Typo, line-length cosmetics
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1 changed files with 150 additions and 150 deletions
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@ -5,21 +5,21 @@ changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
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Version 1.3.9+svn:
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* Campaigns
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* Eastern Invasion
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* Fixed Holy Amulet's description to read 'arcane' damage type instead of
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'holy'.
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* Fixed Holy Amulet's description to read 'arcane' damage type
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instead of 'holy'.
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* Northern Rebirth
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* Disabled undead branch.
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* Disabled undead branch (unfinished, not ready for next release).
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* Balancing polishing and bug fixing.
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* Made auto recalled units loyal.
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* Made auto-recalled units loyal.
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* Under the Burning Suns
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* Cleaning-up of filenames and scenario id's - breaks compatibility with
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older save games.
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* Cleaning-up of filenames and scenario id's - breaks compatibility
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with older save games.
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* Kaleh now uses an RPG-style custom advancement tree.
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* New title image and some initial story images.
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* Redesigned and less powerful Dust Devil unit.
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* Made Elyssa move across sand with 1 MP.
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* Fixed AI recruitment in 'Across the Harsh Sands', made Lost Souls easier
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to beat back on MEDIUM and HARD, and fixed the bug with
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* Fixed AI recruitment in 'Across the Harsh Sands', made Lost Souls
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easier to beat back on MEDIUM and HARD, and fixed the bug with
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Holy Water (bug #10254).
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* Bugfix for a blocker bug in 'In the Tunnels of the Trolls'.
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@ -37,22 +37,22 @@ Version 1.3.9+svn:
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* Multiplayer
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* Revised maps: Cynsaun Battlefield, Den of Onis, Hamlets, Silverhead
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Crossing, Sulla's Ruins, Weldyn Channel, Blue Water Province.
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* New multiplayer scenario added: Dark Forecast, a random survival for up to
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two players.
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* New multiplayer scenario added: Dark Forecast, a random survival
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for up to two players.
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* Added the possibility to choose the leader's gender for a multiplayer
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side, both for the game host and the clients.
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* Unit changes and balancing:
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* Necromancer can now be female when advanced from Dark Sorceress.
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* Increased the movement points over tundra (snow) and deep water from 1
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to 2 for all flying drakes.
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* Increased the movement points over tundra (snow) and deep water
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from 1 to 2 for all flying drakes.
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* Added the 'fearless' trait to the Ghoul line.
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* User interface
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* Your own units, when selected, are now animated with a brief flash and a
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sound.
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* You can now also select enemy units and see their possible path, terrain
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defense and turn to reach.
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* Your own units, when selected, are now animated with a brief flash
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and a sound.
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* You can now also select enemy units and see their possible path,
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terrain defense and turn to reach.
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* Other various fixed inconsistencies about the unit seletion.
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* Changed the mute hotkey from ctrl-m to ctrl-alt-m.
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* On victory, all old saves for the scenario except the start one
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@ -65,8 +65,8 @@ Version 1.3.9+svn:
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Version 1.3.9:
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* Campaigns
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* Descent into Darkness
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* In 'Peaceful Valley', goblins may no longer spawn when you recapture a
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village you had lost.
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* In 'Peaceful Valley', goblins may no longer spawn
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when you recapture a village you had lost.
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* Heir to the Throne
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* New graphics for the Battle Princess.
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* In 'Crossroads', the orc ambushers now behave as if they had the ambush
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@ -76,18 +76,18 @@ Version 1.3.9:
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* New story images.
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* Now uses a proper map of Wesnoth in story screens.
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* Northern Rebirth
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* Fixed bug where Father Marcus regenerates in the wrong place in one of
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the death events.
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* Fixed bug where Father Marcus regenerates in the wrong place
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in one of the death events.
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* Rescaled Rakshas' portrait to the proper size.
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* Balancing of opening event in 'Settling Disputes'
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* Various minor bug-fixes.
