Typo, line-length cosmetics

This commit is contained in:
Hans Joachim Gurt 2007-11-09 04:23:47 +00:00
parent f4ecf4d305
commit 9a3af09f95

View file

@ -5,21 +5,21 @@ changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
Version 1.3.9+svn:
* Campaigns
* Eastern Invasion
* Fixed Holy Amulet's description to read 'arcane' damage type instead of
'holy'.
* Fixed Holy Amulet's description to read 'arcane' damage type
instead of 'holy'.
* Northern Rebirth
* Disabled undead branch.
* Disabled undead branch (unfinished, not ready for next release).
* Balancing polishing and bug fixing.
* Made auto recalled units loyal.
* Made auto-recalled units loyal.
* Under the Burning Suns
* Cleaning-up of filenames and scenario id's - breaks compatibility with
older save games.
* Cleaning-up of filenames and scenario id's - breaks compatibility
with older save games.
* Kaleh now uses an RPG-style custom advancement tree.
* New title image and some initial story images.
* Redesigned and less powerful Dust Devil unit.
* Made Elyssa move across sand with 1 MP.
* Fixed AI recruitment in 'Across the Harsh Sands', made Lost Souls easier
to beat back on MEDIUM and HARD, and fixed the bug with
* Fixed AI recruitment in 'Across the Harsh Sands', made Lost Souls
easier to beat back on MEDIUM and HARD, and fixed the bug with
Holy Water (bug #10254).
* Bugfix for a blocker bug in 'In the Tunnels of the Trolls'.
@ -37,22 +37,22 @@ Version 1.3.9+svn:
* Multiplayer
* Revised maps: Cynsaun Battlefield, Den of Onis, Hamlets, Silverhead
Crossing, Sulla's Ruins, Weldyn Channel, Blue Water Province.
* New multiplayer scenario added: Dark Forecast, a random survival for up to
two players.
* New multiplayer scenario added: Dark Forecast, a random survival
for up to two players.
* Added the possibility to choose the leader's gender for a multiplayer
side, both for the game host and the clients.
* Unit changes and balancing:
* Necromancer can now be female when advanced from Dark Sorceress.
* Increased the movement points over tundra (snow) and deep water from 1
to 2 for all flying drakes.
* Increased the movement points over tundra (snow) and deep water
from 1 to 2 for all flying drakes.
* Added the 'fearless' trait to the Ghoul line.
* User interface
* Your own units, when selected, are now animated with a brief flash and a
sound.
* You can now also select enemy units and see their possible path, terrain
defense and turn to reach.
* Your own units, when selected, are now animated with a brief flash
and a sound.
* You can now also select enemy units and see their possible path,
terrain defense and turn to reach.
* Other various fixed inconsistencies about the unit seletion.
* Changed the mute hotkey from ctrl-m to ctrl-alt-m.
* On victory, all old saves for the scenario except the start one
@ -65,8 +65,8 @@ Version 1.3.9+svn:
Version 1.3.9:
* Campaigns
* Descent into Darkness
* In 'Peaceful Valley', goblins may no longer spawn when you recapture a
village you had lost.
* In 'Peaceful Valley', goblins may no longer spawn
when you recapture a village you had lost.
* Heir to the Throne
* New graphics for the Battle Princess.
* In 'Crossroads', the orc ambushers now behave as if they had the ambush
@ -76,18 +76,18 @@ Version 1.3.9:
* New story images.
* Now uses a proper map of Wesnoth in story screens.
* Northern Rebirth
* Fixed bug where Father Marcus regenerates in the wrong place in one of
the death events.
* Fixed bug where Father Marcus regenerates in the wrong place
in one of the death events.
* Rescaled Rakshas' portrait to the proper size.
* Balancing of opening event in 'Settling Disputes'
* Various minor bug-fixes.
* Extensive polishing, balancing and bug fixing in undead branch.
* Son of the Black Eye
* Fixed bug in 'The Coward' where an enemy unit speaks as if he is on
your side.
