Polish translation updated (Artur)
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[language]
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Bandit="Røver"
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Bandit_description="Røveren er væbnet med en tung stridskølle og er trænet i at røve og myrde om natten."
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Crelanus_Book="Crelanus Bog"
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Crelanus_Book_objectives="
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A_New_Chance="En Ny Mulighed"
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A_New_Chance_objectives="
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Sejr:
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@Flyt Gwiti hen til bogen for at tage den
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@Ryd landet for monstre
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Nederlag:
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#Gwiti dør
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#Gwiti Ha'atel dør
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#Løber tør for runder"
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DarkSpirit="Mørk Ånd"
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DarkSpirit_description="Mørke Ånder er budbringere og bærere af nyt fra dødsriget og er en frygtet kraft i dette rige. Heldigvis er de kun sjældent set i Wesnoth."
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Deathmaster="Dødemester"
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Deathmaster_description="Gwitis vandringer ad den mørke vej har givet ham kræfter, der normalt ligger hinsides de dødelige men med frygtelige omkostninger: De levende døde, som han gav sin sjæl til, er nu også langsomt ved at overtage hans dødelige krop, og med tiden vil han blive til en fuldstændig levende død og en frygt for alt levende."
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Demilich="Vandrende Lig"
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Demilich_description="Alt for meget beskæftigelse med forbudte magier og mørke kræfter begynder uundgåeligt at have store omkostninger for denne troldmand. Han mister sin krop og bliver selv langsomt til en levende død. Med tiden vil han blive en fuldbyrdet levende død og frygtet blandt alle jævnbyrdige."
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Elven_Council="Elverrådet"
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AncientWose="Ældgammel Wose"
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BattlePrincess="Princess"
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BattlePrincess_description="A noble at birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the Princess will fight better due to her presence. The Princess is a skilled skirmisher, and ignores enemy zones of control."
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Black_Flag="Black Flag"
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Black_Flag_objectives="
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Victory:
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@Defeat Slowhand
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Defeat:
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#Death of Kapou'e
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#Death of Grüü
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#Turns run out"
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Bowman="Bowman"
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Bowman_description="Immersed from childhood in the ways of archery, the young Bowmen are the most common ranged combatants in Wesnothian armies."
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Cockatrice="Cockatrice"
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Cockatrice_description="At first sight, these mystical snake-like creatures appear weak, but looks are deceiving. With just a glance at their enemies, Cockatrices can turn them into stone!"
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Desert_Of_Death="The Desert of Death"
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Desert_Of_Death_objectives="
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Victory:
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@Defeat Ar Dant
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Defeat:
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#Death of Kapou'e
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#Death of Grüü
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#Death of a Shaman"
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DrakonianFighter="Drakonian Fighter"
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DrakonianFighter_description=""
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DwarvishThunderguard="Dwarvish Thunderguard"
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DwarvishThunderguard_description="The famed Dwarvish Thunderguards wield mysterious and feared weapons forged by the Dwarf weapon-masters, experts in arcane Dwarvish technology. Although they are no faster than the more common Thunderers, their attack is much more deadly. "
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ElvishRider="Elvish Rider"
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ElvishRider_description="Swift riders, Elvish Riders are fast in the forest as well as in the open. They can even use a bow from horseback."
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End_Of_Peace="End Of Peace"
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End_Of_Peace_objectives="
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Victory:
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@Defeat Albert and his troops
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Defeat:
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#Death of Kapou'e
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#Turns run out"
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Footpad="Footpad"
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Footpad_description="The scruffy-haired Footpads are used by bandit gangs to scout ahead for places and people to rob."
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GiantScorpion="Giant Scorpion"
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GiantScorpion_description="Giant Scorpions are deadly creatures hidden in the sands of the Desert of Death. They are merciless and always hungry, so it is wise not to approach too close to these oversized arachnids."
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GoblinDirewolver="Goblin Direwolver"
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GoblinDirewolver_description="Goblin Direwolvers ride the fastest mounts to be found in Wesnoth, dreadful giant wolves with poisoned claws. Goblin Direwolvers are fearsome and merciless enemies."
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GrandKnight="Grand Knight"
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GrandKnight_description="The most powerful mounted warriors of any race, Grand Knights have reached the acme of skill with sword and lance."
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GryphonMaster="Gryphon Master"
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GryphonMaster_description="For these riders of the skies, Gryphons are not a mere mount, but an extension of themselves. A special relation which makes the heart of earthlings tremble, for mighty creatures may always strike them from anywhere."
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HeavyInfantryman="Heavy Infantryman"
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HeavyInfantryman_description="Heavy Infantrymen are cloaked in iron, making them resilient to attack. A lack of speed is their only disadvantage."
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Initiate="Initiate"
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Initiate_description="Dabbling in the Death Magic, this young Ha'atel's lust for power has weakened him to the point where he is too weak to attack in regular combat."
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Inside_The_Tower="Inside the Tower"
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Inside_The_Tower_objectives="
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Victory:
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@Find Crelanu's Book
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Defeat
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#Death of Gwiti Ha'atel"
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IronMauler="Iron Mauler"
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IronMauler_description="Towering over the battlefield like iron giants, Iron Maulers are renowned (and feared) for their incredible resilience and brutal hammer blows. Were it not for their slow movement and rarity on the battlefield, these mighty soldiers would control the continent."
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Longbowman="Longbowman"
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Longbowman_description="Longbowmen carry the huge specialized bows that they have learned to handle after years of combat. Their missiles can pierce even armor."
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MasterBowman="Master Bowman"
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MasterBowman_description="Master Bowmen have reached the highest levels of skill with the bow that any human can hope to attain. Their power with this deadly weapon is surpassed only by that of the Elves."
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Necrophage="Necrophage"
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Necrophage_description="Driven by a ravenous hunger for the flesh of the living, Necrophages, attack their with poisonous claws."
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Nightgaunt="Nightgaunt"
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Nightgaunt_description="Nightgaunts haunt the night, keeping their ugly faces behind masks in an effort to hide their souls of pure evil. These despicable creatures are able to hide at night, leaving no trace of their presence."
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NoviceOrcishShaman="Novice Orcish Shaman"
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NoviceOrcishShaman_description="Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Novices Shamans are still young and vigorous, but their spell-casting ability still needs improvement."
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OldOrcishShaman="Old Orcish Shaman"
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OldOrcishShaman_description="Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Old Orcish Shamans are shamans that have mastered magic, although their physical strength has declined with age."
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OrcishCrossbowman="Orcish Crossbowman"
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OrcishCrossbowman_description="Orcish Crossbowmen try to compensate for their lack of skill with the raw power of their weapon. While they are not as effective as the Elvish Marksmen in long-range combat, they are sturdier and can handle theselves a little better than the Elves in close combat."
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OrcishPriestDoctor="Orcish Priest Doctor"
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OrcishPriestDoctor_description="This is the Orcish Shaman. Not finished yet."
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OrcishRuler="Orcish Ruler"
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OrcishRuler_description="Orcish Rulers are the chiefs of their tribe. They make the important decisions and lead their people into battle. They carry a bow out of necessity, but are much more skilled with the sword; all in all, they are powerful fighters. Their natural leadership skills make them very precious in the battle: if the Ruler is lost, so is the battle."
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OrcishShaman="Orcish Shaman"
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OrcishShaman_description="Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life."
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Outlaw="Outlaw"
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Outlaw_description="Outlaws fight better at night."
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PirateGalleon="Pirate Galleon"
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Poacher="Poacher"
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Poacher_description="Poachers rely on their hunting experience and are most valuable at night and in forests and swamps."
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Saurian="Saurian"
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SaurianWarrior="Saurian Warrior"
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Saving_Inarix="Saving Inarix"
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Saving_Inarix_objectives="
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Victory:
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@Bring Inarix and at least four saurians to the fort on river Gork
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Defeat:
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#Death of Kapou'e
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#Death of Grüü
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#Death of Inarix
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#Death of more than 5 saurians"
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Shan_Taum_The_Smug="Shan Taum The Smug"
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Shan_Taum_The_Smug_objectives="
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Victory:
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@Survive the Shan Taum menace for 20 turns
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Defeat:
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#Death of Kapou'e
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#Death of Grüü
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#Death of a shaman"
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Silent_Forest="Silent Forest"
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Silent_Forest_objectives="
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Victory:
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@Kill all elves of the Silent Forest
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Defeat:
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#Death of Kapou'e
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#Death of Grüü
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#Death of a Shaman"
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Soulless="Soulless"
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Soulless_description="These animated walking corpses have become strong from long experience fighting the living."
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Spectre="Spectre"
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Spectre_description="Spectres, the most powerful ghosts in the undead ranks, can use their powers to summon a spectral sword that drains the life out of their foes to strengthen themselves. They also have a terrible wail that freezes the heart of the weak."
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The_Siege_Of_Barag_Gor="The Siege Of Barag Gór"
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The_Siege_Of_Barag_Gor_objectives="
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Victory:
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@Rescue the Shamans
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Defeat:
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#Death of Kapou'e
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#Death of Grüü
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#Death of a Shaman
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#Turns run out"
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Thug="Thug"
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Thug_description="Thugs are bandits who use large clubs to beat their victims."
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To_the_harbour_of_Tirigaz="To the harbour of Tirigaz"
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To_the_harbour_of_Tirigaz_objectives="
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Victory:
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@Kill all enemy leaders
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Defeat:
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#Turns run out
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#Death of Kapou'e
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#Death of Grüü
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#Death of a Shaman"
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Toward_Mountains_of_Haag="Toward Mountains of Haag"
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Toward_Mountains_of_Haag_objectives="
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Victory:
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@Move Kapou'e to the end of the mountains
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Defeat:
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#Death of Kapou'e
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#Turns run out"
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Transport="Transport"
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TransportGalleon="Transport Galleon"
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Trapper="Trapper"
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Trapper_description="Trappers usually work supplying food for bandits and outlaws. Their hunting experience makes them most valuable at night and in forests and swamps."
