Liberty S6: tweak scenario and add events
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1 changed files with 344 additions and 13 deletions
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@ -35,10 +35,35 @@
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{DAWN}
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{MORNING}
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{INTRO_AND_SCENARIO_MUSIC "underground.ogg" "the_deep_path.ogg"}
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{INTRO_AND_SCENARIO_MUSIC "transience.ogg" "the_king_is_dead.ogg"}
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{EXTRA_SCENARIO_MUSIC siege_of_laurelmor.ogg}
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{EXTRA_SCENARIO_MUSIC "suspense.ogg"}
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{EXTRA_SCENARIO_MUSIC knalgan_theme.ogg}
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{EXTRA_SCENARIO_MUSIC "casualties_of_war.ogg"}
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{EXTRA_SCENARIO_MUSIC underground.ogg}
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[story]
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[part]
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story= _ "24 Deeproot, 501 YW
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The sun don’t really shines at all in these Grey Woods, but truth be told, I has been getting used to it more and more. Lounging out in the warm daylight, just chatting with Erwen and watching them kids play out in the fields... it all were so long ago. Our lives weren’t never real peaceful, but back then, we hads our homes and our friends and our family... but them times be gone."
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background=story/frontier.jpg
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[/part]
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[part]
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story= _ "It be real lonesome like this. I still has me Harper, and I be grateful for the boy, but he’s just too young. He can’t really understands an old man like me. The past be the past, I knows that, but I just can’t help but thinks of sis in times like these. Reminiscing about times past, how she used to be dragging me out on some silly little romp, a little job here and there for some gold or lil trinket. I never wanted to goes, of course. I were always real lazy. Still am, even now."
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background=story/frontier.jpg
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[/part]
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[part]
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story= _ "Then, Harper will tells me, “Come on Uncle, we’re on an adventure! Don’t be so mopey, live a little!” I know he be trying to be cheery, but light, he really don’t know how much he be reminding me of her sometimes..."
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background=story/frontier.jpg
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[/part]
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[part]
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story= _ "I must be strong. That’s what I tells myself. I pretends to be strong, but... I don’t know what be keeping me going, if it be this misguided sense of pride, or my duties to the village, or Harper, or even just remembering the past, making some futile attempts to go back to better times."
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background=story/frontier.jpg
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[/part]
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[part]
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story= _ "Either way, I be here now, on this adventure."
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background=story/frontier.jpg
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[/part]
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[/story]
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{LIBERTY_BIGMAP {JOURNEY_06_NEW} }
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@ -90,7 +115,7 @@
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fog=yes
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share_vision=none
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team_name=bad_guys
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user_team_name=_"Asheviere"
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user_team_name=_"Weldyn"
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{FLAG_VARIANT loyalist}
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[/side]
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@ -108,10 +133,19 @@
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fog=yes
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share_vision=none
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team_name=bad_guys
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user_team_name=_"Asheviere"
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user_team_name=_"Weldyn"
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{FLAG_VARIANT loyalist}
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[/side]
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[side]
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side=5
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controller=ai
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no_leader=yes
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hidden=yes
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team_name=monsters
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color=orange
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[/side]
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{STARTING_VILLAGES 4 10}
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[event]
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@ -130,6 +164,13 @@
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[/micro_ai]
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{PLACE_IMAGE scenery/signpost.png 11 7}
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{PLACE_IMAGE scenery/leanto.png 23 3}
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{PLACE_IMAGE scenery/whirlpool.png 3 26}
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{PLACE_IMAGE items/sword.png 38 2}
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{PLACE_IMAGE items/coffin-closed.png 23 26}
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{PLACE_IMAGE items/key.png 10 12}
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{VARIABLE has_key 0}
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[objectives]
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side=1,2
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@ -241,7 +282,7 @@
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[/message]
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[message]
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speaker=Baldras
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message= _ "Yes, Harper. What tha mage says be no surprise. It be a bastion of central importance, rivalin’ Elensefar even. Maddock said Queen’s troops were gathering there. But we gots no way to fight a war with them armies there, not since Maddock won’t send his soldiers ta battle."