* Fixed bug in 'The Coward' where an enemy unit speaks
as if he is on your side.
* A bit of dialogue polishing in 'The Coward'.
* In 'The Siege of Barag Gor', Jetto now joins you even if you don't
release him during the scenario.
* In 'The Siege of Barag Gor', Jetto now joins you
even if you don't release him during the scenario.
* An Orcish Incursion
* Campaign heavily revised and added to the distribution
@ -95,14 +95,14 @@ Version 1.3.9:
* New animations: Rogue death, Orcish Leader line leadership.
* Language and translations
* Updated translations: Czech, Danish, Dutch, Finnish, French, German,
Italian, Lithuanian, Polish, Swedish.
* Updated translations: Czech, Danish, Dutch, Finnish, French,
German, Italian, Lithuanian, Polish, Swedish.
* Map editor
* A right click in floodfill mode now performs a flood fill.
* A new village and castle icon has been made.
* New rotate function : copy&rotate selected area using mouse cursor as
center (or "center of mass" if the cursor is not on map).
* New rotate function : copy&rotate selected area using mouse cursor
as center (or "center of mass" if the cursor is not on map).
* Optimization of the builder engine (which recalculate transitions
after a map change).
* Fix several bugs with the "delay transition update" option.
@ -116,7 +116,7 @@ Version 1.3.9:
* Triple Blitz to Alirok Marsh
* Revised maps: Caves of the Basilisk, Weldyn Channel.
* Minimum number of turns reduced to 1.
* Fixed a crash if the client recieves invalid utf-8.
* Fixed a crash if the client receives invalid utf-8.
* Display the era id for not installed eras in the lobby.
* Display the scenario id for unknown scenarios in the lobby.
@ -125,11 +125,11 @@ Version 1.3.9:
* User interface:
* Preserve aspect ratio of the minimap.
* The "Create unit" dialog have now two columns (race and type)
* The "Create unit" dialog has now two columns (race and type)
* Miscellaneous and bug fixes
* Map label length is properly calculated and has been reduced
to 32 characters.
* Map label length is properly calculated and
has been reduced to 32 characters.
* Optimize the random map generator (especially for high village density)
Version 1.3.8:
@ -171,14 +171,14 @@ Version 1.3.8:
also the appearance of the Lost Souls.
* Fixed the dialogue for the outlaw patrol in 'Across the Harsh Sands',
and adjusted the appearance of the patrol.
* 'A Stirring in the Night' - village events work correctly now (bugs
#9947 and #9915). Added impassable, animated campfire terrain.
* 'A Stirring in the Night' - village events work correctly now
(bugs #9947 and #9915). Added impassable, animated campfire terrain.
* Graphics
* New graphics for Highwayman.
* Nicer image for the illuminates aura.
* New button and slider in preferences to switch unit idle animations on
and off and set their frequency.
* New button and slider in preferences to switch unit idle animations
on and off and set their frequency.
* Language and translations
* Updated translations: Bulgarian, Danish, Dutch, Finnish, French, German,
@ -198,8 +198,8 @@ Version 1.3.8:
* Decreased the melee attack of the Fugitive from 12-2 to 11-2.
* Decreased the ranged attack of the Fugitive from 8-4 to 7-4.
* Changed the race of the Vampire Bat line from 'undead' to 'bats'.
* Changed the movement type of the Vampire Bat line from 'undeadfly' to
'fly' (with adjustments).
* Changed the movement type of the Vampire Bat line from 'undeadfly'
to 'fly' (with adjustments).
* Added a magical ranged 7-2 arcane attack to the Dark Adept.
* Added a magical ranged 9-2 arcane attack to the Dark Sorcerer.
* Added a magical ranged 12-2 arcane attack to the Necromancer.
@ -210,10 +210,10 @@ Version 1.3.8:
* User interface
* OK in the status menu replaced with more informative "Scroll To".