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Triton="Triton"
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Triton_description="Tritons are masters of the sea. Skilled in use of the trident, Tritons easily defeat any enemy foolish enough to wander into their preferred environment."
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WISHINGWELL2a="A swift victory"
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WISHINGWELL3="Lots of gold"
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WISHINGWELL4="Peace throughout Wesnoth."
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WISHINGWELL5="Don't make a wish."
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WatchTower="Watch Tower"
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WatchTower_description="Watch Towers are good places from which to spot enemies and then shoot miscellaneous items at them with ballistas."
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Wose="Wose"
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WoseSapling="Wose Sapling"
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Yeti="Yeti"
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Yeti_description="Yetis are giant humanoid creatures that live in the mountains. Few have ever survived an encounter with one, and their existence is doubted by many."
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Youth="Youth"
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Youth_description="Today almost a boy, by his devotion to the crown he is seeking to become a Lord -- to join the elite of human fighters."
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accept_thieves="Very well. You may join us."
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action_bestenemymoves="Best Possible Enemy Moves"
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action_continue="Continue Move"
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action_delayshroud="Delay Shroud Updates"
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action_editcopy="Copy"
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action_editcut="Cut"
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action_editfillselection="Fill Selection"
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action_editflip="Flip Map"
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action_editfloodfill="Flood Fill"
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action_editloadmap="Load Map"
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action_editnewmap="New Map"
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action_editpaste="Paste"
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action_editquit="Quit Editor"
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action_editresize="Resize Map"
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action_editrevert="Revert from Disk"
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action_editsaveas="Save As"
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action_editsavemap="Save Map"
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action_editselectall="Select All"
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action_editsetstartpos="Set Player Start Position"
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action_labelterrain="Set Label"
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action_search="Find Label or Unit"
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action_showenemymoves="Show Enemy Moves"
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action_statistics="Statistics"
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action_updateshroud="Update Shroud Now"
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amb1="Surprise! You have walked into our trap, foolish boy!"
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amb2="Konrad!"
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amb3="Delfador! Help me!"
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amb4="Stay calm, Konrad. I am coming to save you. Meanwhile try to defend yourself. When you are in a village they have little chance to hurt you. Look -- one of them stays in the water. Try to hit him!"
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amb5="Fighting is the best way to improve your skills. When you get enough experience (XP) you advance to become a better fighter.
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When you attack an enemy unit, you may choose which weapon you want to fight with. For every weapon, there are three important numbers shown: the damage it causes, the number of attempts you make with it, and the probability of hitting the enemy. The opponent's values are likewise displayed."
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ambushed="Ambushed!"
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attacker="Attacker"
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attacker_resistance="attacker resistance vs"
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attacker_vulnerability="attacker vulnerability vs"
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attacks="attacks"
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auto_save_game_failed="Could not auto save the game. Please save the game manually."
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base_damage="base damage"
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chaotic_units="Chaotic units"
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coastal="Coastal"
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council_1="Greetings, and welcome to our capital. You should feel honored. It has been half a century - a generation in the way your race counts time - since any man has been considered Elf-friend enough to stand here."
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council_10="I had no idea! Thank you, my lady. It is a pleasure to meet you again."
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council_11="Rescued him from my mother? But nineteen years ago Konrad would have been an infant! What is this you are talking about?"
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council_12="Your mother has much blood upon her hands, child. She has had many killed unjustly. When Konrad was an infant, she ordered all the princes put to death, so she could sieze control."
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council_13="She had them murdered? There were others too, not just Konrad? Surely you do not speak the truth! Parandra, what do you say?"
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council_14="Princess, when Delfador the Great speaks of the Queen Mother, Asheviere, ordering the princes of Wesnoth to be put to death, he speaks the truth."
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council_15="And what say you, Elf-king?"
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council_16="I did not see it myself, Princess, but I have heard many reliable reports. Asheviere indeed has the blood of the princes on her hands. She has also allowed Orcs to desecrate the lands, abandoning all respect for the peoples around her."
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council_17a="Well, that is why I must take the Scepter. I will return, and people will accept me as Queen. I will rule justly and fairly. My mother is only Queen Mother. The throne is rightfully mine, and with the Scepter I can prove it."
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council_17b="Princess, there is some good in you, but the throne is not yours to claim. Konrad has the Scepter. He will take the throne."
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council_17d="Well, I have the Scepter! I will return and the people will accept me as Queen! My mother is only Queen Mother. The Throne is rightfully mine, and I will rule from it with justice and fairness. I may even accept you as my advisor and counselor, Delfador"
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council_17e="Though you have the Scepter, Princess, it is rightfully Konrad's. You have it now only because we helped you get it."
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council_17f="And if I refuse to give it to him?"
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council_17g="If it is necessary, princess, I will ask Konrad to fight you in a duel for it."
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council_17h="Delfador! Li'sar has become our friend. I don't want to fight her! As long as she rules well, what does it matter if she becomes queen?"
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council_17i="You are the rightful heir. You should be king, Konrad."
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council_18="Delfador, you have raised Konrad to be skillful and wise, honorable and just. A warrior who has respect, and appreciates peace. Yet the throne is not the place for him. You know of what I speak, Delfador."
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council_19="But I do not! What is your meaning, Parandra?"
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council_2="We are indeed honored."
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council_20="In time, things will be revealed, fair Princess. For the moment, go forth and claim the throne of Wesnoth."
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council_20a="Parandra, what you say may seem right to some, but as long as you and I speak to no-one of what we know, I see no reason why Konrad would not best have the throne."
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council_20b="In so many things you are right, Delfador, and your wisdom is unmatched in the world of men. But in this, you are mistaken. Li'sar is the heir. She should take the throne. Now that I have met her for myself, I am sure of it."
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council_21="She will claim the throne, and not me? What should I do?"
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council_22="Li'sar should be Queen, but you will go with her. Indeed, I suspect we could not convince you otherwise. I have seen the way you look at her, Konrad. I think that now you would follow her even to the ends of the earth."
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council_23="With all due respect, my lady, she is my cousin! There is nothing between us!"
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council_24="Then if it is as you say, Konrad, perhaps you should stay here with us. It would surely be safer for you. The Elves could show you things that would amaze you, things that no man has seen before."
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council_25="That is a generous offer, my lady, but you are indeed right, I would rather go with Li'sar."
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council_26="And what say you, Uradredia?"
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council_27="Tell me, Li'sar, are you willing to fight your own mother for the throne?"
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council_28="It is for the good of the country. If it is necessary, I will fight her, Elf-king."
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council_29="I feel that this lady speaks the truth. Delfador, although I know that you do not concur, the words of Parandra, daughter of Elandria are wise. Rest here for a time, and then go forth with them."
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council_3="I might also say that it is you who are honored. It has been so long since you have been graced by with the presence of a princess of Wesnoth."
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council_30="And you have been with us for a time, Kalenz son of Kliada, what say you?"
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council_31="Wisdom has been spoken here today, Delfador. We have been with Li'sar in the most trying of times, and risked life and limb with her. Yet we still have both our lives and our limbs. She lacks experience, and has too much of the brashness of youth, but she will make a good Queen in time."
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council_32="So, the Elven Council has spoken. But which path should we take on our journey? The Ford of Abez will not be passible, for surely it will be watched and guarded by many men."
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council_33="There is another way by which you can return to Wesnoth: past the mountains of the dragons and through the dark valley. To the land of the East, from there you can return to Wesnoth and surprise the Dark Queen, catching her off-guard."
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council_34="Mountains of the dragons? That sounds very dangerous! I didn't even think there were such things as dragons!"
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council_35="No dragon has been sighted in those mountains for many years, but they retain their name of old. Still, that path will be dangerous for us. Is there not another route we might take?"
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council_36="All routes are dangerous, though there is some hope along this path. Rest, and then go forth, friends. Fortune has smiled upon you so far, despite great dangers. Perhaps she will continue to do so."
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council_4="Silence, foolish girl! With such arrogance, is it any surprise that the royal family of Wesnoth long ago saw their ancient alliances fall to pieces?"
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council_5="Yes...you are right, sir. It is I who am honored to be here, and I apologize for my discourtesy."
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council_6="Delfador the Great. As wise with his tongue in advice as he is strong with his staff in battle. A rare combination, especially among men."
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council_7="How quickly do the race of men mature! Only nineteen winters have passed since I last laid eyes on you, Konrad, yet you are now a grown man. A brave warrior stands before me!"
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council_8="Forgive me, Elf, but I'm afraid I do not recall meeting you before."
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council_9="Konrad, this is Parandra. She helped me rescue you from the clutches of Asheviere."
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damage="damage"
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damage_calculations="Damage Calculations"
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dark_hordes="The Dark Hordes"
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dark_hordes_difficulties="&undead-initiate.png,Apprentice,(easiest);*&undead-necromancer.png,Master;&undead-lich.png,Dark Lord,(hardest)"
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defender="Defender"
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defender_resistance="defender resistance vs"
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defender_vulnerability="defender vulnerability vs"
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delete_save="Delete Save"
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delete_unit="Dismiss Unit"
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delfador_stone="No! Delfador has been turned to stone! Without him we have no chance of unworking the wizard's power. All is lost!"
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dont_ask_again="Don't ask me again!"
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end_turn_no_moves="You have not started your turn yet. Do you really want to end your turn?"
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enemy_unit_sighted="Enemy unit sighted!"
