bone Shooter
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@ -106,6 +106,7 @@
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fog=no
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team_name=eloh_ally
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user_team_name=_"Eloh Cultisys"
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{FLAG_VARIANT undead}
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#ifdef EASY
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recruit=Blood Bat, Ghost, Wraith, Revenant, Deathblade, Bone Shooter, Necrophage, Banebow
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@ -74,6 +74,7 @@
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#Values reset later on, needed for proper execution of Necromancer event
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{GOLD 100 100 100}
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{INCOME -2 -2 -2}
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{FLAG_VARIATION undead}
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#ifndef HARD
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recruit=Skeleton, Skeleton Archer, Vampire Bat, Ghoul, Dark Adept
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#endif
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