DiD S8: updated gameplay and dialogue
This commit is contained in:
parent
a8a0a40d5e
commit
9b9b1baf68
1 changed files with 642 additions and 49 deletions
|
@ -4,14 +4,19 @@
|
|||
id=08_A_Small_Favor2
|
||||
name= _ "A Small Favor — Part 2"
|
||||
map_data="{campaigns/Descent_Into_Darkness/maps/08_A_Small_Favor2.map}"
|
||||
{TURNS 30 27 25}
|
||||
{TURNS 25 22 19}
|
||||
next_scenario=09_A_Small_Favor3
|
||||
victory_when_enemies_defeated=no
|
||||
|
||||
{UNDERGROUND}
|
||||
[time]
|
||||
id=indoors
|
||||
name= _ "Indoors"
|
||||
image=misc/time-schedules/schedule-indoors.png
|
||||
lawful_bonus=-10
|
||||
[/time]
|
||||
|
||||
{SCENARIO_MUSIC loyalists.ogg}
|
||||
{EXTRA_SCENARIO_MUSIC the_king_is_dead.ogg}
|
||||
{SCENARIO_MUSIC casualties_of_war.ogg}
|
||||
{EXTRA_SCENARIO_MUSIC battle.ogg}
|
||||
{EXTRA_SCENARIO_MUSIC siege_of_laurelmor.ogg}
|
||||
|
||||
# No story; this occurs immediately after the previous scenario
|
||||
|
@ -44,9 +49,21 @@
|
|||
no_leader=yes
|
||||
hidden=yes
|
||||
|
||||
# A guard
|
||||
{NAMED_NOTRAIT_UNIT 2 (Halberdier) 10 4 () ( _ "Guard")} {GUARDIAN}
|
||||
[ai]
|
||||
village_value=0
|
||||
aggression=0.8
|
||||
[/ai]
|
||||
[/side]
|
||||
|
||||
# City guard
|
||||
[side]
|
||||
side=3
|
||||
controller=ai
|
||||
team_name=defenders
|
||||
user_team_name= _ "Defenders"
|
||||
no_leader=yes
|
||||
hidden=yes
|
||||
color=green
|
||||
[ai]
|
||||
village_value=0
|
||||
aggression=0.8
|
||||
|
@ -56,7 +73,44 @@
|
|||
# This macro places the doors and adds the door-opening event
|
||||
{MANOR_DOORS 1}
|
||||
|
||||
#TODO: Create some scenery (fire, torches, ...)
|
||||
# Scenery
|
||||
{PLACE_IMAGE items/ankh-necklace.png 3 15}
|
||||
{PLACE_IMAGE items/ball-blue.png 2 10}
|
||||
{PLACE_IMAGE items/ball-magenta.png 25 2}
|
||||
{PLACE_IMAGE items/ball-green.png 8 2}
|
||||
{PLACE_IMAGE items/stone-tablet.png 6 16}
|
||||
{PLACE_IMAGE items/stone-tablet.png 15 13}
|
||||
{PLACE_IMAGE items/ankh-necklace.png 3 15}
|
||||
{PLACE_IMAGE items/ornate2.png 17 1}
|
||||
{PLACE_IMAGE items/potion-blue.png 26 4}
|
||||
{PLACE_IMAGE items/potion-grey.png 27 5}
|
||||
{PLACE_IMAGE items/potion-green.png 27 6}
|
||||
{PLACE_IMAGE items/potion-red.png 25 6}
|
||||
{PLACE_IMAGE items/potion-yellow.png 26 6}
|
||||
{PLACE_IMAGE items/altar-evil.png 26 5}
|
||||
{PLACE_IMAGE items/barrel.png 24 10}
|
||||
{PLACE_IMAGE items/barrel.png 25 10}
|
||||
{PLACE_IMAGE items/barrel.png 22 9}
|
||||
{PLACE_IMAGE items/box.png 25 9}
|
||||
{PLACE_IMAGE items/box.png 22 11}
|
||||
{PLACE_IMAGE items/box.png 21 12}
|
||||
{PLACE_IMAGE items/box.png 9 7}
|
||||
{PLACE_IMAGE items/chest-open.png 8 7}
|
||||
{PLACE_IMAGE items/chest-plain-open.png 9 9}
|
||||
{PLACE_IMAGE items/barrel.png 8 9}
|
||||
{PLACE_IMAGE items/altar.png 15 2}
|
||||
{PLACE_IMAGE items/holy-water.png 17 1}
|
||||
{PLACE_IMAGE items/holy-water.png 18 1}
|
||||
{PLACE_IMAGE items/ring-white.png 13 3}
|
||||
{PLACE_IMAGE items/ring-red.png 24 1}
|
||||
|
||||
{PLACE_IMAGE items/dragonstatue.png 11 12}