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enemy_units_sighted="$enemies Enemy units sighted!"
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floating_labels_button="Show floating labels"
|
||||
found_eggs1="Here are the mother Gryphon's eggs!"
|
||||
found_eggs2="Excellent! We should be able to breed Gryphons for our own uses now!"
|
||||
friendly_unit_sighted="Friendly unit sighted"
|
||||
friendly_units_sighted="$friends Friendly units sighted"
|
||||
game_menu="Game"
|
||||
heir_throne_difficulties="&elvish-fighter.png,Fighter,(easiest);*&elvish-hero.png,Hero;&elvish-champion.png,Champion,(hardest)"
|
||||
hexes="hexes"
|
||||
ice="Ice"
|
||||
id1="Bewarned, a great monster lives in the hills ahead."
|
||||
inland="Inland"
|
||||
intro_14="...and she sent her most able commander."
|
||||
island="Island"
|
||||
isle_damned_found3="Thank you for your assistance here brothers. I will stay to continue resisting the foul undead. May fate be with you in your noble quest, and may we meet again some day!"
|
||||
isle_moremirmu_join="Together we have vanquished the foul undead! Come, I will join you on your noble quest."
|
||||
isledamn_1a="But the voyage did not go as smoothly as had been hoped. A storm blew up and bore down on the ship. Though all hands were on deck working desperately, a sudden gust of wind flung Konrad overboard as he attempted to secure the sails..."
|
||||
isledamn_2a="The mermen finally saved Konrad from the sea, but were unable to get him back to the ship. With great effort though, they reached a nearby island..."
|
||||
isledamn_4a="We have heard only the worst things about this place, my lord. It is said that the fiends of the undead have come in great numbers and turned the island into an ugly wasteland."
|
||||
isledamn_7="Maybe we can make a deal! Help us defeat those evil creatures!"
|
||||
kill1="Well done! This is Garard's nephew!"
|
||||
kill2="Excellent, young human!"
|
||||
kill3="Look behind you!"
|
||||
kill4="If you are finished with the villages, go back to the castle to recruit your soldiers. Remember that in a real battle, you will probably start with some money to recruit soldiers at the beginning."
|
||||
kill4a="To recruit units you must place your main leader in the keep tile of the castle.
|
||||
If you move away from it you will be unable to recruit or recall units."
|
||||
kill5="There is one still hiding there!"
|
||||
konrad_stone="With Konrad turned into a statue, surely all is lost!"
|
||||
label="Label"
|
||||
landform="Landform"
|
||||
lawful_units="Lawful units"
|
||||
lost_eggs="Ha ha! We have killed this foul beast of the air, and can deny the rebels its eggs!"
|
||||
main_menu="Menu"
|
||||
mermen village="Village"
|
||||
minimum_damage="minimum damage"
|
||||
mp_objectives="Victory
|
||||
@Defeat enemy leader(s)"
|
||||
msg11_17a="My uncle used to smuggle...err...I mean...trade food for the Dwarves. He could get grain carts in under the very noses of those ugly orcs."
|
||||
msg11_17b="He must be hiding in one of those villages."
|
||||
msg11_17c="Haw! My niece's friends are mine friends too"
|
||||
msg1_9hard="Remember, it is rumored that the filthy mage and one that he protects are in these parts. They are the ones we want!"
|
||||
msg1b_1a="We should be able to board a ship at Blackwater Port, but it seems the Orcs are heading there too. Rebels who hate Asheviere and are loyal to the memory of the king desperately hold the port, as it is one of the only places where they can ship supplies and weapons."
|
||||
msg1b_3a="Delfador, my old friend! We had heard of your coming, and of the attacks on the Elves. It is good to see you again, although I would prefer it were not in such sad times."
|
||||
msg1b_3b="Konrad, this is Kaylan, one of the mightiest of the horse lords, and one of the few who is willing to oppose the dark crown. Rumor has it that his lance has slain fifty men and a hundred orcs."
|
||||
msg1b_3c="It seems the orcs have come here too, to try to wrest this port from our hands. Our defenses are still weak, but reinforcements will arrive soon!"
|
||||
msg1b_5c="Hopefully with your help we can ward them off. But you must not tarry here long, for your survival is even more important to our cause than the strength of the port. A ship is due here in two days, surely it will be able to take you to safety."
|
||||
msg1b_5d="And the ship will take us to Anduin?"
|
||||
msg1b_5e="Yes, we will sail to the Isle of Anduin, my home Konrad, and the home of many mages."
|
||||
msg1b_5f="I will send one of my horsemen to serveunder you. I offer you my support Konrad, and the support of my men - from now on you will be able to recruit horsemen."
|
||||
msg1b_5g_a="Thank you, sir. But how shall I best use these horsemen? How do they differ from Elves?"
|
||||
msg1b_5h="Elves are a powerful race, Konrad, more powerful than my own people usually acknowledge. But horsemen are powerful in a different way. They have no long range attack, but can charge into combat, inflicting double normal damage, though taking double damage in return. They are also lawful, meaning they are better at day, and worse at night. Horsemen are unmatched on open land, though Elves will serve you better in rugged terrain."
|
||||
msg1b_5i="Recruit troops wisely, Konrad, and remember that you can recall experienced units from past battles to help you fight again."
|
||||
msg1b_6a="Reinforcements have arrived! Forward men! I expect each of you to bring me back the head of an orc!"
|
||||
msg1b_7a="So many foul humans riding on horses! There is no way we can defeat them. Quick, we must make our escape!"
|
||||
msg1b_8a="Thank you for the help, friends. The ship should arrive soon, it will take you to Anduin."
|
||||
msg2_3a="I fear so, Konrad. It seems that the Orcs have come even here. Here to the place where I was born, where I was trained."
|
||||
msg2_6a="Delfador, my old master! You have saved the island from the Orcs!"
|
||||
msg2_6b="My apprentice. How did the island fall to such as these?"
|
||||
msg2_6c="You have not heard, master Delfador? Asheviere is trying to control the entire western coast. She hired many Orcs and sent them here. The Orcs were holding me here until a ship arrived to take me to Weldyn to stand trial for treason for training mages!"
|
||||
msg2_6d="We have come from fighting her forces at Blackwater. Where else has she attacked?"
|
||||
msg2_6e="She has taken control of the Bay of Pearls, long held by the mermen, and has enslaved the mermen, making them dive for pearls for her. With the pearls she grows richer every day. There are even rumors that she may break the ancient treaty and attack Elensefar!"
|
||||
msg2_6f="Can't we strike back at her? How many forces does she have at the Bay of Pearls? Can we take it back from her?"
|
||||
msg2_6g="Go there, we must. Let us rest here a little, and then we shall set sail for the Bay. Hopefully we will be able to defeat her forces there!"
|
||||
msg2_mage_1="I found someone hiding in the village!"
|
||||
msg2_mage_2="My lords, I have been hiding in the village from the orcs, like many of the other mages here. Perhaps we can work together to recapture the island!"
|
||||
msg2_mage_3="Certainly, let us join together to fight the evil ones"
|
||||
msg2_mage_4="You can now recruit mages"
|
||||
msg3_30_optiona="Ships? Ugh! I have been sea sick for the last time. We shall walk!"
|
||||
msg3_30_optionb="Going by ship we may at least get a little rest for ourselves. By sea it is!"
|
||||
msg4_10_a="Surprise! Searching for Mages, and all I get is these foul humans!"
|
||||
msg4_6_a="There are some ancient temples to the south-west, I wonder what might be inside them!"
|
||||
msg5_13a="We will serve you well, for we respect the help you are providing to our city. You shall find that there is honor, even among thieves."
|
||||
msg5_14a="Very well, we shall be gone then. You shall have to recapture the city without our help!"
|
||||
msg5_14b="Finally, we have retaken the city! Let us rest here, friends."
|
||||
msg5_14c="Victory! The thieves of Elensefar will be in your service, my lord"
|
||||
msg5_15b="The party rested for three days, after which an old friend returned."
|
||||
msg7_12c_a="It greatly saddens me that Moremirmu was slain on the field, after he helped us."
|
||||
msg7_3_a="Let us never surrender to these foul beasts of the pit! We fight until victory, or until every one of us is slain!"
|
||||
msg7_8b_a="That is Moremirmu! He helped us fight the undead in the Isles of the Damned, let us hope he can help us once more!"
|
||||
msg8_3c="Gryphon Mountain! Maybe we could steal some eggs from the gryphons and train the young to be flying mounts. Would that work, Delfador?"
|
||||
msg8_8b="It is a shame we could not get those Gryphon eggs - they would surely have given us an advantage sometime. Still, we must continue."
|
||||
msg_orc10_10="Here we are, my friends. Earl Lanbec'h and his kind is on our tails, we must hurry up."
|
||||
msg_orc10_20="Hurry up! The southern bridge is going to explode! Retreat! "
|
||||
msg_orc10_30="Without Inarix to lead his saurians, there is no hope."
|
||||
msg_orc10_31="We've had too much casualties to be able to resist to humans, we have no choice but surrender."
|
||||
msg_orc1_1="Look, companions! Those orcs don't imagine they are living their last day. Let's slay all of them and give this land back to our people!"
|
||||
msg_orc1_10="Argh! I die! But other humans will go and slay you, filthy orcs!"
|
||||
msg_orc1_11="Hurrah! Victory!"
|
||||
msg_orc1_12="We are victorious this time, but humans are organizing themselves in a huge army. We have just defeated a vanguard, they are coming massively."
|
||||
msg_orc1_13="What should be do, chief?"
|
||||
msg_orc1_14="We must lead my people to a safe place and ask for assistance from the Great Council. Some of them live in Barag Gor in the lands of the free tribes. We must leave, now!"