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message= _ "Yes, Harper. What tha mage says be no surprise. It be a bastion of central importance, rivalin’ Elensefar even. Maddock said tha Queen’s troops were gathering there. But we gots no way to fight a war with them armies there, not since Maddock won’t send his soldiers ta battle."
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[/message]
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[message]
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speaker=Helicrom
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@ -253,7 +294,7 @@
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[/message]
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[message]
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speaker=Baldras
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message= _ "Hold there, Harper. Let’s hear the mage’s plan first."
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message= _ "Only if we gots no other choices. Let’s hear the mage’s plan first."
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[/message]
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[message]
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speaker=Helicrom
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@ -452,6 +493,268 @@
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[/message]
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[/event]
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# more special events
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[event]
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name=moveto
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[filter]
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id=Helicrom
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x,y=38,2
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[/filter]
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[message]
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speaker=Helicrom
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message= _ "Ah, here it is. I was wondering where I had misplaced my favorite blade."
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[/message]
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[sound]
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name=sword-1.ogg
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[/sound]
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[object]
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id=helicrom_buff
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take_only_once=yes
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silent=yes
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duration=forever
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[filter]
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x,y=38,2
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[/filter]
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[effect]
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apply_to=attack
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range=melee
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increase_damage=1
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[/effect]
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[/object]
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{REMOVE_IMAGE 38 2}
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[/event]
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[event]
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name=moveto
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[filter]
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side=1,2
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x,y=23,3
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[/filter]
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[message]
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speaker=unit
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message= _ "Hey, I found some old coins in this shack."
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[/message]
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[sound]
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name=gold.ogg
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[/sound]
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[gold]
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side=1,2
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amount=16
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[/gold]
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[/event]
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[event]
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name=moveto
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[filter]
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side=1
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x,y=3,26
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[/filter]
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[sound]
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name=water-blast.wav
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[/sound]
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[unit]
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type=Tentacle of the Deep
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side=5
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x,y=2,26
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max_hitpoints=60
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hitpoints=60
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level=3
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animate=yes
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[/unit]
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[message]
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speaker=unit
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message= _ "Bleagh, a slimy tentacle. Why’s it so big?"
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[/message]
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[/event]
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[event]
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name=moveto
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[filter]
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side=1,2
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x,y=10,12
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[/filter]
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[message]
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speaker=unit
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message= _ "There’s a rusty key here. I wonder if it could be useful?"
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[/message]
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{VARIABLE has_key 1}
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{REMOVE_IMAGE 10 12}
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[/event]
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[event]
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name=moveto
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first_time_only=no
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[filter]
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side=1,2
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x,y=23,26
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[not]
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id=Baldras,Helicrom
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[/not]
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[/filter]
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[if]
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[variable]
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name=has_key
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numerical_equals=0
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[/variable]
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[then]
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[message]
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speaker=unit
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message= _ "There is a waterlogged coffin here."
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[/message]
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[/then]
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[/if]
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[if]
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[variable]
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name=has_key
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numerical_equals=1
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[/variable]
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[then]
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[message]
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speaker=unit
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message= _ "Hey, that key fits in this coffin. Should I open it?"
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[/message]
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[message]
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speaker=Baldras
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[option]
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label= _ "No, that be a terrible idea."
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[command]
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[allow_undo]
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[/allow_undo]
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[/command]
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[/option]
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[option]
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label= _ "Fine, do it."
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[command]
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[sound]
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name=zombie-hit-4.ogg
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[/sound]
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[unit]
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type=Ghoul
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side=5
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x,y=23,26
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animate=yes
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[/unit]
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[message]
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speaker=unit
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message= _ "What is this disgusting monster?"
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[/message]
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[message]
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speaker=Helicrom
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message= _ "A ghoul, a creature of disease and pestilence. Kill the putrid thing — its stench is making me sick."
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[/message]
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{REMOVE_IMAGE 23 26}
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{PLACE_IMAGE items/coffin-open.png 23 26}
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{VARIABLE has_key 2}
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[/command]
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[/option]
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[/message]
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[/then]
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[/if]
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[/event]
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[event]
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name=die
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[filter]
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type=Ghoul
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[/filter]
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{PLACE_IMAGE items/potion-poison.png $x1 $y1}
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[message]
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speaker=Helicrom
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message= _ "Disgusting though it may be, perhaps that creature’s corpse could be useful."