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* Extensive polishing, balancing and bug fixing in undead branch.
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* Son of the Black Eye
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* Fixed bug in 'The Coward' where an enemy unit speaks as if he is on
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your side.
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* Fixed bug in 'The Coward' where an enemy unit speaks
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as if he is on your side.
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* A bit of dialogue polishing in 'The Coward'.
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* In 'The Siege of Barag Gor', Jetto now joins you even if you don't
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release him during the scenario.
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* In 'The Siege of Barag Gor', Jetto now joins you
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even if you don't release him during the scenario.
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* An Orcish Incursion
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* Campaign heavily revised and added to the distribution
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@ -95,14 +95,14 @@ Version 1.3.9:
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* New animations: Rogue death, Orcish Leader line leadership.
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* Language and translations
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* Updated translations: Czech, Danish, Dutch, Finnish, French, German,
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Italian, Lithuanian, Polish, Swedish.
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* Updated translations: Czech, Danish, Dutch, Finnish, French,
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German, Italian, Lithuanian, Polish, Swedish.
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* Map editor
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* A right click in floodfill mode now performs a flood fill.
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* A new village and castle icon has been made.
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* New rotate function : copy&rotate selected area using mouse cursor as
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center (or "center of mass" if the cursor is not on map).
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* New rotate function : copy&rotate selected area using mouse cursor
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as center (or "center of mass" if the cursor is not on map).
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* Optimization of the builder engine (which recalculate transitions
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after a map change).
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* Fix several bugs with the "delay transition update" option.
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@ -116,7 +116,7 @@ Version 1.3.9:
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* Triple Blitz to Alirok Marsh
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* Revised maps: Caves of the Basilisk, Weldyn Channel.
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* Minimum number of turns reduced to 1.
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* Fixed a crash if the client recieves invalid utf-8.
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* Fixed a crash if the client receives invalid utf-8.
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* Display the era id for not installed eras in the lobby.
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* Display the scenario id for unknown scenarios in the lobby.
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@ -125,11 +125,11 @@ Version 1.3.9:
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* User interface:
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* Preserve aspect ratio of the minimap.
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* The "Create unit" dialog have now two columns (race and type)
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* The "Create unit" dialog has now two columns (race and type)
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* Miscellaneous and bug fixes
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* Map label length is properly calculated and has been reduced
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to 32 characters.
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* Map label length is properly calculated and
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has been reduced to 32 characters.
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* Optimize the random map generator (especially for high village density)
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Version 1.3.8:
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@ -171,14 +171,14 @@ Version 1.3.8:
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also the appearance of the Lost Souls.
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* Fixed the dialogue for the outlaw patrol in 'Across the Harsh Sands',
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and adjusted the appearance of the patrol.
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* 'A Stirring in the Night' - village events work correctly now (bugs
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#9947 and #9915). Added impassable, animated campfire terrain.
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* 'A Stirring in the Night' - village events work correctly now
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(bugs #9947 and #9915). Added impassable, animated campfire terrain.
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* Graphics
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* New graphics for Highwayman.
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* Nicer image for the illuminates aura.
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* New button and slider in preferences to switch unit idle animations on
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and off and set their frequency.
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* New button and slider in preferences to switch unit idle animations
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on and off and set their frequency.
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* Language and translations
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* Updated translations: Bulgarian, Danish, Dutch, Finnish, French, German,
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@ -198,8 +198,8 @@ Version 1.3.8:
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* Decreased the melee attack of the Fugitive from 12-2 to 11-2.
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* Decreased the ranged attack of the Fugitive from 8-4 to 7-4.
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* Changed the race of the Vampire Bat line from 'undead' to 'bats'.
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* Changed the movement type of the Vampire Bat line from 'undeadfly' to
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'fly' (with adjustments).
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* Changed the movement type of the Vampire Bat line from 'undeadfly'
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to 'fly' (with adjustments).