|
||||
msg_orc1_15="But the free tribes are beyond the Mountains of Haag. These moutains are infested of dwarves and wild trolls."
|
||||
msg_orc1_16="We have no choice, we shall pass. The trolls have been our allies in the past--maybe they can help us. Hurry up, we must leave now."
|
||||
msg_orc1_2="We are attacked by these humans! Hurry up, we must defend our fathers' land!"
|
||||
msg_orc1_3="The battle begun."
|
||||
msg_orc2_1="We have nearly crossed the mountains. I feel the lands of the free tribes are near now. But beware, there are dwarves and wild trolls around. Hurry up! I can see the sign post that indicates their land."
|
||||
msg_orc2_10="Argh! I'm done. My people is dommed!"
|
||||
msg_orc2_11="Father! Oh no!"
|
||||
msg_orc2_12="Filthy dwarves! Now I'm to kill you to the last!"
|
||||
msg_orc2_13="Oh no, I'm defeated."
|
||||
msg_orc2_14="My son! I should have never brought him to this fight. Now we are to return to our caverns, and we will never go back."
|
||||
msg_orc2_15="Our troll friends are over. Without them there is no hope."
|
||||
msg_orc2_16="Argh! I die!"
|
||||
msg_orc2_2="What are these orcs doing here? They should be too tired to live."
|
||||
msg_orc2_20="We've succeeded! We've passed through the Mountains of Haag! Look at these green hills! The land of the free tribes is near now. I can see the walls of Barag-Gor in the distance."
|
||||
msg_orc2_21="Blemaker, many thanks for your help in this fight. Would you like to join us in our journey with your son? Your help would be very appreciated!"
|
||||
msg_orc2_22="Father, I'd like to join them. Would you mind it?"
|
||||
msg_orc2_23="My son, you're old enough to discover the world. Me, I have to stay here. But take care, there are plenty of creatures that seek our end, like elves or humans. They are as clever as merciless."
|
||||
msg_orc2_24="Thanks, father. Don't worry, I'll take care of myself."
|
||||
msg_orc2_25="We've succeeded! We've passed through the Mountains of Haag! Look at these green hills! The land of the free tribes is near now. I can see the walls of Barag-Gor in the distance."
|
||||
msg_orc2_26="Grüü, many thanks for your help in this fight. I'm sorry for your father. Would you like to join us in our journey? Your help would be very appreciated!"
|
||||
msg_orc2_27="My father would have come to help you. I would insult his memory not to help you. I come!"
|
||||
msg_orc2_3="I've never pushed so far, we are crossing the border of the Black Eye lands."
|
||||
msg_orc2_4="Look! Dwarves are fighting against orcs!"
|
||||
msg_orc2_5="Father, we should help them. Orcs are our allies."
|
||||
msg_orc2_6="I don't know if we should do that. Orcs have been our allies in the past, but they have always treated us as fools."
|
||||
msg_orc2_7="But Father, we don't know what they are seeking there, maybe this is a good occasion to get rid of these dwarves."
|
||||
msg_orc2_8="You are right, my son. We will help our orcish friends. But take care of you ... I would be desperate if something would happen to you."
|
||||
msg_orc3_1="Here is Barag Gor."
|
||||
msg_orc3_10="You are right, we have to go to a safer place. You have helped us. Would you help us again and escort us to the Harbour of Tirigaz?"
|
||||
msg_orc3_11="Yes, I need to ask for assistance from whole council. I'm with you."
|
||||
msg_orc3_12="Excellent. This is a dangerous journey, as we have to take a road near the elvish forest. This is the road near that yellow farm."
|
||||
msg_orc3_13="They are retreating at last!"
|
||||
msg_orc3_14="Yes, but I can see that more are pouring from the forest. We are not in safety."
|
||||
msg_orc3_15="You are right, we have to leave to a safer place. You have helped us. Would you help us again and escort us to the Harbour of Tirigaz?"
|
||||
msg_orc3_16="Yes, I need to ask for assistance to the whole council. I'm with you."
|
||||
msg_orc3_17="Excellent. This is a dangerous journey, as we have to take a road near the elvish forest. This is the road near this yellow farm."
|
||||
msg_orc3_19="We've made it! Our journey is still long. Hurry up, my people!"
|
||||
msg_orc3_2="Oh no! They are besieged by elves. We must help our brothers to get rid of this mob. But these filthy elves are so numerous."
|
||||
msg_orc3_20="They are destroying our castle! To my rescue my merry Elves!"
|
||||
msg_orc3_21="At your service, Etheliel. Let push these evil creatures back to their quag!"
|
||||
msg_orc3_3="I have a subtle plan, chief."
|
||||
msg_orc3_4="Which plan?"
|
||||
msg_orc3_5="We go and we kill all of them. What do you think?"
|
||||
msg_orc3_6="..."
|
||||
msg_orc3_7="Then, Kapou'e launched his desperate attack to stop the siege of Barag Gor."
|
||||
msg_orc3_7_1="Freedom! Many thanks, Son of The Black Eye. I'm Jetto, master of assassins, now you can count on the assassins guild to help you in your quest!"
|
||||
msg_orc3_8="They are retreating at last!"
|
||||
msg_orc3_9="We're not out of the woods yet. I can see that more are pouring from the forest. We are not in safety."
|
||||
msg_orc4_1="Ahhh, I'm so tired. It was a good idea to halt in such a quiet place."
|
||||
msg_orc4_10="The day is coming, these night creatures will soon return to the pit."
|
||||
msg_orc4_11="Grüü, are you forgeting we are ALSO night creatures?"
|
||||
msg_orc4_12="Err... well..."
|
||||
msg_orc4_2="It is too quiet. Just plain boring."
|
||||
msg_orc4_3="Shut up, I just heard something."
|
||||
msg_orc4_4="You're right. I can see something is moving in these hills. Looks like there are undead there."
|
||||
msg_orc4_5="Excellent! It is time for exercise!"
|
||||
msg_orc4_6="Hmmm, what neat bottle! What is it?"
|
||||
msg_orc4_7="It is written H.O.L.Y W.A.T.E.R"
|
||||
msg_orc4_8="I'm thirsty ... *gulp* *gulp*"
|
||||
msg_orc4_9="Ahhh, that was yummy!"
|
||||
msg_orc5_1="So here is Tirigaz."
|
||||
msg_orc5_10="I love this strategy, chief!"
|
||||
msg_orc5_12="Pillage! Let's plunder these orcs!"
|
||||
msg_orc5_2="Looks like they are to be facing attack from pirates of the High Sea. We should help them."
|
||||
msg_orc5_22="Aaaargh! I die!"
|
||||
msg_orc5_23="Finally you paid for all of what you did to my Orc brothers!"
|
||||
msg_orc5_24="We're back! We have bad news, the humans are regrouping on our tails, we must leave."
|
||||
msg_orc5_25="But where is the rest of the council? We haven't made such a long journey to flee!"
|
||||
msg_orc5_26="We had news from them, all of them fled to the East, near the Mourned Hills. I think we should go for them as soon as possible and evacuate this city."
|
||||
msg_orc5_27="But it is beyond the Desert of Death, which is full of poisonous giant scorpions and outlaws. And bypassing it would take ages! Not to mention after this desert, we'll have to cross the Silent Forest!"
|
||||
msg_orc5_28="So we have no choice ... I've never tasted scorpions but sure, this journey promises to be fun."
|
||||
msg_orc5_3="I propose that Gork, you and I call for reinforcements."
|
||||
msg_orc5_4="Call for reinforcements? Do you mean you don't want to fight for our brothers? Are you a coward, Vraurk?"
|
||||
msg_orc5_5="Me? I'll show you if I'm a coward!"
|
||||
msg_orc5_6="It is not time for quarreling! I'm to contain them, go find reinforcements."
|
||||
msg_orc5_7="This is a wise choice. Good luck, son of the Black Eye."
|
||||
msg_orc5_8="Haha! Our plan is going well, let surround them on land while our allies attack them from sea!"
|
||||
msg_orc5_9="We are attacked from both sides! Grüü, hold them while I run to Tirigaz to find forces to counter attack. Although we can't defeat those pirates without naval forces, we can wipe humans out of this region."
|
||||
msg_orc6_1="It's been two days since we entered this desert. I have never been so hot and we have nearly finished our food."
|
||||
msg_orc6_10="We've done it! Now we need some rest, before we continue our journey."
|
||||
msg_orc6_2="I'm hungry and we found no giant scorpion yet. I'm sure it would be delicious."
|
||||
msg_orc6_3="I hope we won't find one! They are terrible armored beasts and your troll clubs are useless against their heavy shells."
|
||||
msg_orc6_4="I've been told the best way to defeat them is to attack their eyes with sharp blades. But I hope too we won't meet them."
|
||||
msg_orc6_5="The sun is rising, we should resume our journey and find this oasis mentioned on the map before the sun get high."
|
||||
msg_orc6_6="Stay alert! This oasis is known to be a den of outlaws and desert pillagers."
|
||||
msg_orc7_1="So here is the Silent Forest ... why is it named that way? Is it really that silent?"
|
||||
msg_orc7_10="We've done it! Now we need some rest, before we continue our journey."
|
||||
msg_orc7_11="No more elves? Where are you cowards!?"
|
||||
msg_orc7_12="Don't shout that loud, stupid troll. Do you remember we are in the Silent Forest? Perhaps there more are to come."
|
||||
msg_orc7_13="I don't think so. They must have fled. Now that this forest has been cleared of elves, we can have a rest and then continue our journey."
