Liberty S6: tweak scenario and add events

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nemaara 2020-04-04 17:43:39 -04:00
parent c03c82da7d
commit 9b03b47d8d

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@ -35,10 +35,35 @@
{DAWN}
{MORNING}
{INTRO_AND_SCENARIO_MUSIC "underground.ogg" "the_deep_path.ogg"}
{INTRO_AND_SCENARIO_MUSIC "transience.ogg" "the_king_is_dead.ogg"}
{EXTRA_SCENARIO_MUSIC siege_of_laurelmor.ogg}
{EXTRA_SCENARIO_MUSIC "suspense.ogg"}
{EXTRA_SCENARIO_MUSIC knalgan_theme.ogg}
{EXTRA_SCENARIO_MUSIC "casualties_of_war.ogg"}
{EXTRA_SCENARIO_MUSIC underground.ogg}
[story]
[part]
story= _ "24 Deeproot, 501 YW
The sun dont really shines at all in these Grey Woods, but truth be told, I has been getting used to it more and more. Lounging out in the warm daylight, just chatting with Erwen and watching them kids play out in the fields... it all were so long ago. Our lives werent never real peaceful, but back then, we hads our homes and our friends and our family... but them times be gone."
background=story/frontier.jpg
[/part]
[part]
story= _ "It be real lonesome like this. I still has me Harper, and I be grateful for the boy, but hes just too young. He cant really understands an old man like me. The past be the past, I knows that, but I just cant help but thinks of sis in times like these. Reminiscing about times past, how she used to be dragging me out on some silly little romp, a little job here and there for some gold or lil trinket. I never wanted to goes, of course. I were always real lazy. Still am, even now."
background=story/frontier.jpg
[/part]
[part]
story= _ "Then, Harper will tells me, “Come on Uncle, were on an adventure! Dont be so mopey, live a little!” I know he be trying to be cheery, but light, he really dont know how much he be reminding me of her sometimes..."
background=story/frontier.jpg
[/part]
[part]
story= _ "I must be strong. Thats what I tells myself. I pretends to be strong, but... I dont know what be keeping me going, if it be this misguided sense of pride, or my duties to the village, or Harper, or even just remembering the past, making some futile attempts to go back to better times."
background=story/frontier.jpg
[/part]
[part]
story= _ "Either way, I be here now, on this adventure."
background=story/frontier.jpg
[/part]
[/story]
{LIBERTY_BIGMAP {JOURNEY_06_NEW} }
@ -90,7 +115,7 @@
fog=yes
share_vision=none
team_name=bad_guys
user_team_name=_"Asheviere"
user_team_name=_"Weldyn"
{FLAG_VARIANT loyalist}
[/side]
@ -108,10 +133,19 @@
fog=yes
share_vision=none
team_name=bad_guys
user_team_name=_"Asheviere"
user_team_name=_"Weldyn"
{FLAG_VARIANT loyalist}
[/side]
[side]
side=5
controller=ai
no_leader=yes
hidden=yes
team_name=monsters
color=orange
[/side]
{STARTING_VILLAGES 4 10}
[event]
@ -130,6 +164,13 @@
[/micro_ai]
{PLACE_IMAGE scenery/signpost.png 11 7}
{PLACE_IMAGE scenery/leanto.png 23 3}
{PLACE_IMAGE scenery/whirlpool.png 3 26}
{PLACE_IMAGE items/sword.png 38 2}
{PLACE_IMAGE items/coffin-closed.png 23 26}
{PLACE_IMAGE items/key.png 10 12}
{VARIABLE has_key 0}
[objectives]
side=1,2
@ -241,7 +282,7 @@
[/message]
[message]
speaker=Baldras
message= _ "Yes, Harper. What tha mage says be no surprise. It be a bastion of central importance, rivalin Elensefar even. Maddock said Queens troops were gathering there. But we gots no way to fight a war with them armies there, not since Maddock wont send his soldiers ta battle."
message= _ "Yes, Harper. What tha mage says be no surprise. It be a bastion of central importance, rivalin Elensefar even. Maddock said tha Queens troops were gathering there. But we gots no way to fight a war with them armies there, not since Maddock wont send his soldiers ta battle."
