remove outdated comment
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@ -34,8 +34,6 @@ class config;
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if we are in a non mp game, and the side is controlled by a human then a dialog is shown too.
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if the side is controlled by an ai, and if ai_advancement is passed, then ai_advancement will be used.
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otherwise a random decision will be taken.
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this method is currently not used by unstore_unit, if we want to do that we'd need to allow more arguments (animate, fire_events).
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*/
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struct advance_unit_params
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{
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