Changed some unit.status.* values from on/off to yes/no.

This commit is contained in:
Lari Nieminen 2010-09-24 14:25:19 +00:00
parent 39dbf558bc
commit 9afc1299f5
4 changed files with 5 additions and 5 deletions

View file

@ -180,7 +180,7 @@
# Malin starts injured and poisoned
{VARIABLE stored_Malin.hitpoints 9}
{VARIABLE stored_Malin.status.poisoned on}
{VARIABLE stored_Malin.status.poisoned yes}
[unstore_unit]
variable=stored_Malin

View file

@ -1092,7 +1092,7 @@
[then]
[set_variable]
name=unit_on_lava.status.slowed
value="off"
value=no
[/set_variable]
[/then]
[/if]
@ -1194,7 +1194,7 @@
[then]
[set_variable]
name=unitstats.status.slowed
value="off"
value=no
[/set_variable]
[/then]
[/if]

View file

@ -3069,7 +3069,7 @@
[set_variable]
name=unitstats.status.poisoned
value="on"
value=yes
[/set_variable]
[unstore_unit]

View file

@ -1229,7 +1229,7 @@
# 1: slow unit
# 2: do damage to unit (8/9/10 based on difficulty?-stops healing)
{VARIABLE elf_list[$victim_i].status.slowed on}
{VARIABLE elf_list[$victim_i].status.slowed yes}
[if]
[variable]