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* Added a magical ranged 7-2 arcane attack to the Dark Adept.
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* Added a magical ranged 9-2 arcane attack to the Dark Sorcerer.
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* Added a magical ranged 12-2 arcane attack to the Necromancer.
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@ -210,10 +210,10 @@ Version 1.3.8:
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* User interface
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* OK in the status menu replaced with more informative "Scroll To".
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* Add an "Animate Map" option in advanced preferences, to switch flag and
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terrain animation off.
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* Various improvements of the help system (race subsections, list of units
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having an ability, loading speed...)
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* Add an "Animate Map" option in advanced preferences, to switch flag
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and terrain animation off.
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* Various improvements of the help system (race subsections,
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list of units having an ability, loading speed...)
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* Miscellaneous and bugfixes
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* Small optimizations of fog or shroud and delay between AI turns.
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@ -222,8 +222,8 @@ Version 1.3.8:
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Version 1.3.7:
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* Campaigns
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* Son of the Black Eye
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* Fixed bug in 'Saving Inarix' where no user_description is generated
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for Inarix
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* Fixed bug in 'Saving Inarix' where no user_description
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is generated for Inarix
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* Northern Rebirth
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* Colored portraits for Sister Theta and Ro'Arthian
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* Fixed bug in Anita's death event where Tallin speaks instead of her.
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@ -256,10 +256,10 @@ Version 1.3.7:
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* New map: Mokena Prairie.
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* Revised maps: Hamlets, Meteor Lake, 4p Hamlets, Paths of Daggers,
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Loris River.
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* Fixed a OOS message when recruiting which happened if the players use
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different languages.
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* Show the (possibly bogus) gold per village and fog settings of games with
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"Use map settings" on in a darker font. (patch #771 by uso)
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* Fixed a OOS message when recruiting which happened if the players
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use different languages.
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* Show the (possibly bogus) gold per village and fog settings of games
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with "Use map settings" on in a darker font. (patch #771 by uso)
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* The random starting time of day setting is will now be remembered if
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"Use map settings" is used.
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* The "Soul Shooter" is now renamed to "Banebow".
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@ -283,8 +283,8 @@ Version 1.3.7:
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screen that displays the size of the selected map. (patch #776 by uso)
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* End-of-scenario no longer takes you immediately to the
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next scenario or the lobby. Instead, you linger in browse mode --
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menu commands for chat, saving games, etc. are available. Clicking
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end-of-turn ends the linger and takes you out.
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menu commands for chat, saving games, etc. are available.
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Clicking end-of-turn ends the linger and takes you out.
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* The 'more' and 'help' button in the title screen now have a tooltip.
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* Added a hotkey for clearing the chat messages.
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* Fixed the black corners on some maps.
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@ -293,17 +293,17 @@ Version 1.3.7:
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* The sidebar HP tooltip now show resistances of the current unit
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* In help, the links to unencountered units now works but have a "(?)"
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and point to an "Unknown Unit" page explaining why.
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* The default zoom key now toggles between default and last used zoom. The
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switch is also faster (cached).
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* Various improvement of the attack direction indicator and the "attack
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from the last highlighted hex" system.
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* The default zoom key now toggles between default and last used zoom.
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The switch is also faster (cached).
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* Various improvement of the attack direction indicator and
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the "attack from the last highlighted hex" system.
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* The unit list now colors the stats of units.
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* In tiny-gui, now the movement hint also displays the terrain defense.
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* Miscellaneous and bugfixes
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* Isle of Anduin renamed to Isle of Alduin to avoid copyright problems.
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* The assertion 'str.size() <= 4' no longer happens instead the terrain is
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read as 'void' and an ingame message is shown.
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* The assertion 'str.size() <= 4' no longer happens instead the terrain
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is read as 'void' and an ingame message is shown.
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* Fixed bug #9646: ToD changes not applied to mainmap in replay mode.
