miscellaneous manpage fixes
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2 changed files with 53 additions and 25 deletions
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@ -43,7 +43,7 @@ campaigns, and share them with others.
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.SH OPTIONS
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.
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.TP
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.BI --bunzip \ infile.gz
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.BI --bunzip \ infile.bz2
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decompresses a file which should be in bzip2 format and stores it
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without the .bz2 suffix. The
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.I infile.bz2
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@ -56,8 +56,9 @@ and removes
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.IR infile .
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.TP
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.BI -c[ id_campaign ],\ --campaign[ =id_campaign ]
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goes directly to the campaign with id <id_campaign>. A selection menu will
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appear if no id was specified.
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goes directly to the campaign with id
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.IR id_campaign .
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A selection menu will appear if no id was specified.
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.TP
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.BI --campaign-difficulty[ =difficulty ]
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The difficulty of the specified campaign (1 to max). If none specified,
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@ -73,11 +74,11 @@ overrides the loaded core with the one whose id is specified.
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overrides the data directory with the one specified
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.TP
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.B --data-path
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print the path of the data directory and exits.
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prints the path of the data directory and exits.
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.TP
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.B -d, --debug
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enables additional command mode options in-game
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(see the wiki page at http://www.wesnoth.org/wiki/CommandMode for more
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(see the wiki page at https://www.wesnoth.org/wiki/CommandMode for more
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information about command mode).
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.TP
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.BI -e[ file ],\ --editor[ =file ]
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@ -153,7 +154,7 @@ if used) and exits
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.BI --max-fps \ fps
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the number of frames per second the game can show, the value should be between
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the 1 and 1000, the default is
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.BR 50 .
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.BR 60 .
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.TP
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.B -m, --multiplayer
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runs a multiplayer game. There are additional options that can be used
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@ -176,7 +177,12 @@ disables loading of user addons.
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disables caching of game data.
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.TP
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.B --nogui
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runs the game without the GUI.
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runs the game without the GUI. Only availaible in combination with
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.B --multiplayer
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or
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.B --screenshot
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or
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.BR --plugin .
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.TP
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.B --nomusic
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runs the game without music.
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@ -189,44 +195,54 @@ don't try to validate replay of unit test. Only relevant when used with
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runs the game without sounds and music.
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.TP
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.BI --password \ password
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uses <password> when connecting to a server, ignoring other preferences. Unsafe.
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uses
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.I password
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when connecting to a server, ignoring other preferences. Unsafe.
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.TP
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.B --path
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prints the name of the game data directory and exits.
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.TP
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.BI -p,\ --preprocess \ source-file/folder \ target-directory
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preprocesses a specified file/folder. For each file(s) a plain .cfg file and a processed
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.cfg file will be written in specified target directory. If a folder is specified, it will
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preprocesses a specified file/folder. For each file(s) a plain .cfg file and a processed .cfg
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file will be written in specified target directory. If a folder is specified, it will
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be preprocessed recursively based on the known preprocessor rules. The common macroses
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from the "data/core/macros" directory will be preprocessed before the specified resources.
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Example:
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.B -p ~/wesnoth/data/campaigns/tutorial ~/result.
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For details regarding the preprocessor visit:
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http://wiki.wesnoth.org/PreprocessorRef#Command-line_preprocessor
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https://wiki.wesnoth.org/PreprocessorRef#Command-line_preprocessor
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.TP
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.BI --preprocess-defines= DEFINE1 , DEFINE2 , etc
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comma separated list of defines to be used by the '--preprocess' command. If
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comma separated list of defines to be used by the
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.B --preprocess
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command. If
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.B SKIP_CORE
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is in the define list the "data/core" directory won't be preprocessed.
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.TP
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.BI --preprocess-input-macros \ source-file
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used only by the '--preprocess' command.
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used only by the
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.B --preprocess
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command.
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Specifies a file that contains [preproc_define]s to be included before preprocessing.
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.TP
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.BI --preprocess-output-macros[ =target-file ]
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used only by the '--preprocess' command.
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used only by the
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.B --preprocess
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command.
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Will output all preprocessed macros in the target file. If the file is not specified
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the output will be file '_MACROS_.cfg' in the target directory of preprocess's command.