* Add an "Animate Map" option in advanced preferences, to switch flag and
terrain animation off.
* Various improvements of the help system (race subsections, list of units
having an ability, loading speed...)
* Add an "Animate Map" option in advanced preferences, to switch flag
and terrain animation off.
* Various improvements of the help system (race subsections,
list of units having an ability, loading speed...)
* Miscellaneous and bugfixes
* Small optimizations of fog or shroud and delay between AI turns.
@ -222,8 +222,8 @@ Version 1.3.8:
Version 1.3.7:
* Campaigns
* Son of the Black Eye
* Fixed bug in 'Saving Inarix' where no user_description is generated
for Inarix
* Fixed bug in 'Saving Inarix' where no user_description
is generated for Inarix
* Northern Rebirth
* Colored portraits for Sister Theta and Ro'Arthian
* Fixed bug in Anita's death event where Tallin speaks instead of her.
@ -256,10 +256,10 @@ Version 1.3.7:
* New map: Mokena Prairie.
* Revised maps: Hamlets, Meteor Lake, 4p Hamlets, Paths of Daggers,
Loris River.
* Fixed a OOS message when recruiting which happened if the players use
different languages.
* Show the (possibly bogus) gold per village and fog settings of games with
"Use map settings" on in a darker font. (patch #771 by uso)
* Fixed a OOS message when recruiting which happened if the players
use different languages.
* Show the (possibly bogus) gold per village and fog settings of games
with "Use map settings" on in a darker font. (patch #771 by uso)
* The random starting time of day setting is will now be remembered if
"Use map settings" is used.
* The "Soul Shooter" is now renamed to "Banebow".
@ -283,8 +283,8 @@ Version 1.3.7:
screen that displays the size of the selected map. (patch #776 by uso)
* End-of-scenario no longer takes you immediately to the
next scenario or the lobby. Instead, you linger in browse mode --
menu commands for chat, saving games, etc. are available. Clicking
end-of-turn ends the linger and takes you out.
menu commands for chat, saving games, etc. are available.
Clicking end-of-turn ends the linger and takes you out.
* The 'more' and 'help' button in the title screen now have a tooltip.
* Added a hotkey for clearing the chat messages.
* Fixed the black corners on some maps.
@ -293,17 +293,17 @@ Version 1.3.7:
* The sidebar HP tooltip now show resistances of the current unit
* In help, the links to unencountered units now works but have a "(?)"
and point to an "Unknown Unit" page explaining why.
* The default zoom key now toggles between default and last used zoom. The
switch is also faster (cached).
* Various improvement of the attack direction indicator and the "attack
from the last highlighted hex" system.
* The default zoom key now toggles between default and last used zoom.
The switch is also faster (cached).
* Various improvement of the attack direction indicator and
the "attack from the last highlighted hex" system.
* The unit list now colors the stats of units.
* In tiny-gui, now the movement hint also displays the terrain defense.
* Miscellaneous and bugfixes
* Isle of Anduin renamed to Isle of Alduin to avoid copyright problems.
* The assertion 'str.size() <= 4' no longer happens instead the terrain is
read as 'void' and an ingame message is shown.
* The assertion 'str.size() <= 4' no longer happens instead the terrain
is read as 'void' and an ingame message is shown.
* Fixed bug #9646: ToD changes not applied to mainmap in replay mode.
* Fixed incorrect displayed reachable zone when moving next to an enemy
in special ZoC cases (skirmish or lvl0)
@ -318,17 +318,17 @@ Version 1.3.6:
* The random starting time of day setting is will now be remembered.
* Fixed a bug which could lead to the map in the lobby to become invisible.
* Fixed an OOS which happened when a unit was recruited.
* Fixed an OOS which was caused by different traits. This only happened if
the players use different languages. A related problem which causes the
names to differ and also cause OOS errors hasn't been fixed yet.
* Fixed an OOS which was caused by different traits. This only happened
if the players use different languages. A related problem which causes
the names to differ and also cause OOS errors hasn't been fixed yet.