|
||||
{PLACE_IMAGE items/dragonstatue.png 10 12}
|
||||
{PLACE_IMAGE items/dragonstatue.png 21 3}
|
||||
{PLACE_IMAGE scenery/monolith2.png 14 12}
|
||||
{PLACE_IMAGE scenery/monolith3.png 13 15}
|
||||
{PLACE_IMAGE scenery/monolith1.png 17 14}
|
||||
{PLACE_IMAGE scenery/monolith1.png 17 14}
|
||||
|
||||
[event]
|
||||
name=prestart
|
||||
|
@ -65,7 +119,7 @@
|
|||
side=1
|
||||
[objective]
|
||||
condition=win
|
||||
description= _ "Find the mage Lord Karres"
|
||||
description= _ "Find mage Lord Karres"
|
||||
[/objective]
|
||||
[objective]
|
||||
condition=lose
|
||||
|
@ -91,26 +145,26 @@
|
|||
variable=random
|
||||
[case]
|
||||
value=0
|
||||
{VARIABLE karres_x 10}
|
||||
{VARIABLE karres_y 18}
|
||||
[/case]
|
||||
|
||||
[case]
|
||||
value=1
|
||||
{VARIABLE karres_x 3}
|
||||
{VARIABLE karres_x 1}
|
||||
{VARIABLE karres_y 11}
|
||||
[/case]
|
||||
|
||||
[case]
|
||||
value=1
|
||||
{VARIABLE karres_x 8}
|
||||
{VARIABLE karres_y 1}
|
||||
[/case]
|
||||
|
||||
[case]
|
||||
value=2
|
||||
{VARIABLE karres_x 14}
|
||||
{VARIABLE karres_x 13}
|
||||
{VARIABLE karres_y 3}
|
||||
[/case]
|
||||
|
||||
[case]
|
||||
value=3
|
||||
{VARIABLE karres_x 28}
|
||||
{VARIABLE karres_y 3}
|
||||
{VARIABLE karres_x 24}
|
||||
{VARIABLE karres_y 1}
|
||||
[/case]
|
||||
[/switch]
|
||||
|
||||
|
@ -138,6 +192,9 @@
|
|||
[value]
|
||||
type=Heavy Infantryman
|
||||
[/value]
|
||||
[value]
|
||||
type=Shock Trooper
|
||||
[/value]
|
||||
[value]
|
||||
type=Spearman
|
||||
[/value]
|
||||
|
@ -147,24 +204,45 @@
|
|||
[value]
|
||||
type=Fencer
|
||||
[/value]
|
||||
[value]
|
||||
type=Fencer
|
||||
[/value]
|
||||
[value]
|
||||
type=Duelist
|
||||
[/value]
|
||||
[value]
|
||||
type=Pikeman
|
||||
[/value]
|
||||
[value]
|
||||
type=Swordsman
|
||||
[/value]
|
||||
#ifndef EASY
|
||||
[value]
|
||||
type=Swordsman
|
||||
[/value]
|
||||
[value]
|
||||
type=Duelist
|
||||
[/value]
|
||||
#endif
|
||||
#ifdef HARD
|
||||
[value]
|
||||
type=Swordsman
|
||||
[/value]
|
||||
[value]
|
||||
type=Pikeman
|
||||
[/value]
|
||||
[value]
|
||||
type=Duelist
|
||||
[/value]
|
||||
#endif
|
||||
[/set_variables]
|
||||
|
||||
[random_placement]
|
||||
num_items=8
|
||||
num_items={ON_DIFFICULTY 5 6 7}
|
||||
variable=loc
|
||||
min_distance=4
|
||||
min_distance=3
|
||||
[filter_location]
|
||||
terrain=Iwr
|
||||
[not]
|
||||
x,y=20,20
|
||||
radius=6
|
||||
[/not]
|
||||
terrain=Iwr,Icn,Ior
|
||||
[not]
|
||||
x=1-5
|
||||
y=1-5
|
||||
|
@ -174,12 +252,16 @@
|
|||
[/not]
|
||||
[/filter_location]
|
||||
[command]
|
||||
{NAMED_NOTRAIT_UNIT 2 "$guardtypetable[$($loc.n % $guardtypetable.length)].type" $loc.x $loc.y () (_ "Guard")} {GUARDIAN}
|
||||
[set_variable]
|
||||
name=ind
|
||||
rand=1..$guardtypetable.length
|
||||
[/set_variable]
|
||||
{VARIABLE_OP ind sub 1}
|
||||
{NAMED_NOTRAIT_UNIT 2 "$guardtypetable[$ind].type" $loc.x $loc.y () (_ "Guard")} {GUARDIAN}
|
||||
{CLEAR_VARIABLE ind}
|
||||
[/command]
|
||||
[/random_placement]
|
||||
|
||||
{CLEAR_VARIABLE guardtypetable}
