Converted EI to the new gold carryover system.
Starting gold still needs to be rebalanced.
This commit is contained in:
parent
589f9240e3
commit
9c239ebf5a
21 changed files with 114 additions and 8 deletions
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@ -178,6 +178,8 @@
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description= _ "Death of Gweddry"
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[/objectives]
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#ifdef EASY
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[terrain]
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@ -313,6 +315,8 @@
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description= _ "Turns run out"
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[/objectives]
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#you win when you move to the trapdoor
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[item]
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@ -334,6 +338,7 @@
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[endlevel]
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result=victory
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bonus=yes
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/event]
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[/event]
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@ -94,6 +94,8 @@
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description= _ "Death of Dacyn"
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[/objectives]
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[/event]
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@ -355,6 +357,7 @@
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[endlevel]
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result=victory
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bonus=yes
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/event]
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[/scenario]
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@ -109,6 +109,8 @@
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description= _ "Death of Dacyn"
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[/objectives]
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[/event]
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@ -168,6 +170,7 @@
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result=victory
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next_scenario=Elven_Alliance
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bonus=yes
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/event]
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@ -188,6 +191,7 @@
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result=victory
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next_scenario=Undead_Border_Patrol
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bonus=yes
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/event]
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[/scenario]
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@ -83,6 +83,8 @@
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description= _ "Death of Volas"
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[/objectives]
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[/event]
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@ -238,7 +240,7 @@
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[/event]
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[event]
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name=victory
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name=enemies defeated
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[message]
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speaker=Volas
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message= _ "We have defeated the orcs! Now you can rest, and then leave."
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@ -251,5 +253,10 @@
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speaker=Volas
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message= _ "Very well. I will send guides to lead you to your allies."
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[/message]
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[endlevel]
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result=victory
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bonus=yes
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/event]
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[/scenario]
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@ -84,6 +84,8 @@
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description= _ "Death of Dacyn"
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[/objectives]
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[/event]
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@ -123,6 +125,7 @@
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result=victory
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bonus=yes
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next_scenario=Northern_Outpost
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/event]
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@ -153,6 +156,7 @@
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result=victory
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bonus=yes
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next_scenario=Mal-Ravanals_Capital
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/command]
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[/option]
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@ -195,6 +199,7 @@
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[endlevel]
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result=victory
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next_scenario=Mal-Ravanals_Capital
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/else]
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[/if]
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@ -114,6 +114,8 @@
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description= _ "Death of Dacyn"
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[/objectives]
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[/event]
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@ -139,7 +141,6 @@
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[message]
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speaker=Mal-Ravanal
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profile=portraits/mal-ravanal.png
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message= _ "These humans have dared foolishly to come this far into my land. Crush them!"
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[/message]
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#there are 6 prisoner knights you can rescue
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@ -237,7 +238,6 @@
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[/filter_second]
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[message]
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speaker=Mal-Ravanal
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profile=portraits/mal-ravanal.png
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message= _ "You dare to attack ME?!? Go back to your master!"
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[/message]
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[message]
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@ -263,6 +263,7 @@
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[endlevel]
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result=victory
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bonus=yes
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/event]
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@ -274,6 +275,7 @@
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[endlevel]
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result=victory
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bonus=yes
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/event]
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@ -120,6 +120,8 @@
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description= _ "Death of Owaec"
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[/objectives]
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[/event]
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@ -329,6 +331,7 @@
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variable=dacyn
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find_vacant=yes
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[/unstore_unit]
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{CLEAR_VARIABLE dacyn}
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[message]
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speaker=Dacyn
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message= _ "Good job! Now, we should move onward, north. Tell the villagers to pack their belongings and follow us."
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@ -352,7 +355,9 @@
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{CLEAR_VARIABLE Owaec_store}
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[endlevel]
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result=victory
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bonus=yes
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/else]
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[/if]
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@ -388,6 +393,7 @@
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variable=dacyn
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find_vacant=yes
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[/unstore_unit]
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{CLEAR_VARIABLE dacyn}
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[message]
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speaker=Dacyn
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message= _ "Good work! Now, we should move onward, north. Tell the villagers to pack their belongings and follow us."
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@ -411,7 +417,9 @@
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{CLEAR_VARIABLE Owaec_store}
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[endlevel]
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result=victory
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bonus=yes
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/else]
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[/if]
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@ -90,6 +90,8 @@
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description= _ "Death of Owaec"
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[/objectives]
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[/event]
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@ -152,6 +154,7 @@
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result=victory
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next_scenario=Crossing
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bonus=yes
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/event]
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@ -172,6 +175,7 @@
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result=victory
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next_scenario=Undead_Crossing
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bonus=yes
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/event]
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[/scenario]
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@ -96,6 +96,8 @@
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description= _ "Death of Owaec"
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[/objectives]
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[/event]
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@ -277,6 +279,7 @@
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result=victory
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next_scenario=Xenophobia
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bonus=yes
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/then]
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[/if]
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@ -70,6 +70,8 @@
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description= _ "Death of Owaec"
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[/objectives]
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[/event]
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@ -146,4 +148,14 @@
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message= _ "It seems as if in addition to summoning undead this foul sorcerer has learned to call up monsters from the deep!"