Version 1.3.5:
* Campaigns
* Northern Rebirth
* New scenario - Judgement.
* Balancing for scenarios: Infested Caves, To the Mines, Clearing the
Mines.
* Balancing for scenarios: Infested Caves, To the Mines,
Clearing the Mines.
* Heir to the Throne
* The Elvish Lord's and Elvish High Lord's faerie fire attacks have been
changed from cold to arcane and reduced from 8-3 and 8-5 to 7-3 and 7-5
@ -363,39 +363,39 @@ Version 1.3.5:
* Increased the melee attack of the Ruffian from 4-2 to 5-2.
* User interface
* Bug in delete_autosave preference fixed (thank you to jimm for spotting
this).
* Bug in delete_autosave preference fixed
(thank you to jimm for spotting this).
* The frequency of unit idle animations has been halved.
* Help now has an "advance from" entry for units.
* Added experimental new transition between map and background. The
scrolling speed penalty introduced in 1.3.4 is gone.
* Added experimental new transition between map and background.
The scrolling speed penalty introduced in 1.3.4 is gone.
* Added colors to the statistics of units in help (Hajo's patch #764).
Version 1.3.4:
* Campaigns
* Two Brothers
* Modified guards events to delay the 2nd event if the player ends in a
fight in the first one.
* Added one row of terrain in the 3rd and 4th scenario to make it look
better with the new map border style.
* Modified guards events to delay the 2nd event
if the player ends in a fight in the first one.
* Added one row of terrain in the 3rd and 4th scenario
to make it look better with the new map border style.
* Heir to the Throne
* The maps of the following scenarios have been edited: "The Elves
Besieged", "Blackwater Port", "Bay of Pearls", "Crossroads", "The Siege
of Elensefar", "Dwarven Doors", "The Lost General", "Elven Council".
* In "Dwarven Doors", one of the Orcish Warlords has been changed into a
Sovereign and another one into a Slurbow for variety .
* In "Dwarven Doors", one of the Orcish Warlords has been changed into
a Sovereign and another one into a Slurbow for variety .
* In "The Lost General", fixed the bug that made the undead leader unable
to recruit.
* The Rise of Wesnoth
* The outlaws in the campaign (not elsewhere in the game) can now level up
to level 3.
* The outlaws in the campaign (not elsewhere in the game)
can now level up to level 3.
* Added 2 extra turns to finish "Temple of the Deep" on all difficulties.
* Eastern Invasion
* The difficulty of "Northern Outpost" has been reduced by making the
villages spawn less outlaws.
* Changed the way Owaec joins the protagonist in "Two Paths". Now he keeps
all the XP he might get in "Northern Outpost".
* Changed the way Owaec joins the protagonist in "Two Paths".
Now he keeps all the XP he might get in "Northern Outpost".
* Descent into Darkness
* The unknown unit type (Royal Swordsman) bug in "Forever and ever, amen",
the bug that made the Foolish Heroes all have 30 hitpoints and a broken
@ -403,18 +403,18 @@ Version 1.3.4:
* Graphics
* Changed how the edges of the map are drawn, making small maps display
better on large resolutions. Not fully completed so it doesn't look
better on large resolutions. Not fully completed, so it doesn't look
perfect yet.
* Added a blur effect to most ingame dialogs.
* New animations: troll whelp idle, young ogre idle, elvish fighter idle,
skeleton idle, general idle, master at armscrossbow & defend, pikeman
idle.
* Small improvements of footsteps: no time-of-the-day coloring and better
scaling.
skeleton idle, general idle, master at armscrossbow & defend,
pikeman idle.
* Small improvements of footsteps: no time-of-the-day coloring
and better scaling.
* Language and translations
* Updated translations: Czech, Danish, French, German, Italian, Japanese,
Polish, Spanish, Swedish.
* Updated translations: Czech, Danish, French, German, Italian,
Japanese, Polish, Spanish, Swedish.
