Usage advice for the ANIMATED_* macros.
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@ -182,6 +182,8 @@
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#enddef
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#define ANIMATED_CAMPFIRE X Y
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# Embed this at scenario toplevel, not within an event.
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# Note that it will freeze while dialogue popups are onscreen.
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[terrain_graphics]
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x={X}
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y={Y}
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@ -197,6 +199,8 @@
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#enddef
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#define ANIMATED_BRAZIER X Y
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# Embed this at scenario toplevel, not within an event.
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# Note that it will freeze while dialogue popups are onscreen.
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[terrain_graphics]
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x={X}
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y={Y}
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