|
||||
|
||||
[set_variables]
|
||||
name=magetypetable
|
||||
[value]
|
||||
|
@ -191,6 +273,12 @@
|
|||
[value]
|
||||
type=Mage
|
||||
[/value]
|
||||
[value]
|
||||
type=Mage
|
||||
[/value]
|
||||
[value]
|
||||
type=Mage
|
||||
[/value]
|
||||
[value]
|
||||
type=White Mage
|
||||
[/value]
|
||||
|
@ -202,41 +290,96 @@
|
|||
[/value]
|
||||
#ifndef EASY
|
||||
[value]
|
||||
type=Silver Mage
|
||||
type=White Mage
|
||||
[/value]
|
||||
[value]
|
||||
type=Red Mage
|
||||
[/value]
|
||||
#endif
|
||||
#ifdef HARD
|
||||
[value]
|
||||
type=White Mage
|
||||
[/value]
|
||||
[value]
|
||||
type=Red Mage
|
||||
[/value]
|
||||
[value]
|
||||
type=Red Mage
|
||||
[/value]
|
||||
#endif
|
||||
[/set_variables]
|
||||
|
||||
[random_placement]
|
||||
num_items={ON_DIFFICULTY 12 14 16}
|
||||
num_items={ON_DIFFICULTY 6 7 8}
|
||||
variable=loc
|
||||
min_distance=2
|
||||
[filter_location]
|
||||
terrain=Iwr
|
||||
[not]
|
||||
x,y=20,20
|
||||
radius=6
|
||||
[/not]
|
||||
terrain=Iwr,Icn,Ior
|
||||
[not]
|
||||
x=1-5
|
||||
y=1-5
|
||||
[/not]
|
||||
[not]
|
||||
[filter_adjacent_location]
|
||||
terrain=!,Iwr
|
||||
[/filter_adjacent_location]
|
||||
[filter][/filter]
|
||||
[/not]
|
||||
[/filter_location]
|
||||
[command]
|
||||
{GENERIC_UNIT 2 "$magetypetable[$($loc.n % $magetypetable.length)].type" $loc.x $loc.y}
|
||||
[set_variable]
|
||||
name=ind
|
||||
rand=1..$magetypetable.length
|
||||
[/set_variable]
|
||||
{VARIABLE_OP ind sub 1}
|
||||
{GENERIC_UNIT 2 "$magetypetable[$ind].type" $loc.x $loc.y}
|
||||
{CLEAR_VARIABLE ind}
|
||||
[/command]
|
||||
[/random_placement]
|
||||
#ifdef EASY
|
||||
[set_variable]
|
||||
name=S7_turns
|
||||
value=$(min(7,($S7_turns)))
|
||||
[/set_variable]
|
||||
[set_variable]
|
||||
name=spawn1
|
||||
value=$("7 + ($S7_turns)")
|
||||
[/set_variable]
|
||||
[set_variable]
|
||||
name=spawn2
|
||||
value=$("14 + ($S7_turns)")
|
||||
[/set_variable]
|
||||
#endif
|
||||
#ifdef NORMAL
|
||||
[set_variable]
|
||||
name=S7_turns
|
||||
value=$(min(6,($S7_turns)))
|
||||
[/set_variable]
|
||||
[set_variable]
|
||||
name=spawn1
|
||||
value=$("6 + ($S7_turns)")
|
||||
[/set_variable]
|
||||
[set_variable]
|
||||
name=spawn2
|
||||
value=$("12 + ($S7_turns)")
|
||||
[/set_variable]
|
||||
#endif
|
||||
#ifdef HARD
|
||||
[set_variable]
|
||||
name=S7_turns
|
||||
value=$(min(5,($S7_turns)))
|
||||
[/set_variable]
|
||||
[set_variable]
|
||||
name=spawn1
|
||||
value=$("5 + ($S7_turns)")
|
||||
[/set_variable]
|
||||
[set_variable]
|
||||
name=spawn2
|
||||
value=$("10 + ($S7_turns)")
|
||||
[/set_variable]
|
||||
#endif
|
||||
|
||||
{CLEAR_VARIABLE magetypetable}
|
||||
|
||||
[recall]
|
||||
id=Darken Volk
|
||||
x,y=20,17
|
||||
x,y=18,15
|
||||
[/recall]
|
||||
|
||||
# We want Volk facing another direction
|
||||
|
@ -291,31 +434,473 @@
|
|||
[message]
|
||||
speaker=narrator
|
||||
image=wesnoth-icon.png
|
||||
message= _ "Malin and Darken Volk enter the mage lord’s manor, quickly closing the heavy gates behind them."