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[/message]
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[event]
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name=moveto
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id=take_potion
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delayed_variable_substitution=no
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first_time_only=no
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[filter]
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x=$x1
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y=$y1
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side=1,2
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[/filter]
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[message]
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speaker=unit
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message= _ "Should I use this potion?"
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[option]
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label= _ "Yes, I’ll use it."
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[command]
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[object]
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id=poison_weapon
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name= _ "Vile Concoction"
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image=items/potion-poison.png
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description= _ "This unit’s melee weapons gain the poison special and this unit gains a small number of hitpoints."
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[filter]
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x=$x1
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y=$y1
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[/filter]
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[sound]
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name=poison.ogg
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[/sound]
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[effect]
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apply_to=hitpoints
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increase_total=5
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increase=5
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[/effect]
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[effect]
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apply_to=attack
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range=melee
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[set_specials]
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{WEAPON_SPECIAL_POISON}
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mode=append
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[/set_specials]
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[/effect]
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[/object]
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[remove_item]
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x=$x1
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y=$y1
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[/remove_item]
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[remove_event]
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id=take_potion
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[/remove_event]
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[/command]
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[/option]
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[option]
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label= _ "No, I’ll leave it for someone else."
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[command]
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[allow_undo]
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[/allow_undo]
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[/command]
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[/option]
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[/message]
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[/event]
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[/event]
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#
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# Special Event - after 5 turns, send the second patrol
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#
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canrecruit=yes
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x,y=37,22
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[/unit]
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[message]
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type=Spearman
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message= _ "Doesn’t something about these woods feel weird to you, sir?"
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[/message]
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[message]
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type=Pikeman
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message= _ "Afraid of ghosts, soldier?"
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[/message]
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[message]
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type=Spearman
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message= _ "..."
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[/message]
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[/event]
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#
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canrecruit=yes
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x,y=37,22
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[/unit]
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[message]
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type=Master at Arms
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message= _ "Woods, woods, woods and more woods! Bah, that general had better have a good reason for dragging me out to Halstead with all these oafs."
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[/message]
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[message]
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type=Duelist
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message= _ "But cap’n, we’re your loyal troops..."
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[/message]
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[message]
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type=Master at Arms
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message= _ "Shut it and keep moving."
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[/message]
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[/event]
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#
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[message]
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speaker=Archarel
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message= _ "Several platoons of troops were supposed to arrive today. I wonder if something has happened to them."
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message= _ "Several platoons of troops were supposed to arrive today. I wonder if something happened to them."
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[/message]
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[/event]
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[event]
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[message]
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speaker=Archarel
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message= _ "Troops, to arms! Show these fugitive scum the meaning the Queen’s law!"
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message= _ "Troops, to arms! Show these fugitive scum the meaning of the Queen’s law!"
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[/message]
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[message]
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speaker=Helicrom
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[message]
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speaker=Baldras
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message= _ "I know what you’s going ta say, Harper. That we should be fighting fer our homes, just like we do against them orcs. But we be risking our whole village on this, lad."
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message= _ "I know what you is going to say, Harper. That we should be fighting fer our homes, just like we do against them orcs. But we be risking our whole village on this, lad."
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[/message]
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[message]
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[message]
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speaker=Helicrom
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message= _ "It would be months before they could reassemble their forces here, yes. Enough time for you to secure your homes, or relocate."
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message= _ "It would be months before they could reassemble their forces here. Enough time for you to secure your homes, or relocate."
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[/message]
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[message]
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speaker=Baldras
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message= _ "Then it’s decided. We’ll attacks the fort together. May luck be with us."
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message= _ "Then it’s decided. We’ll attack the fort together. Luck be with us."
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[/message]
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[modify_unit]
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side=1
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[/modify_unit]
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{CLEAR_VARIABLE has_key}
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[endlevel]
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result=victory
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bonus=yes
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[message]
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speaker=unit
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message= _ "Lieutenant, we were assaulted by a band of outlaws en route to the outpost. We were only barely able to evade them and make it here!"
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message= _ "Lieutenant, we were assaulted by a band of outlaws en route to the outpost. We were barely able to evade them and make it here!"
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[/message]
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{DEFEAT_TEXT}
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