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* Fixed incorrect displayed reachable zone when moving next to an enemy
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in special ZoC cases (skirmish or lvl0)
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* The random starting time of day setting is will now be remembered.
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* Fixed a bug which could lead to the map in the lobby to become invisible.
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* Fixed an OOS which happened when a unit was recruited.
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* Fixed an OOS which was caused by different traits. This only happened if
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the players use different languages. A related problem which causes the
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names to differ and also cause OOS errors hasn't been fixed yet.
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* Fixed an OOS which was caused by different traits. This only happened
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if the players use different languages. A related problem which causes
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the names to differ and also cause OOS errors hasn't been fixed yet.
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Version 1.3.5:
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* Campaigns
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* Northern Rebirth
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* New scenario - Judgement.
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* Balancing for scenarios: Infested Caves, To the Mines, Clearing the
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Mines.
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* Balancing for scenarios: Infested Caves, To the Mines,
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Clearing the Mines.
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* Heir to the Throne
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* The Elvish Lord's and Elvish High Lord's faerie fire attacks have been
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changed from cold to arcane and reduced from 8-3 and 8-5 to 7-3 and 7-5
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* Increased the melee attack of the Ruffian from 4-2 to 5-2.
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* User interface
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* Bug in delete_autosave preference fixed (thank you to jimm for spotting
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this).
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* Bug in delete_autosave preference fixed
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(thank you to jimm for spotting this).
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* The frequency of unit idle animations has been halved.
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* Help now has an "advance from" entry for units.
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* Added experimental new transition between map and background. The
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scrolling speed penalty introduced in 1.3.4 is gone.
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* Added experimental new transition between map and background.
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The scrolling speed penalty introduced in 1.3.4 is gone.
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* Added colors to the statistics of units in help (Hajo's patch #764).
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Version 1.3.4:
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* Campaigns
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* Two Brothers
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* Modified guards events to delay the 2nd event if the player ends in a
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fight in the first one.
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* Added one row of terrain in the 3rd and 4th scenario to make it look
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better with the new map border style.
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* Modified guards events to delay the 2nd event
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if the player ends in a fight in the first one.
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* Added one row of terrain in the 3rd and 4th scenario
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to make it look better with the new map border style.
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* Heir to the Throne
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* The maps of the following scenarios have been edited: "The Elves
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Besieged", "Blackwater Port", "Bay of Pearls", "Crossroads", "The Siege
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of Elensefar", "Dwarven Doors", "The Lost General", "Elven Council".
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* In "Dwarven Doors", one of the Orcish Warlords has been changed into a
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Sovereign and another one into a Slurbow for variety .
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* In "Dwarven Doors", one of the Orcish Warlords has been changed into
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a Sovereign and another one into a Slurbow for variety .
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* In "The Lost General", fixed the bug that made the undead leader unable
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to recruit.
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* The Rise of Wesnoth
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* The outlaws in the campaign (not elsewhere in the game) can now level up
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to level 3.
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* The outlaws in the campaign (not elsewhere in the game)
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can now level up to level 3.
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* Added 2 extra turns to finish "Temple of the Deep" on all difficulties.
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* Eastern Invasion
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* The difficulty of "Northern Outpost" has been reduced by making the
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villages spawn less outlaws.
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* Changed the way Owaec joins the protagonist in "Two Paths". Now he keeps
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all the XP he might get in "Northern Outpost".
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* Changed the way Owaec joins the protagonist in "Two Paths".
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Now he keeps all the XP he might get in "Northern Outpost".
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* Descent into Darkness
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* The unknown unit type (Royal Swordsman) bug in "Forever and ever, amen",
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the bug that made the Foolish Heroes all have 30 hitpoints and a broken
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* Graphics
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* Changed how the edges of the map are drawn, making small maps display
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better on large resolutions. Not fully completed so it doesn't look
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better on large resolutions. Not fully completed, so it doesn't look
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perfect yet.
