GUI2/Message: tweaked Magic Numbers to fix layout failure with large portraits
[ci skip] Fixes #2912
This commit is contained in:
parent
fef4254c84
commit
9bf7a4c8fb
2 changed files with 8 additions and 1 deletions
|
@ -103,6 +103,7 @@
|
||||||
unlike in 1.12 (issue #3033).
|
unlike in 1.12 (issue #3033).
|
||||||
* Fixed the first unit sometimes not being selected when opening the Recall
|
* Fixed the first unit sometimes not being selected when opening the Recall
|
||||||
dialog.
|
dialog.
|
||||||
|
* Fixed a crash when using very large portraits in [message] (issue #2912)
|
||||||
### WML engine
|
### WML engine
|
||||||
* Support formula= key in [variable] ConditionalWML
|
* Support formula= key in [variable] ConditionalWML
|
||||||
* Support to_location in [move_unit], taking a location ID
|
* Support to_location in [move_unit], taking a location ID
|
||||||
|
|
|
@ -36,7 +36,13 @@ where
|
||||||
0
|
0
|
||||||
)
|
)
|
||||||
),
|
),
|
||||||
max_height = (gamemap_height - 4)
|
# TODO: this is rather hacky. The old value was gamemap_height - 4 but that caused
|
||||||
|
# crashes with the 727 px high Rithrandil portrait in TRoW. This value seems to work,
|
||||||
|
# but the fact that it crashed at all points to some deeper logic flaw in the size
|
||||||
|
# calculation formulas here. Need to revisit at some point...
|
||||||
|
#
|
||||||
|
# -- vultraz, 2018-05-24
|
||||||
|
max_height = (gamemap_height - 30)
|
||||||
)
|
)
|
||||||
)#enddef
|
)#enddef
|
||||||
|
|
||||||
|
|
Loading…
Add table
Reference in a new issue