* New translations: Lithuanian.
* Map editor
@ -438,19 +438,19 @@ Version 1.3.4:
* Added a new experimental way of drawing map edges, this is under evaluation
but causes a rather severe performance penalty especially while scrolling.
This will be fixed once the decision of the final version has been made.
* The movement hint on the pointed hex displays terrain defense and turns to
reach better and in colors.
* The movement hint now display "(1)" turns to reach when the unit has no
moves left.
* The movement hint on the pointed hex displays terrain defense and
turns to reach better and in colors.
* The movement hint now display "(1)" turns to reach
when the unit has no moves left.
* Improve the behavior of the units list dialog.
* Right-click outside of a cancelable dialog closes it (useful with the
attack dialog).
* Right-click outside of a cancelable dialog closes it
(useful with the attack dialog).
* Allow to select an item in a context menu with right-clicking.
* Restore search of no-team-only map labels.
* Unit changes and balancing
* Units with the 'healthy' trait now rest even when they move (but not
attack/be attacked) instead of having a double resting bonus.
* Units with the 'healthy' trait now rest even when they move (but
not attack/be attacked) instead of having a double resting bonus.
* Increased the HP of the Skeleton Archer from 30 to 31.
* Miscellaneous and bugfixes
@ -461,17 +461,17 @@ Version 1.3.4:
Version 1.3.3:
* Campaigns
* New mainline campaigns: Northern Rebirth, Sceptre of Fire, Son of the
Black Eye, Descent into Darkness.
* New mainline campaigns: Northern Rebirth, Sceptre of Fire,
Son of the Black Eye, Descent into Darkness.
* Under the Burning Suns
* Rewrite of the campaign started and in progress, which means the campaign
might be broken or unplayable in some parts.
* Rewrite of the campaign started and in progress, which means
the campaign might be broken or unplayable in some parts.
* Graphics
* Fixed a graphical glitch with the leader crown and HP/XP bars.
* Fixed graphical glitches some terrains had in the topmost row of the map.
* Made the village flags taller so they don't get hidden behind units so
easily.
* Made the village flags taller, so they don't get hidden behind units
so easily.
* Sound and music
* New or revised sounds: troll hit & die.
@ -493,8 +493,8 @@ Version 1.3.3:
* Changed the cold melee attack of the Lich and Ancient Lich to arcane.
* Decreased the melee attack of the Wraith from 7-4 to 6-4.
* Removed the 'fearless' trait from humans, orcs and mermen.
* Added the 'firstrike' weapon special to the pierce attack of the Drake
Clasher.
* Added the 'firstrike' weapon special to the pierce attack
of the Drake Clasher.
* Decreased the arcane ranged attack of the White Mage from 8-4 to 7-4.
* Decreased the arcane ranged attack of the Mage of Light from 10-4 to 9-4.
@ -506,8 +506,8 @@ Version 1.3.3:
* The teams are now set correctly in Team Survival.
* Miscellaneous and bugfixes
* Savegames from Wesnoth 1.2.x are no longer compatible and thus cannot be
loaded.
* Savegames from Wesnoth 1.2.x are no longer compatible
and thus cannot be loaded.
* Fixed a crash when an invalid scenario was loaded (bug #9049).
* Fixed a bug which allowed undo after a recruit of a traitless unit
revealed fogged or shrouded map areas.
@ -520,8 +520,8 @@ Version 1.3.2:
computer-controlled.
* Updated images for Delfador.
* Added defense and melee attack animations for the Dark Queen.
* Made the narrator talk about gryphons at the end of Northern Winter only
if the player has actually gotten the eggs.
* Made the narrator talk about gryphons at the end of Northern Winter
only if the player has actually gotten the eggs.
* The Rise of Wesnoth
* 'Temple in the Deep' often crashed when the Lich killed a unit.
* Added a hint about how to unstone the lich in 'Fallen Lich Point'.
@ -531,21 +531,21 @@ Version 1.3.2:
* Some graphical enhancements including a new portrait for Ethiliel.
