update changelog
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@ -3,11 +3,10 @@ CVS HEAD::
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* tutorial objectives added
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* more unit graphics and animations
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* made it possible to recruit on any keep tile, not just a starting keeps
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* mountainfoot (dwarves) forest movement ratio changed to 2 (faster) and village defense increased to 50
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* undeadfoot (undead) swamp movement ratio changed to 2 (faster) and swamp defense to 60
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* largefoot (trolls, ogre) hills movement ratio changed to 1 (faster)
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* cloned smallfoot to orcishfoot (orcs, goblins) with movement ratio changes: hills 1 (faster) and mountain 2 (faster)
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* woodland (elves) mountain movement ration changed to 3 (faster)
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* added orcishfoot (orcs, goblins) and changed orcish units previously using smallfoot to use it
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* mountainfoot (dwarves) made a bit less slow on forest, village and castle defense increased
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* undeadfoot (undead) made faster on swamp, increased swamp defense
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* woodland (elves) made a bit less slow on mountains
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* new units:
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* Outlaw
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* Bandit
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