|
||||
msg_orc7_2="It has not always been that silent. A lot of hunters from tribes used to hunt there and fish in the Bork river. But now, no one would enter there unless forced."
|
||||
msg_orc7_3="Some people say these woods are haunted."
|
||||
msg_orc7_4="The fact is that few people entered this forest and returned home safe. Most likely, this forest is full of elvish renegades."
|
||||
msg_orc7_5="Anyway, we need some rest. We are sufficiently armed to cope with a bunch of elvish poachers. If we ever meet some, I'll push them into the Bork river with great delight."
|
||||
msg_orc7_6="What is that? Orcs entering our forest? Fools! None of them will return alive!"
|
||||
msg_orc7_7="I agree. We'll attack them on both sides."
|
||||
msg_orc9_1="At last, here are the mourned hills! I hope everything will be OK."
|
||||
msg_orc9_10="Exasperated, Kapou'e launched an attack on his fellow orc Shan Taum the Smug."
|
||||
msg_orc9_2="Why?"
|
||||
msg_orc9_21="Nooo! Don't kill me, I surrender to you little earthworm."
|
||||
msg_orc9_3="Only trolls don't know that these lands are ruled by Shan Taum the Smug, who was a rival for Black Eye Karun."
|
||||
msg_orc9_30="What is this? Are you mad!? Humans are to besiege our fortress at Prestim and you are fighting each other!?"
|
||||
msg_orc9_31="Well, ermmm..."
|
||||
msg_orc9_32="Kapou'e, rumors tell you made a long trip to seek assistance from us, and escorting Pirk, Gork and Vraurk. The council is grateful for that."
|
||||
msg_orc9_33="I know what you want from us but I'm afraid we can't help you."
|
||||
msg_orc9_34="Really? But my people..."
|
||||
msg_orc9_36="You don't understand. Orcs have been divided for ages. The only one who gave us some unity was your father, Black Eye Karun. Hearing rumors from your exploits, we understood you are a worthy son of your father."
|
||||
msg_orc9_37="This is true. Now we are pressured from all sides by humans and elves; we need a leader that can unite all banners. This one is YOU!"
|
||||
msg_orc9_38="Well, I'm not sure I deserve that..."
|
||||
msg_orc9_39="Did you hear? There is a battle waiting for us at Prestim!"
|
||||
msg_orc9_4="I doubt he would welcome the son of the Black Eye."
|
||||
msg_orc9_40="Kapou'e, if Prestim falls, humans will have a strong bridgehead on this side of the river and your people won't be safe. You are the only one that can help us defend Prestim!"
|
||||
msg_orc9_41="Leave your people here Kapou'e--they are safe for the moment--and go defend Prestim. In the meantime, now that the council is complete again, we will decide if we have to form the Great Horde again and give you the leadership on it."
|
||||
msg_orc9_5="Who is that? Kapou'e! What are you doing in my lands you ridiculous born loser?"
|
||||
msg_orc9_6="Hold on, Shan Taum. We are not here to quarrel, we are here to escort our brothers and to deliberate about what we have to do."
|
||||
msg_orc9_7="Bwahaha! You are nothing! Where is your land? You became a beggar. You are as pathetic as your father!"
|
||||
msg_orc9_8="How can you talk that way about my father, you miserable coward?! I'll make a mug with your skull!"
|
||||
msg_orc9_9="Really? What would you drink with it? Mint cordial?"
|
||||
msg_orc_10_1="Reinforcements, at least! Whoever you are, you are welcome in Prestim! The fortified bridge over the Gork river has been taken this morning by a small commando of elves, we already tried to assault it twice without success."
|
||||
msg_orc_10_2="Ah! They are no match against my mace."
|
||||
msg_orc_10_3="There is worse, our scouts reported that our saurians allies led by Inarix are still blocked on the other side of the river some miles away. They won't be able to cross the river."
|
||||
msg_orc_10_4="Elves and dwarves have joined humans against us and are camping near. Humans will arrive soon. We must destroy the southern bridge on the river."
|
||||
msg_orc_10_5="We must do something!"
|
||||
msg_orc_10_6="I know what we must do. Kill elves and help Inarix cross."
|
||||
msg_orc_10_7="It won't be that easy! Our enemies are well entrenchered. And don't forget, we will sabotage the southern bridge as soon as the bulk of Saurians army will have crossed!"
|
||||
msg_orc_10_8="Each warrior trapped on the bridge or on the other side of the river will perish!"
|
||||
msg_orc_17_1="We're safe, finally. Hurry up Kapou'e, come with us, we need to reach Tirigaz as soon as possible."
|
||||
multiplayer-ai-test="ai-test"
|
||||
multiplayer_kingofthehill="King of the Hill"
|
||||
nelves_12a="Trouble? What kind of trouble?"
|
||||
nelves_13a="We have sighted a great host to the south, a host of the men of Wesnoth. And we believe they are looking for you! There is not a moment to lose. You must make haste to the Elven forest. Only there will you be safe!"
|
||||
nelves_14a="I only hope we can avoid them. We will have to bear north-east."
|
||||
nelves_15a="That is not all, my lord. The foul Orcs have heard of the coming of these men, and are even now gathering a great host to oppose them to the north! It is now certain that there will be a great battle."
|
||||
nelves_16a="This sounds very dangerous. Perhaps we should retreat to the West, and hide until the battle is over?"
|
||||
nelves_17a="I think these wild lands are too dangerous for that! Anyhow...I expected you to be on the side of Wesnoth, Princess?"
|
||||
nelves_18a="I am an honorable princess, not an imposter like you! I promised that I would be on your side until we made it out of these lands, and I will keep my promise!"
|
||||
nelves_19a="Sir, madam, there is no time to lose! You must make it East, to the home of my people. Only there will you be safe!"
|
||||
nelves_20a="Come then, Konrad, let us go."
|
||||
nelves_21a="My lord has begun assembling a party of Elves to come and escort you into the forest. Beware, for we are all in great danger!"
|
||||
nelves_22="Greetings, Elf-friend! Welcome to Emetria. You must take shelter here until the battle passes. If you stay with me here for a little while, we will all be safe."
|
||||
nelves_23="Thank you, Lord El'rien. The hospitality of the North Elves is as generous as of your kin in the South! My men will help you hold out against our enemies."
|
||||
nelves_24="Elf-friends, you have made it to safety!"
|
||||
nelves_25="El'rien, we have the Scepter of Fire with us! We must escort them to Elensia!"
|
||||
nelves_26="Indeed. We will escort you to our capital, where we will make Council."
|
||||
nelves_3a="But there is a great fog around us again! We don't know what dangers may lie ahead!"
|
||||
nelves_4a="So long as we move ahead with caution and prudence, I am sure we will reach the safety and hospitality of the Elves."
|
||||
nelves_found="There you are! You must come quickly to the home of the Elves in the east!"
|
||||
nelves_human_found="There they are! Charge!"
|
||||
nelves_orcs_found="There are some Orcs! We must let them fight the men of Wesnoth, and avoid engaging them at all costs!"
|
||||
neutral_units="Neutral units"
|
||||
newtut2_1="Now, we have arrived at their camp. I am going to teach you about recall."
|
||||
newtut2_10="Poisoned units lose hitpoints every turn until they are cured.
|
||||
The heal skill can only hold off the poison's effects for one turn.
|
||||
You must use a village or a unit with the cure skill to eliminate the poison."
|
||||
newtut2_11="A nice try, Konrad, but it seems your skills still have much to be improved."
|
||||
newtut2_12="They caught me. You should have been more cautious."
|
||||
newtut2_13="You have bested all your enemies, Konrad. Congratulations on your skill."
|
||||
newtut2_2="Recall?"
|
||||
newtut2_3="Soldiers that have fought for you in past battles - and survived - may be called again to serve you."
|
||||
newtut2_4="Ahhh, I see. So I can have more experienced soldiers at my side."
|
||||
newtut2_5="Yes, that is the point."
|
||||
newtut2_6="I noticed that the bandits have the aid of some dark initiates and their undead minions."
|
||||
newtut2_7="Yes, I could see them. Those unholy creatures look nasty!"
|
||||
newtut2_8="And they are dangerous too. Their claws can poison your troops. Perhaps you should recruit some Shamans to your side."
|
||||
newtut2_9="Units with healing power heal units near around them."
|
||||
no_sides_available="There are no available sides in this game."
|
||||
noun_female="her"
|
||||
noun_male="him"
|
||||
observe_game="Observe Game"
|
||||
observer_endgame="The game is over."
|
||||
observer_endgame_heading="Game Over"
|
||||
orc_death_gruu="Oh no, I'm defeated."
|
||||
orc_death_kapoue="Argh! I'm done. My people is doomed!"
|
||||
orc_death_priest1="Ouch! This hurts!"
|
||||
orc_death_priest2="The council will never be complete again. This is hopeless."
|
||||
orc_intro_1="Rahul I, King of Wesnoth, concluded peace with orcs in his 4th year of reign. He ended a 15 year war with Black Eye Karun, ruler of the orcs. A peace treaty defined which lands were devoted to orcs or humans. Years that followed peace were prosperous."
|
||||
orc_intro_2="In the thirteenth year of Howgarth III, tension began to rise between Orcish tribes and human northern earldoms. Famine led humans to colonize some orcish lands and to push orcs to desolated hills."
|
||||
orc_intro_3="Of course, this caused violent orcish riots as orcs systematically slaughtered human colonies and villages that were on their lands. Then, earl Lanbec'h decided to definitively address the Orcish menace and conferred a small army to his son-in-law baron Albert."
|
||||
orc_intro_4="Baron Albert personally led a small vanguard with the mission to establish a bridgehead inside Orcish lands."