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* Added a blur effect to most ingame dialogs.
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* New animations: troll whelp idle, young ogre idle, elvish fighter idle,
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skeleton idle, general idle, master at armscrossbow & defend, pikeman
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idle.
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* Small improvements of footsteps: no time-of-the-day coloring and better
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scaling.
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skeleton idle, general idle, master at armscrossbow & defend,
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pikeman idle.
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* Small improvements of footsteps: no time-of-the-day coloring
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and better scaling.
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* Language and translations
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* Updated translations: Czech, Danish, French, German, Italian, Japanese,
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Polish, Spanish, Swedish.
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* Updated translations: Czech, Danish, French, German, Italian,
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Japanese, Polish, Spanish, Swedish.
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* New translations: Lithuanian.
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* Map editor
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* Added a new experimental way of drawing map edges, this is under evaluation
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but causes a rather severe performance penalty especially while scrolling.
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This will be fixed once the decision of the final version has been made.
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* The movement hint on the pointed hex displays terrain defense and turns to
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reach better and in colors.
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* The movement hint now display "(1)" turns to reach when the unit has no
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moves left.
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* The movement hint on the pointed hex displays terrain defense and
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turns to reach better and in colors.
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* The movement hint now display "(1)" turns to reach
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when the unit has no moves left.
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* Improve the behavior of the units list dialog.
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* Right-click outside of a cancelable dialog closes it (useful with the
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attack dialog).
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* Right-click outside of a cancelable dialog closes it
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(useful with the attack dialog).
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* Allow to select an item in a context menu with right-clicking.
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* Restore search of no-team-only map labels.
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* Unit changes and balancing
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* Units with the 'healthy' trait now rest even when they move (but not
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attack/be attacked) instead of having a double resting bonus.
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* Units with the 'healthy' trait now rest even when they move (but
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not attack/be attacked) instead of having a double resting bonus.
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* Increased the HP of the Skeleton Archer from 30 to 31.
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* Miscellaneous and bugfixes
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@ -461,17 +461,17 @@ Version 1.3.4:
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Version 1.3.3:
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* Campaigns
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* New mainline campaigns: Northern Rebirth, Sceptre of Fire, Son of the
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Black Eye, Descent into Darkness.
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* New mainline campaigns: Northern Rebirth, Sceptre of Fire,
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Son of the Black Eye, Descent into Darkness.
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* Under the Burning Suns
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* Rewrite of the campaign started and in progress, which means the campaign
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might be broken or unplayable in some parts.
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* Rewrite of the campaign started and in progress, which means
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the campaign might be broken or unplayable in some parts.
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* Graphics
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* Fixed a graphical glitch with the leader crown and HP/XP bars.
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* Fixed graphical glitches some terrains had in the topmost row of the map.
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* Made the village flags taller so they don't get hidden behind units so
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easily.
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* Made the village flags taller, so they don't get hidden behind units
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so easily.
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* Sound and music
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* New or revised sounds: troll hit & die.
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@ -493,8 +493,8 @@ Version 1.3.3:
|
|||
* Changed the cold melee attack of the Lich and Ancient Lich to arcane.
|
||||
* Decreased the melee attack of the Wraith from 7-4 to 6-4.
|
||||
* Removed the 'fearless' trait from humans, orcs and mermen.
|
||||
* Added the 'firstrike' weapon special to the pierce attack of the Drake
|
||||
Clasher.
|
||||
* Added the 'firstrike' weapon special to the pierce attack
|
||||
of the Drake Clasher.
|
||||
* Decreased the arcane ranged attack of the White Mage from 8-4 to 7-4.
|
||||
* Decreased the arcane ranged attack of the Mage of Light from 10-4 to 9-4.
|
||||
|
||||
|
@ -506,8 +506,8 @@ Version 1.3.3:
|
|||
* The teams are now set correctly in Team Survival.
