Applied beetlenaut's balancing changes for making the scenario easier on hard.
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1 changed files with 59 additions and 32 deletions
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@ -62,7 +62,7 @@
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recruit=Spearman,Cavalryman,Mage,Heavy Infantryman
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controller=human
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profile=portraits/gweddry.png
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{GOLD 180 130 100}
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{GOLD 180 130 120}
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team_name=wesnothians
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user_team_name=_"Wesnothians"
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[unit]
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@ -115,7 +115,7 @@
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[/ai]
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team_name=undead
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user_team_name=_"Undead"
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{GOLD 40 60 100}
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{GOLD 40 60 80}
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{FLAG_VARIANT undead}
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{OUTPOST_AI_STUFF}
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[/side]
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@ -137,7 +137,7 @@
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team_name=undead
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user_team_name=_"Undead"
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{GOLD 50 70 120}
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{GOLD 50 70 100}
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{FLAG_VARIANT undead}
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{OUTPOST_AI_STUFF}
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[/side]
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@ -163,6 +163,12 @@
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{OUTPOST_AI_STUFF}
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[/side]
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{LIMIT_CONTEMPORANEOUS_RECRUITS 4 Revenant 1}
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#ifndef EASY
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{LIMIT_CONTEMPORANEOUS_RECRUITS 4 (Bone Shooter) 2}
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#endif
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{STARTING_VILLAGES 4 8}
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[event]
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@ -272,6 +278,24 @@
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#Dacyn pops out on keep and gives message about trapdoor.
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[event]
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#define WIN_SCENARIO
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[message]
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speaker=Gweddry
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message= _ "Follow me, men! Through the trapdoor!"
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[/message]
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[hide_unit]
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x,y=9,16
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[/hide_unit]
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[redraw]
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[/redraw]
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[endlevel]
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result=victory
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bonus=yes
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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#enddef
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#ifdef EASY
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name=turn 10
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#else
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@ -307,27 +331,38 @@
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speaker=Dacyn
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message= _ "It is pointless to try to defend it. Now, come on, we do not have much time to spare!"
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[/message]
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[objectives]
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side=1
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[objective]
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description= _ "Move Gweddry to the trapdoor"
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condition=win
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[/objective]
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[objective]
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description= _ "Death of Gweddry"
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condition=lose
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[/objective]
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[objective]
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description= _ "Death of Dacyn"
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condition=lose
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[/objective]
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[objective]
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description= _ "Turns run out"
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condition=lose
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[/objective]
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[if]
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[have_unit]
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id=Gweddry
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x,y=9,16
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[/have_unit]
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[then]
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{WIN_SCENARIO}
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[/then]
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[else]
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[objectives]
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side=1
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[objective]
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description= _ "Move Gweddry to the trapdoor"
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condition=win
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[/objective]
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[objective]
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description= _ "Death of Gweddry"
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condition=lose
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[/objective]
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[objective]
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description= _ "Death of Dacyn"
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condition=lose
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[/objective]
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[objective]
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description= _ "Turns run out"
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[/objectives]
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[/objectives]
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[/else]
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[/if]
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#you win when you move to the trapdoor
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[event]
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name=moveto
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@ -336,15 +371,7 @@
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y=16
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id=Gweddry
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[/filter]
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[message]
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speaker=Gweddry
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message= _ "Follow me, men! Through the trapdoor!"
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[/message]
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[endlevel]
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result=victory
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bonus=yes
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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{WIN_SCENARIO}
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[/event]
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[/event]
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