Changed some unit.status.* values from on/off to yes/no.
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4 changed files with 5 additions and 5 deletions
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@ -180,7 +180,7 @@
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# Malin starts injured and poisoned
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{VARIABLE stored_Malin.hitpoints 9}
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{VARIABLE stored_Malin.status.poisoned on}
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{VARIABLE stored_Malin.status.poisoned yes}
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[unstore_unit]
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variable=stored_Malin
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@ -1092,7 +1092,7 @@
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[then]
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[set_variable]
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name=unit_on_lava.status.slowed
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value="off"
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value=no
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[/set_variable]
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[/then]
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[/if]
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@ -1194,7 +1194,7 @@
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[then]
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[set_variable]
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name=unitstats.status.slowed
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value="off"
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value=no
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[/set_variable]
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[/then]
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[/if]
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@ -3069,7 +3069,7 @@
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[set_variable]
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name=unitstats.status.poisoned
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value="on"
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value=yes
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[/set_variable]
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[unstore_unit]
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@ -1229,7 +1229,7 @@
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# 1: slow unit
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# 2: do damage to unit (8/9/10 based on difficulty?-stops healing)
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{VARIABLE elf_list[$victim_i].status.slowed on}
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{VARIABLE elf_list[$victim_i].status.slowed yes}
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[if]
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[variable]
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