|
||||
|
||||
* Miscellaneous and bugfixes
|
||||
* Savegames from Wesnoth 1.2.x are no longer compatible and thus cannot be
|
||||
loaded.
|
||||
* Savegames from Wesnoth 1.2.x are no longer compatible
|
||||
and thus cannot be loaded.
|
||||
* Fixed a crash when an invalid scenario was loaded (bug #9049).
|
||||
* Fixed a bug which allowed undo after a recruit of a traitless unit
|
||||
revealed fogged or shrouded map areas.
|
||||
|
@ -520,8 +520,8 @@ Version 1.3.2:
|
|||
computer-controlled.
|
||||
* Updated images for Delfador.
|
||||
* Added defense and melee attack animations for the Dark Queen.
|
||||
* Made the narrator talk about gryphons at the end of Northern Winter only
|
||||
if the player has actually gotten the eggs.
|
||||
* Made the narrator talk about gryphons at the end of Northern Winter
|
||||
only if the player has actually gotten the eggs.
|
||||
* The Rise of Wesnoth
|
||||
* 'Temple in the Deep' often crashed when the Lich killed a unit.
|
||||
* Added a hint about how to unstone the lich in 'Fallen Lich Point'.
|
||||
|
@ -531,21 +531,21 @@ Version 1.3.2:
|
|||
* Some graphical enhancements including a new portrait for Ethiliel.
|
||||
* Fixed Ethiliel not showing up in 'Vengeance'.
|
||||
* Tutorial
|
||||
* Updated all unit images that are used in the tutorial to fit the
|
||||
originals used in HttT.
|
||||
* Updated all unit images that are used in the tutorial
|
||||
to fit the originals used in HttT.
|
||||
* Increased number of turns from 20 to 26 in the 2nd scenario.
|
||||
* Made some bogus units, such as invisible helper units and duplicates of
|
||||
the desert elves, not appear in the unit help anymore.
|
||||
* Made some bogus units, such as invisible helper units and duplicates
|
||||
of the desert elves, not appear in the unit help anymore.
|
||||
|
||||
* Graphics
|
||||
* Added the --max-fps command line switch.
|
||||
* Improved the look of the main menu and tips of the day boxes in the title
|
||||
screen.
|
||||
* Improved the look of the main menu and tips of the day boxes
|
||||
in the title screen.
|
||||
* Added some more speed optimizations.
|
||||
* Units and movement text are scaled properly when zooming, also with tiny
|
||||
gui.
|
||||
* Haloes in tiny gui are now scaled (before unscaled, thus a factor 2 bigger
|
||||
as intended).
|
||||
* Units and movement text are scaled properly when zooming,
|
||||
also with tiny gui.
|
||||
* Haloes in tiny gui are now scaled (before unscaled,
|
||||
thus a factor 2 bigger as intended).
|
||||
* Fixed some glitches when scrolling or zooming the map.
|
||||
* Flying units are no longer buried in a castle.
|
||||
* Fixed the position of some halos when a unit was in a keep or castle.
|
||||
|
@ -560,8 +560,8 @@ Version 1.3.2:
|
|||
* Experimental ambient sounds for when night falls and morning arrives.
|
||||
|
||||
* Units changes and balancing:
|
||||
* Converted the cold resistance of the Elvish Sorceress line to a holy
|
||||
resistance.
|
||||
* Converted the cold resistance of the Elvish Sorceress line
|
||||
to a holy resistance.
|
||||
* Decreased the holy resistance of the Orcish Assassin line from 20% to 0%.
|
||||
* Decreased the holy resistance of the Sky Drake from 20% to -30%.
|
||||
* Decreased the holy resistance of the Hurricane Drake from 20% to -30%.
|
||||
|
@ -579,15 +579,15 @@ Version 1.3.2:
|
|||
* Made the total amount of visible villages be shown in the villages panel.