|
||||
message= _ "Malin and Darken Volk enter the mage lord’s manor, closing the heavy gates behind them."
|
||||
[/message]
|
||||
|
||||
[message]
|
||||
speaker=Malin Keshar
|
||||
message= _ "That gate won’t hold back the soldiers for more than a few hours. We’d better hurry."
|
||||
speaker=Darken Volk
|
||||
message= _ "That gate will not hold back the soldiers for long. We must hurry."
|
||||
[/message]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=die
|
||||
name=sighted
|
||||
[filter]
|
||||
side=2
|
||||
[/filter]
|
||||
[filter_second]
|
||||
side=1
|
||||
[/filter_second]
|
||||
|
||||
[message]
|
||||
speaker=unit
|
||||
message= _ "Undead have entered the manor! Defend yourselves!"
|
||||
[/message]
|
||||
[/event]
|
||||
|
||||
# City guard spawns
|
||||
|
||||
[event]
|
||||
name=new turn
|
||||
first_time_only=yes
|
||||
[filter_condition]
|
||||
[variable]
|
||||
name=turn_number
|
||||
numerical_equals=$S7_turns
|
||||
[/variable]
|
||||
[/filter_condition]
|
||||
|
||||
[random_placement]
|
||||
num_items=1
|
||||
variable=loc
|
||||
min_distance=1
|
||||
[filter_location]
|
||||
x=22,23,21-26
|
||||
y=18,18,19-20
|
||||
[not]
|
||||
[filter][/filter]
|
||||
[/not]
|
||||
[/filter_location]
|
||||
[command]
|
||||
[set_variable]
|
||||
name=ind
|
||||
rand=1..$guardtypetable.length
|
||||
[/set_variable]
|
||||
{VARIABLE_OP ind sub 1}
|
||||
{GENERIC_UNIT 3 "$guardtypetable[$ind].type" $loc.x $loc.y}
|
||||
{CLEAR_VARIABLE ind}
|
||||
[/command]
|
||||
[/random_placement]
|
||||
|
||||
[fire_event]
|
||||
name=city guard dialogue
|
||||
[/fire_event]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=new turn
|
||||
first_time_only=no
|
||||
[filter_condition]
|
||||
[variable]
|
||||
name=turn_number
|
||||
greater_than=$S7_turns
|
||||
[/variable]
|
||||
[/filter_condition]
|
||||
|
||||
{RANDOM 0..3}
|
||||
[if]
|
||||
[variable]
|
||||
name=random
|
||||
greater_than=2
|
||||
[/variable]
|
||||
[then]
|
||||
[random_placement]
|
||||
num_items=1
|
||||
variable=loc
|
||||
min_distance=1
|
||||
[filter_location]
|
||||
x=22,23,21-26
|
||||
y=18,18,19-20
|
||||
[not]
|
||||
[filter][/filter]
|
||||
[/not]
|
||||
[/filter_location]
|
||||
[command]
|
||||
[set_variable]
|
||||
name=ind
|
||||
rand=1..$guardtypetable.length
|
||||
[/set_variable]
|
||||
{VARIABLE_OP ind sub 1}
|
||||
{GENERIC_UNIT 3 "$guardtypetable[$ind].type" $loc.x $loc.y}
|
||||
{CLEAR_VARIABLE ind}
|
||||
[/command]
|
||||
[/random_placement]
|
||||
[random_placement]
|
||||
num_items=1
|
||||
variable=loc
|
||||
min_distance=1
|
||||
[filter_location]
|
||||
x=22,23,21-26
|
||||
y=18,18,19-20
|
||||
[not]
|
||||
[filter][/filter]
|
||||
[/not]
|
||||
[/filter_location]
|
||||
[command]
|
||||
[set_variable]
|
||||
name=ind
|
||||
rand=1..$magetypetable.length
|
||||
[/set_variable]
|
||||
{VARIABLE_OP ind sub 1}
|
||||
{GENERIC_UNIT 3 "$magetypetable[$ind].type" $loc.x $loc.y}
|
||||
{CLEAR_VARIABLE ind}
|
||||
[/command]
|
||||
[/random_placement]
|
||||
[/then]
|
||||
[/if]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=new turn
|
||||
first_time_only=no
|
||||
[filter_condition]
|
||||
[variable]
|
||||