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The output file can be passed to
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.BR --preprocess-input-macros
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This switch should be typed before the --preprocess command.
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This switch should be typed before the
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.B --preprocess
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command.
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.TP
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.BI -r\ X x Y ,\ --resolution\ X x Y
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sets the screen resolution. Example:
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.B -r 800x600
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.TP
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.BI --render-image \ image \ output
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takes a valid wesnoth 'image path string' with image path functions, and outputs to a windows .bmp file.
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takes a valid wesnoth 'image path string' with image path functions, and outputs to a .png file. Outputs a windows .bmp file if the filename ends with .bmp or if libpng is not availaible. Image path functions are documented at https://wiki.wesnoth.org/ImagePathFunctionWML.
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.TP
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.BI -R,\ --report
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initializes game directories, prints build information suitable for use in bug reports, and exits.
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@ -237,7 +253,11 @@ Example:
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.B --rng-seed 0
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.TP
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.BI --screenshot \ map \ output
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saves a screenshot of <map> to <output> without initializing a screen.
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saves a screenshot of
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.I map
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to
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.I output
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without initializing a screen.
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.TP
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.BI -s[ host ],\ --server[ =host ]
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connects to the specified host if any, otherwise connect to the first server in preferences. Example:
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@ -245,7 +265,7 @@ connects to the specified host if any, otherwise connect to the first server in
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.TP
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.B --showgui
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runs the game with the GUI, overriding any implicit
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.B --nogui.
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.BR --nogui .
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.TP
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.B --strict-validation
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validation errors are treated as fatal errors.
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@ -253,12 +273,18 @@ validation errors are treated as fatal errors.
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.BI -t[ scenario_id ],\ --test[ =scenario_id ]
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runs the game in a small test scenario. The scenario should be one defined with a
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.B [test]
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WML tag. The default is "test". Implies
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.B --nogui.
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WML tag. The default is
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.BR test .
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A demonstration of the
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.B [micro_ai]
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feature can be started with
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.BR micro_ai_test .
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Implies
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.BR --nogui .
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.TP
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.BI -u,\ --unit \ scenario-id
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runs the specified test scenario as a unit test. Implies
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.B --nogui.
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.BR --nogui .
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.TP
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.BI --userconfig-dir \ name
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sets the user configuration directory to
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@ -284,7 +310,9 @@ specify a directory relative to the process working directory by using path
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starting with ".\\" or "..\\".
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.TP
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.BI --username \ username
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uses <username> when connecting to a server, ignoring other preferences.
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uses
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.I username
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when connecting to a server, ignoring other preferences.
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.TP
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.B --userdata-path
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prints the path of the userdata directory and exits.
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@ -401,7 +429,7 @@ Edited by Nils Kneuper <crazy-ivanovic@gmx.net>, ott <ott@gaon.net> and Soliton
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.br
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This manual page was originally written by Cyril Bouthors <cyril@bouthors.org>.
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.br
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Visit the official homepage: http://www.wesnoth.org/
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Visit the official homepage: https://www.wesnoth.org/
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.
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.SH COPYRIGHT
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.
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@ -39,7 +39,7 @@ multiplayer network daemon
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.
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.SH DESCRIPTION
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.
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Manages Battle for Wesnoth multiplayer games. See http://www.wesnoth.org/wiki/ServerAdministration
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Manages Battle for Wesnoth multiplayer games. See https://www.wesnoth.org/wiki/ServerAdministration
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on what commands the server accepts via the wesnoth client (/query ...) or the fifo.
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.
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.SH OPTIONS
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@ -272,7 +272,7 @@ Written by David White <davidnwhite@verizon.net>.
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Edited by Nils Kneuper <crazy-ivanovic@gmx.net>, ott <ott@gaon.net>, Soliton <soliton.de@gmail.com> and Thomas Baumhauer <thomas.baumhauer@gmail.com>.
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This manual page was originally written by Cyril Bouthors <cyril@bouthors.org>.
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.br
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Visit the official homepage: http://www.wesnoth.org/
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Visit the official homepage: https://www.wesnoth.org/
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.
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.SH COPYRIGHT
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.
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