Usage advice for the ANIMATED_* macros.

This commit is contained in:
Eric S. Raymond 2008-11-15 00:14:37 +00:00
parent 43047807aa
commit 9bce366d28

View file

@ -182,6 +182,8 @@
#enddef
#define ANIMATED_CAMPFIRE X Y
# Embed this at scenario toplevel, not within an event.
# Note that it will freeze while dialogue popups are onscreen.
[terrain_graphics]
x={X}
y={Y}
@ -197,6 +199,8 @@
#enddef
#define ANIMATED_BRAZIER X Y
# Embed this at scenario toplevel, not within an event.
# Note that it will freeze while dialogue popups are onscreen.
[terrain_graphics]
x={X}
y={Y}