|
||||
* The numeric pad Enter key should now behave exactly like Return.
|
||||
* Enabled drag & drop to be used for moving units.
|
||||
* Mousewheel now by default scrolls vertically, and horizontally if alt is
|
||||
pressed.
|
||||
* Mousewheel now by default scrolls vertically,
|
||||
and horizontally if alt is pressed.
|
||||
* Added support for horizontal mousewheel.
|
||||
|
||||
* Language and translations
|
||||
* Renamed the damage type holy to arcane.
|
||||
* Updated translations: Bulgarian, Chinese, Czech, Danish, Dutch, French, German,
|
||||
Greek, Hungarian, Italian, Norwegian, Polish, Portuguese (Brazil), Spanish,
|
||||
Swedish.
|
||||
* Updated translations: Bulgarian, Chinese, Czech, Danish, Dutch,
|
||||
French, German, Greek, Hungarian, Italian, Norwegian, Polish,
|
||||
Portuguese (Brazil), Spanish, Swedish.
|
||||
* New translations: Indonesian
|
||||
* Observers can again save a replay of the observed game.
|
||||
|
||||
|
@ -597,8 +597,8 @@ Version 1.3.2:
|
|||
* Multiplayer:
|
||||
* Maps
|
||||
* Revised maps: Castle Hopping Isle
|
||||
* The countdown timer is now coloured properly when the remaining time is
|
||||
less than 2 minutes.
|
||||
* The countdown timer is now coloured properly when
|
||||
the remaining time is less than 2 minutes.
|
||||
|
||||
* Miscellaneous bugfixes
|
||||
* Fixed a bug that caused the killing unit's death sound to play instead of
|
||||
|
@ -609,10 +609,10 @@ Version 1.3.2:
|
|||
* Fixed a bug that caused units to slide past their opponent on (melee)
|
||||
finishing blows.
|
||||
* Fixed crashes which could occur when attacking with a unit with drain attack,
|
||||
this would happen if the unit could win the fight with more than it's maximum
|
||||
amount of HP.
|
||||
* Fixed autosaves not getting deleted for last campaign scenario and
|
||||
multiplayer.
|
||||
this would happen if the unit could win the fight with more than it's
|
||||
maximum amount of HP.
|
||||
* Fixed autosaves not getting deleted for last campaign scenario
|
||||
and multiplayer.
|
||||
* Fixed beginning-of-scenario saves containing scenario WML.
|
||||
|
||||
|
||||
|
@ -622,12 +622,12 @@ Version 1.3.1:
|
|||
* Drowned Plains: the dragon now starts on grassland.
|
||||
* The Crossing: fixed a bug which prevented the undead leader spawned
|
||||
at turn 8 from having a keep.
|
||||
* The Duel: the keep is now replaced by a castle tile instead of
|
||||
grassland.
|
||||
* The Duel: the keep is now replaced by a castle tile
|
||||
instead of grassland.
|
||||
* Heir to the Throne
|
||||
* Battle for Wesnoth: allowed Asheviere to recruit non-scout units.
|
||||
* Elven Council: the leaders are no longer standing in keeps but on normal
|
||||
castle tiles.
|
||||
* Elven Council: the leaders are no longer standing in keeps,
|
||||
but on normal castle tiles.
|
||||
* Two Brothers
|
||||
* Updated the portrait of Bjarn to match the new mage colors.
|
||||
* Under the Burning Suns
|
||||
|
@ -636,29 +636,29 @@ Version 1.3.1:
|
|||
* Graphics
|
||||
* New unit graphics: the entire Mage line.
|
||||
* Added a recruit animation for Skeleton.
|
||||
* Added death animations for Orcish Assassin, Orcish Grunt, Ghoul, Ancient
|
||||
and Elder Wose, Thief.
|
||||
* Other new animations: improved Elvish Hero melee attack, magic shield for Elvish
|
||||
Sorceress line.