name=turn_number
|
||||
greater_than=$spawn1
|
||||
[/variable]
|
||||
[/filter_condition]
|
||||
|
||||
{RANDOM 0..2}
|
||||
[if]
|
||||
[variable]
|
||||
name=random
|
||||
greater_than=1
|
||||
[/variable]
|
||||
[then]
|
||||
[random_placement]
|
||||
num_items=1
|
||||
variable=loc
|
||||
min_distance=1
|
||||
[filter_location]
|
||||
x=22,23,21-26
|
||||
y=18,18,19-20
|
||||
[not]
|
||||
[filter][/filter]
|
||||
[/not]
|
||||
[/filter_location]
|
||||
[command]
|
||||
[set_variable]
|
||||
name=ind
|
||||
rand=1..$guardtypetable.length
|
||||
[/set_variable]
|
||||
{VARIABLE_OP ind sub 1}
|
||||
{GENERIC_UNIT 3 "$guardtypetable[$ind].type" $loc.x $loc.y}
|
||||
{CLEAR_VARIABLE ind}
|
||||
[/command]
|
||||
[/random_placement]
|
||||
[random_placement]
|
||||
num_items=1
|
||||
variable=loc
|
||||
min_distance=1
|
||||
[filter_location]
|
||||
x=22,23,21-26
|
||||
y=18,18,19-20
|
||||
[not]
|
||||
[filter][/filter]
|
||||
[/not]
|
||||
[/filter_location]
|
||||
[command]
|
||||
[set_variable]
|
||||
name=ind
|
||||
rand=1..$magetypetable.length
|
||||
[/set_variable]
|
||||
{VARIABLE_OP ind sub 1}
|
||||
{GENERIC_UNIT 3 "$magetypetable[$ind].type" $loc.x $loc.y}
|
||||
{CLEAR_VARIABLE ind}
|
||||
[/command]
|
||||
[/random_placement]
|
||||
[fire_event]
|
||||
name=city guard dialogue2
|
||||
[/fire_event]
|
||||
[/then]
|
||||
[/if]
|
||||
[/event]
|
||||
[event]
|
||||
name=new turn
|
||||
first_time_only=no
|
||||
[filter_condition]
|
||||
[variable]
|
||||
name=turn_number
|
||||
greater_than=$spawn2
|
||||
[/variable]
|
||||
[/filter_condition]
|
||||
|
||||
{RANDOM 0..11}
|
||||
[if]
|
||||
[variable]
|
||||
name=random
|
||||
greater_than=6
|
||||
[/variable]
|
||||
[then]
|
||||
[random_placement]
|
||||
num_items=1
|
||||
variable=loc
|
||||
min_distance=1
|
||||
[filter_location]
|
||||
x=22,23,21-26
|
||||
y=18,18,19-20
|
||||
[not]
|
||||
[filter][/filter]
|
||||
[/not]
|
||||
[/filter_location]
|
||||
[command]
|
||||
[set_variable]
|
||||
name=ind
|
||||
rand=1..$guardtypetable.length
|
||||
[/set_variable]
|
||||
{VARIABLE_OP ind sub 1}
|
||||
{GENERIC_UNIT 3 "$guardtypetable[$ind].type" $loc.x $loc.y}
|
||||
{CLEAR_VARIABLE ind}
|
||||
[/command]
|
||||
[/random_placement]
|
||||
[random_placement]
|
||||
num_items=1
|
||||
variable=loc
|
||||
min_distance=1
|
||||
[filter_location]
|
||||
x=22,23,21-26
|
||||
y=18,18,19-20
|
||||
[not]
|
||||
[filter][/filter]
|
||||
[/not]
|
||||
[/filter_location]
|
||||
[command]
|
||||
[set_variable]
|
||||
name=ind
|
||||
rand=1..$magetypetable.length
|
||||
[/set_variable]
|
||||
{VARIABLE_OP ind sub 1}
|
||||
{GENERIC_UNIT 3 "$magetypetable[$ind].type" $loc.x $loc.y}
|
||||
{CLEAR_VARIABLE ind}
|
||||
[/command]
|
||||
[/random_placement]
|
||||
[fire_event]
|
||||
name=city guard dialogue2
|
||||
[/fire_event]
|
||||
[fire_event]
|
||||
name=city guard dialogue3
|
||||
[/fire_event]
|
||||
[/then]
|
||||
[/if]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=city guard dialogue
|
||||
|
||||
[message]
|
||||
side=3
|
||||
[filter_location]
|
||||
x=22,23,21-26
|
||||
y=18,18,19-20
|
||||
[/filter_location]
|
||||
message= _ "Hunt down the undead! Destroy them all!"
