Made all relevant sides use the undead flag in UtBS.

Updated changelog.
This commit is contained in:
Steven Panek 2008-10-31 21:56:47 +00:00
parent 6334ce9d6e
commit 9cc216a1f4
6 changed files with 9 additions and 0 deletions

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@ -5,10 +5,13 @@ Version 1.5.5+svn:
* Campaigns
* Descent into Darkness
* Added a set of story art.
* Made Malin's side use the ostensibly obscure undead flags after his banishment
* Legend of Wesmere
* Newly added to mainline: Intermediate level, 24 scenarios.
* The South Guard
* Rewrote 'The Long March'.
* Under the Burning Suns
* Made use of the undead flag for undead sides
* The new experimental gold carryover system is now supported in Son of the
Black Eye as well: the choice appears in the difficulty level menu when
starting the campaign.

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@ -590,6 +590,7 @@
controller=ai
{GOLD 100 125 150}
{INCOME 12 15 18}
{FLAG_VARIANT undead}
#units available should change based on difficulty
@ -651,6 +652,7 @@
controller=ai
{GOLD 100 125 150}
{INCOME 12 15 18}
{FLAG_VARIANT undead}
#units available should change based on difficulty
#ifdef EASY

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@ -140,6 +140,7 @@
fog=no
team_name=human_ally
user_team_name=_"Human Ally"
{FLAG_VARIANT undead}
#ifdef EASY
recruit=EGhost, EWraith, EShadow

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@ -150,6 +150,7 @@
fog=no
team_name=human_ally
user_team_name=_"Human Allies"
{FLAG_VARIANT undead}
#ifdef EASY
recruit=Pikeman, Swordsman, Javelineer, Longbowman, Heavy Infantryman, Necromancer, Skeleton, Skeleton Archer, Bone Shooter

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@ -106,6 +106,7 @@
fog=no
team_name=eloh_ally
user_team_name=_"Eloh Cultisys"
{FLAG_VARIANT undead}
#ifdef EASY
recruit=Blood Bat, Ghost, Wraith, Revenant, Deathblade, Bone Shooter, Necrophage, Banebow

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@ -74,6 +74,7 @@
#Values reset later on, needed for proper execution of Necromancer event
{GOLD 100 100 100}
{INCOME -2 -2 -2}
{FLAG_VARIATION undead}
#ifndef HARD
recruit=Skeleton, Skeleton Archer, Vampire Bat, Ghoul, Dark Adept
#endif