[/message]
[message]
speaker=Helicrom
@ -253,7 +294,7 @@
[/message]
[message]
speaker=Baldras
message= _ "Hold there, Harper. Lets hear the mages plan first."
message= _ "Only if we gots no other choices. Lets hear the mages plan first."
[/message]
[message]
speaker=Helicrom
@ -452,6 +493,268 @@
[/message]
[/event]
# more special events
[event]
name=moveto
[filter]
id=Helicrom
x,y=38,2
[/filter]
[message]
speaker=Helicrom
message= _ "Ah, here it is. I was wondering where I had misplaced my favorite blade."
[/message]
[sound]
name=sword-1.ogg
[/sound]
[object]
id=helicrom_buff
take_only_once=yes
silent=yes
duration=forever
[filter]
x,y=38,2
[/filter]
[effect]
apply_to=attack
range=melee
increase_damage=1
[/effect]
[/object]
{REMOVE_IMAGE 38 2}
[/event]
[event]
name=moveto
[filter]
side=1,2
x,y=23,3
[/filter]
[message]
speaker=unit
message= _ "Hey, I found some old coins in this shack."
[/message]
[sound]
name=gold.ogg
[/sound]
[gold]
side=1,2
amount=16
[/gold]
[/event]
[event]
name=moveto
[filter]
side=1
x,y=3,26
[/filter]
[sound]
name=water-blast.wav
[/sound]
[unit]
type=Tentacle of the Deep
side=5
x,y=2,26
max_hitpoints=60
hitpoints=60
level=3
animate=yes
[/unit]
[message]
speaker=unit
message= _ "Bleagh, a slimy tentacle. Whys it so big?"
[/message]
[/event]
[event]
name=moveto
[filter]
side=1,2
x,y=10,12
[/filter]
[message]
speaker=unit
message= _ "Theres a rusty key here. I wonder if it could be useful?"
[/message]
{VARIABLE has_key 1}
{REMOVE_IMAGE 10 12}
[/event]
[event]
name=moveto
first_time_only=no
[filter]
side=1,2
x,y=23,26
[not]
id=Baldras,Helicrom
[/not]
[/filter]
[if]
[variable]
name=has_key
numerical_equals=0
[/variable]
[then]
[message]
speaker=unit
message= _ "There is a waterlogged coffin here."
[/message]
[/then]
[/if]
[if]
[variable]
name=has_key
numerical_equals=1
[/variable]
[then]
[message]
speaker=unit
message= _ "Hey, that key fits in this coffin. Should I open it?"
[/message]
[message]
speaker=Baldras
[option]
label= _ "No, that be a terrible idea."
[command]
[allow_undo]
[/allow_undo]
[/command]
[/option]
[option]
label= _ "Fine, do it."
[command]
[sound]
name=zombie-hit-4.ogg
[/sound]
[unit]
type=Ghoul
side=5
x,y=23,26
animate=yes
[/unit]
[message]
speaker=unit
message= _ "What is this disgusting monster?"
[/message]
[message]
speaker=Helicrom
message= _ "A ghoul, a creature of disease and pestilence. Kill the putrid thing — its stench is making me sick."
[/message]
{REMOVE_IMAGE 23 26}
{PLACE_IMAGE items/coffin-open.png 23 26}
{VARIABLE has_key 2}
[/command]
[/option]
[/message]
[/then]
[/if]
[/event]
[event]
name=die
[filter]
type=Ghoul
[/filter]
{PLACE_IMAGE items/potion-poison.png $x1 $y1}
[message]
speaker=Helicrom
message= _ "Disgusting though it may be, perhaps that creatures corpse could be useful."