|
||||
orc_intro_5="By nightfall his troops reached a mountainous territory, under the authority of orcish ruler Kapou'e, the son of the Black Eye."
|
||||
place_label="Place Label"
|
||||
press_to_continue="(press $hotkey to continue)"
|
||||
quit="Quit Game"
|
||||
really_delete_save="Do you really want to delete this game?"
|
||||
really_delete_veteran_unit="My lord, this unit is an experienced one, having advanced levels! Do you really want to dismiss $noun?"
|
||||
really_delete_xp_unit="My lord, this unit is close to advancing a level! Do you really want to dismiss $noun?"
|
||||
recr1="Now you are ready to recruit units (right click and select Recruit)."
|
||||
recr2="So how should I choose what kind of soldiers to hire, Delfador?"
|
||||
recr3="You have to carefully review their skills. Early on, you want fast units to sieze as many villages as possible. After that, fighters should probably make up the bulk of your army. Remember: all Elvish units fight very well in the forest; horsemen are excellent on open ground; and mages are good for support and can be used much like archers. If you can get your mages more experienced, they can be especially powerful."
|
||||
regenerates="regenerates"
|
||||
reject_thieves="We cannot trust your motives. We shall rescue the city on our own!"
|
||||
return_to_wesnoth="Return to Wesnoth"
|
||||
return_to_wesnoth_objectives="
|
||||
Victory:
|
||||
@Defeat all of the enemy leaders
|
||||
Defeat:
|
||||
#Death of Konrad
|
||||
#Death of Li'sar
|
||||
#Death of Delfador
|
||||
#Death of Kalenz"
|
||||
save_game_failed="The game could not be saved"
|
||||
search_prompt="Search"
|
||||
search_string_not_found="Couldn't find label or unit containing the string '$search'."
|
||||
search_title="Find Label or Unit"
|
||||
shared_vision="Shared Vision"
|
||||
show_colour_cursors="Show Color Cursors"
|
||||
side_unavailable="The side you have chosen is no longer available"
|
||||
skirmisher="skirmisher"
|
||||
son_of_the_black_eye="Son of the Black Eye"
|
||||
son_of_the_black_eye_difficulties="&orcish-grunt.png,Grunt,(easiest);*&orcish-warrior.png,Warrior;&orcish-warlord.png,Warlord,(hardest)"
|
||||
speak_allies_only="Send to allies only"
|
||||
statues_start1="Look ahead of us, Orcs and Trolls!"
|
||||
statues_start10="Does he mean that these who stand in front of us were once live Orcs?"
|
||||
statues_start11="Careful, I have heard of such things. We must proceed with caution, and try to discover the nature of the power these wizards wield."
|
||||
statues_start12="This place feels eerie. Is there no other way?"
|
||||
statues_start13="I for one am not afraid of these who would oppose us. I feel certain that once a sword is driven through them, they will threaten us no more."
|
||||
statues_start14="There is no other way, but it is carefully that we shall proceed."
|
||||
statues_start2="But they look strange -- look, they're just statues!"
|
||||
statues_start3="That's very strange, why would someone make statues of such foul creatures?"
|
||||
statues_start4="Who are these that approach our valley, my apprentice?"
|
||||
statues_start5="Halt! You will not pass by this way!"
|
||||
statues_start6="We seek only free passage through your valley. We mean no harm."
|
||||
statues_start7="No-one passes by us. We rule this valley, and you cannot defeat us!"
|
||||
statues_start8="If you do not let us through, we will pierce you with sword and bow! Come, let us take up arms against them!"
|
||||
statues_start9="Do you really think by mere force of arms you can defeat us? Some Orcs were once foolish enough to think that as well..."
|
||||
statues_stone1="What happened there?"
|
||||
statues_stone2="These Cockatrices will turn all our troops to stone, as they have the Orcs if we cannot find a way to undo their power!"
|
||||
statues_temple1="All I can see in here is a large mirror!"
|
||||
statues_temple2="I have heard of such things -- quickly, smash it! Perhaps the power of the Cockatrices is tied to it!"
|
||||
statues_temple3="Very well, I'll smash it!"
|
||||
statues_temple4="No! The power of my creations is destroyed!"
|
||||
statues_temple5="Free from this prison of stone at last! Now we will gain revenge!"
|
||||
statues_temple6="First we have to fight these silly birds, and now foul Orcs!"
|
||||
statues_temple7="Fall on them men!"
|
||||
stone="stone"
|
||||
stone_description="This unit has been turned to stone. It may not move or attack."
|
||||
swamp village="Village"
|
||||
thousand_tiles="/1000 tiles"
|
||||
total_advances="Advancements"
|
||||
total_damage="total damage"
|
||||
total_deaths="Losses"
|
||||
total_kills="Kills"
|
||||
total_recalls="Recalls"
|
||||
total_recruits="Recruits"
|
||||
trial_clans="Test of the Clans"
|
||||
trial_clans_objectives="
|
||||
Victory:
|
||||
@Defeat the Clan Leader, Bayar
|
||||
Defeat:
|
||||
#Death of Konrad
|
||||
#Death of Delfador
|
||||
#Death of Kalenz
|
||||
#Death of Li'sar
|
||||
#Turns run out"
|
||||
tut1="It has been a great time here, Konrad. With our friends, the Elves, we have enjoyed many years in peace.
|
||||
|
||||
But you are no longer a child, Konrad. Every lord must learn the ways of battle, and gain the ability to lead his army against enemies of any race. Soon it will be time to replace your wooden training sword with one of iron, and to claim your inheritance. But there are things that you must learn before that."
|
||||
tut15="This was only practice, Konrad, but remember that if it had been a real battle, you would now be dead."
|
||||
tut16="Konrad, I did my best to stop them, but you were obliged to protect me as well. That is the end of training for today."
|
||||
tut17="Indeed, Lofar, you were right. Humans can't lead armies."
|
||||
tut18="Konrad! You should have helped me!"
|
||||
tut19="Huh, human the leader! Wasn't telling you, Galdrad, it is waste of time?"
|
||||
tut2="What must I learn, Delfador?"
|
||||
tut20="Alright, Konrad. You were excellent today."
|
||||
tut21="This young commander deserves the crown of Wesnoth. Let him be our hope for peace with Wesnoth, Lofar."
|
||||
tut22="Congratulations, Human. Your performance today was impressive, I must admit."
|
||||
tut23="A mission of a great importance is before us. Asheviere must not remain queen any longer!"
|
||||
tut24="You did all the exercies, but four days was not enough for you to defeat bandits. I'm afraid you won't have so much time in real battle."
|
||||
tut25="Do not be so cautious, Konrad. Go yourself to the fight, if there is no risk to your life."
|
||||
tut26="You look miserable, Konrad. Four days have passed and you have not completed the exercises. In a real battle you must act quickly, before your enemies summon reinforcements. We will have to try again another time."
|
||||
tut27="Go to the two villages near the river."
|
||||
tut28="Now you have control over the majority of villages here. Well done!"
|
||||
tut29="So far, so good, but we need more of them."
|
||||
tut3="Before entering any battle, you need to hire soldiers. Gold is necessary for that. There are villages throughout the land. Those of which you gain control (marked with a red flag) will give you an extra gold coin every turn and thus pay the cost of one of your units. To gain control of a village, simply move any of your units there.
|
||||
@EXERCISE
|
||||
Go to the nearest villages, so that with the earned gold we can continue our lesson."
|
||||
tut30="Excellent, human commander!"
|
||||
tut31="Well, fighter is an excellent choice for every battle, but I would use archers here instead. They are better shooters than fighters."
|
||||
tut32="Scouts are known for their horse riding. Here I would rather use archers, who can defeat the enemy before he is close enough to respond."
|
||||
tut33="This task is complete!"
|
||||
tut34="Archers are too weak to defeat poachers with swords. Attempting to attack one at a long range may be the last act of this archer's life!"
|
||||
tut35="Well done!"
|
||||
tut36="Now the last excercise. To continue, recruit some mages, so they can show you their skills."
|
||||
tut37="Good work, Konrad!"
|
||||
tut38="You are now a real commander, Konrad."
|
||||
tut39="Thank you, Delfador. It wasn't so difficult as I had thought!"
|
||||
tut3a="To move a unit first select it..."
|
||||
tut3b=".. then select its destination.
|
||||
If the destination is far away a unit may need more than one turn to reach it. The number shows how many turns it will take the unit to get there."
|
||||
tut3c="After you are done with all the movements you need, click on the 'End Turn' button."
|
||||
tut40="Now a real test of your commanding skills: in the castle north-east of ours, a bandit leader is preparing to take Elven land. Help Galrad defeat this evil leader.
|
||||
There are also Elvish friends of ours who want to help you (use menu button and Unit List to find them).
|
||||
You are now allowed to recruit all units. Good luck!"
|
||||
tut41="You have recruited Scouts. Elvish Scouts aren't very good in combat although they can sieze large territories in a short time. They are excellent at capturing villages.
|
||||
@EXERCISE
|
||||
Take over the western villages to get more gold."
|
||||
tut42="You have recruited Archers. Elvish Archers are weak in hand-to-hand combat, but are excellent shooters. Send your archers against enemies who don't have long range weapons and avoid leaving the forests and villages.
|
||||
Archers advance to Marksman or Rangers, who are deadly with their long bows and swords.
|
||||
@EXERCISE
|
||||
We have prepared a practice target for you -- Gerlog, the thief, due south of your castle."
|
||||
tut43="You have recruited Fighters. They are well prepared for combat in both close and long range. As all the Elves, they defend themselves well in forests and villages.
|
||||
A Fighter's career ends at Marshal or Champion, both well prepared to fight against all types of enemies. Marshals can also lead soldiers in battle.
