Applied beetlenaut's balancing changes for making the scenario easier on hard.

This commit is contained in:
Lari Nieminen 2009-10-31 09:49:58 +00:00
parent a01d4ce6d7
commit 9a0a9d0a70

View file

@ -62,7 +62,7 @@
recruit=Spearman,Cavalryman,Mage,Heavy Infantryman
controller=human
profile=portraits/gweddry.png
{GOLD 180 130 100}
{GOLD 180 130 120}
team_name=wesnothians
user_team_name=_"Wesnothians"
[unit]
@ -115,7 +115,7 @@
[/ai]
team_name=undead
user_team_name=_"Undead"
{GOLD 40 60 100}
{GOLD 40 60 80}
{FLAG_VARIANT undead}
{OUTPOST_AI_STUFF}
[/side]
@ -137,7 +137,7 @@
team_name=undead
user_team_name=_"Undead"
{GOLD 50 70 120}
{GOLD 50 70 100}
{FLAG_VARIANT undead}
{OUTPOST_AI_STUFF}
[/side]
@ -163,6 +163,12 @@
{OUTPOST_AI_STUFF}
[/side]
{LIMIT_CONTEMPORANEOUS_RECRUITS 4 Revenant 1}
#ifndef EASY
{LIMIT_CONTEMPORANEOUS_RECRUITS 4 (Bone Shooter) 2}
#endif
{STARTING_VILLAGES 4 8}
[event]
@ -272,6 +278,24 @@
#Dacyn pops out on keep and gives message about trapdoor.
[event]
#define WIN_SCENARIO
[message]
speaker=Gweddry
message= _ "Follow me, men! Through the trapdoor!"
[/message]
[hide_unit]
x,y=9,16
[/hide_unit]
[redraw]
[/redraw]
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
#enddef
#ifdef EASY
name=turn 10
#else
@ -307,27 +331,38 @@
speaker=Dacyn
message= _ "It is pointless to try to defend it. Now, come on, we do not have much time to spare!"
[/message]
[objectives]
side=1
[objective]
description= _ "Move Gweddry to the trapdoor"
condition=win
[/objective]
[objective]
description= _ "Death of Gweddry"
condition=lose
[/objective]
[objective]
description= _ "Death of Dacyn"
condition=lose
[/objective]
[objective]
description= _ "Turns run out"
condition=lose
[/objective]
[if]
[have_unit]
id=Gweddry
x,y=9,16
[/have_unit]
[then]
{WIN_SCENARIO}
[/then]
[else]
[objectives]
side=1
[objective]
description= _ "Move Gweddry to the trapdoor"
condition=win
[/objective]
[objective]
description= _ "Death of Gweddry"
condition=lose
[/objective]
[objective]
description= _ "Death of Dacyn"
condition=lose
[/objective]
[objective]
description= _ "Turns run out"
condition=lose
[/objective]
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[/objectives]
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[/objectives]
[/else]
[/if]
#you win when you move to the trapdoor
[event]
name=moveto
@ -336,15 +371,7 @@
y=16
id=Gweddry
[/filter]
[message]
speaker=Gweddry
message= _ "Follow me, men! Through the trapdoor!"
[/message]
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
{WIN_SCENARIO}
[/event]
[/event]