* Fixed Ethiliel not showing up in 'Vengeance'.
* Tutorial
* Updated all unit images that are used in the tutorial to fit the
originals used in HttT.
* Updated all unit images that are used in the tutorial
to fit the originals used in HttT.
* Increased number of turns from 20 to 26 in the 2nd scenario.
* Made some bogus units, such as invisible helper units and duplicates of
the desert elves, not appear in the unit help anymore.
* Made some bogus units, such as invisible helper units and duplicates
of the desert elves, not appear in the unit help anymore.
* Graphics
* Added the --max-fps command line switch.
* Improved the look of the main menu and tips of the day boxes in the title
screen.
* Improved the look of the main menu and tips of the day boxes
in the title screen.
* Added some more speed optimizations.
* Units and movement text are scaled properly when zooming, also with tiny
gui.
* Haloes in tiny gui are now scaled (before unscaled, thus a factor 2 bigger
as intended).
* Units and movement text are scaled properly when zooming,
also with tiny gui.
* Haloes in tiny gui are now scaled (before unscaled,
thus a factor 2 bigger as intended).
* Fixed some glitches when scrolling or zooming the map.
* Flying units are no longer buried in a castle.
* Fixed the position of some halos when a unit was in a keep or castle.
@ -560,8 +560,8 @@ Version 1.3.2:
* Experimental ambient sounds for when night falls and morning arrives.
* Units changes and balancing:
* Converted the cold resistance of the Elvish Sorceress line to a holy
resistance.
* Converted the cold resistance of the Elvish Sorceress line
to a holy resistance.
* Decreased the holy resistance of the Orcish Assassin line from 20% to 0%.
* Decreased the holy resistance of the Sky Drake from 20% to -30%.
* Decreased the holy resistance of the Hurricane Drake from 20% to -30%.
@ -579,15 +579,15 @@ Version 1.3.2:
* Made the total amount of visible villages be shown in the villages panel.
* The numeric pad Enter key should now behave exactly like Return.
* Enabled drag & drop to be used for moving units.
* Mousewheel now by default scrolls vertically, and horizontally if alt is
pressed.
* Mousewheel now by default scrolls vertically,
and horizontally if alt is pressed.
* Added support for horizontal mousewheel.
* Language and translations
* Renamed the damage type holy to arcane.
* Updated translations: Bulgarian, Chinese, Czech, Danish, Dutch, French, German,
Greek, Hungarian, Italian, Norwegian, Polish, Portuguese (Brazil), Spanish,
Swedish.
* Updated translations: Bulgarian, Chinese, Czech, Danish, Dutch,
French, German, Greek, Hungarian, Italian, Norwegian, Polish,
Portuguese (Brazil), Spanish, Swedish.
* New translations: Indonesian
* Observers can again save a replay of the observed game.
@ -597,8 +597,8 @@ Version 1.3.2:
* Multiplayer:
* Maps
* Revised maps: Castle Hopping Isle
* The countdown timer is now coloured properly when the remaining time is
less than 2 minutes.
* The countdown timer is now coloured properly when
the remaining time is less than 2 minutes.
* Miscellaneous bugfixes
* Fixed a bug that caused the killing unit's death sound to play instead of
@ -609,10 +609,10 @@ Version 1.3.2:
* Fixed a bug that caused units to slide past their opponent on (melee)
finishing blows.
* Fixed crashes which could occur when attacking with a unit with drain attack,
this would happen if the unit could win the fight with more than it's maximum
amount of HP.
* Fixed autosaves not getting deleted for last campaign scenario and
multiplayer.
this would happen if the unit could win the fight with more than it's
maximum amount of HP.
* Fixed autosaves not getting deleted for last campaign scenario
and multiplayer.
* Fixed beginning-of-scenario saves containing scenario WML.
@ -622,12 +622,12 @@ Version 1.3.1:
* Drowned Plains: the dragon now starts on grassland.
