update changelog

This commit is contained in:
Pauli Manninen 2003-11-21 17:27:50 +00:00
parent 36418e623d
commit 9acc59cd49

View file

@ -1,3 +1,86 @@
Version CVS:
* fog of war
* new scenarios:
* Northern Winter
* The Lost General
* scenario balacing:
* Bay of Pearl
* Isle of Anduin
* Dwarven Doors
* Mountain Pass
* new Makefile (debugging is now enabled by default)
* added Makefile.nodebug
* updated docs - INSTALL, MANUAL
* man-pages for wesnoth and wesnothd (contributed by Debian package maintainer) - doc/man/
* added a script for easy Slackware package creation - utils/slacknoth
* added random map generator (requires Perl) - utils/random_map.pl
* added in repeatable recruit using ctrl+shift+r
* confirm overwriting of save games
* new multiplayer game creation dialog
* configurable 'gold per village' for multiplayer
* income calculations are now done at the beginning of each player's turn
* made it so units that can no longer advance have experience needed displayed as '-'
* allow use of escape to exit out of ok/cancel and yes/no dialogs with negative results
* new units:
* Heavy Infantry
* Shock Trooper
* Sea Hag
* Goblin Pillager
* Death Knight
* reduced movement for Elvish Lord
* reduced cost of Mage
* changed Mage attack to fire based
* changed Shaman slowing attack to 3-2 from 4-1, and reduced cost from 21 to 18
* more and improved unit graphics and animations
* changed team 6 flag to purple
* new translations:
* german
* updated translations:
* danish
* french
* translated manuals:
* french
* italian
* changed "AI" in the english config to "Computer Player"
* fixed problem with stripping of non-latin characters at end of string in config files
* allow internationalization of traits
* added in support for some special effects: flashing and scrolling/tremors
* added coding support for displaying different terrain images (particularly useful for villages) at different times of the day
* fixed minor bugs in unit configuration files for Elvish Sharpshooter and Fencer
* fixed max experience for Orcish Warlord.
* footsteps disappear as you walk over them
* text is drawn on screen progressively instead of all at once during introductory sequence
* fixed problems with map updating on map scene
* fixed bug with 'slow' attacks sometimes causing saved games to be corrupt
* fixed bug with crashing when switch to full screen from preferences menu
* updated MapEditor so it compiles again
* fixed problem with items on status table displaying on top of each other
* fixed problem with server crashing on startup
* converted combat calculations to use fixed-point math
* fixed crash with more than 6 sides
* fixed compile error with older versions of SDL
* made time of day images update properly
* fixed assertion failures
* fixed problem where slamming screen against right side and holding down right cursor key would cause hexes to shift around
* made mouse wheel and middle-click work again
* resolved conflicts in game.cfg
* made it so flags are overlayed on top of villages properly
* made image cache flush occur when switching video modes, in an effort to solve colour distortion problem on MacOSX
* fixed seg fault bug
* fixed energy bar images
* changed energy movement orbs
* fixed problem with loading saved games with duplicate roles
* fixed bug in AI path finding
* fixed problem with undos/redos causing assertion failure
* fixed bug with drawing tiles
* after a goto command is given, the unit is deselected
* fixed minor multiplayer bug
* fixed tool tips to work again
* fix hitpoint bar problem on MacOSX
* added diagnostic to attack calculations
* client_type=ai in preferences-file make player join networked multiplayer games as AI player
* added some comments to code
Version 0.5.1:
* more and improved unit graphics and animations
* added show_ai_moves and show_combat options for preferences file