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Darken Volk
|
||||
message= _ "The city guard has entered the manor. We will have to hold them off while we search."
|
||||
[/message]
|
||||
[/event]
|
||||
[event]
|
||||
name=city guard dialogue2
|
||||
|
||||
[message]
|
||||
speaker=Darken Volk
|
||||
message= _ "More guards are coming. We must hasten our search!"
|
||||
[/message]
|
||||
[/event]
|
||||
[event]
|
||||
name=city guard dialogue3
|
||||
|
||||
[message]
|
||||
speaker=Malin Keshar
|
||||
message= _ "It does not look like we have much time left!"
|
||||
[/message]
|
||||
[/event]
|
||||
|
||||
# Flavor text
|
||||
|
||||
[event]
|
||||
name=moveto
|
||||
[filter]
|
||||
x,y=15,13
|
||||
side=1
|
||||
[/filter]
|
||||
[message]
|
||||
speaker=narrator
|
||||
message= _ "The only thing we have to fear is fear itself."
|
||||
image=wesnoth-icon.png
|
||||
[/message]
|
||||
[delay]
|
||||
time=350
|
||||
[/delay]
|
||||
[sound]
|
||||
name=wail-long.wav
|
||||
[/sound]
|
||||
[delay]
|
||||
time=350
|
||||
[/delay]
|
||||
[message]
|
||||
speaker=narrator
|
||||
message= _ "<i>... nameless, unreasoning, unjustified terror...</i>"
|
||||
image=attacks/wail.png
|
||||
[/message]
|
||||
[allow_undo][/allow_undo]
|
||||
[/event]
|
||||
[event]
|
||||
name=moveto
|
||||
[filter]
|
||||
x,y=6,16
|
||||
side=1
|
||||
[/filter]
|
||||
[message]
|
||||
speaker=narrator
|
||||
message= _ "There is nothing good or bad, but thinking makes it so."
|
||||
image=wesnoth-icon.png
|
||||
[/message]
|
||||
[allow_undo][/allow_undo]
|
||||
[/event]
|
||||
[event]
|
||||
name=moveto
|
||||
[filter]
|
||||
x,y=2,10
|
||||
side=1
|
||||
[/filter]
|
||||
[message]
|
||||
speaker=narrator
|
||||
message= _ "<i>Mirrors of shallow blue, they stare,
|
||||
Piercing, unblinking, a pitiless reflection,
|
||||
Shattering our brittle, fancied reality.</i>"
|
||||
image=wesnoth-icon.png
|
||||
[/message]
|
||||
[allow_undo][/allow_undo]
|
||||
[/event]
|
||||
[event]
|
||||
name=moveto
|
||||
[filter]
|
||||
x,y=8,2
|
||||
side=1
|
||||
[/filter]
|
||||
[message]
|
||||
speaker=narrator
|
||||
message= _ "<i>Emerald, verdant green gives way,
|
||||
Touched by shadow, the dark dye of black,
|
||||
A fetid stain of pestilence.</i>"
|
||||
image=wesnoth-icon.png
|
||||
[/message]
|
||||
[allow_undo][/allow_undo]
|
||||
[/event]
|
||||
[event]
|
||||
name=moveto
|
||||
[filter]
|
||||
x,y=25,2
|
||||
side=1
|
||||
[/filter]
|
||||
[message]
|
||||
speaker=narrator
|
||||
message= _ "<i>Crimson pool, the essence of life,
|
||||
Flesh and blood flow away to rot,
|
||||
Leaving only bones to remain.</i>"
|
||||
image=wesnoth-icon.png
|
||||
[/message]
|
||||
[allow_undo][/allow_undo]
|
||||
[/event]
|
||||
|
||||
# Lord Karres
|
||||
|
||||
[event]
|
||||
name=sighted
|
||||
[filter]
|
||||
id=Lord Karres
|
||||
[/filter]
|
||||
[filter_second]
|
||||
side=1
|
||||
[/filter_second]
|
||||
|
||||
[message]
|
||||
speaker=Lord Karres
|
||||
message= _ "Darken Volk! I should have known it was you! What are you doing here?"
