'village_gold' is no longer stored when 'use_map_settings' is used.

This commit is contained in:
Mark de Wever 2007-08-25 17:48:34 +00:00
parent ff6bad52ce
commit 9b957fafb1
2 changed files with 6 additions and 2 deletions

View file

@ -1,3 +1,7 @@
Version 1.3.7+svn:
* multiplayer:
* 'village_gold' is no longer stored when 'use_map_settings' is used
Version 1.3.7:
* Campaigns
* Son of the Black Eye

View file

@ -230,17 +230,17 @@ create::~create()
preferences::set_countdown_turn_bonus(parameters_.mp_countdown_turn_bonus);
preferences::set_countdown_reservoir_time(parameters_.mp_countdown_reservoir_time);
preferences::set_countdown_action_bonus(parameters_.mp_countdown_action_bonus);
preferences::set_village_gold(parameters_.village_gold);
preferences::set_era(era_combo_.selected()); // FIXME: may be broken if new eras are added
preferences::set_map(map_selection_);
// When using map settings, the following variables are determined by the map
// so don't store them as the new preferences.
if(!parameters_.use_map_settings) {
preferences::set_random_start_time(parameters_.random_start_time);
preferences::set_fog(parameters_.fog_game);
preferences::set_shroud(parameters_.shroud_game);
preferences::set_turns(parameters_.num_turns);
preferences::set_random_start_time(parameters_.random_start_time);
preferences::set_village_gold(parameters_.village_gold);
preferences::set_xp_modifier(parameters_.xp_modifier);
}
}