* The Crossing: fixed a bug which prevented the undead leader spawned
at turn 8 from having a keep.
* The Duel: the keep is now replaced by a castle tile instead of
grassland.
* The Duel: the keep is now replaced by a castle tile
instead of grassland.
* Heir to the Throne
* Battle for Wesnoth: allowed Asheviere to recruit non-scout units.
* Elven Council: the leaders are no longer standing in keeps but on normal
castle tiles.
* Elven Council: the leaders are no longer standing in keeps,
but on normal castle tiles.
* Two Brothers
* Updated the portrait of Bjarn to match the new mage colors.
* Under the Burning Suns
@ -636,29 +636,29 @@ Version 1.3.1:
* Graphics
* New unit graphics: the entire Mage line.
* Added a recruit animation for Skeleton.
* Added death animations for Orcish Assassin, Orcish Grunt, Ghoul, Ancient
and Elder Wose, Thief.
* Other new animations: improved Elvish Hero melee attack, magic shield for Elvish
Sorceress line.
* New attack icons: undead axe, undead crossbow, pick axe, glaive, elven
staff, mace-and-chain.
* Added death animations for Orcish Assassin, Orcish Grunt, Ghoul,
Ancient and Elder Wose, Thief.
* Other new animations: improved Elvish Hero melee attack,
magic shield for Elvish Sorceress line.
* New attack icons: undead axe, undead crossbow, pick axe, glaive,
elven staff, mace-and-chain.
* Fixed misaligned animations of gryphon units.
* Fixed some female versions of units using male images in some animations.
* Item graphic improvements including an animatable campfire.
* Added visible peaks to the impassable mountains.
* Improved the hex grid.
* Crown icons for heroes and expendable allied leaders.
* New terrains: farmland, Elvish castle, bridges crossing swamp and deep
water.
* New terrains: farmland, Elvish castle, bridges crossing swamp and
deep water.
* Updated terrain: added peaks to the impassable mountains.
* Items with a halo have their halo hidden when under a shroud.
* Units with a hide ability now properly show where they're hidden and
the mouseover also gives the right indication.
* Units with a hide ability now properly show where they're hidden
and the mouseover also gives the right indication.
* Sound
* New or revised sound effects: morning star, holy magic.
* Added an advanced sound tab to preferences, allowing one to specify the
values used for sample rate and buffer size.
* Added an advanced sound tab to preferences, allowing one
to specify the values used for sample rate and buffer size.
* Language and translations
* Updated translations: British English, Catalan, Czech, Danish, Dutch,
@ -678,10 +678,10 @@ Version 1.3.1:
* Added the paste option to the edit menu.
* The terrains are now split in groups to the list of terrains per group
is a more friendly list.
* When not in drawing mode the brush setting is ignored and drawn with
the size of one tile.
* Added the an alpha blended preview of the selected terrains upon
drawing.
* When not in drawing mode, the brush setting is ignored
and drawn with the size of one tile.
* Added the an alpha blended preview of the selected terrains
upon drawing.
* Multiplayer
* Maps
@ -692,13 +692,13 @@ Version 1.3.1:
* Wesbowl: the respawned units are fully healed again.
* Terrain system
* The entire underlaying system has been converted to a new system (this
might render some user-made content broken, read this forum thread for
more details: http://www.wesnoth.org/forum/viewtopic.php?t=14910).
* The entire underlaying system has been converted to a new system
(this might render some user-made content broken, read this forum thread
for more details: http://www.wesnoth.org/forum/viewtopic.php?t=14910).
* Unit changes and balancing
* New traits: healthy (+3 HP, +4 rest healing), fearless (ignore
unfavourable time of day).
* New traits: healthy (+3 HP, +4 rest healing),
fearless (ignore unfavourable time of day).
* Dark Adepts no longer get the 'strong' trait.
* Added the 'skirmisher' ability to the Shadow line.
* Increased the HP of the Longbowman from 45 to 51.