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Darken Volk
|
||||
message= _ "Taking back what is rightfully mine."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Lord Karres
|
||||
message= _ "As impudent as ever. What lies in that book is not meant for human eyes — yours or mine."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Darken Volk
|
||||
message= _ "I am not here to argue."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Lord Karres
|
||||
message= _ "Of course you are not. I assume your arrogance has only grown over the years."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Darken Volk
|
||||
message= _ "If you wish to continue lecturing me, by all means, do so. It will only make you easier to kill."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Lord Karres
|
||||
message= _ "I regret that it has come to this."
|
||||
[/message]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=moveto
|
||||
[filter]
|
||||
x,y=26,5
|
||||
side=1
|
||||
[/filter]
|
||||
[message]
|
||||
speaker=Darken Volk
|
||||
message= _ "Someone was... messing... with some potions here."
|
||||
[/message]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=last breath
|
||||
[filter]
|
||||
id=Lord Karres
|
||||
[/filter]
|
||||
|
||||
[message]
|
||||
speaker=Lord Karres
|
||||
message= _ "How... dare you..."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Darken Volk
|
||||
message= _ "Cease your prattle, you decrepit old man."
|
||||
[/message]
|
||||
|
||||
[kill]
|
||||
id=Lord Karres
|
||||
animate=yes
|
||||
fire_event=yes
|
||||
[/kill]
|
||||
|
||||
{QUAKE rumble.ogg}
|
||||
|
||||
[terrain]
|
||||
x,y=5,4
|
||||
x=6,7
|
||||
y=4,4
|
||||
terrain=Iwr
|
||||
[/terrain]
|
||||
[redraw][/redraw]
|
||||
|
||||
[message]
|
||||
speaker=Darken Volk
|
||||
message= _ "I feel the breaking of an illusion spell. The book must be in the great hall, in the northwest corner of the manor. Let us move quickly now!"
|
||||
message= _ "I feel the breaking of an illusion spell. The book is in the great hall, in the northwest corner of the manor. Let us move quickly!"
|
||||
[/message]
|
||||
|
||||
[objectives]
|
||||
|
@ -340,18 +925,19 @@
|
|||
[event]
|
||||
name=moveto
|
||||
[filter]
|
||||
x,y=1,1
|
||||
x,y=1-3,1-3
|
||||
id=Malin Keshar,Darken Volk
|
||||
[/filter]
|
||||
|
||||
[message]
|
||||
speaker=unit
|
||||
message=_ "I think I found the passage to the great hall. Follow me quickly!"
|
||||
message=_ "I found the passage to the great hall!"
|
||||
[/message]
|
||||
|
||||
[endlevel]
|
||||
result=victory
|
||||
bonus=no
|
||||
linger_mode=no
|
||||
{NEW_GOLD_CARRYOVER 100}
|
||||
carryover_report=no
|
||||
[/endlevel]
|
||||
|
@ -361,7 +947,14 @@
|
|||
# should carry over to the next scenario.
|
||||
[event]
|
||||
name=victory
|
||||
|
||||
{SET_GOT_INSIDE_MANOR}
|
||||
{CLEAR_VARIABLE guardtypetable}
|
||||
{CLEAR_VARIABLE magetypetable}
|
||||
{CLEAR_VARIABLE random}
|
||||
{CLEAR_VARIABLE S7_turns}
|
||||
{CLEAR_VARIABLE spawn1}
|
||||
{CLEAR_VARIABLE spawn2}
|
||||
[/event]
|
||||
|
||||
{HERODEATH_MALIN}
|
||||
|
|
Loading…
Add table
Reference in a new issue