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[/message]
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[/event]
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[event]
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name=enemies defeated
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[endlevel]
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result=victory
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bonus=yes
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/event]
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[/scenario]
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@ -26,6 +26,7 @@
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id=Gweddry
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name= _ "Gweddry"
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side=1
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income=-2
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canrecruit=no
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controller=human
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[/side]
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description= _ "Death of Owaec"
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condition=lose
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[/objective]
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note={NEW_GOLD_CARRYOVER_NOTE_100}
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[/objectives]
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[/event]
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@ -172,6 +175,7 @@
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[endlevel]
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result=victory
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bonus=yes
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{NEW_GOLD_CARRYOVER 100}
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[/endlevel]
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[/event]
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[/scenario]
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@ -111,6 +111,8 @@
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description= _ "Death of Owaec"
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[/objectives]
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[/event]
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@ -342,4 +344,14 @@
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[/effect]
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[/object]
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[/event]
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[event]
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name=enemies defeated
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[endlevel]
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result=victory
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bonus=yes
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/event]
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[/scenario]
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@ -97,6 +97,8 @@
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description= _ "Death of Owaec"
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[/objectives]
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[/event]
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@ -170,7 +172,7 @@
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[/event]
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[event]
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name=victory
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name=enemies defeated
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[store_unit]
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[filter]
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id=Gweddry
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[endlevel]
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result=victory
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bonus=yes
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/event]
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[/scenario]
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@ -198,6 +198,8 @@
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description= _ "Death of Owaec"
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[/objectives]
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##############################
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#starting units (like guards)#
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@ -479,6 +481,8 @@
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[/message]
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[endlevel]
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result=victory
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bonus=yes
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/event]
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[/scenario]
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description= _ "Death of Owaec"
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condition=lose
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[/objective]
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note= _ "Note: every unit not on the south side of the river when the bridge is destroyed will be lost (including not recalled units)"
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note= _ "Note: every unit not on the south side of the river when the bridge is destroyed will be lost (including not recalled units)"+"
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"+{EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[/objectives]
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[/event]
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[endlevel]
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result=victory
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bonus=yes
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/command]
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[/option]
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speaker=Gweddry
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message= _ "Well, we didn't have to blow up the bridge after all, but we still have to leave the northlands. More orcs will come. But where will we go? There are undead in Wesnoth."
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[/message]
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[endlevel]
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result=victory
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bonus=yes
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/event]
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[event]
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description= _ "Death of Owaec"
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[/objectives]
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# Note: the code for the ambushers is mostly identical to that of
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message= _ "Aha! I see what they have done. They have raised him as an undead dragon. But he does not appear to be weak to my arcane senses... this is strange magic indeed."
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[/message]
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[/event]
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[event]
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name=enemies defeated
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[endlevel]
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result=victory
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bonus=yes
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/event]
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[/scenario]
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description= _ "Death of Konrad II"
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[/objectives]
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[unit]
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side=5
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[endlevel]
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result=victory
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bonus=yes
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/event]
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side=1
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canrecruit=yes
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controller=human
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gold=0
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team_name=good
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user_team_name=_"Wesnothians"
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[/side]
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message= _ "Well, that will have to be the end of our council. Let us fight!"
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[/message]
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[endlevel]
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result=continue
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result=victory
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bonus=no
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{NEW_GOLD_CARRYOVER 100}
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[/endlevel]
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[/event]
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[/scenario]
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@ -172,6 +172,8 @@
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description= _ "Death of Konrad II"
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[/objectives]
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[/event]
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@ -299,6 +301,7 @@
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[endlevel]
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result=victory
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next_scenario=Duel
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/command]
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[/option]
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@ -315,6 +318,7 @@
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[endlevel]
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result=victory
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next_scenario=Reject
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/command]
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[/option]
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@ -141,7 +141,7 @@ The first leader to fall loses the duel."
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message= _ "I... lose?..."
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[/message]
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[endlevel]
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result=victory
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result=continue_no_save
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[/endlevel]
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[/event]
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@ -286,7 +286,7 @@
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message= _ "How did you know...?"
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[/message]
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[endlevel]
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result=victory
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result=continue_no_save
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[/endlevel]
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[/event]
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||||
|
||||
|
|
Loading…
Add table
Reference in a new issue