|
||||
* New attack icons: undead axe, undead crossbow, pick axe, glaive, elven
|
||||
staff, mace-and-chain.
|
||||
* Added death animations for Orcish Assassin, Orcish Grunt, Ghoul,
|
||||
Ancient and Elder Wose, Thief.
|
||||
* Other new animations: improved Elvish Hero melee attack,
|
||||
magic shield for Elvish Sorceress line.
|
||||
* New attack icons: undead axe, undead crossbow, pick axe, glaive,
|
||||
elven staff, mace-and-chain.
|
||||
* Fixed misaligned animations of gryphon units.
|
||||
* Fixed some female versions of units using male images in some animations.
|
||||
* Item graphic improvements including an animatable campfire.
|
||||
* Added visible peaks to the impassable mountains.
|
||||
* Improved the hex grid.
|
||||
* Crown icons for heroes and expendable allied leaders.
|
||||
* New terrains: farmland, Elvish castle, bridges crossing swamp and deep
|
||||
water.
|
||||
* New terrains: farmland, Elvish castle, bridges crossing swamp and
|
||||
deep water.
|
||||
* Updated terrain: added peaks to the impassable mountains.
|
||||
* Items with a halo have their halo hidden when under a shroud.
|
||||
* Units with a hide ability now properly show where they're hidden and
|
||||
the mouseover also gives the right indication.
|
||||
* Units with a hide ability now properly show where they're hidden
|
||||
and the mouseover also gives the right indication.
|
||||
|
||||
* Sound
|
||||
* New or revised sound effects: morning star, holy magic.
|
||||
* Added an advanced sound tab to preferences, allowing one to specify the
|
||||
values used for sample rate and buffer size.
|
||||
* Added an advanced sound tab to preferences, allowing one
|
||||
to specify the values used for sample rate and buffer size.
|
||||
|
||||
* Language and translations
|
||||
* Updated translations: British English, Catalan, Czech, Danish, Dutch,
|
||||
|
@ -678,10 +678,10 @@ Version 1.3.1:
|
|||
* Added the paste option to the edit menu.
|
||||
* The terrains are now split in groups to the list of terrains per group
|
||||
is a more friendly list.
|
||||
* When not in drawing mode the brush setting is ignored and drawn with
|
||||
the size of one tile.
|
||||
* Added the an alpha blended preview of the selected terrains upon
|
||||
drawing.
|
||||
* When not in drawing mode, the brush setting is ignored
|
||||
and drawn with the size of one tile.
|
||||
* Added the an alpha blended preview of the selected terrains
|
||||
upon drawing.
|
||||
|
||||
* Multiplayer
|
||||
* Maps
|
||||
|
@ -692,13 +692,13 @@ Version 1.3.1:
|
|||
* Wesbowl: the respawned units are fully healed again.
|
||||
|
||||
* Terrain system
|
||||
* The entire underlaying system has been converted to a new system (this
|
||||
might render some user-made content broken, read this forum thread for
|
||||
more details: http://www.wesnoth.org/forum/viewtopic.php?t=14910).
|
||||
* The entire underlaying system has been converted to a new system
|
||||
(this might render some user-made content broken, read this forum thread
|
||||
for more details: http://www.wesnoth.org/forum/viewtopic.php?t=14910).
|
||||
|
||||
* Unit changes and balancing
|
||||
* New traits: healthy (+3 HP, +4 rest healing), fearless (ignore
|
||||
unfavourable time of day).
|
||||
* New traits: healthy (+3 HP, +4 rest healing),
|
||||
fearless (ignore unfavourable time of day).
|
||||
* Dark Adepts no longer get the 'strong' trait.
|
||||
* Added the 'skirmisher' ability to the Shadow line.
|
||||
* Increased the HP of the Longbowman from 45 to 51.
|
||||
|
|
Loading…
Add table
Reference in a new issue