update changelog
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changelog
83
changelog
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Version CVS:
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* fog of war
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* new scenarios:
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* Northern Winter
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* The Lost General
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* scenario balacing:
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* Bay of Pearl
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* Isle of Anduin
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* Dwarven Doors
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* Mountain Pass
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* new Makefile (debugging is now enabled by default)
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* added Makefile.nodebug
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* updated docs - INSTALL, MANUAL
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* man-pages for wesnoth and wesnothd (contributed by Debian package maintainer) - doc/man/
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* added a script for easy Slackware package creation - utils/slacknoth
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* added random map generator (requires Perl) - utils/random_map.pl
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* added in repeatable recruit using ctrl+shift+r
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* confirm overwriting of save games
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* new multiplayer game creation dialog
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* configurable 'gold per village' for multiplayer
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* income calculations are now done at the beginning of each player's turn
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* made it so units that can no longer advance have experience needed displayed as '-'
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* allow use of escape to exit out of ok/cancel and yes/no dialogs with negative results
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* new units:
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* Heavy Infantry
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* Shock Trooper
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* Sea Hag
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* Goblin Pillager
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* Death Knight
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* reduced movement for Elvish Lord
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* reduced cost of Mage
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* changed Mage attack to fire based
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* changed Shaman slowing attack to 3-2 from 4-1, and reduced cost from 21 to 18
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* more and improved unit graphics and animations
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* changed team 6 flag to purple
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* new translations:
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* german
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* updated translations:
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* danish
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* french
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* translated manuals:
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* french
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* italian
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* changed "AI" in the english config to "Computer Player"
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* fixed problem with stripping of non-latin characters at end of string in config files
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* allow internationalization of traits
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* added in support for some special effects: flashing and scrolling/tremors
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* added coding support for displaying different terrain images (particularly useful for villages) at different times of the day
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* fixed minor bugs in unit configuration files for Elvish Sharpshooter and Fencer
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* fixed max experience for Orcish Warlord.
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* footsteps disappear as you walk over them
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* text is drawn on screen progressively instead of all at once during introductory sequence
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* fixed problems with map updating on map scene
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* fixed bug with 'slow' attacks sometimes causing saved games to be corrupt
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* fixed bug with crashing when switch to full screen from preferences menu
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* updated MapEditor so it compiles again
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* fixed problem with items on status table displaying on top of each other
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* fixed problem with server crashing on startup
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* converted combat calculations to use fixed-point math
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* fixed crash with more than 6 sides
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* fixed compile error with older versions of SDL
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* made time of day images update properly
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* fixed assertion failures
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* fixed problem where slamming screen against right side and holding down right cursor key would cause hexes to shift around
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* made mouse wheel and middle-click work again
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* resolved conflicts in game.cfg
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* made it so flags are overlayed on top of villages properly
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* made image cache flush occur when switching video modes, in an effort to solve colour distortion problem on MacOSX
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* fixed seg fault bug
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* fixed energy bar images
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* changed energy movement orbs
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* fixed problem with loading saved games with duplicate roles
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* fixed bug in AI path finding
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* fixed problem with undos/redos causing assertion failure
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* fixed bug with drawing tiles
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* after a goto command is given, the unit is deselected
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* fixed minor multiplayer bug
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* fixed tool tips to work again
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* fix hitpoint bar problem on MacOSX
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* added diagnostic to attack calculations
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* client_type=ai in preferences-file make player join networked multiplayer games as AI player
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* added some comments to code
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Version 0.5.1:
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* more and improved unit graphics and animations
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* added show_ai_moves and show_combat options for preferences file
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