[/message]
[event]
name=moveto
id=take_potion
delayed_variable_substitution=no
first_time_only=no
[filter]
x=$x1
y=$y1
side=1,2
[/filter]
[message]
speaker=unit
message= _ "Should I use this potion?"
[option]
label= _ "Yes, Ill use it."
[command]
[object]
id=poison_weapon
name= _ "Vile Concoction"
image=items/potion-poison.png
description= _ "This units melee weapons gain the poison special and this unit gains a small number of hitpoints."
[filter]
x=$x1
y=$y1
[/filter]
[sound]
name=poison.ogg
[/sound]
[effect]
apply_to=hitpoints
increase_total=5
increase=5
[/effect]
[effect]
apply_to=attack
range=melee
[set_specials]
{WEAPON_SPECIAL_POISON}
mode=append
[/set_specials]
[/effect]
[/object]
[remove_item]
x=$x1
y=$y1
[/remove_item]
[remove_event]
id=take_potion
[/remove_event]
[/command]
[/option]
[option]
label= _ "No, Ill leave it for someone else."
[command]
[allow_undo]
[/allow_undo]
[/command]
[/option]
[/message]
[/event]
[/event]
#
# Special Event - after 5 turns, send the second patrol
#
@ -552,6 +855,19 @@
canrecruit=yes
x,y=37,22
[/unit]
[message]
type=Spearman
message= _ "Doesnt something about these woods feel weird to you, sir?"
[/message]
[message]
type=Pikeman
message= _ "Afraid of ghosts, soldier?"
[/message]
[message]
type=Spearman
message= _ "..."
[/message]
[/event]
#
@ -653,6 +969,19 @@
canrecruit=yes
x,y=37,22
[/unit]
[message]
type=Master at Arms
message= _ "Woods, woods, woods and more woods! Bah, that general had better have a good reason for dragging me out to Halstead with all these oafs."
[/message]
[message]
type=Duelist
message= _ "But capn, were your loyal troops..."
[/message]
[message]
type=Master at Arms
message= _ "Shut it and keep moving."
[/message]
[/event]
#
@ -672,7 +1001,7 @@
[message]
speaker=Archarel
message= _ "Several platoons of troops were supposed to arrive today. I wonder if something has happened to them."
message= _ "Several platoons of troops were supposed to arrive today. I wonder if something happened to them."
[/message]
[/event]
[event]
@ -705,7 +1034,7 @@
[message]
speaker=Archarel
message= _ "Troops, to arms! Show these fugitive scum the meaning the Queens law!"
message= _ "Troops, to arms! Show these fugitive scum the meaning of the Queens law!"
[/message]
[message]
speaker=Helicrom
@ -794,7 +1123,7 @@
[message]
speaker=Baldras
message= _ "I know what yous going ta say, Harper. That we should be fighting fer our homes, just like we do against them orcs. But we be risking our whole village on this, lad."
message= _ "I know what you is going to say, Harper. That we should be fighting fer our homes, just like we do against them orcs. But we be risking our whole village on this, lad."
[/message]
[message]
@ -814,12 +1143,12 @@
[message]
speaker=Helicrom
message= _ "It would be months before they could reassemble their forces here, yes. Enough time for you to secure your homes, or relocate."
message= _ "It would be months before they could reassemble their forces here. Enough time for you to secure your homes, or relocate."
[/message]
[message]
speaker=Baldras
message= _ "Then its decided. Well attacks the fort together. May luck be with us."
message= _ "Then its decided. Well attack the fort together. Luck be with us."
[/message]
[modify_unit]
@ -829,6 +1158,8 @@
side=1
[/modify_unit]
{CLEAR_VARIABLE has_key}
[endlevel]
result=victory
bonus=yes
@ -857,7 +1188,7 @@
[message]
speaker=unit
message= _ "Lieutenant, we were assaulted by a band of outlaws en route to the outpost. We were only barely able to evade them and make it here!"
message= _ "Lieutenant, we were assaulted by a band of outlaws en route to the outpost. We were barely able to evade them and make it here!"
[/message]
{DEFEAT_TEXT}