|
||||
@EXERCISE
|
||||
To test Fighters, send them against Kharhbrah, the Poacher on the brigde."
|
||||
tut44="Horses are very fast on roads and grass. Therefore Horsemen have an advantage on that terrain."
|
||||
tut45="Clearly, humans are less talented than the Elves. I'm doubful about usefulness of horsemen on the battlefield."
|
||||
tut46="Horsemen advance to Paladins, great warriors who can also heal their companions in battle.
|
||||
@EXERCISE
|
||||
There is practice target on the clearing, south-east of your castle. Go there and wipe the area out of our enemies."
|
||||
tut47="Humans are famous for their deep knowledge about the world. Mages are the elite of human researchers -- they are able to summon forces of nature and use them against any fool who would oppose them. Because of magic, their flaming missiles almost always hit the target.
|
||||
Mages are physically weak. As they gain in experience, they specialize either in white magic as Mages of Light, or in other kinds of forces to become Great Mages.
|
||||
@EXERCISE
|
||||
On the other side of the road, Undead have spread. Make sure they don't move another step further!"
|
||||
tut48="All right. In the next lesson, you will learn how to command horsemen. Now recruit some of them."
|
||||
tut49="Chaotic creatures are stronger at night. Lawful ones are stronger at day. Neutral creatures' strength is not changed by daytime."
|
||||
tut4a="To attack with a unit, first select it..."
|
||||
tut50="Hurry up! You should have been here back a long time ago!"
|
||||
tut51="What are you doing, Konrad?! One day has passed and you have not completed a single task!"
|
||||
tut52="You should have completed the second practice. Make haste!"
|
||||
tut53="Konrad, get on with it! They are not so many."
|
||||
tut54="All right, but you're wasting too much time."
|
||||
tut55="Konrad! This is your last warning -- put an end to them now!"
|
||||
tut56="This is a simple task! Why are you performing so slowly!"
|
||||
tut57="Well, hurry up!"
|
||||
tut58="So far, so good, but hurry up! I have one more task to do for you."
|
||||
tut59="You have too little time now, I must say."
|
||||
tut5a="...then click to select a target.
|
||||
Once you do this you have to choose the weapon."
|
||||
tut60="Only eight turns left, Konrad."
|
||||
tut_staff="This is my old staff. Although not very useful at close range, its magic may still prove deadly to your enemies. Its powers are waning, so it will not last long. Do not be afraid to use this weapon now - I will make sure you do not hurt yourself."
|
||||
tut_staff2="Magic items could help you in your quest, but you should be aware that some items can only be picked up by certain units."
|
||||
tutnope="You should complete your training before attacking the bandit leader."
|
||||
tutorial_1="After they found refuge in the Elvish lands, the elder mage Delfador tried to teach the young Konrad all the skills and knowledge he would need to be a leader among his people."
|
||||
tutorial_2="Meanwhile in the nearby woods, a group of dark preachers made an unholy pact with some desperate bandits."
|
||||
undbook_1="Time marched on, and so did Gwiti. He was nearing the grove where he now knew the dreadful tome of Crelanu to be hidden."
|
||||
undbook_10="A curse upon that necromancer! Why did he have to come here?!"
|
||||
undbook_11="At last! This is it! Now I must laugh crazedly as a true villain always must!"
|
||||
undbook_12="My lord, we have found the necromancer at last!"
|
||||
undbook_2="I feel that it must be close. Could it be in that swamp?"
|
||||
undbook_3="But the ancient mages had done their job well. The book had been hidden in a grove over which Elves and Orcs had waged war for many years, and any to approach would suffer their combined wrath..."
|
||||
undbook_4="Oh no. The orcs seem to have recruited the undead to their side."
|
||||
undbook_5="Blast it! However did the elves get a necromancer to march with them?"
|
||||
undbook_6="I side not with either of you!"
|
||||
undbook_7="The book is not here, but these swamps contain enough corpses to suit my purposes."
|
||||
undbook_8="What? I can't die! Noooo!"
|
||||
undbook_9="I die a terrible death... not knowing why."
|
||||
undead_tower_10="Gack! This chest contains holy water!"
|
||||
undead_tower_11="Look at what the mages were guarding!"
|
||||
undead_tower_12="Those mages had hidden away more than it seemed!"
|
||||
undead_tower_13="Two dozen gold. Plundering this tower is fun!"
|
||||
undead_tower_14="A pile of assorted coins is here!"
|
||||
undead_tower_15="Haha, this chest holds scores of gold coins!"
|
||||
undead_tower_16="This is not the tome Crelanu wrote...hmmm... but it contains its whereabouts!"
|
||||
undead_tower_17="We're done in here! Let's go slay some more enemies."
|
||||
undead_tower_2="If my memory serves, this tower should have three floors. I should be able to find the Book in a few hours...!"
|
||||
undead_tower_3="Hayaargghh! We have arrived! Command us, Master!"
|
||||
undead_tower_4="There's a secret door here! This must be the library."
|
||||
undead_tower_5="Well, well, well. Thirty-five pieces of gold were in this chest!"
|
||||
undead_tower_6="Blast it, the chest is empty!"
|
||||
undead_tower_7="Twenty pieces of gold is a welcome gift."
|
||||
undead_tower_8="I suppose thirty copper coins should not be scorned..."
|
||||
undead_tower_9="The chest is empty save for a few trinkets. The magic has gone out of them."
|
||||
undeadbrother_1="Back in Wesnoth, the sun set on the first battle of the war being waged. But here another war brewed, between brothers."
|
||||
undeadbrother_10="I...have failed to win this battle. I am defeated. I will not believe it."
|
||||
undeadbrother_11="Die, yes, die, and go to the Land of the Dead. Perhaps one day you will be back under my command!"
|
||||
undeadbrother_12="Didn't I tell you so?!"
|
||||
undeadbrother_13="And by my own hands you died!"
|
||||
undeadbrother_14="I am Gwiti the Mighty, prepare to die!"
|
||||
undeadbrother_15="Now you shall die!"
|
||||
undeadbrother_16="You miserable wretch, know that it is only by my mercy that you look upon the sun again, for you shall die before it sets."
|
||||
undeadbrother_17="May I remind you that even as we speak, my undead legions are marching towards you?"
|
||||
undeadbrother_2="Ah, hated brother mine. Look well upon the setting sun, for you shall not live to see another."
|
||||
undeadbrother_3="I did not live to see this one either. I gave up my life for necromancy, same as you. Do you remember?"
|
||||
undeadbrother_4="How well I do. But either way, prepare to die...again."
|
||||
undeadbrother_5="I will fight you with all my strength to prevent that, and I was always the stronger of us. Flee now and save your miserable hide before I make it a carpet."
|
||||
undeadbrother_6="Don't be silly! I'm not hairy enough to be a carpet! But your scalp would make a good pillow."
|
||||
undeadbrother_7="What? I can't die! I already have! Noooo!"
|
||||
undeadbrother_8="Ha ha ha, did I not tell you it would be so? Perhaps I shall summon your shade to serve me one day. Until then...farewell!"
|
||||
undeadbrother_9="It is over. I am doomed..."
|
||||
undeadmages_1="After sending the Dark Spirit away for his failure, Gwiti turned towards the Tower of Kaleon, where the greatest mages once studied."
|
||||
undeadmages_10="Quirind, we have failed! You must guard the tower."
|
||||
undeadmages_11="Ah ha ha ha! The tower's protective spells are now in force, you cannot enter without mastering a magic equal to it."
|
||||
undeadmages_12="Haha! I have gained entry to the tower!"
|
||||
undeadmages_13="A curse upon that foul necromancer!"
|
||||
undeadmages_2="At last, I have reached the main road. Unless I am far off my course, I should find the Tower of Kaleon here, filled with the secrets of ancient mages. Soon they shall all be mine, and my power will be great enough to invade Wesnoth."
|
||||
undeadmages_3="A necromancer approaches! I must send for aid."
|
||||
undeadmages_4="Accursed and dreadful one, know that we mages, guardians of the Tower of Kaleon, shall bar your way with all our spells! Flee now and you may survive."
|
||||
undeadmages_5="Quirind, know that you have the Elves at your back."
|
||||
undeadmages_6="Foul sorcerer of death, go far from this place or we shall send you to your own realm."
|
||||
undeadmages_7="Not born is the one that could challenge me!"
|
||||
undeadmages_8="No! No! Noooo! It is over, I feel the shades reaching for me..."
|
||||
undeadmages_9="Argh! I have fallen, and the Tower lies stripped of its defenses!"
|
||||
undeadrise_1="After his banishment from Wesnoth for practising necromancy, the young Gwiti Ha'atel arrived on a strange land. He decided to claim it for his own."
|
||||
undeadrise_10="The Wesnothians have discovered my escape! This is not good..."
|
||||
undeadrise_8="Noooo! Not now, not when I have escaped!"
|
||||
undeadrise_9="Argh! I die!"
|
||||
undeadskull_1="After Gwiti destroyed his brother, he planned to march on Wesnoth to gain his revenge. But a Dark Spirit came to counsel him..."
|
||||
undeadskull_10="It is not your banner, and it never was! That skull has marked it as mine since long ago."
|
||||
undeadskull_11="Argh! This is only half of the skull!"
|
||||
undeadskull_12="This skull is powerless!"
|
||||
undeadskull_13="That is not the skull of Agarash!"
|
||||
undeadskull_15="It's been a long time since I fought anything myself!"
|
||||
undeadskull_2="Gwitiii...Gwiti!"
|
||||
undeadskull_3="A Dark Spirit? Surely this is my token of mastery of the undead!"
