Fixed FG terrains drawing in the BG (fixes #7976)

Small typo regression from c6932e8133
This commit is contained in:
Charles Dang 2023-10-24 23:53:07 -04:00
parent 35682922af
commit 9c423bd544

View file

@ -2649,7 +2649,7 @@ void display::draw_hex(const map_location& loc)
get_terrain_images(loc, tod.id, FOREGROUND); // updates terrain_image_vector_
num_images_fg = terrain_image_vector_.size();
drawing_buffer_add(LAYER_TERRAIN_BG, loc, [images = std::exchange(terrain_image_vector_, {})](const rect& dest) {
drawing_buffer_add(LAYER_TERRAIN_FG, loc, [images = std::exchange(terrain_image_vector_, {})](const rect& dest) {
for(const texture& t : images) {
draw::blit(t, dest);
}