|
||||
undeadskull_4="Gwiti, do not yet march in pursuit of your revenge. First, you shall go south, against the orcs, and there find the Skull of Agarash."
|
||||
undeadskull_5="What is the Skull of Agarash? Tell me more."
|
||||
undeadskull_6="Do you see the three orc clans of this land? Their banners are topped with skulls, as is their custom. But one of these is the Skull of Agarash - which once was mine. Take it and your power will grow greater by far."
|
||||
undeadskull_8="What? I can't die! I've done so already! Noooo!"
|
||||
undeadskull_9="Oh, no! The undead hordes have taken my banner!"
|
||||
units_sighted="Units sighted! ($friends friendly, $enemies enemy)"
|
||||
unlimited="Unlimited"
|
||||
vacant_slot="Vacant Slot"
|
||||
vacant_slots="Vacant Slots"
|
||||
valley_statue="The Valley of Statues"
|
||||
valley_statue_objectives="Victory:
|
||||
@Defeat all enemies
|
||||
Defeat:
|
||||
#Death of Konrad, or having him turned to stone
|
||||
#Death of Delfador, or having him turned to stone
|
||||
#Death of Li'sar
|
||||
#Death of Kalenz"
|
||||
waiting_other_players="Waiting for network players to join"
|
||||
weapon_name_ballista="ballista"
|
||||
weapon_name_chill wave="chill wave"
|
||||
weapon_name_crush="crush"
|
||||
weapon_name_curse="curse"
|
||||
weapon_name_dragonstick="dragonstick"
|
||||
weapon_name_fire breath="fire breath"
|
||||
weapon_name_gaze="gaze"
|
||||
weapon_name_pincers="pincers"
|
||||
weapon_name_sling="sling"
|
||||
weapon_name_sting="sting"
|
||||
weapon_name_thunderstick="thunderstick"
|
||||
weapon_name_training sword="training sword"
|
||||
weapon_special_backstab_description="Backstab:
|
||||
This attack deals double damage if a friendly unit is on the opposite side of the target."
|
||||
weapon_special_berserk="berserk"
|
||||
weapon_special_berserk_description="Berserk:
|
||||
Whether used offensively or defensively, this attack presses the engagement until one of the combatants is slain."
|
||||
weapon_special_charge_description="Charge:
|
||||
This attack deals double damage to the target. It also causes this unit to take double damage from the target's counterattack."
|
||||
weapon_special_drain_description="Drain:
|
||||
This unit drains health from living units, healing itself for half the amount of damage it deals."
|
||||
weapon_special_magical_description="Magical:
|
||||
This attack always has a 70% chance to hit."
|
||||
weapon_special_marksman_description="Marksman:
|
||||
When used offensively, this attack always has at least a 60% chance to hit."
|
||||
weapon_special_plague_description="Plague:
|
||||
If this unit kills a living target and that unit was not stationed in a village, the dead target's corpse will rise up and fight for you."
|
||||
weapon_special_poison_description="Poison:
|
||||
This attack poisons the target. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP."
|
||||
weapon_special_slow_description="Slow:
|
||||
This attack slows the target. Slowed units move at half normal speed and receive one less attack than normal in combat."
|
||||
weapon_special_stone="stone"
|
||||
weapon_special_stone_description="Stone:
|
||||
This attack turns the target to stone. Units that have been turned to stone may not move or attack."
|
||||
wesbowl="Wesbowl"
|
||||
xp_modifier="Experience Requirements"
|
||||
|
||||
|
||||
10_4="Vi må være på vagt... det siges, at der bor en troldmand i disse bjerge, og han er bestemt ikke gæstfri"
|
||||
10_4b="Vi må være på vagt... det siges, at der bor en troldmand i disse bjerge, og han er bestemt ikke gæstfri. Det er ham, der forårsager tågerne, der vildleder gennemrejsende, som derefter fortæres af hans skabninger."
|
||||
A_Choice_Must_Be_Made="Et Valg Må Foretages"
|
||||
|
@ -33,6 +832,8 @@ ArchMage="Ærke-Troldmand"
|
|||
ArchMage_description="Som en leder blandt troldmænd kan ærke-troldmanden kaste kæmpe ildkugler mod sine fjender. Ærke-troldmanden kan teleportere fra en hvilken som helst by til en hvilken som helst allieret by, og kan derved bevæge sig fra sted til sted på ingen tid."
|
||||
Assassin="Lejemorder"
|
||||
Assassin_description="Lejemordere er nattens herskere. Ligesom en tyv kan de stikke folk i ryggen og fuldstændig ignorere, at de er i fjendens zone. De kan også kaste knive med gift mod deres fjender på lang afstand."
|
||||
Bandit="Røver"
|
||||
Bandit_description="Røveren er væbnet med en tung stridskølle og er trænet i at røve og myrde om natten."
|
||||
Blackwater Port="Blackwater Havn"
|
||||
Blackwater Port_objectives="Sejr:
|
||||
@Overvind fjendtlig leder
|
||||
|
@ -83,6 +884,13 @@ selvom han dog bærer en bue, som kan bruges
|
|||
om nødvendigt.
|
||||
|
||||
Hvis Kommandøren er tabt, så er kampen ligeså."
|
||||
Crelanus_Book="Crelanus Bog"
|
||||
Crelanus_Book_objectives="
|
||||
Sejr:
|
||||
@Flyt Gwiti hen til bogen for at tage den
|
||||
Nederlag:
|
||||
#Gwiti dør
|
||||
#Løber tør for runder"
|
||||
Crossroads="Skillevejen"
|
||||
Crossroads_objectives="
|
||||
Sejr:
|
||||
|
@ -97,8 +905,14 @@ DarkAdept="Mørkets Mester"
|
|||
DarkAdept_description="Mørkets mestre studerer sort magi og er psykotiske fanatikere, der anvender sine kræfter til at forårsage død og ødelæggelse."
|
||||
DarkApprentice="Mørkets Lærling"
|
||||
DarkApprentice_description="Denne unge Ha'atel studerer Dødens Magi, og hans magtgerrighed har svækket ham til et niveau, hvor han er for svag til at angribe i regulær kamp."
|
||||
DarkSpirit="Mørk Ånd"
|
||||
DarkSpirit_description="Mørke Ånder er budbringere og bærere af nyt fra dødsriget og er en frygtet kraft i dette rige. Heldigvis er de kun sjældent set i Wesnoth."
|
||||
DeathKnight="Døds-Ridder"
|
||||
DeathKnight_description="Nogle gange skete det, at de mægtigste krigere og generaler, der havde været forbandet med had og angst, vendte tilbage til denne verden som Døds-Riddere."
|
||||
Deathmaster="Dødemester"
|
||||
Deathmaster_description="Gwitis vandringer ad den mørke vej har givet ham kræfter, der normalt ligger hinsides de dødelige men med frygtelige omkostninger: De levende døde, som han gav sin sjæl til, er nu også langsomt ved at overtage hans dødelige krop, og med tiden vil han blive til en fuldstændig levende død og en frygt for alt levende."
|
||||
Demilich="Vandrende Lig"
|
||||
Demilich_description="Alt for meget beskæftigelse med forbudte magier og mørke kræfter begynder uundgåeligt at have store omkostninger for denne troldmand. Han mister sin krop og bliver selv langsomt til en levende død. Med tiden vil han blive en fuldbyrdet levende død og frygtet blandt alle jævnbyrdige."
|
||||
Dragoon="Dragonér"
|
||||
Dragoon_description="Da de rider på hurtige heste og samtidig er udrustet med sværd og flintlås-pistol, er dragonérerne nogle rigtige all-round-tropper."
|
||||
Duelist="Duelist"
|
||||
|
@ -118,6 +932,7 @@ DwarvishThunderer_description="Dværgiske Tordensmede giver de dværgiske hære
|
|||
EASY="&elvish-fighter.png,Kriger (let)"
|
||||
ElderMage="Aldrende Troldmand"
|
||||
ElderMage_description="Den aldrende troldmand var engang en stor troldmand, men han bærer stadig på en stor del af sine kræfter, selvom de dog er blevet svækket lidt med de mange års erfaring. Ved hjælp af kraftige kuglelyn er den aldrende troldmand frygtet i kamp af alle sine fjender."
|
||||
Elven_Council="Elverrådet"
|
||||
ElvishArcher="Elvisk Bueskytte"
|
||||
ElvishArcher_description="Fra bueskytte-træningen helt fra sine unge dage er den Elviske Bueskytte godt trænet i langdistance-kamp. Da denne bueskytte evner at skyde mange pile afsted hurtigt og præcist, har den Elviske Bueskytte en stor del i det Elviske militær."
|
||||
ElvishAvenger="Elvisk Hævner"
|
||||
|
@ -589,7 +1404,6 @@ ability_ambush="overfald"
|
|||
ability_cures="helbreder"
|
||||
ability_heals="healer"
|
||||
ability_illuminates="illuminerer"
|
||||
ability_illuminates,cures="illuminerer,kurérer"
|
||||
ability_leadership="leder-evner"
|
||||
ability_lightbringer="lysbringer"
|
||||
ability_night vision="nattesyn"
|
||||
|
@ -695,6 +1509,7 @@ connecting_remote="Opretter forbindelse til fjern-vært..."
|
|||
connection_failed="Kunne ikke forbindes til fjern-værten"
|
||||
connection_timeout="Forbindelsen løb tør for tid"
|
||||
create_new_game="Lav nyt spil"
|
||||
cures="kurérer"
|
||||
cures_description="Kurérer:
|
||||
Denne enhed kombinerer plante-remedier med magi for at kunne hele enheder meget hurtigere, end det normalt er muligt i kampens hede.
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load diff
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Add table
Reference in a new issue